People, this angel is designed to win within a turn or two after it is played. And 4 mana in a RDW is infinitely more playable than 5 mana for things like Stormbreath. When was the last time you saw a RDW with 20 lands hit 5 land count? Almost never.
This is bad in an aggro mirror, destroys control decks who have to spend their removal on your t1-3 creatures (and do no actual damage till late game), and helps finish off midrange. This will see maindeck play if aggro represents a small portion of the meta, guaranteed sideboard card. Not bad at all.
If I'm piloting it, every other game on turn 5 after keeping a 2 land hand to answer the first question. Secondly, if you're wanting a 4 power flyer, just play Thunderbreak Regent, this angel was made for Assault Formation shenanigans and never anything more.
Beautiful token, that's gonna replace all my current ones.
Not a fan of the mythic angel, flavorwise and otherwise. Despite loving this set so far, the angel-fan in me will hold out hope that Eldritch Moon restores them.
I don't love this angel, It's ok but that drawback doesn't interest me. I mean I understand that it's designed to be an aggro finisher and win the game right then and there but I'd rather use Archwing Dragon. I guess it's good for standard RDW
I don't get all the hatred for that Angel. It's a pretty insane four-power hasty and evasive curve topper for aggressive red decks, out of most instant speed targetted removals' range, with a drawback all-in red decks do not care about (remember Firedrinker Satyr and Jackal Pup? that's how much red aggro cares about its own life total). It will not see play outside that archetype, but it is pretty close in power level to Thunderbreak Regent in it, and may actually be better in some decks. I am pretty sure it will see play in Standard unless something better for the slot comes around - maybe not in the starting 60, but at least as a powerful sideboard threat against control decks.
As a limited player I would have appreciated it if they bumped the Madness burn spell up to Mythic. It is going to single-handedly decide so many games. Fall of the Titans was powerful enough with the Surge restriction. Unless free discard outlets are scarce this thing will often be an instant speed Rolling Thunder.
I DO appreciate that it's in expansion 1 of 2 which means come Eldritch Moon there will only be 2 SOI packs per sealed pool and 1 pack per draft so we'll see it less in the full block format like we see Rolling Thunder less in BFZ+OGW.
Also, this is coming from someone who doesn't like to see all removal pushed to rare. I think that's dumb. But strong, flexible removal with built in card advantage spoils limited games.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Back in the day attack with Goldnight Castigator and use Bazaar Trader to give it to you opponent with the damage on the stack, thus causing Castigator to double his own damage.
I actually rather like Avacyn's Judgement. Roiling Thunder isn't actually that far from being playable in standard, and for 1 R less and at possible instant speed, it likely gets there. This card solves a problem every fireball has by not being dead in your hand in the early game--if your opponent is being aggressive, this does a fine job of stomping out their creatures on turn 2. It's not *great* at this job, certainly, but it'll still do it. And once madness comes into the mix you have a pretty insane source of damage. This can give you much-needed 2 for 1s against aggro, punch through planeswalkers, and kill your opponents directly. This card scales well, and looks playable in some sort of control strategy alongside Jace, Vryn's Prodigy, Nahiri, and Chandra, or in the BR madness vampire tribal deck. This card isn't particularly exciting, but I think it's very solid.
The angel is funny, but they were too careful with it.
I mean, sure, the angel's drawback hurts, but it's not just a drawback. It's a drawback+evasion. Your opponent's gonna want to keep it around because it makes you easier to kill, so they'll let you swing in with it instead of killing it with a block. As long as you can deal with flying chumps, you're fine. 4 Damage on turn 4 plus whatever you've managed to achieve on turns 1-3 means you're probably looking at much better than just a 5 turn clock. I'm not saying it's a game breaker but it's not as bad as some people are claiming.
Plus, come on people lets be real here. This is Red we're talking about. You know, WOTC's least favorite color? It was either this or a huge dumb over-costed dragon, I don't know why anyone would expect anything different. At least this is some interesting and new design space.
This red mythic is good. You don't take damage if it does. So what is wrong with a 4/5 hasted flyer.
The Lightning Bolt that now does 6 to your face, that's what.
You are right, your opponent always has it, you can't play around cards, and they always have a dominant board state. You could not play this card possibly to race people despite its aggressive costing and basically guaranteed 4 damage the turn you play it, you just play the card, pick your nose and your opponent swings back for 30 and you die.
Back in the day attack with Goldnight Castigator and use Bazaar Trader to give it to you opponent with the damage on the stack, thus causing Castigator to double his own damage.
I miss damage on the stack. So many fun shenanigans.
The reactions in this thread show why we don't see many cards with drawbacks these days. Angel seems pretty good to me. If you're playing a burn mirror or something you just don't cast it on curve, and save it to lava axe your opponent for the last 4.
If that angel is on the the top of your curve in a hyper aggro shell I'm betting she will be very good. If Sin Prodder flips her on T4 I'm betting your opponent will choose for her to go to the grave.
I have revised my opinion. I like the angel. She's simply standard fodder, which my EDH addled brain has trouble grasping, so she'll be good for my one day of playing RDW in standard for gameday, before I go back to more EDH.
Whatever produces the Ooze token is going to be awesome. Just calling it now.
As for the rest...I actually like Judgement. There can, literally, *never* be enough ways to kill Jace on curve in Standard. The card could have read '1R: Destroy target $100 Jace.' and I'd be like...'It'll see some play.'
The Angel is going to be heavily meta dependent. It may never, ever, see the light of day. However, with Wingmate Roc, Mantis Rider, and others rotating out, there aren't a whole lot of flyers left to block this thing outside of Dragonlord Ojutai. Also, every removal spell that would kill it doesn't care what its text box says, except the couple of red X spells we have in the format. So...I dunno. I'm willing to withhold a verdict on it till the last of the set is revealed.
If I'm piloting it, every other game on turn 5 after keeping a 2 land hand to answer the first question. Secondly, if you're wanting a 4 power flyer, just play Thunderbreak Regent, this angel was made for Assault Formation shenanigans and never anything more.
Not a fan of the mythic angel, flavorwise and otherwise. Despite loving this set so far, the angel-fan in me will hold out hope that Eldritch Moon restores them.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
And Flight Goldnight... how sad.
Serra Stan - Angel Enthusiast - Garruk and Tyvar thirsty follower - Flavor and Art Enthusiast
STANDARD - Nothing
MODERN - Dredgevine
I DO appreciate that it's in expansion 1 of 2 which means come Eldritch Moon there will only be 2 SOI packs per sealed pool and 1 pack per draft so we'll see it less in the full block format like we see Rolling Thunder less in BFZ+OGW.
Also, this is coming from someone who doesn't like to see all removal pushed to rare. I think that's dumb. But strong, flexible removal with built in card advantage spoils limited games.
Or, Zedruu + Castigator + Heartless Hidetsugu. Though Gisela, Blade of Goldnight is better for enabling Hidetsugu.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
The angel is funny, but they were too careful with it.
Club Flamingo Wins: 1!
Plus, come on people lets be real here. This is Red we're talking about. You know, WOTC's least favorite color? It was either this or a huge dumb over-costed dragon, I don't know why anyone would expect anything different. At least this is some interesting and new design space.
You are right, your opponent always has it, you can't play around cards, and they always have a dominant board state. You could not play this card possibly to race people despite its aggressive costing and basically guaranteed 4 damage the turn you play it, you just play the card, pick your nose and your opponent swings back for 30 and you die.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
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EDHREC
ManabaseCrafter
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
As for the rest...I actually like Judgement. There can, literally, *never* be enough ways to kill Jace on curve in Standard. The card could have read '1R: Destroy target $100 Jace.' and I'd be like...'It'll see some play.'
The Angel is going to be heavily meta dependent. It may never, ever, see the light of day. However, with Wingmate Roc, Mantis Rider, and others rotating out, there aren't a whole lot of flyers left to block this thing outside of Dragonlord Ojutai. Also, every removal spell that would kill it doesn't care what its text box says, except the couple of red X spells we have in the format. So...I dunno. I'm willing to withhold a verdict on it till the last of the set is revealed.
Thank Jesus, Urza, Bhudda, Ganesh, Superman, and Betty White that Roast can't hit fliers. Doming someone for 20 damage with 1R spent...