I did not see this anywhere so I created a thread. I apologize if there is already a thread. Anyway this seems like an interesting idea and I hope they go farther with this.
The worlds they create for Magic all the time are so varied and deep, that it already inspired many a roleplayer to use them as a setting. Zendikar as the adventure world seems especially predestined, but I would love for this to be an ongoing feature. I know I can find similar settings to Zendikar and Innistrad in expansions to D&D proper, but the franchise I know has a greater pull to me and I imagine this will be true for many others. Do remember to give them positive feedback if you like this idea!
This fits *my* interests very well.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I definitely remember Zendikar being described and pitched as the "D&D Set" back before it got all Eldrazi'd. Allies and quests and traps and all that. So this makes a lot of sense. I don't play D&D myself, but my friends who do tell me there's already an Innistrad-like set. Maybe someplace like Ravnica could follow?
Yeah, as I said earlier, Innistrad is basically a lighthearted version of Ravenloft. Ravnica wouldn't be bad, except I there have already been several settings in D&D where the entire world/universe is an urban sprawl. Though I do appreciate the variance that Ravnica brings, and it would be an interesting place for a highly political campaign with the guilds and whatnot.
I didn't hate BFZ like a lot of other people, but I think this Planeshift product shows that Wizards was anticipating BFZ being well-loved and popular. It's funny that people are looking forward to the Eldritch Moon, Eternal Masters, Commander 2016, the Fall Set... Wizards is trying to get money out of BFZ one final time.
I didn't hate BFZ like a lot of other people, but I think this Planeshift product shows that Wizards was anticipating BFZ being well-loved and popular. It's funny that people are looking forward to the Eldritch Moon, Eternal Masters, Commander 2016, the Fall Set... Wizards is trying to get money out of BFZ one final time.
Well, Zendikar itself is very much loved. The issue is, BFZ was all about the battle and next to nothing about Zendikar. And even then, the battle was sort of... disappointing in how the titans were taken out. I wish the Eldrazi were never on Zendikar at all.
I didn't hate BFZ like a lot of other people, but I think this Planeshift product shows that Wizards was anticipating BFZ being well-loved and popular. It's funny that people are looking forward to the Eldritch Moon, Eternal Masters, Commander 2016, the Fall Set... Wizards is trying to get money out of BFZ one final time.
Obviously there is always an expectation that the product you put out will be successful to a degree - otherwise putting out the product in that form would be a mistake by design, so I don't blame them to create this kind of product.
I'm also not certain how deep you looked into this, or whether it is me missing something, but
This product is about Zendikar as a whole and not just the most recent block - the product specifically talks about pre-Eldrazi Zendikar and in fact I cannot recall anything from my quick glimpse at the post-Eldrazi section that makes me certain this introduces any new concepts that even put this in a post Return of the Eldrazi spot.
This is a free promotional pdf, so the only way this gets them money is by possibly inspiring Magic players to also play some D&D and possibly eventually get themselves the promoted D&D5e starter kit like the Monster Manual (and introduce D&D players to the great world building of Zendikar - though I feel this is more effective targeted at people that care already about Zendikar).
Considering I don't pay anything for this, this is a free treat for me and (considering their request for feedback) a tentative attempt to get a feel for the interest in further product. I have feeling this is going to go the way of the comics/novels in that it is a great promotional tool that ties their franchises together, but selling it would likely end up not paying for itself from sales alone.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
What I find strange is how much more compelling a lot of the Magic worlds are than the D&D worlds (which feel so generic and bland in comparison). I don't mean to piss off any D&D players, but settings like Zendikar, Mirrodin, Innistrad and Theros just seem so much more interesting and memorable to me than anything from Forgotten Realms, Ravenloft or Dragonlance.
Maybe it's because D&D settings have often been around for so much longer, that they have incorporated more and more story elements making each setting less distinct, or maybe Wizards has learnt from D&D world building mistakes or something. I don't know for sure why, but for some reason I am much more interested in roleplaying one of the aforementioned Magic settings than anything done specifically for D&D.
What I find strange is how much more compelling a lot of the Magic worlds are than the D&D worlds (which feel so generic and bland in comparison). I don't mean to piss off any D&D players, but settings like Zendikar, Mirrodin, Innistrad and Theros just seem so much more interesting and memorable to me than anything from Forgotten Realms, Ravenloft or Dragonlance.
Maybe it's because D&D settings have often been around for so much longer, that they have incorporated more and more story elements making each setting less distinct, or maybe Wizards has learnt from D&D world building mistakes or something. I don't know for sure why, but for some reason I am much more interested in roleplaying one of the aforementioned Magic settings than anything done specifically for D&D.
Maybe it's simply due to the fact that you are drawn more towards the magic settings and you know them more in details.
Maybe you are not informed about d&d settings so well, stating that Ravenloft, FR and Dragonlance are bland and looks the same is an extreme overstatement just like comparing Innistrad, Zendikar and Alara(Bant) respectively (the exemple I used reference as a setting based on horror and dread tones, a more classic fantasy/adventure world and a still fantasy but more epic/chivalry world). Some of the D&D settings are extremely detaild and unique.
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"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again"
What I find strange is how much more compelling a lot of the Magic worlds are than the D&D worlds (which feel so generic and bland in comparison). I don't mean to piss off any D&D players, but settings like Zendikar, Mirrodin, Innistrad and Theros just seem so much more interesting and memorable to me than anything from Forgotten Realms, Ravenloft or Dragonlance.
Maybe it's because D&D settings have often been around for so much longer, that they have incorporated more and more story elements making each setting less distinct, or maybe Wizards has learnt from D&D world building mistakes or something. I don't know for sure why, but for some reason I am much more interested in roleplaying one of the aforementioned Magic settings than anything done specifically for D&D.
Maybe it's simply due to the fact that you are drawn more towards the magic settings and you know them more in details.
Maybe you are not informed about d&d settings so well, stating that Ravenloft, FR and Dragonlance are bland and looks the same is an extreme overstatement just like comparing Innistrad, Zendikar and Alara(Bant) respectively (the exemple I used reference as a setting based on horror and dread tones, a more classic fantasy/adventure world and a still fantasy but more epic/chivalry world). Some of the D&D settings are extremely detaild and unique.
I understand your point. What I'm saying is that I think many of Magic's settings are immediately more recognizably unique, interesting and memorable than many of D&D's main settings. It's possible that I'm just being ignorant, but from what I've experienced, D&D feels on the whole more derivative of generic fantasy and less unique. I remember playing games set in Forgotten Realms and I couldn't quite understand what the hook was (if the Drow underworld empire and grimdark atmosphere are the main selling points, I think those should be emphasized more somehow, in the stories and imagery). Similarly, I feel like everything about Ravenloft as a setting is executed more appealingly in Innistrad. Dragonlance is about Dragons, but Tarkir executes it in a less stereotypical "totally not Lord of The Rings with tons of dragons" style of flavor.
But I could be very much wrong. Perhaps I have played poorly GM'ed games, or didn't pay enough attention to the nuances of the settings.
My friends just turned me on to 5th edition. To be honest, I'm not really digging it because its so new. That being said, if they did a few of these for each different plane, it may push me closer to actually buying the books.
What I find strange is how much more compelling a lot of the Magic worlds are than the D&D worlds (which feel so generic and bland in comparison). I don't mean to piss off any D&D players, but settings like Zendikar, Mirrodin, Innistrad and Theros just seem so much more interesting and memorable to me than anything from Forgotten Realms, Ravenloft or Dragonlance.
Maybe it's because D&D settings have often been around for so much longer, that they have incorporated more and more story elements making each setting less distinct, or maybe Wizards has learnt from D&D world building mistakes or something. I don't know for sure why, but for some reason I am much more interested in roleplaying one of the aforementioned Magic settings than anything done specifically for D&D.
Maybe it's simply due to the fact that you are drawn more towards the magic settings and you know them more in details.
Maybe you are not informed about d&d settings so well, stating that Ravenloft, FR and Dragonlance are bland and looks the same is an extreme overstatement just like comparing Innistrad, Zendikar and Alara(Bant) respectively (the exemple I used reference as a setting based on horror and dread tones, a more classic fantasy/adventure world and a still fantasy but more epic/chivalry world). Some of the D&D settings are extremely detaild and unique.
I understand your point. What I'm saying is that I think many of Magic's settings are immediately more recognizably unique, interesting and memorable than many of D&D's main settings. It's possible that I'm just being ignorant, but from what I've experienced, D&D feels on the whole more derivative of generic fantasy and less unique. I remember playing games set in Forgotten Realms and I couldn't quite understand what the hook was (if the Drow underworld empire and grimdark atmosphere are the main selling points, I think those should be emphasized more somehow, in the stories and imagery). Similarly, I feel like everything about Ravenloft as a setting is executed more appealingly in Innistrad. Dragonlance is about Dragons, but Tarkir executes it in a less stereotypical "totally not Lord of The Rings with tons of dragons" style of flavor.
But I could be very much wrong. Perhaps I have played poorly GM'ed games, or didn't pay enough attention to the nuances of the settings.
The two products are aimed at different things. Magic worlds are like planets in a space opera. You get the ice planet, the jungle planet, the horror planet, whatever. They're focused places that have a very clear theme and story in mind when you visit them.
DnD settings are like Earths. They have to have a variety of places and themes to work with to accommodate multiple kinds of stories. They don't really have stories associated with them than they do histories, because by the time players get their character into the world, the setting needs to get out of the way to let the players have their story, whatever it may be.
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http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27
This fits *my* interests very well.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Obviously there is always an expectation that the product you put out will be successful to a degree - otherwise putting out the product in that form would be a mistake by design, so I don't blame them to create this kind of product.
I'm also not certain how deep you looked into this, or whether it is me missing something, but
Considering I don't pay anything for this, this is a free treat for me and (considering their request for feedback) a tentative attempt to get a feel for the interest in further product. I have feeling this is going to go the way of the comics/novels in that it is a great promotional tool that ties their franchises together, but selling it would likely end up not paying for itself from sales alone.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Maybe it's because D&D settings have often been around for so much longer, that they have incorporated more and more story elements making each setting less distinct, or maybe Wizards has learnt from D&D world building mistakes or something. I don't know for sure why, but for some reason I am much more interested in roleplaying one of the aforementioned Magic settings than anything done specifically for D&D.
Maybe it's simply due to the fact that you are drawn more towards the magic settings and you know them more in details.
Maybe you are not informed about d&d settings so well, stating that Ravenloft, FR and Dragonlance are bland and looks the same is an extreme overstatement just like comparing Innistrad, Zendikar and Alara(Bant) respectively (the exemple I used reference as a setting based on horror and dread tones, a more classic fantasy/adventure world and a still fantasy but more epic/chivalry world). Some of the D&D settings are extremely detaild and unique.
I understand your point. What I'm saying is that I think many of Magic's settings are immediately more recognizably unique, interesting and memorable than many of D&D's main settings. It's possible that I'm just being ignorant, but from what I've experienced, D&D feels on the whole more derivative of generic fantasy and less unique. I remember playing games set in Forgotten Realms and I couldn't quite understand what the hook was (if the Drow underworld empire and grimdark atmosphere are the main selling points, I think those should be emphasized more somehow, in the stories and imagery). Similarly, I feel like everything about Ravenloft as a setting is executed more appealingly in Innistrad. Dragonlance is about Dragons, but Tarkir executes it in a less stereotypical "totally not Lord of The Rings with tons of dragons" style of flavor.
But I could be very much wrong. Perhaps I have played poorly GM'ed games, or didn't pay enough attention to the nuances of the settings.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/691345-plane-shift-zendikar
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/691324-magic-d-d-conversion-plane-shift#c17
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Meh -.-
DnD settings are like Earths. They have to have a variety of places and themes to work with to accommodate multiple kinds of stories. They don't really have stories associated with them than they do histories, because by the time players get their character into the world, the setting needs to get out of the way to let the players have their story, whatever it may be.