making it trigger is already hard enough...
you need 3 cards!
the enchantment and TWO COPIES of the same spell.... just to have a bad way to get an additional copy of such spell.
To be fair, Pyromancer Ascension require far more setup: echantment and 3 copies of the same spell or 2 copies of 2 different spells, and the payoff only come at best on the 3rd spell you cast (assuming that the other two went to the grave by other means before you cast the spells). Yes, the payoff for ascension is higher, but as is the requirement. And we all know what ascencion can do on specialized decks, so this one deserves at last some testing before being dismissed.
Well, the setup for Pyromancer Ascension is the same that warrants the second trigger of the new card, except for the mana you need to have.
but then, after the setup.... you have two absolutely different situations. Harness the Storm forcing you to setup every single spell you'll play so it does anything at all.
and Pyromancer Ascension which will outright win the game in the next 1 or 2 turns if left unchecked.
the fact that you need to pay for every spell makes extremely unlikely you can somehow transform this card to a combo engine.
I've been wrong a lot during spoiler seasons, but right now this card seems so bad it hurts.
Kidding aside, I love this.
It doesn't exile anything. INSANE.
Actually it IS insane in EDH. Let me spin you a yarn, see the first thing you do is whip out your dusty, unused copies of Shaman's Trance...
I am sorely tempted to build said deck.
Be careful. Shaman's Trance is more of a joke than you may think it is upon first read. It only allows you to cast things as if they were in your yard, so normally it doesn't let you do anything outside of flashback. I'm surprised it doesn't get hated on for being in Mudhole tiers of jank. But I love the card. Unlike Mudhole which has no redeeming qualities.
As someone who played Pyromancer Ascension the entire time it was legal in Standard (even in the face of Blightning/Bloodbraid Elf into Blightning, which was pretty much an auto lose), I suspect I will spend an inordinate amount of time trying to make this work in Izzet Prowess in Standard.
Now if only we got a 1-2 mana red permanent that returned a random instant or sorcery from your graveyard to your hand at the beginning of your upkeep. As it would make this card like 10x better.
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Peasant: Storm (UR) Commander:Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet] Tiny Leader: [Waiting on Amonkhet] Peasant Dragon: [Waiting on Amonkhet] Modern: Orzhova Spirits (WB) Legacy: Burn (R) Vintage: Bazaar Dredge (B)
I like this card, but it would never be as a 4 of in a deck. You'd run 2, as a late game way to get extra value out of your graveyard. Played on turn 6 or so, and then cast cheap removal or such. By turn 6 or later, you're likely to have copies of certain spells in your yard, and this essentially gives you card advantage as if you had more cards in your hand, as it were.
This card isn't going to break any formats, but I think it could give extra reach to decks that tend to dump their hands quickly or that don't have a lot of heavy digging.
A buddy of mine and I are brewing a Grixis mill modern that will use this to hit Glimpse the Unthinkable and Mind Funeral.
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Well, the setup for Pyromancer Ascension is the same that warrants the second trigger of the new card, except for the mana you need to have.
but then, after the setup.... you have two absolutely different situations.
Harness the Storm forcing you to setup every single spell you'll play so it does anything at all.
and
Pyromancer Ascension which will outright win the game in the next 1 or 2 turns if left unchecked.
the fact that you need to pay for every spell makes extremely unlikely you can somehow transform this card to a combo engine.
I've been wrong a lot during spoiler seasons, but right now this card seems so bad it hurts.
Be careful. Shaman's Trance is more of a joke than you may think it is upon first read. It only allows you to cast things as if they were in your yard, so normally it doesn't let you do anything outside of flashback. I'm surprised it doesn't get hated on for being in Mudhole tiers of jank. But I love the card. Unlike Mudhole which has no redeeming qualities.
The best possible stack you can have is like this:
Three on field, one spell in hand, three copies of spell in yard
You cast, each trigger, each target a different copy
Since each trigger puts the spell on the stack the other triggers will fizzle because the card it's targeting is gone from the yard
Seriph0 on cockatrice
EDH Decks
WBGKaradorWBG
Commander: Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet]
Tiny Leader: [Waiting on Amonkhet]
Peasant Dragon: [Waiting on Amonkhet]
Modern: Orzhova Spirits (WB)
Legacy: Burn (R)
Vintage: Bazaar Dredge (B)
This card isn't going to break any formats, but I think it could give extra reach to decks that tend to dump their hands quickly or that don't have a lot of heavy digging.
A buddy of mine and I are brewing a Grixis mill modern that will use this to hit Glimpse the Unthinkable and Mind Funeral.