To the Slaughter would have been better if the non-Delirium mode only hit creatures.
Giving them a choice for three mana is craptastic.
I'm pretty sure this card has the biggest gap in power level between Delirium and non-Delirium versions
of all the Delirium cards previewed so far.
What world are you living in that you don't want them to sacrifice their planeswalker?
One where I want my opponent to have as few options as possible?
The PW part is fine when Delirium is involved,
but before, it just makes this even worse at creature removal.
It works okay as PW removal (even then it's disrupted by a single creature token... you know, those things *many* PWs make?), but that's way too niche.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
New Odric is cool, but I wish he was still a 3/4 or a 4/4 for 2WW. That 3 toughness makes him a bit shy until you have other creatures with relevant abilities on the battlefield, making you want to drop him only those circumstances. What would have been really cool would have been if they would have made the ability be static and not just on combat. Or if they made him within the range of tiny leaders...
He's cool I suppose. If humans have a mixed bag of good abilities (AKA indestructible, haste, Hexproof, flying...) he could be seen as a finisher in a human deck.
Sean Connery is back, baby! I dig the ability too. It reminds me of Angelic Skirmisher, only a bit more fragile.
If I am reading the card right it gives all your creatures first strike at the beginning of combat Both on your turn and your opponents turn, then if a creature you control has first strike, it also gets flying, death touch, Double Strike, Haste, Hexproof, Indestructible, Life Link, Menace, Reach, Skulk, Trample and Vigilance. so once an attack phase starts your creatures get most the positive keywords a creature could get. That is absolutely insane. I can easily see a deck in standard that will revolve around this guy and keeping him alive.
Sean Connery is back, baby! I dig the ability too. It reminds me of Angelic Skirmisher, only a bit more fragile.
If I am reading the card right it gives all your creatures first strike at the beginning of combat Both on your turn and your opponents turn, then if a creature you control has first strike, it also gets flying, death touch, Double Strike, Haste, Hexproof, Indestructible, Life Link, Menace, Reach, Skulk, Trample and Vigilance. so once an attack phase starts your creatures get most the positive keywords a creature could get. That is absolutely insane. I can easily see a deck in standard that will revolve around this guy and keeping him alive.
not quite. If you control a creature with X, all your creatures get X at combat (where X is any of the keywords mentioned on new Odric) so you need to have a creature with the keyword before all of your creatures get the keyword
Is it bad that I think To the Slaughter would great art for a play mat?
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Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Sean Connery is back, baby! I dig the ability too. It reminds me of Angelic Skirmisher, only a bit more fragile.
If I am reading the card right it gives all your creatures first strike at the beginning of combat Both on your turn and your opponents turn, then if a creature you control has first strike, it also gets flying, death touch, Double Strike, Haste, Hexproof, Indestructible, Life Link, Menace, Reach, Skulk, Trample and Vigilance. so once an attack phase starts your creatures get most the positive keywords a creature could get. That is absolutely insane. I can easily see a deck in standard that will revolve around this guy and keeping him alive.
You are reading it wrong. It grants an ability that one creature possesses to your entire team. So, if he's your only creature, you have a rare Hill Giant.
What is really nice of the new Odric is that he doesn't even have to attack, so he is relevant as soon as he hits the battlefield. (If you haven't attacked yet)
Then if you manage to attack with vigilance you also get your super-pumped army ready to block. (The ability procs alo at the beginning of your enemy's combat step).
Then if by some kind of strange circumstance you manage to get extra attack phases, but your Odric gets killed, you still keep the abilities until the end of turn.
Exactly, but of course you can always attack the turn you play because at the begining of combat he gives himself first strike and since he has first strike he gets all those other keywords as well including haste!
Thats not how he works
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Sean Connery is back, baby! I dig the ability too. It reminds me of Angelic Skirmisher, only a bit more fragile.
If I am reading the card right it gives all your creatures first strike at the beginning of combat Both on your turn and your opponents turn, then if a creature you control has first strike, it also gets flying, death touch, Double Strike, Haste, Hexproof, Indestructible, Life Link, Menace, Reach, Skulk, Trample and Vigilance. so once an attack phase starts your creatures get most the positive keywords a creature could get. That is absolutely insane. I can easily see a deck in standard that will revolve around this guy and keeping him alive.
You are reading it wrong. It grants an ability that one creature poses to your entire team. So, if he's your only creature, you have a rare Hill Giant.
Aye I reread, thanks I was wrong, he is still quite good though and I easily see a standard deck revolving around him.
Dang Odric, you come back to us more....Well I am for a lack for words here. I mean look at that shopping list he has on him; you were first The Master Tactician to Geralt of Rivia. You have to read this guy over and over till you read: This guy can give you a lot of cool abilities, you win. I am amazed his flavor text did not have: Fear holds no place in MY Battle plan, screw Avacyn. Although he looks worse for wear here, it looks like he still holds that sword with avacyn's symbol as a reminder, or he's about to toss it aside. Please do not make him evil. He was the one Human I am actually rooting for as a underdog hero whom sticks to his principles.
To the Slaughter would have been better if the non-Delirium mode only hit creatures.
Giving them a choice for three mana is craptastic.
I'm pretty sure this card has the biggest gap in power level between Delirium and non-Delirium versions
of all the Delirium cards previewed so far.
What world are you living in that you don't want them to sacrifice their planeswalker?
One where I want my opponent to have as few options as possible?
The PW part is fine when Delirium is involved,
but before, it just makes this even worse at creature removal.
It works okay as PW removal (even then it's disrupted by a single creature token... you know, those things *many* PWs make?), but that's way too niche.
How many times do you plan on being in a game where your opponent sacrificing their PW is going to cost you? Maybe the one in a thousand game state where they sacrifice their PW rather than their last creature so your one creature can't swing for lethal, but that's heavily a closet case.
You're making it sound like this is a "punisher" card, when it acts more like Fact of Fiction. Giving your opponent options isn't bad when both options are bad for them. I'm glad we have versatile removal.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
To the Slaughter would have been better if the non-Delirium mode only hit creatures.
Giving them a choice for three mana is craptastic.
I'm pretty sure this card has the biggest gap in power level between Delirium and non-Delirium versions
of all the Delirium cards previewed so far.
What world are you living in that you don't want them to sacrifice their planeswalker?
One where I want my opponent to have as few options as possible?
The PW part is fine when Delirium is involved,
but before, it just makes this even worse at creature removal.
It works okay as PW removal (even then it's disrupted by a single creature token... you know, those things *many* PWs make?), but that's way too niche.
How many times do you plan on being in a game where your opponent sacrificing their PW is going to cost you? Maybe the one in a thousand game state where they sacrifice their PW rather than their last creature so your one creature can't swing for lethal, but that's heavily a closet case.
You're making it sound like this is a "punisher" card, when it acts more like Fact of Fiction. Giving your opponent options isn't bad when both options are bad. I'm glad we have versatile removal.
I can see a lot of situations where you could simply attack and kill your opponent's Planeswalker anyway if they didn't have a blocker. If this card gave you the choice of which card type your opponent sacrifices, you could have them sac the blocker then attack their planeswalker to get a pseudo-241. However, in those situations your opponent will just sac the planeswalker since they know it is going to die either way and they'll still be left with a blocker for the next walker they drop or still be left with a threat on board that's a bigger problem than the Planeswalker you killed.
There will also be situations where you're taking a beating from some big thing like Ojutai while your opponent has a Planeswalker in the background that's just filtering cards or doing something that's good, but not immediately threatening you. Situations like that are the kind where this card will fall flat.
I think it's an ok card, obviously pretty good with Delirium active, but giving your opponent a choice will usually result in an unfavorable outcome for you.
More like it's not very good removal. I guess they're worried about creatureless PW Control decks?
Yeah I think this is pretty clearly an anti-control (or control v control) sideboard card. Otherwise a very meh 3 mana edict. I think delirium is going to be harder to get than most people think.
"Never fear, friends, he's still a total silver fox."
"Like his old self, current Odric rocks the Helvault out of a salt-and-pepper goatee."
But yeah, Odric is pretty hot.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Though there are already pretty good commanders for equipment.
Lets see........
Sword of Vengeance gives all your dudes haste, first strike, trample and vigilance
Basilisk Collar gives all your dudes lifelinks and death touch
Currently Playing:
Retired
One where I want my opponent to have as few options as possible?
The PW part is fine when Delirium is involved,
but before, it just makes this even worse at creature removal.
It works okay as PW removal (even then it's disrupted by a single creature token... you know, those things *many* PWs make?), but that's way too niche.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Lovely, you're the first to mention it. Awesome idea
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
It's a real pity he doesn't mention protection, because then he'd be devastating with swords.
Angelic Overseer
He's cool I suppose. If humans have a mixed bag of good abilities (AKA indestructible, haste, Hexproof, flying...) he could be seen as a finisher in a human deck.
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Commander: Allies & Adversaries
If I am reading the card right it gives all your creatures first strike at the beginning of combat Both on your turn and your opponents turn, then if a creature you control has first strike, it also gets flying, death touch, Double Strike, Haste, Hexproof, Indestructible, Life Link, Menace, Reach, Skulk, Trample and Vigilance. so once an attack phase starts your creatures get most the positive keywords a creature could get. That is absolutely insane. I can easily see a deck in standard that will revolve around this guy and keeping him alive.
not quite. If you control a creature with X, all your creatures get X at combat (where X is any of the keywords mentioned on new Odric) so you need to have a creature with the keyword before all of your creatures get the keyword
Is it bad that I think To the Slaughter would great art for a play mat?
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
You are reading it wrong. It grants an ability that one creature possesses to your entire team. So, if he's your only creature, you have a rare Hill Giant.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Aye I reread, thanks I was wrong, he is still quite good though and I easily see a standard deck revolving around him.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
How many times do you plan on being in a game where your opponent sacrificing their PW is going to cost you? Maybe the one in a thousand game state where they sacrifice their PW rather than their last creature so your one creature can't swing for lethal, but that's heavily a closet case.
You're making it sound like this is a "punisher" card, when it acts more like Fact of Fiction. Giving your opponent options isn't bad when both options are bad for them. I'm glad we have versatile removal.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I can see a lot of situations where you could simply attack and kill your opponent's Planeswalker anyway if they didn't have a blocker. If this card gave you the choice of which card type your opponent sacrifices, you could have them sac the blocker then attack their planeswalker to get a pseudo-241. However, in those situations your opponent will just sac the planeswalker since they know it is going to die either way and they'll still be left with a blocker for the next walker they drop or still be left with a threat on board that's a bigger problem than the Planeswalker you killed.
There will also be situations where you're taking a beating from some big thing like Ojutai while your opponent has a Planeswalker in the background that's just filtering cards or doing something that's good, but not immediately threatening you. Situations like that are the kind where this card will fall flat.
I think it's an ok card, obviously pretty good with Delirium active, but giving your opponent a choice will usually result in an unfavorable outcome for you.
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Yeah I think this is pretty clearly an anti-control (or control v control) sideboard card. Otherwise a very meh 3 mana edict. I think delirium is going to be harder to get than most people think.
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