How is the design team able to make such a rich environment when it comes to Innistrad's return but failed utterly with both return to ravnica and zendikar? 3rd time's the charm?
probably has at least a little bit to do with the change in block structure. with 2 sets instead of 3 there is a higher density of sweet cards that don't need to get spread out over 3 sets. return to ravnica would have been way more awesome if it were 2 sets instead of 3 I think. dragons maze seemed a bit unnecessary. as for zendikar, battle wasn't great but oath has made a pretty big impact already with the cards in that set.
im looking forward to spooky tribal battles. who will win? werewolves? vampires? zombies? spirits? demons?
Obligatory: "yo dawg, I heard you like Zombies..."
Nice that it can pretty easily be Bolt/Temper-proof (except in response to the ETB trigger, I guess). Fittingly, Zombies approve of a well-stocked graveyard. I definitely want one of these.
(Also does fun things in that one Haakon deck, I imagine. "1B: target creature gets +3/-3, get a 2/2 Zombie token tapped, repeat as many times as you have the mana for" seems good. Actually, I think Colossus even gets a counter from already-binned Inversions, provided the translation really is "Zombie card" and not "Zombie creature card." Even more fun.)
Obligatory: "yo dawg, I heard you like Zombies..."
Nice that it can pretty easily be Bolt/Temper-proof (except in response to the ETB trigger, I guess). Fittingly, Zombies approve of a well-stocked graveyard. I definitely want one of these.
It enters with the +1/+1 counters, so theres no in respons removal.
Obligatory: "yo dawg, I heard you like Zombies..."
Nice that it can pretty easily be Bolt/Temper-proof (except in response to the ETB trigger, I guess). Fittingly, Zombies approve of a well-stocked graveyard. I definitely want one of these.
It enters with the +1/+1 counters, so theres no in respons removal.
Heh, I'd been going to qualify that with "assuming the translation in the OP is correct," but decided it wasn't necessary. Oh well. Even better, then.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
When ETB, gets a +1/+1 counter for each zombie card in the yard.
When you cast a zombie spell, put a 2/2 zombie token on the battlefield tapped.
Nice!!
Now we finally have a good reason to run the Gravecrawler and Carrion Feeder combo in Zombie tribal.
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How is the design team able to make such a rich environment when it comes to Innistrad's return but failed utterly with both return to ravnica and zendikar? 3rd time's the charm?
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I think only for tribal. :/
The second part is most likely "Colossus", but anybody know what "Düstergrab" means? My German's not that good.
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im looking forward to spooky tribal battles. who will win? werewolves? vampires? zombies? spirits? demons?
if that is how the final translation will be, Nameless Inversion will be awesome with it
EDIT: In UB zombies, Wings of Velis Vel combos with this card to boost it and give it flying while making a zombie token.
According to google translate, it means "Dark grave".
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Diregraf Colossus.
Edit: Narth'd
Like in Diregraf Captain
Nice that it can pretty easily be Bolt/Temper-proof (except in response to the ETB trigger, I guess). Fittingly, Zombies approve of a well-stocked graveyard. I definitely want one of these.
(Also does fun things in that one Haakon deck, I imagine. "1B: target creature gets +3/-3, get a 2/2 Zombie token tapped, repeat as many times as you have the mana for" seems good. Actually, I think Colossus even gets a counter from already-binned Inversions, provided the translation really is "Zombie card" and not "Zombie creature card." Even more fun.)
It enters with the +1/+1 counters, so theres no in respons removal.
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Heh, I'd been going to qualify that with "assuming the translation in the OP is correct," but decided it wasn't necessary. Oh well. Even better, then.