well I was already on board with a UR madness deck with jace, fiery temper, just the wind, and incorrigible youths. this card has given me more to think about. rotation is very exciting right now. so many new decks to brew!
oooooo this is awesome! I wish there were more red vampires in the world!
Is there any sort of decent aggro deck with this guy in modern?
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but when he leaves them speechless with wisdom.
More like Liliana of the Vampires now. Yikes. I think I'd dry heave in excitement pitching a Gatekeeper of Malakir with this on the field and nailing a card and a creature from my opponent and being up a creature for BBB.
Wow that card is way too good for costing one red mana. I know that's vampire specific and all but jeeze. What's a guy got to do to get a balanced game again where creature where the only thing in the game that mattered?
This card is completely fine.
Memories are short. Go back and check out some of the Kithkin from Lorwyn block. I expressed similar dismay at the time. This is exactly the same kind of obviously-pushed-yet-still-quite-hamstrung tribal card we have been getting forever now.
Red has always been specifically kept from having a 2/1 without drawbacks for ... so this is a major policy shift. Firedrinker Satyr and dozens of other cards just got obsoleted and a lot of new design space just opened up.
When that upside isn't just a minor combat trick or lifegain or other perk, but a 1-drop pooping card advantage, its scary what kind of impact it could have. Without the tribal clause, it would be flat out busted. So I'm really curious to see how this standard shapes up, or possible modern impact. If red has a red-looting effect at 1-2 cmc then this is the kind of card that pushes its tribe very hard, so even otherwise borderline vampires could be a big archetype
When that upside isn't just a minor combat trick or lifegain or other perk, but a 1-drop pooping card advantage, its scary what kind of impact it could have. Without the tribal clause, it would be flat out busted. So I'm really curious to see how this standard shapes up, or possible modern impact. If red has a red-looting effect at 1-2 cmc then this is the kind of card that pushes its tribe very hard, so even otherwise borderline vampires could be a big archetype
It hardly has card advantage oozing from orifices. In some very specific circumstances you will be able eek some card advantage out of it, but it takes work, and it likely doesn't happen before turn 3 or 4 meaning it needs to stick around for a few turns first. Even with a 1 mana looting/rummaging effect, the number of other 1 drop vampires worth playing that you could discard is going to be miniscule in standard. Admittedly in modern that opens up a bit, but when your non vampire 1 drops are often 3/3s and 2/3s the excitement wears off pretty quick. So that leaves us with 2 drop and up vamps to madness out, but our discard outlets are mostly aggressive and want to be activated in the precombat main phase or in combat and don't actually generate card advantage as such. The exception of course is sinister concoction, but again, the earliest you are likely to combine this guy with concoction is prolly turn 4.
Of what we've seen so far, maybe. Its not a standard filled with vampires yet, but we're only 82 cards into one set of the block, and this is a very pushed tribal card. And we've already seen one at least borderline 'discard with no active cost' in heir of the night, but yes thats a non-CA since heir is -1 and this is +1. But when an aggressively costed weenie is coupled with undercosted card advantage, thats not something to underestimate. What can we compare it to? What 1-drops can produce CA to begin with? Replacing themselves or making a 1/1 token is one thing, but this can reasonably be +2 cards towards your board state.
Yeah its jumping through hoops to get CA, and yeah it probably won't happen until turn 3-4+. If it was a 0/1 or 1/1 it might not be a real plausible card since its too unreliable just for it to replace itself. But when your savannah lions can replace itself and more, thats a big deal.
Thats already 26 - 28 cards. Add roughly 22 lands and you got 10 - 12 more slots to fill.
The deck is missing something like Stromkirk Captain to round it out.
So far, this is basically going to be my deck for casual Standard games. Still hoping for something to push it into the competitive realm, but I don't really expect it.
We also have an enabler with Sinister Concoction. I am pretty sure there will be another vampire lord of some kind. And you can top the deck with some 4 drops like Mindwreck Demon and Kalitas. And Chandra is also a curve topper who enables madness.
I think the biggest risk with this card is that it's just a 2/1 for 1 which hasn't been good enough for standard in recent years. The ability is very strong if the discard enablers slot nicely into a vampire deck without this card. It's not a safe card to build around as it dies to a stiff wind. The upside has potential to be fantastic though by allowing for instant speed casting of creatures or just efficient card use.
Overall it's good but not high enough impact on its own to force an archetype.
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I disagree, a 2/1 for 1CMC in Red is insane. I've been playing RDW variants for a while in Standard and if Foundry Street Denizen saw play, this new vampire will too. It doesn't go as wide as the goblin, but it can enable a very fast start and that's exactly what you want.
Thats already 26 - 28 cards. Add roughly 22 lands and you got 10 - 12 more slots to fill.
The deck is missing something like Stromkirk Captain to round it out.
Is there any sort of decent aggro deck with this guy in modern?
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
More like Liliana of the Vampires now. Yikes. I think I'd dry heave in excitement pitching a Gatekeeper of Malakir with this on the field and nailing a card and a creature from my opponent and being up a creature for BBB.
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This card is completely fine.
Memories are short. Go back and check out some of the Kithkin from Lorwyn block. I expressed similar dismay at the time. This is exactly the same kind of obviously-pushed-yet-still-quite-hamstrung tribal card we have been getting forever now.
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It hardly has card advantage oozing from orifices. In some very specific circumstances you will be able eek some card advantage out of it, but it takes work, and it likely doesn't happen before turn 3 or 4 meaning it needs to stick around for a few turns first. Even with a 1 mana looting/rummaging effect, the number of other 1 drop vampires worth playing that you could discard is going to be miniscule in standard. Admittedly in modern that opens up a bit, but when your non vampire 1 drops are often 3/3s and 2/3s the excitement wears off pretty quick. So that leaves us with 2 drop and up vamps to madness out, but our discard outlets are mostly aggressive and want to be activated in the precombat main phase or in combat and don't actually generate card advantage as such. The exception of course is sinister concoction, but again, the earliest you are likely to combine this guy with concoction is prolly turn 4.
Yeah its jumping through hoops to get CA, and yeah it probably won't happen until turn 3-4+. If it was a 0/1 or 1/1 it might not be a real plausible card since its too unreliable just for it to replace itself. But when your savannah lions can replace itself and more, thats a big deal.
So far, this is basically going to be my deck for casual Standard games. Still hoping for something to push it into the competitive realm, but I don't really expect it.
Overall it's good but not high enough impact on its own to force an archetype.
Good call on Stromkirk Captain. Looks like Olivia, Mobilized for War will happily take its place.