This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
So you always have a perfect curve of 0-15 (not counting 13 since I cannot find a 13cmc card printed) lying around in the graveyard? How many decks even play Blinkmoth Infusion?
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The fact that this gets two creatures means it might actually see play. Usually these reanimator cards are pretty bad in Constructed (Unburial Rites is the exception, not the rule). Would be much better if it could target any graveyard. Might still see some play, but only getting your graveyard limits it to creature-heavy midrange decks. I don't see it as belonging in a reanimator deck as much as a value card in a BG/BGx deck where bringing back a pair of 3-5 drops is great even if there are no huge targets for it.
This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
15 cards ? Do u even read the card ?
Did I? Yes I did, excluding cmc 13, you can return 15 different cards from your graveyard to your hand. It also doesn't target. Not saying either card is playable, but to say it's "Ages" better is just so wrong.
This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
So you always have a perfect curve of 0-15 (not counting 13 since I cannot find a 13cmc card printed) lying around in the graveyard? How many decks even play Blinkmoth Infusion?
Nope, but apparently "2 target creatures" is "Ages" better than up to 15 cards. Being facetious, but still.
This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
15 cards ? Do u even read the card ?
Did I? Yes I did, excluding cmc 13, you can return 15 different cards from your graveyard to your hand. It also doesn't target. Not saying either card is playable, but to say it's "Ages" better is just so wrong.
This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
15 cards ? Do u even read the card ?
Did I? Yes I did, excluding cmc 13, you can return 15 different cards from your graveyard to your hand. It also doesn't target. Not saying either card is playable, but to say it's "Ages" better is just so wrong.
Kkkkkk, forget it, wont waste my time
I'd say we are way beyond that, like, ages beyond.
Yay, more Zombie EDH fun! This entire set is like a supermarket for Commander players once they got all the staple cards for their 100 figured out.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
6 mana is a lot, but getting 2 bombs on the field is pretty dope. Makes me want to run a U/B control deck with a bunch of ways to fill the yard. Oath of Jace could be good in it
This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
It's significantly easier to gain value from the revival spell than the Green Mythic.
15 cards is hyperbole if I've ever seen it though. This means that you are running Draco, Blinkmoth Infusion, and Memnite/Ornithopter/insert other 0 drops here? Unlikely. The Green mythic is worth 4 cards usually the first opportunity you can cast it and the value goes up over the course of the game. Reviving two creatures allows for incredible amounts of broken combinations(Death Baron, Deathbringer Thoctar) (Mikaeus, the Unhallowed, Triskelion, etc). It's significantly harder to abuse the green mythic, and the black revival spell can be an instant win. The green mythic is a virtual win. They are vastly different.
This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
It's significantly easier to gain value from the revival spell than the Green Mythic.
15 cards is hyperbole if I've ever seen it though. This means that you are running Draco, Blinkmoth Infusion, and Memnite/Ornithopter/insert other 0 drops here? Unlikely. The Green mythic is worth 4 cards usually the first opportunity you can cast it and the value goes up over the course of the game. Reviving two creatures allows for incredible amounts of broken combinations(Death Baron, Deathbringer Thoctar) (Mikaeus, the Unhallowed, Triskelion, etc). It's significantly harder to abuse the green mythic, and the black revival spell can be an instant win. The green mythic is a virtual win. They are vastly different.
Yeah, 15 is too much, but you can get lands back with Seasons Past (CMC = 0). You'd typically get back around 4 cards if you cast it on turn 6, but certainly more if you've been filling up your graveyard up until that point.
Like I said, though, Ever After would seem a lot better if there was some way to consistently get certain creatures into your graveyard from your library. Just gambling that you'll mill an Ulamog isn't a great strategy.
Now, if you had a Greenwarden in your graveyard, that might make for some better value.
Yes, two creatures going to the battlefield is ages better than 15(? lol wut) cards with different costs going to your hand.
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Quote from Wolfman about lack of Conspiracy spoilers-
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
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Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
So you always have a perfect curve of 0-15 (not counting 13 since I cannot find a 13cmc card printed) lying around in the graveyard? How many decks even play Blinkmoth Infusion?
Nope, but apparently "2 target creatures" is "Ages" better than up to 15 cards. Being facetious, but still.
You asked if 2 creatures directly into play was better than 15 cards. But where do you get the 15 cards from? that is such a silly hyperbole that I don't even know what you are trying to say. Name any scenario with any deck where you would get even close to 15 cards with the green spell.
There are a lot of ways to simply get two creatures in the grave for a combo or just value. Getting 15 cards all with different cmc in the grave? not quite as easy.
To make a very silly comparison. Your claiming it is 2 cards vs 15 is like saying: losing on the spot due to decking is better than drawing a card? ok, got it. When talking about ancestral recall versus think twice.
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This card is AGES better then the green mythic sorcery and its rare lol
2 creatures is better than 15 cards? Got it.
So you always have a perfect curve of 0-15 (not counting 13 since I cannot find a 13cmc card printed) lying around in the graveyard? How many decks even play Blinkmoth Infusion?
Nope, but apparently "2 target creatures" is "Ages" better than up to 15 cards. Being facetious, but still.
You asked if 2 creatures directly into play was better than 15 cards. But where do you get the 15 cards from? that is such a silly hyperbole that I don't even know what you are trying to say. Name any scenario with any deck where you would get even close to 15 cards with the green spell.
There are a lot of ways to simply get two creatures in the grave for a combo or just value. Getting 15 cards all with different cmc in the grave? not quite as easy.
To make a very silly comparison. Your claiming it is 2 cards vs 15 is like saying: losing on the spot due to decking is better than drawing a card? ok, got it. When talking about ancestral recall versus think twice.
Ok, here, maybe you'll like this response better...
So 2 creatures is better than up to 15 cards? This is just redundancy, as Victimize does it better. I'll be immediately swapping Seasons End in over Paretors Counsel.
This coming from a reply to a comment you didn't even make.
I don't think the bottom of library thing isn't to replace exile, I think it's more to stop a recursive loop with Greenwarden of Murasa.
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It’s like the universe screams in your face, “Do you know what I am? How grand I am? How old I am? Can you even comprehend what I am? What are you, compared to me?” And when you know enough science, you can just smile up at the universe and reply, “Dude, I am you.”
I won't deny that the black one can't pull off some powerful stuff, but to me the green one strikes me better in a more tribal-focused deck like Elves for instance.
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Peasant: Storm (UR) Commander:Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet] Tiny Leader: [Waiting on Amonkhet] Peasant Dragon: [Waiting on Amonkhet] Modern: Orzhova Spirits (WB) Legacy: Burn (R) Vintage: Bazaar Dredge (B)
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So you always have a perfect curve of 0-15 (not counting 13 since I cannot find a 13cmc card printed) lying around in the graveyard? How many decks even play Blinkmoth Infusion?
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
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... I ... wut ... nevermind
This card remind anyone else of the movie?
Did I? Yes I did, excluding cmc 13, you can return 15 different cards from your graveyard to your hand. It also doesn't target. Not saying either card is playable, but to say it's "Ages" better is just so wrong.
Nope, but apparently "2 target creatures" is "Ages" better than up to 15 cards. Being facetious, but still.
Kkkkkk, forget it, wont waste my time
GXTronGX
RWxBurnRWx
I'd say we are way beyond that, like, ages beyond.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
6 mana is a lot, but getting 2 bombs on the field is pretty dope. Makes me want to run a U/B control deck with a bunch of ways to fill the yard. Oath of Jace could be good in it
You do realize, of course, that any deck that runs white has Hallowed Moonlight in its sideboard thanks to CoCo?
It's significantly easier to gain value from the revival spell than the Green Mythic.
15 cards is hyperbole if I've ever seen it though. This means that you are running Draco, Blinkmoth Infusion, and Memnite/Ornithopter/insert other 0 drops here? Unlikely. The Green mythic is worth 4 cards usually the first opportunity you can cast it and the value goes up over the course of the game. Reviving two creatures allows for incredible amounts of broken combinations(Death Baron, Deathbringer Thoctar) (Mikaeus, the Unhallowed, Triskelion, etc). It's significantly harder to abuse the green mythic, and the black revival spell can be an instant win. The green mythic is a virtual win. They are vastly different.
Yeah, 15 is too much, but you can get lands back with Seasons Past (CMC = 0). You'd typically get back around 4 cards if you cast it on turn 6, but certainly more if you've been filling up your graveyard up until that point.
Like I said, though, Ever After would seem a lot better if there was some way to consistently get certain creatures into your graveyard from your library. Just gambling that you'll mill an Ulamog isn't a great strategy.
Now, if you had a Greenwarden in your graveyard, that might make for some better value.
"I'd say this about guarantees that it won't be up till this Friday, but considering the current track record, the ETA is now probably two weeks after the set has been out."
Quote from Sirius_B
Speak for yourself, if drawing *****-headed wurms makes social justice warriors cry I'll make it my favorite hobby.
You asked if 2 creatures directly into play was better than 15 cards. But where do you get the 15 cards from? that is such a silly hyperbole that I don't even know what you are trying to say. Name any scenario with any deck where you would get even close to 15 cards with the green spell.
There are a lot of ways to simply get two creatures in the grave for a combo or just value. Getting 15 cards all with different cmc in the grave? not quite as easy.
To make a very silly comparison. Your claiming it is 2 cards vs 15 is like saying: losing on the spot due to decking is better than drawing a card? ok, got it. When talking about ancestral recall versus think twice.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
Rules Advisor
Ok, here, maybe you'll like this response better...
So 2 creatures is better than up to 15 cards? This is just redundancy, as Victimize does it better. I'll be immediately swapping Seasons End in over Paretors Counsel.
This coming from a reply to a comment you didn't even make.
Oh and to those thinking they can get 15 cards with the green mythic, can I have some of your drugs please?
Commander: Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet]
Tiny Leader: [Waiting on Amonkhet]
Peasant Dragon: [Waiting on Amonkhet]
Modern: Orzhova Spirits (WB)
Legacy: Burn (R)
Vintage: Bazaar Dredge (B)
I know which I'D rather have.
-Commander-
UBGMill, Sidisi, and Other ShenanigansGBU
WUBRGShingeki no TazriGRBUW
I stepped out of a supernova...and so did you.
I won't deny that the black one can't pull off some powerful stuff, but to me the green one strikes me better in a more tribal-focused deck like Elves for instance.
Commander: Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet]
Tiny Leader: [Waiting on Amonkhet]
Peasant Dragon: [Waiting on Amonkhet]
Modern: Orzhova Spirits (WB)
Legacy: Burn (R)
Vintage: Bazaar Dredge (B)