I like this. This will see some play, maybe as a 1/2 of in decks that are diverse and not clumped all in one place. For those who say lack of ramp, I think Ruin in their wake, Hedron Crawler and Deathcap cultivator disagree. The ramp is not as good as it could be, but we could be in a much worse place. (Add in seer's lantern and Hedron Archive and there's a possible T4 play of this card... not that you would want to.)
Private Mod Note
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Rollback Post to RevisionRollBack
MTG Junky... First packs being a starter of each 4th Edition and Ice Age. Good Grief, I've been playing since 1995? Where does the time go!
Quote from Xcric »
this is mtgs, where occam's razor is so blunt it can't cut jello any more.
That's a pretty cool card. Two more mana gets you Praetor's Counsel though.
blah blah blah "not as good as random commander card" blah blah blah
This card is fun. Strictly better than any other non-walker Green mythic in the last few sets.
Strictly better than Deathmist Raptor? Little skeptical of that.
I forgot about DMR, but I'll stand by it, especially since this card can bring DMR back to your hand. It's not like there's a whole lotta morph in these new sets to put DMR onto the battlefield.
The reason people may not understand how good this card is is because green hasn't been a control color for a long time in Standard. It's been either Esper or Azorius mainly, so this wouldn't have a home. But if some kind of control deck in the next Standard uses green (Bant, Sultai, etc), this card will definitely see tons of play. It's essentially like green's own version of Sphinx's Revelation or Dig Through Time. Not being hyperbolic; in control decks, being able to shop for cards late game from your yard with different CMCs is essentially refilling your hand with the best spells you've seen throughout the course of the game. And with all of the effects in this set with filling up your graveyard, you don't even have to have cast the spell; you can just fill up your yard with things like Vessel of Nascency/Paramnesia, and get the stuff you need back later with Seasons. If a green control deck never materializes, this probably won't see much play, if one does emerge, this will be a staple.
I'm torn.
Multiple Regrowth cards tend to be really good in EDH,
and the fact it doesn't self-exile is a definite plus,
but most of my decks wouldn't make good use of this-
Vig has a lot of stuff CMC 3 or less for Aluren,
and The Mimeoplasm typically doesn't want stuff coming back out of the GY.
Jarad would prefer the cards come out straight to the battlefield,
Slivers don't want any nonpermanent cards that aren't Primal Surge, and Rhys has too low a curve to use it.
Maybe I can use it in 5C Superfriends, but I don't know what else I can do with it.
It seems fairly bomby in Limited though,
and Standard could possibly make use of it if Vamps don't have the format at lightning pace.
Bant w/ Narset Transcendent could be fun, but it would need that $100 Merfolk Looter to be at its best
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
That's a pretty cool card. Two more mana gets you Praetor's Counsel though.
Yeah, but the difference between 6 and 8 is about 5. At least outside of EDH land.
people keep saying this but I've got about 48 EDH decks right now (a good portion green) and off the top of my head I have 2 that run Praetor's Counsel. Even in EDH 8 mana is a hell of a lot to deal with, what ever you're casting has to be well worth the cost. This thing is a Regrowth on steroids that recycles itself, I'd 90% of the time rather run this.
Plus, in my experience, resolving Praetor's Council makes everyone gang up on you.
Can you loop Seasons Past + copy spell + ritual spell (maybe better yet, Manamorphose for drawing cards)? Because that would be hilarious.
Cast and resolve ritual
Cast Seasons Past
Cast copy spell on Seasons Past
Return ritual and copy spell with second Seasons Past, lather, rinse, repeat?
A couple things.
#1: I didn't start playing until Dragons dropped, so make of that what you will.
#2: From my interactions with standard, only Whisperwood Elemental was gamebreaking. See The Unwritten and Warden were both fine, and I have not seen a single soul run World Breaker.
#3: To the best of my knowledge, literally nobody in the entire city of Columbus, Ohio, has ever run The Great Aurora for any reason.
#4: Past Seasons can get all of that stuff back in one fell swoop (except the Great Aurora unless it was somehow in the grave yard for some reason).
Ahh that makes a bit more sense. World Breaker is the premier ramp target for Eldrazi Ramp decks in Standard these days. Consider yourself lucky that you haven't run into them. It is incredibly unpleasant.
The Great Aurora is a EDH/Commander card not at all a standard one. Shaman of Forgotten Ways is an alternate win condition so that's always fun. Alongside Woodland Bellower which hasn't seen significant standard play, you can instantly formidable, which is a nice interaction.
#2: From my interactions with standard, only Whisperwood Elemental was gamebreaking. See The Unwritten and Warden were both fine, and I have not seen a single soul run World Breaker.
Wow are you ever lucky. I hate the RG ramp decks that run that card (chaining one Breaker on top of another thanks to Sanctum of Ugin while my lands slowly get exiled away is all kinds of unfun)
Anyhow, I think that people are having a hard time evaluating this card because green doesn't get something like this very often (it usually gets big/efficient creatures). I guess it's most like All Suns' Dawn, except this doesn't exile itself, and has the potential to get more than five cards back.
The fact is that green control hasn't been a thing in a very long time (not counting the Mardu Green decks out there right now, which mostly just splash). The playability of this card in Standard largely hinges on whether such a deck can make the competitive cut (although I have no doubt that it will be in whatever deck that I brew for Standard).
EDIT:
Looks like I'm not the only one with a strong disdain for World Breaker
Ahh that makes a bit more sense. World Breaker is the premier ramp target for Eldrazi Ramp decks in Standard these days. Consider yourself lucky that you haven't run into them. It is incredibly unpleasant.
No, Bant was at its best when you could have Courser and Narset out at the same time. God, those were the days. I'd typically get two free cards every turn with no additional mana investment. (Also, Ojutai was so much better when I could run him alongside Ajani Steadfast.
I hope you realize that whole salty "trend" has zero meaning to anyone over the age of 15.
I was making a point that the card being used as an example of mythic (Relentless Dead) in the counter argument to Seasons Past is a poor example. It is instead a sign of the deterioration of the purpose of mythic rarity (which had merit when first introduced). Thus, defending the idea that Seasons Past more closely fits the mythic identity.
I'd love for you to apply yourself and think critically instead of that silly comment you made that has zero value.
I feel like this could be good in some sort of control deck. The way I see it, You cast this after you've been casting draw spells, tempo removal, and maybe a board sweeper on turn six to get all of those cards back, even if its only a few cards, and that's a huge advantage over an opponent. Just for an example:
Rinse, wash, repeat. I feel like its sort of an inevitable type of card that lets you keep netting back your synergy. Maybe its just me, but it seems like an okay card.
I feel like this could be good in some sort of control deck. The way I see it, You cast this after you've been casting draw spells, tempo removal, and maybe a board sweeper on turn six to get all of those cards back, even if its only a few cards, and that's a huge advantage over an opponent. Just for an example:
Rinse, wash, repeat. I feel like its sort of an inevitable type of card that lets you keep netting back your synergy. Maybe its just me, but it seems like an okay card.
The green vessel is probably the best fit for this turn 1 (lets you crack it turn 2, but also keep mana open for removalifneed be)
Really, I can't see this card being played as soon as turn 6 unless you're out of other options. Pulse of Murasa seems like it would be a great fit for any green control strategies (gaining 6 life and getting back a land or aflip-walker seems good), but cards like that keep your graveyard less-than-optimally filled for Seasons, so you'd just play the long game and wait until you don't have to completely tap out to cast it.
Love this! Appropriately mythic, and a unique take on the regrowth ability.
Big useless effects are worthy of mythic rarity and powerhouse zombies aren't? Is that what you're saying?
Yes, and he is right
So, big useless effects are worthy of mythic rarity? That is, perhaps, the silliest thing I've ever heard. Do you know the difference between the words subjective and objective?
There used to be a clearly laid out definition of mythic rarity during their inception. Seasons Past more closely adheres to that definition than Relentless Dead. Relentless dead strays very, very far from the definition (provided BY the designers with a specific goal in mind, btw. It is not a community driven concept). The problem is that the definition of mythic has been warped since that time. What's concerning is that WOTC won't come out and tell us in plain English what parameters they use to determine mythic rarity any longer. This leads me to believe that they don't want to define it so they can do exactly what they did with Relentless Dead.
Now, you can argue that the definition has changed, that's fine (and I would argue that the initial mythic parameters were far more interesting than the current ones). However, you haven't brought that up at all which leads me to believe that you're SUBJECTIVE comments are coming from a rather narrow experience with the game.
OT: Seasons Past breeds creativity and deck building which is apparent by the comments in the thread. I love it, keep the brewing coming!
Hmmmm now I'm not an especially competitive player but isn't a very big part of this set discarding cards in order to achieve delirium? isn't it quite likely your graveyard will fill up with more cards than you need for delirium and you will wish you had some way to get them back? I like it and I'm looking forward to it.
I... really don't like this. In a standard green control shell, maybe, but I'd be caught dead before running it in any Commander deck outside Yisan, the Wanderer Bard. It feels disappointing that this is mythic.
Love this! Appropriately mythic, and a unique take on the regrowth ability.
Big useless effects are worthy of mythic rarity and powerhouse zombies aren't? Is that what you're saying?
Yes, and he is right
So, big useless effects are worthy of mythic rarity? That is, perhaps, the silliest thing I've ever heard. Do you know the difference between the words subjective and objective?
There used to be a clearly laid out definition of mythic rarity during their inception. Seasons Past more closely adheres to that definition than Relentless Dead. Relentless dead strays very, very far from the definition (provided BY the designers with a specific goal in mind, btw. It is not a community driven concept). The problem is that the definition of mythic has been warped since that time. What's concerning is that WOTC won't come out and tell us in plain English what parameters they use to determine mythic rarity any longer. This leads me to believe that they don't want to define it so they can do exactly what they did with Relentless Dead.
Now, you can argue that the definition has changed, that's fine (and I would argue that the initial mythic parameters were far more interesting than the current ones). However, you haven't brought that up at all which leads me to believe that you're SUBJECTIVE comments are coming from a rather narrow experience with the game.
OT: Seasons Past breeds creativity and deck building which is apparent by the comments in the thread. I love it, keep the brewing coming!
If the designers feel the card is deserving of mythic rarity, then perhaps we should accept that they know best. Arguing about whether or not a powerful creature with powerful abilities is deserving of being mythic is just silly. Also, design concepts change and evolve and they should, or the game will get mired in dogma and become stale. That's my opinion and may or may not be true.
Is anyone else irked that both of the mono-green mythics that have been spoiled both have the exact same mana cost of 4GG? It bothers me for reasons I have trouble explaining.
Oh yeah, they're both pigeon holed into the same, top of the curve slot.
Hmmmm now I'm not an especially competitive player but isn't a very big part of this set discarding cards in order to achieve delirium? isn't it quite likely your graveyard will fill up with more cards than you need for delirium and you will wish you had some way to get them back? I like it and I'm looking forward to it.
Six mana is a lot of mana to rebuy back from the graveyard. Four to five mana is the current mana cost to put a creature from the graveyard to play, for six mana you get a bunch of cards but don't affect the board. In some ways, this is worse than zombify. You need a big mana deck, or you need to play against grindy, durdly decks for this to be, arguably, very good.
Love this! Appropriately mythic, and a unique take on the regrowth ability.
Big useless effects are worthy of mythic rarity and powerhouse zombies aren't? Is that what you're saying?
Yes, and he is right
So, big useless effects are worthy of mythic rarity? That is, perhaps, the silliest thing I've ever heard. Do you know the difference between the words subjective and objective?
Calm down. First of all, what did I say about a powerhouse zombie?
Don't tell me something you said (that I didn't say) is the silliest thing you've ever heard right before trying to school me on what subjective vs. objective means.
Returning cards from your graveyard to your hand is potentially powerful and, when any card can be returned, that tends to be a bit rarer/more exciting. Returning multiple cards with a single card happens much less often, and usually (always?) on rares. A card that could potentially return your whole graveyard (unlikely, I know) or even a 3-for-1 is rare and powerful. Doing it in a cool way that hasn't been done before - caring about the converted mana costs of the cards you're returning - is unique and when combined with an already-splashy effect, weighs further in favor of upping its rarity. This card is mythic.
If the designers feel the card is deserving of mythic rarity, then perhaps we should accept that they know best. Arguing about whether or not a powerful creature with powerful abilities is deserving of being mythic is just silly. Also, design concepts change and evolve and they should, or the game will get mired in dogma and become stale. That's my opinion and may or may not be true.
So then why did you start an argument over whether Seasons Past (and not some other card which I didn't even mention) is deserving of mythic rarity?
Love this! Appropriately mythic, and a unique take on the regrowth ability.
Big useless effects are worthy of mythic rarity and powerhouse zombies aren't? Is that what you're saying?
Yes, and he is right
So, big useless effects are worthy of mythic rarity? That is, perhaps, the silliest thing I've ever heard. Do you know the difference between the words subjective and objective?
Calm down. First of all, what did I say about a powerhouse zombie?
Don't tell me something you said (that I didn't say) is the silliest thing you've ever heard right before trying to school me on what subjective vs. objective means.
Returning cards from your graveyard to your hand is potentially powerful and, when any card can be returned, that tends to be a bit rarer/more exciting. Returning multiple cards with a single card happens much less often, and usually (always?) on rares. A card that could potentially return your whole graveyard (unlikely, I know) or even a 3-for-1 is rare and powerful. Doing it in a cool way that hasn't been done before - caring about the converted mana costs of the cards you're returning - is unique and when combined with an already-splashy effect, weighs further in favor of upping its rarity. This card is mythic.
If the designers feel the card is deserving of mythic rarity, then perhaps we should accept that they know best. Arguing about whether or not a powerful creature with powerful abilities is deserving of being mythic is just silly. Also, design concepts change and evolve and they should, or the game will get mired in dogma and become stale. That's my opinion and may or may not be true.
So then why did you start an argument over whether Seasons Past (and not some other card which I didn't even mention) is deserving of mythic rarity?
Only one comment was directed at you. The rest weren't. Do you expect me to respond to comments made to other people as if they were directed at you? I've already said what I need to say about this card. I personally don't care about this card or its rarity. It's a crap mythic with a unique, splashy, deserving of mythic rarity that was made for one format and one format alone. It will be worthy of 25 cents in the near future.
Big useless effects are worthy of mythic rarity and powerhouse zombies aren't? Is that what you're saying?
Yes, and he is right
So, big useless effects are worthy of mythic rarity? That is, perhaps, the silliest thing I've ever heard. Do you know the difference between the words subjective and objective?
Calm down. First of all, what did I say about a powerhouse zombie?
Don't tell me something you said (that I didn't say) is the silliest thing you've ever heard right before trying to school me on what subjective vs. objective means.
Returning cards from your graveyard to your hand is potentially powerful and, when any card can be returned, that tends to be a bit rarer/more exciting. Returning multiple cards with a single card happens much less often, and usually (always?) on rares. A card that could potentially return your whole graveyard (unlikely, I know) or even a 3-for-1 is rare and powerful. Doing it in a cool way that hasn't been done before - caring about the converted mana costs of the cards you're returning - is unique and when combined with an already-splashy effect, weighs further in favor of upping its rarity. This card is mythic.
If the designers feel the card is deserving of mythic rarity, then perhaps we should accept that they know best. Arguing about whether or not a powerful creature with powerful abilities is deserving of being mythic is just silly. Also, design concepts change and evolve and they should, or the game will get mired in dogma and become stale. That's my opinion and may or may not be true.
So then why did you start an argument over whether Seasons Past (and not some other card which I didn't even mention) is deserving of mythic rarity?
Only one comment was directed at you. The rest weren't. Do you expect me to respond to comments made to other people as if they were directed at you? I've already said what I need to say about this card. I personally don't care about this card or its rarity. It's a crap mythic with a unique, splashy, deserving of mythic rarity that was made for one format and one format alone. It will be worthy of 25 cents in the near future.
American cents are worth their international exchange rate but not the Chinese yuan? Is that what you're saying?
So this card is simply busted with it you can build a true Abzan control deck in both standard and modern it rewards you for building a good curve and having removal.
In standard your costs could be
1: Jaddi Offshoot, Duress
2: Deceleration in Stone, Den Protector, Ultimate Price
3: Painful Truths, Anguished Unmasking
4: there are not too many good 4's though there's languish if you want it
5: Ob Nixils, Planar Outburst, The Gitrog Monster
Not to mention you get back a land it's just ridiculous even if you only get 3 and a land. From this it's easy to imagine a similar curve in Modern. You just get to 1 for 1 your opponent to death and you'll always win out in the late game.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
Better than Warden of the First Tree, Whisperwood Elemental, See the Unwritten and World Breaker? Maybe from a fun perspective but then I'd argue that Shaman of Forgotten Ways and The Great Aurora have it beat
Multiple Regrowth cards tend to be really good in EDH,
and the fact it doesn't self-exile is a definite plus,
but most of my decks wouldn't make good use of this-
Vig has a lot of stuff CMC 3 or less for Aluren,
and The Mimeoplasm typically doesn't want stuff coming back out of the GY.
Jarad would prefer the cards come out straight to the battlefield,
Slivers don't want any nonpermanent cards that aren't Primal Surge, and Rhys has too low a curve to use it.
Maybe I can use it in 5C Superfriends, but I don't know what else I can do with it.
It seems fairly bomby in Limited though,
and Standard could possibly make use of it if Vamps don't have the format at lightning pace.
Bant w/ Narset Transcendent could be fun, but it would need that $100 Merfolk Looter to be at its best
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Plus, in my experience, resolving Praetor's Council makes everyone gang up on you.
Cast and resolve ritual
Cast Seasons Past
Cast copy spell on Seasons Past
Return ritual and copy spell with second Seasons Past, lather, rinse, repeat?
Ahh that makes a bit more sense. World Breaker is the premier ramp target for Eldrazi Ramp decks in Standard these days. Consider yourself lucky that you haven't run into them. It is incredibly unpleasant.
The Great Aurora is a EDH/Commander card not at all a standard one. Shaman of Forgotten Ways is an alternate win condition so that's always fun. Alongside Woodland Bellower which hasn't seen significant standard play, you can instantly formidable, which is a nice interaction.
Wow are you ever lucky. I hate the RG ramp decks that run that card (chaining one Breaker on top of another thanks to Sanctum of Ugin while my lands slowly get exiled away is all kinds of unfun)
Anyhow, I think that people are having a hard time evaluating this card because green doesn't get something like this very often (it usually gets big/efficient creatures). I guess it's most like All Suns' Dawn, except this doesn't exile itself, and has the potential to get more than five cards back.
The fact is that green control hasn't been a thing in a very long time (not counting the Mardu Green decks out there right now, which mostly just splash). The playability of this card in Standard largely hinges on whether such a deck can make the competitive cut (although I have no doubt that it will be in whatever deck that I brew for Standard).
EDIT:
Looks like I'm not the only one with a strong disdain for World Breaker
EDIT #2:
No, Bant was at its best when you could have Courser and Narset out at the same time. God, those were the days. I'd typically get two free cards every turn with no additional mana investment. (Also, Ojutai was so much better when I could run him alongside Ajani Steadfast.
I hope you realize that whole salty "trend" has zero meaning to anyone over the age of 15.
I was making a point that the card being used as an example of mythic (Relentless Dead) in the counter argument to Seasons Past is a poor example. It is instead a sign of the deterioration of the purpose of mythic rarity (which had merit when first introduced). Thus, defending the idea that Seasons Past more closely fits the mythic identity.
I'd love for you to apply yourself and think critically instead of that silly comment you made that has zero value.
Turn 1&2 - Maybe cast something? Removal? Anticipate?
Turn 3 - Pieces of the Puzzle
Turn 4 - Removal? More Card Draw?
Turn 5 - End Hostilities
Turn 6 - Seasons Past
Rinse, wash, repeat. I feel like its sort of an inevitable type of card that lets you keep netting back your synergy. Maybe its just me, but it seems like an okay card.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
The green vessel is probably the best fit for this turn 1 (lets you crack it turn 2, but also keep mana open for removal if need be)
Really, I can't see this card being played as soon as turn 6 unless you're out of other options. Pulse of Murasa seems like it would be a great fit for any green control strategies (gaining 6 life and getting back a land or a flip-walker seems good), but cards like that keep your graveyard less-than-optimally filled for Seasons, so you'd just play the long game and wait until you don't have to completely tap out to cast it.
There used to be a clearly laid out definition of mythic rarity during their inception. Seasons Past more closely adheres to that definition than Relentless Dead. Relentless dead strays very, very far from the definition (provided BY the designers with a specific goal in mind, btw. It is not a community driven concept). The problem is that the definition of mythic has been warped since that time. What's concerning is that WOTC won't come out and tell us in plain English what parameters they use to determine mythic rarity any longer. This leads me to believe that they don't want to define it so they can do exactly what they did with Relentless Dead.
Now, you can argue that the definition has changed, that's fine (and I would argue that the initial mythic parameters were far more interesting than the current ones). However, you haven't brought that up at all which leads me to believe that you're SUBJECTIVE comments are coming from a rather narrow experience with the game.
OT: Seasons Past breeds creativity and deck building which is apparent by the comments in the thread. I love it, keep the brewing coming!
-Commander-
UBGMill, Sidisi, and Other ShenanigansGBU
WUBRGShingeki no TazriGRBUW
If the designers feel the card is deserving of mythic rarity, then perhaps we should accept that they know best. Arguing about whether or not a powerful creature with powerful abilities is deserving of being mythic is just silly. Also, design concepts change and evolve and they should, or the game will get mired in dogma and become stale. That's my opinion and may or may not be true.
Oh yeah, they're both pigeon holed into the same, top of the curve slot.
Six mana is a lot of mana to rebuy back from the graveyard. Four to five mana is the current mana cost to put a creature from the graveyard to play, for six mana you get a bunch of cards but don't affect the board. In some ways, this is worse than zombify. You need a big mana deck, or you need to play against grindy, durdly decks for this to be, arguably, very good.
Calm down. First of all, what did I say about a powerhouse zombie?
Don't tell me something you said (that I didn't say) is the silliest thing you've ever heard right before trying to school me on what subjective vs. objective means.
Returning cards from your graveyard to your hand is potentially powerful and, when any card can be returned, that tends to be a bit rarer/more exciting. Returning multiple cards with a single card happens much less often, and usually (always?) on rares. A card that could potentially return your whole graveyard (unlikely, I know) or even a 3-for-1 is rare and powerful. Doing it in a cool way that hasn't been done before - caring about the converted mana costs of the cards you're returning - is unique and when combined with an already-splashy effect, weighs further in favor of upping its rarity. This card is mythic.
So then why did you start an argument over whether Seasons Past (and not some other card which I didn't even mention) is deserving of mythic rarity?
Only one comment was directed at you. The rest weren't. Do you expect me to respond to comments made to other people as if they were directed at you? I've already said what I need to say about this card. I personally don't care about this card or its rarity. It's a crap mythic with a unique, splashy, deserving of mythic rarity that was made for one format and one format alone. It will be worthy of 25 cents in the near future.
American cents are worth their international exchange rate but not the Chinese yuan? Is that what you're saying?
In standard your costs could be
1: Jaddi Offshoot, Duress
2: Deceleration in Stone, Den Protector, Ultimate Price
3: Painful Truths, Anguished Unmasking
4: there are not too many good 4's though there's languish if you want it
5: Ob Nixils, Planar Outburst, The Gitrog Monster
Not to mention you get back a land it's just ridiculous even if you only get 3 and a land. From this it's easy to imagine a similar curve in Modern. You just get to 1 for 1 your opponent to death and you'll always win out in the late game.
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions