I think that's something that a lot of people fail to realize about the fully paper version of magic being transferred to an online version of the game in the same form. Inevitably with magic being as old as it is, with as many cards as are available that have been printed during that time, and the sheer amount of different rules interactions between all those cards, among other things, its inevitable that there are going to be some issues with making everything work properly with each other, and a greater emphasis put on making sure all those card interactions work properly over, perhaps a nicer looking and seemingly smoother running version of the game.
Perhaps once some of these other games have a card library to draw off of that is as large or even anywhere near as large as magic, and are pumping out sets on a consistent basis as magic does, that we will see whether they will be able to keep up their popularity in some of the areas that people seem to favor their game setups over magic.
Fusing/Skipping Untap-Upkeep-Draw
Choosing the order triggered abilities go on the stack
Priority system
Rarity restrictions
No sideboards
Not to mention the latest change where your main phase automatically passes priority if the only things you can do are instant-speed. Sucks when I want to Altar's Reap my creature to draw during my main phase, in the hopes of drawing a creature to play...except oops, I'm suddenly in my end step and can't play that creature I drew.
I think the Duels interface could be used for MTGO if it was altered to allow for all steps and proper passing of priority (and obviously some other improvements). It looks quite nice and plays reasonably smoothly.
Right now the most glaring issue is that main phases don't exist unless you have a castable sorcery or permanent (without flash) in hand. Entire archetypes have ceased to exist in duels because the cards that let them work can't do so under the current system.
It's super, super, dumb and people in the Duels thread and elsewhere are extremely displeased over the terrible non-answers given regarding this and many, many other bugs present. For example, the priority problems that lead to no main phases was apparently intentional. Can you believe it? Supposedly to "streamline" the game and make it faster... but while it looks like MtG on the surface, it's glaringly obvious that it's not.
Supposedly Duels was made to teach people how to play but they're missing so many details and learning to do stuff that on cardboard doesn't work like it does on Duels that they may as well be learning a different game - the bastard child of MtG and HS, if you will.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vorthos-y Johnny. All will be One
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
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Perhaps once some of these other games have a card library to draw off of that is as large or even anywhere near as large as magic, and are pumping out sets on a consistent basis as magic does, that we will see whether they will be able to keep up their popularity in some of the areas that people seem to favor their game setups over magic.
Not to mention the latest change where your main phase automatically passes priority if the only things you can do are instant-speed. Sucks when I want to Altar's Reap my creature to draw during my main phase, in the hopes of drawing a creature to play...except oops, I'm suddenly in my end step and can't play that creature I drew.
I think the Duels interface could be used for MTGO if it was altered to allow for all steps and proper passing of priority (and obviously some other improvements). It looks quite nice and plays reasonably smoothly.
It's super, super, dumb and people in the Duels thread and elsewhere are extremely displeased over the terrible non-answers given regarding this and many, many other bugs present. For example, the priority problems that lead to no main phases was apparently intentional. Can you believe it? Supposedly to "streamline" the game and make it faster... but while it looks like MtG on the surface, it's glaringly obvious that it's not.
Supposedly Duels was made to teach people how to play but they're missing so many details and learning to do stuff that on cardboard doesn't work like it does on Duels that they may as well be learning a different game - the bastard child of MtG and HS, if you will.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.