Tutelage and Prowess could very well become tier 1 with this. All those 1 mana cantrips chaining over and over, drawing 2-3 cards a turn fueling its own redundancy. Not to mention all the discard and self mill we're getting. I think this standard is going to be very interesting with these high synergy blue/red decks running around.
Faithless Looting never looked so good! You can dig for this enchantment or a second copy of Faithless Looting and then pay RR to draw 4 discard 4 without even using the Flashbacks. If you haven't hit your combo pieces by then, it will never happen.
So I'm trying to figure out if there's anything potentially screwy with Regrowth effects and this card. Say, the card Regrowth itself, for simplicity's sake. I have one in my hand and one in the graveyard. I cast the first Regrowth targeting the one in the graveyard. This card says "when cast" so I'm assuming I can still cast the one from my graveyard before the first Regrowth resolves (sidenote: I'm not even sure how this can work with Sorceries unless the card in the graveyard is cast at instant speed, because otherwise the on-cast trigger would happen, but you'd be unable to play something sorcery-speed until the first sorcery resolves, and by then you'd have missed the opportunity). So then I cast the one in the graveyard targeting something else in the graveyard. Would this then result in returning the Regrowth in the graveyard, the card it targeted, and then the Regrowth in my hand being put into the graveyard? Or does casting the one in the graveyard cause it to be a different instance of itself in the graveyard (much like blinking a creature in play that's targeted with a removal spell), causing the first Regrowth to fizzle?
Interesting design, but not a good card. Bad rare for limited, obviously doesn't work for EDH, and is not constructed viable. By not constructed viable, I mean 1) it does nothing on its own, 2) requires setup, 3) and demands lots of mana to be effective (read: STANDARD). If Pyromancer's Goggles didn't see much play, which is arguably much better excepting only mana cost, this won't see any play. It could possibly find a home in a Delver or Storm modern deck, but what would you take out of the deck to put in a card that does nothing on T3 when you cast it? That kind of tempo loss would be devastating. I could actually see this seeing play if it cost R, but not at 2R...
To be fair, you can only use goggles for red spells. This can target any color. So, apples and oranges.
And i thought STORM is to high on the storm scale to get support like that.
Nice with PA if you have 3+ of the same spell because then it does help to get the counter on PA.
Funky with other spells that does return spells from to your Hand.
it makes other "do nothing" enchantments like Megrim for example to look absolutely awesome in comparison.
You say that, but Liliana's Caress, Megrim, or similar card being printed in this set would actually be nice as a way to punish Madness.
That would be great to have some hate agaisnt madness but not to an extend like Theros where the block got uterlly destroyed by the amount of enchantment hate
God dammit, this is the exactly the kind of trap card that I will fall for every single time. I almost hope I never pull one so I never try to shoehorn it into a deck that's not optimized for it.
I'm still glad that it exists, though. Good or not, there's something inherently fun about it for the spellslinger in me.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
DAMN! Useless in EDH. This is really meant for cheap spells since u gotta pay the costs instead of sluggers like Cruel Ultimatum. It does seem rather nice with Atarka's Command . Choose different modes on the second cast.
Private Mod Note
():
Rollback Post to RevisionRollBack
To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Can I have four on the battlefield, a lightning bolt in my bin, and cast bolt five times in a turn?
I've never wanted to brew a Kitchen Table deck so badly.
No, once Bolt goes on the stack its a new object.
but cant they resolve separately?
I cast lightning bolt.
4 triggers go on the stack. I pay 1 for the first, it goes on top of the stack and resolves.
The 3rd trigger goes off, i target the lightning bolt that is in the yard, it goes to the top of the stack and resolves...
repeat for multiple copies?
Can I have four on the battlefield, a lightning bolt in my bin, and cast bolt five times in a turn?
I've never wanted to brew a Kitchen Table deck so badly.
No, once Bolt goes on the stack its a new object.
but cant they resolve separately?
I cast lightning bolt.
4 triggers go on the stack. I pay 1 for the first, it goes on top of the stack and resolves.
The 3rd trigger goes off, i target the lightning bolt that is in the yard, it goes to the top of the stack and resolves...
repeat for multiple copies?
Targets are chosen when the trigger goes onto the stack.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
you cast rite of flame for R, it triggers, you cast another rite of flame for R, the first one resolves, without no rite of flames in the graveyard and adds RR, now you are exactly where you started in regards to amount of mana, then, the second one resolves and generates RRR well, you just spent 1 card and RR while having developed a lot of setup just to be 1 mana better than Seething Song
brainstorm by itself is also a pretty meh spell to duplicate, unless you got something to reshuffle your deck between both resolutions, you'll draw 3, put 2 back, draw again the 2 you've put back, one more, and then put 2 back again.
it's just one additional card for 1 extra mana... again, for a lot of setup.
people is REALLY underestimating how much setup you need to get ANY advantage from this spell....
for starters, you need to make it trigger at least twice to be even remotely worth it.
making it trigger is already hard enough...
you need 3 cards!
the enchantment and TWO COPIES of the same spell.... just to have a bad way to get an additional copy of such spell.
I really don't get how people is getting excited over this card...
it's cool and all, but so bad it makes me want to kick puppies.
Well if surge works from the grave. You could potentially slip through space x2 and grip of the roil x2. Have unblockables and lock down 2 creatures for a turn and draw 4 cards for 6 mana. Plus x4 prowess.
you cast rite of flame for R, it triggers, you cast another rite of flame for R, the first one resolves, without no rite of flames in the graveyard and adds RR, now you are exactly where you started in regards to amount of mana, then, the second one resolves and generates RRR well, you just spent 1 card and RR while having developed a lot of setup just to be 1 mana better than Seething Song
brainstorm by itself is also a pretty meh spell to duplicate, unless you got something to reshuffle your deck between both resolutions, you'll draw 3, put 2 back, draw again the 2 you've put back, one more, and then put 2 back again.
it's just one additional card for 1 extra mana... again, for a lot of setup.
people is REALLY underestimating how much setup you need to get ANY advantage from this spell....
for starters, you need to make it trigger at least twice to be even remotely worth it.
making it trigger is already hard enough...
you need 3 cards!
the enchantment and TWO COPIES of the same spell.... just to have a bad way to get an additional copy of such spell.
I really don't get how people is getting excited over this card...
it's cool and all, but so bad it makes me want to kick puppies.
It's not that bad, in a burn shell. You're going to run out of gas, so turning that late top-deck Bolt into a RR- deals 6 damage. I like that is an enchantment as well, because it triggers prowess, and with the scenario above with a prowess creature like Monastary Swiftspear, it's 9 damage from 3 different sources. I like it in Standard with Exquisite Firecraft. As long as Spell Mastery is still met when pulled from the grave, it's 8 uncounterable damage for 6.
People thinking of Lightning Bolt are touching shallow waters. You guys should be thinking Manamorphose and stuff.
That was the first card I thought of. In conjunction with Pyromancer ascension anyway, add this, the rituals and Goblin Electromancer and it adds a redundancy that bridges both Past in Flames AND the Ascension itself.
So I'm trying to figure out if there's anything potentially screwy with Regrowth effects and this card. Say, the card Regrowth itself, for simplicity's sake. I have one in my hand and one in the graveyard. I cast the first Regrowth targeting the one in the graveyard. This card says "when cast" so I'm assuming I can still cast the one from my graveyard before the first Regrowth resolves (sidenote: I'm not even sure how this can work with Sorceries unless the card in the graveyard is cast at instant speed, because otherwise the on-cast trigger would happen, but you'd be unable to play something sorcery-speed until the first sorcery resolves, and by then you'd have missed the opportunity). So then I cast the one in the graveyard targeting something else in the graveyard. Would this then result in returning the Regrowth in the graveyard, the card it targeted, and then the Regrowth in my hand being put into the graveyard? Or does casting the one in the graveyard cause it to be a different instance of itself in the graveyard (much like blinking a creature in play that's targeted with a removal spell), causing the first Regrowth to fizzle?
This doesn't work well with Regrowth effects(at least not with 1 in yard and 1 in hand).
For the sake of simplicity, I'm going to call the Regrowth in your hand H and the one in the yard, Y
You cast H from your hand targeting Y. The Harness the Storm triggers, and you put the trigger, T, on the stack, choosing Y as your target. The stack is now [H->T], both of them targeting Y. When T resolves, you have the option to cast Y from your graveyard. If you do, you choose a target, put it on the stack, then pay it's mana cost. You can't target H, because it's still on the stack. Now the stack is [H -> Y], and H no longer has a target, because Y has changed zones(going from the yard to the stack). Now Y resolves and is placed in the graveyard. The stack is now [H]. H tries to resolve, but it's target is now invalid, because while Y is still the same card, it is not the same object.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
these are the cards I live to play magic for. No restictions, no junk, just a fun and exciting card!
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Many thanks to DNC at Heroes of the Plane Studios
To be fair, you can only use goggles for red spells. This can target any color. So, apples and oranges.
Nice with PA if you have 3+ of the same spell because then it does help to get the counter on PA.
Funky with other spells that does return spells from to your Hand.
You say that, but Liliana's Caress, Megrim, or similar card being printed in this set would actually be nice as a way to punish Madness.
That would be great to have some hate agaisnt madness but not to an extend like Theros where the block got uterlly destroyed by the amount of enchantment hate
I'm still glad that it exists, though. Good or not, there's something inherently fun about it for the spellslinger in me.
But, if you're thinking "free" cantrips it does work. Each manamorphose recreates its mana, though you still need that 4 mana to start with.
Thirst for Knowledge % to hit artifact
increasing vengeance
increasing ambition
increasing devotion
lightning bolt seems good, draconic roar seems good in standard, as 2rr 6 to the dome and kill a big creature or 2 others is awesome.
seems ridiculous with brainstorm but off color.
http://www.youtube.com/watch?v=SY8h2vp5Xis
but cant they resolve separately?
I cast lightning bolt.
4 triggers go on the stack. I pay 1 for the first, it goes on top of the stack and resolves.
The 3rd trigger goes off, i target the lightning bolt that is in the yard, it goes to the top of the stack and resolves...
repeat for multiple copies?
Targets are chosen when the trigger goes onto the stack.
4 Shock
4 Lightning Bolt
4 Lava Spike
4 Braid of Fire
4 Harnessing the Storm
4 Pyroclasm
4 Anger of the Gods
4 Fiery Temper
4 Lightning Axe
16 Mountain
4 Red Fetches
Maybe go up or down with the Braid tech, or R/W and run Path to Exile and Lightning Helix.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
with rite of flame is not that powerful....
you cast rite of flame for R, it triggers, you cast another rite of flame for R, the first one resolves, without no rite of flames in the graveyard and adds RR, now you are exactly where you started in regards to amount of mana, then, the second one resolves and generates RRR well, you just spent 1 card and RR while having developed a lot of setup just to be 1 mana better than Seething Song
brainstorm by itself is also a pretty meh spell to duplicate, unless you got something to reshuffle your deck between both resolutions, you'll draw 3, put 2 back, draw again the 2 you've put back, one more, and then put 2 back again.
it's just one additional card for 1 extra mana... again, for a lot of setup.
people is REALLY underestimating how much setup you need to get ANY advantage from this spell....
for starters, you need to make it trigger at least twice to be even remotely worth it.
making it trigger is already hard enough...
you need 3 cards!
the enchantment and TWO COPIES of the same spell.... just to have a bad way to get an additional copy of such spell.
I really don't get how people is getting excited over this card...
it's cool and all, but so bad it makes me want to kick puppies.
This with cards with Burst, and Ripple...
Thrumming Stone - then
AEther Burst, Flame Burst, Surging AEther, Surging Flame
Then some cards to help recur Call to Mind, Mystic Retrieval, Relearn
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
It's not that bad, in a burn shell. You're going to run out of gas, so turning that late top-deck Bolt into a RR- deals 6 damage. I like that is an enchantment as well, because it triggers prowess, and with the scenario above with a prowess creature like Monastary Swiftspear, it's 9 damage from 3 different sources. I like it in Standard with Exquisite Firecraft. As long as Spell Mastery is still met when pulled from the grave, it's 8 uncounterable damage for 6.
That was the first card I thought of. In conjunction with Pyromancer ascension anyway, add this, the rituals and Goblin Electromancer and it adds a redundancy that bridges both Past in Flames AND the Ascension itself.
I have a hunch there's a way to abuse increasing vengeance and recursion somehow.....
This doesn't work well with Regrowth effects(at least not with 1 in yard and 1 in hand).
For the sake of simplicity, I'm going to call the Regrowth in your hand H and the one in the yard, Y
You cast H from your hand targeting Y. The Harness the Storm triggers, and you put the trigger, T, on the stack, choosing Y as your target. The stack is now [H->T], both of them targeting Y. When T resolves, you have the option to cast Y from your graveyard. If you do, you choose a target, put it on the stack, then pay it's mana cost. You can't target H, because it's still on the stack. Now the stack is [H -> Y], and H no longer has a target, because Y has changed zones(going from the yard to the stack). Now Y resolves and is placed in the graveyard. The stack is now [H]. H tries to resolve, but it's target is now invalid, because while Y is still the same card, it is not the same object.