this card is pretty sweet. not that I am complaining, but I don't really understand why this land isn't legendary and the card isn't mythic. it certainly has a mythic feel to me.
I also think storywise I will cross off ormendahl from my list of possible main antagonists for now.
You say "Gimme five creatures" Ormendahl? Betcha want some happy little lamb that just wants to munch some grass, don'tcha? Well, sorry buddy, we're doing this the hard moral way: Elemental Uprising + Runed Stalactite + Moonmist
If I've made it far enough to actually use this, something went horribly wrong and I'm probably going to die soon. Primary issue is that the land density in the deck means B/W tokens usually only has about 4-6 lands at most before it's game, and unless the player is playing someone using Ghostly Prison or a similar card, there isn't any benefit to sacrificing tokens to play a big beefy flier over a bunch of 3/2 or 4/3 flying spirits.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I'm mad at how careful they're being with the power level of the past couple of magic sets. This should generate two to three 1/1 Clerics or cost 1 and tap to make a 1/1.
I think you underestimate the power of lands that double as win conditions. This is still a very powerful card. I think if it made more tokens it would be pretty busted.
Plus the life payment is pretty flavorful, I like it
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Interesting and cool design, but doesn't look very competitive to me. I wouldn't play it in modern BW tokens as 6 mana and 1 life seems a lot for a 1/1 token, and if I already have 5 tokens on the board I'm probably winning anyway and I'd rather not turn my opponent's Path to exile on.
On the other hand, my Teysa EDH deck will welcome this card open arms.
I'm mad at how careful they're being with the power level of the past couple of magic sets. This should generate two to three 1/1 Clerics or cost 1 and tap to make a 1/1.
Yeah uh I don't think you realize quite how broken that would be. The cheapest drawback-less land that puts tokens onto the battlefield costs 4 mana to activate (Vitu-Ghazi, the City Tree and Springjack Pasture) and those that only cost two mana are either legendary (Kher Keep) or require a sacrifice beforehand (Kjeldoran Outpost) and the one at three mana requires you to exile a creature from your grave (Moorland Haunt). If you want multiple tokens for 5 mana, you probably going to have to sac the land. Here, for saccing the land (and the low price of 5 creatures) you get a 9/7 flying hasty lifelinking indestructible beatstick.
Repeatable token producers are strong. They require a careful balance. Something a lot of people would rather see broken, it seems.
Why do you consider Kher Keep costing 2 to make a token and Moorland Haunt costing 3? They both cost 2 mana and to tap themselves.
That said, I agree with every point you made.
Mostly because I'm a derp and somehow forgot Moorland Haunt costs only 2.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Mazirek EDH enjoys this, nothing like my whole team getting 5 counters, Ormendahl being a 14/12 off the bat.
This card is quite good, wouldn't doubt this being in control decks in Standard. When your land is your win condition it definitely leaves space for other removal, although getting those 5 creatures will be a little tough to achieve.
He wouldn't be a 14/12 off the bat though. Unless you have a lot more things to sac when he actually is a creature.
When you activate the ability to transform the land it will go on the stack and then mazireks ability will go on top of that. So the +1 counters won't be distributed while the land is actually transformed to a creature and so won't get any counters.
But you control all of the things going on the stack so don't you just let the transform go off first? Then the counters get placed on everything. No different than saccing something with persist where you let it come back before you add counters.
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STOP using "dude/bro" as a pejorative or insult. Grow up.
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I wouldn'tbe so sure if I were you - there's only one land on the checklist card. Also, it's a reference to Elbrus, the Binding Blade/Withengar Unbound, which itself wasn't a part of a cycle.
It's a little mistake compared to the 2 french translations of steam vents (steam vents = cheminées à vapeur in guildpact, conduits de vapeur in RtR), but indeed, some french translators should have another job.
Well, as a french guy, I must say:
1) orient sounds better and has a small mysticism tone that suits well the card.
2) orient fits the card, not "occident".
3) "ouest"=west would not be used for a church in French.
4) the architecture on the card seems like south slavian, which is a region in reality eastern to France. From a French perspective it is eastern architecture. Even if Innistrad is not France or the real world, "orient" is better flavor if that does not impact the story.
All in all, it is a good, or very good translation. I sure do not mind it.
Well, I'm a professional translator and I must admit you make some seemingly valid points. I agree with a substitution of the "west" part in case the "orient" sounds more appropriate in French for some reasons, and you do make a point for it regarding its stylistic value, as well as a point against collocability of "oeste" (French is not my working language, so I will have to take your words at face value). I don't agree with the point number 4, however, but translation of fictional realia based on real-world realia is a tricky subject, just as is translation of cultural elements of a non-source cultural elements in general. The issue with such a semantic shift as seen here is that it would be okay in case there is no further importance of the name within the text. The problem is that the translator can't know the importance of the name for the text as a whole, since the entire story is not finished yet and not only I doubt that the person responsible was given a summary of the story in advance, but we need to take into account the fact that the story of Innistrad may, and likely will, continue in further blocks, without writers knowing what they will or won't use either.
Sorry if I'm making some leaps in logic, I can explain stuff I omitted.
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standard: BUG The Baron (it doesn't work, but I try anyway)
I'm mad at how careful they're being with the power level of the past couple of magic sets. This should generate two to three 1/1 Clerics or cost 1 and tap to make a 1/1.
On a card that doesn't take up a spell slot? That would be stupidly overpowered, even without the ability to flip. No, please no.
I'm mad at how careful they're being with the power level of the past couple of magic sets. This should generate two to three 1/1 Clerics or cost 1 and tap to make a 1/1.
Yeah having a 9/7 flying, lifelink, indestructible, haste on turn 6 would be totally fine!
Am I the only one annoyed by this land giving colorless mana? Would much rather have it give black or generic mana.
Seriously, people are still getting this mixed up? There is no such thing as generic mana - just generic mana costs.
Lands don't tap for 1 anymore (which meant colorless anyway in the context of mana-generation) - they now use the C symbol. Check any formerly-printed land that used the 'add 1' syntax.
One of my biggest wants from the first Innistrad block finally realized, a DFC land that turns into a creature. Though I was more hoping for the land becoming a creature, like a manland basically, as far as flavor goes (whereas this is more a land..summoning a creature?), but I like him.
it already swung for 9 dmg, so it did its job. Anguished unmaking is a better answer, as well as in the same deck. This card is absolutely amazing. Elves will prob use this has a 2nd win con to combat board wipes. It is something for B/W tokens is both standard and modern because of the fact that bitterblossam won't be in your hand. You can keep generating tokens to grind out thanks to vault of the archangel.
This is something i will have 4 copies of just because it is fun, it supports a t2 deck, and it is definitely fun in edh.
I love the concept of this card, but i highly daubt its playabilty in a standard meta flooded with exiling removal and Reflector Mage
Players don't have to play their cards in the worst possible manner every time. I agree that they format is somewhat hostile to this guy as a threat to lean on, but he still has his applications. Typically he will only get transformed when it would win the game in one hit. Think of him less as a big beefy creature and more as an all in pump spell where you trade in your little dudes for an unblockable 18 point life swing.
It isn't an ability you'll want to activate all the time, but it can certainly break ground stalls rather effectively, and if you can hide it in your hand they might not see it coming and open the door for it to kill them.
Every control deck should run at least one. It helps you cast your eldrazi and provides a threat for no real cost.
And as an aside, a Demon Land?! I've been waiting for this my entire magic life
Yeah, as a token generator is it really slow and derpy, but it is there if you can actually establish control (getting harder and harder to do these days). Urza's Factory used to see a lot of play despite costing a ton more mana to activate. Yeah, 2/2s are much much better than 1/1s but so is being able to start throwing down chumps 2-4 turns earlier.
I could see this being slotted into BW tokens or Soul Sisters (the one with lots of tokens at least) as a 1-2 of. I think the key is to not build a deck around it, but slot it into a deck that could regularly transform it mid-late game as a plan C. Also, if you are playing BW colors, you have access to discard to make sure they don't have any bounce spells ready...
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And as an aside, a Demon Land?! I've been waiting for this my entire magic life
It already has two other abilities as opposed to usually one on colorless lands. Most lands that tap for colors don't have other abilities.
I also think storywise I will cross off ormendahl from my list of possible main antagonists for now.
hardmoral way: Elemental Uprising + Runed Stalactite + MoonmistFunctionality of the card is 1/10. Any bounce or removal that either exiles or say a Tragic Slip literally makes you 6 for 1 yourself creature wise.
If I've made it far enough to actually use this, something went horribly wrong and I'm probably going to die soon. Primary issue is that the land density in the deck means B/W tokens usually only has about 4-6 lands at most before it's game, and unless the player is playing someone using Ghostly Prison or a similar card, there isn't any benefit to sacrificing tokens to play a big beefy flier over a bunch of 3/2 or 4/3 flying spirits.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I think you underestimate the power of lands that double as win conditions. This is still a very powerful card. I think if it made more tokens it would be pretty busted.
Plus the life payment is pretty flavorful, I like it
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
On the other hand, my Teysa EDH deck will welcome this card open arms.
Mostly because I'm a derp and somehow forgot Moorland Haunt costs only 2.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
But you control all of the things going on the stack so don't you just let the transform go off first? Then the counters get placed on everything. No different than saccing something with persist where you let it come back before you add counters.
1. Mazirek trigger
2. Mazirek trigger
3. Mazirek trigger
4. Mazirek trigger
5. Mazirek trigger
6. Transform Ability
Sorry to burst your bubble,
Oops, I see someone beat me to it a few posts back, sorry.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I wouldn'tbe so sure if I were you - there's only one land on the checklist card. Also, it's a reference to Elbrus, the Binding Blade/Withengar Unbound, which itself wasn't a part of a cycle.
Well, I'm a professional translator and I must admit you make some seemingly valid points. I agree with a substitution of the "west" part in case the "orient" sounds more appropriate in French for some reasons, and you do make a point for it regarding its stylistic value, as well as a point against collocability of "oeste" (French is not my working language, so I will have to take your words at face value). I don't agree with the point number 4, however, but translation of fictional realia based on real-world realia is a tricky subject, just as is translation of cultural elements of a non-source cultural elements in general. The issue with such a semantic shift as seen here is that it would be okay in case there is no further importance of the name within the text. The problem is that the translator can't know the importance of the name for the text as a whole, since the entire story is not finished yet and not only I doubt that the person responsible was given a summary of the story in advance, but we need to take into account the fact that the story of Innistrad may, and likely will, continue in further blocks, without writers knowing what they will or won't use either.
Sorry if I'm making some leaps in logic, I can explain stuff I omitted.
BUG The Baron (it doesn't work, but I try anyway)
modern:
RGShaman Aggro
legacy:
UHigh Tide
German highlander:
BUG aggro control
EDH:
a positively unhealthy amount of decks
On a card that doesn't take up a spell slot? That would be stupidly overpowered, even without the ability to flip. No, please no.
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Yeah having a 9/7 flying, lifelink, indestructible, haste on turn 6 would be totally fine!
Mythic all the way for this
Ramp deck plus token senders particularly scions can flip it 1 turn after you have more than 5
Don't even underestimate to a T
Seriously, people are still getting this mixed up? There is no such thing as generic mana - just generic mana costs.
Lands don't tap for 1 anymore (which meant colorless anyway in the context of mana-generation) - they now use the C symbol. Check any formerly-printed land that used the 'add 1' syntax.
UBBreya's Toybox (Competitive, Combo)WR
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This is something i will have 4 copies of just because it is fun, it supports a t2 deck, and it is definitely fun in edh.
Players don't have to play their cards in the worst possible manner every time. I agree that they format is somewhat hostile to this guy as a threat to lean on, but he still has his applications. Typically he will only get transformed when it would win the game in one hit. Think of him less as a big beefy creature and more as an all in pump spell where you trade in your little dudes for an unblockable 18 point life swing.
It isn't an ability you'll want to activate all the time, but it can certainly break ground stalls rather effectively, and if you can hide it in your hand they might not see it coming and open the door for it to kill them.
Yeah, as a token generator is it really slow and derpy, but it is there if you can actually establish control (getting harder and harder to do these days). Urza's Factory used to see a lot of play despite costing a ton more mana to activate. Yeah, 2/2s are much much better than 1/1s but so is being able to start throwing down chumps 2-4 turns earlier.