If she grabs Obzedat in a Mardu deck, I get to choose the order of my triggers, right? So I can keep him?
Yes. You put Nahiri's trigger on the stack first and Obzedat's second, Obzedat resolves and hides, then Nahiri can't find it and fizzles. Similar to the Whip of Erebos trick of Standard past.
The -2 is very very good. While some decks won't care about it too much exiling is a very important key word not only because of the last set but the new set also has ways to interact with the graveyard. Even if it is played as spot removal it can exile a card and eat an attack. It should always at least be a 1 for 1 or better.
The tapped targeting clause on her second ability is a very serious draw back. It means in order to guarantee a 1 for 1 or better as creature or artifact removal you have to wait for your opponent to already tap and use these things against you before you cast her. That is a massive drawback compared to a card like Ob Nixillis Reignited where the moment he comes down he can destroy any normally target-able creature. You don't have to wait for your opponent to beat your face in with that dragon before you are able kill it with him. You can play Ob Nixillis proactively rather than reactively. You really want to be able to kill a creature right off the bat when Nahiri drops since she is taking the place of your big bad 4 drop critter. Your opponent will very likely have a serious creature advantage the turn after you cast her unless she takes out his biggest creature that same round she lands. Her tapped targeting clause will often make this impossible.
I understand where you are coming from. After the first turn it becomes much harder to use the -2. She has to be answered though as the +2 sculpts your hand and real estate the ultimate very quickly. The -2 shouldn't be discounted as nahiri will usually make your opponent attack. Further it also allows you to interact with permanentsome that you wouldn't be able to interact with in your main deck. The difference between 5 and 4 mana is significant as is the difference between destroy vs exile and +1 vs +2, so i actually believe she is the stronger of the two. Ob Nixillis is a good planeswalker but a little slow so it's harder for him to find a place in the meta.
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In terms of Modern, she's crap, her abilities are full of conditions. I really wanted her to be modern playable, her design is just amazing.
A few changes would make a huge difference to play modern.
2RW
+2 Draw a card, if you do, discard a card.
-3 Exile target enchantment, artifact, or creature.
-7 The same as the original.
4 Loyality
This would be modern playable, not broken on T2, still flavorfull.
You have to understand that in the current design and development era, cards have to be as connected to the color pie philosophy as possible. Your +2 isn't RW because "direct" looting is a U thing, while "reverse" looting (discard first) is R, thus fits the card. Even your -3 isn't fair in RW because R is supposed to kill creatures through damage and not be able to take care of enchantments, and W, if we take into consideration MaRo's view (and we definitely have to, imho) has to have answers with answers to them, or at least shoot someone who harmed you. Here comes the "tapped" clause. As we can see, the final result is a Planeswalker with a R ability, a W one and a RW ome, which is more or less what they try to do every time they make a multicolor PW these times. They could have avoided the "tapped artifact", maybe, I agree with that, although it's a slightly color bend nowadays (W doesn't normally get a clear Disenchant in the 2016 color pie); it would have helped a bit, although it's totally irrelevant in Standard right now it could be in a near future after all.
I personally believe she's a good picture of a Nahiri full of anger. She's desperate, she wants to seek Sorin (+2), destroy everything who menaces her on her way to the vampire planeswalker (-2) and, once she will find him, she'll fire off all her lithomancer's skills to unleash her fury against him... for whatever reason we don't know at the moment (or only partially know).
Is this the picture of a powerful card? I don't know at the moment, but she's not as bad as someone thinks she is. What I can say is that people who like flavour, just like me, should love her character and be happy to see her for the first time in Standard, and I don't mind her card at all.
Exiling an enchantment and artifact are perfectly WR, in fact, Shattering Blow and Erase come to mind immediately...now, we can quibble about the creature part, but we just got a white removal spell (Declaration in Stone) that has no tapped rider to exile (potentially multiple) creatures, granted, they get a clue token, but Path to Exile and Swords to Plowshares are not out of the color pie + white also has Unmake. They did it for power level reasons. WoTC has been on a trend of not making Planeswalkers as good as they used to be. Don't try to bring the color pie non-issue into it.
The more I see her everytime, the more the card should have an entrance music attached. Like a WWE-type entrance. Hopefully, future technology allows for this one day.
In terms of Modern, she's crap, her abilities are full of conditions. I really wanted her to be modern playable, her design is just amazing.
A few changes would make a huge difference to play modern.
2RW
+2 Draw a card, if you do, discard a card.
-3 Exile target enchantment, artifact, or creature.
-7 The same as the original.
4 Loyality
This would be modern playable, not broken on T2, still flavorfull.
You have to understand that in the current design and development era, cards have to be as connected to the color pie philosophy as possible. Your +2 isn't RW because "direct" looting is a U thing, while "reverse" looting (discard first) is R, thus fits the card. Even your -3 isn't fair in RW because R is supposed to kill creatures through damage and not be able to take care of enchantments, and W, if we take into consideration MaRo's view (and we definitely have to, imho) has to have answers with answers to them, or at least shoot someone who harmed you. Here comes the "tapped" clause. As we can see, the final result is a Planeswalker with a R ability, a W one and a RW ome, which is more or less what they try to do every time they make a multicolor PW these times. They could have avoided the "tapped artifact", maybe, I agree with that, although it's a slightly color bend nowadays (W doesn't normally get a clear Disenchant in the 2016 color pie); it would have helped a bit, although it's totally irrelevant in Standard right now it could be in a near future after all.
I personally believe she's a good picture of a Nahiri full of anger. She's desperate, she wants to seek Sorin (+2), destroy everything who menaces her on her way to the vampire planeswalker (-2) and, once she will find him, she'll fire off all her lithomancer's skills to unleash her fury against him... for whatever reason we don't know at the moment (or only partially know).
Is this the picture of a powerful card? I don't know at the moment, but she's not as bad as someone thinks she is. What I can say is that people who like flavour, just like me, should love her character and be happy to see her for the first time in Standard, and I don't mind her card at all.
"You have to understand that in the current design and development era, cards have to be as connected to the color pie philosophy as possible. Your +2 isn't RW because "direct" looting is a U thing, while "reverse" looting (discard first) is R, thus fits the card."
"Even your -3 isn't fair in RW because R is supposed to kill creatures through damage and not be able to take care of enchantments, and W, if we take into consideration MaRo's view (and we definitely have to, imho) has to have answers with answers to them, or at least shoot someone who harmed you. Here comes the "tapped" clause."
"As we can see, the final result is a Planeswalker with a R ability, a W one and a RW one, which is more or less what they try to do every time they make a multicolor PW these times." "I personally believe she's a good picture of a Nahiri full of anger. She's desperate, she wants to seek Sorin (+2), destroy everything who menaces her on her way to the vampire planeswalker (-2) and, once she will find him, she'll fire off all her lithomancer's skills to unleash her fury against him... for whatever reason we don't know at the moment (or only partially know)."
All the abilities i did fits perfectly into the color pie and all you have said above
In terms of Modern, she's crap, her abilities are full of conditions. I really wanted her to be modern playable, her design is just amazing.
A few changes would make a huge difference to play modern.
2RW
+2 Draw a card, if you do, discard a card.
-3 Exile target enchantment, artifact, or creature.
-7 The same as the original.
4 Loyality
This would be modern playable, not broken on T2, still flavorfull.
You have to understand that in the current design and development era, cards have to be as connected to the color pie philosophy as possible. Your +2 isn't RW because "direct" looting is a U thing, while "reverse" looting (discard first) is R, thus fits the card. Even your -3 isn't fair in RW because R is supposed to kill creatures through damage and not be able to take care of enchantments, and W, if we take into consideration MaRo's view (and we definitely have to, imho) has to have answers with answers to them, or at least shoot someone who harmed you. Here comes the "tapped" clause. As we can see, the final result is a Planeswalker with a R ability, a W one and a RW ome, which is more or less what they try to do every time they make a multicolor PW these times. They could have avoided the "tapped artifact", maybe, I agree with that, although it's a slightly color bend nowadays (W doesn't normally get a clear Disenchant in the 2016 color pie); it would have helped a bit, although it's totally irrelevant in Standard right now it could be in a near future after all.
I personally believe she's a good picture of a Nahiri full of anger. She's desperate, she wants to seek Sorin (+2), destroy everything who menaces her on her way to the vampire planeswalker (-2) and, once she will find him, she'll fire off all her lithomancer's skills to unleash her fury against him... for whatever reason we don't know at the moment (or only partially know).
Is this the picture of a powerful card? I don't know at the moment, but she's not as bad as someone thinks she is. What I can say is that people who like flavour, just like me, should love her character and be happy to see her for the first time in Standard, and I don't mind her card at all.
"You have to understand that in the current design and development era, cards have to be as connected to the color pie philosophy as possible. Your +2 isn't RW because "direct" looting is a U thing, while "reverse" looting (discard first) is R, thus fits the card."
"Even your -3 isn't fair in RW because R is supposed to kill creatures through damage and not be able to take care of enchantments, and W, if we take into consideration MaRo's view (and we definitely have to, imho) has to have answers with answers to them, or at least shoot someone who harmed you. Here comes the "tapped" clause."
"As we can see, the final result is a Planeswalker with a R ability, a W one and a RW one, which is more or less what they try to do every time they make a multicolor PW these times." "I personally believe she's a good picture of a Nahiri full of anger. She's desperate, she wants to seek Sorin (+2), destroy everything who menaces her on her way to the vampire planeswalker (-2) and, once she will find him, she'll fire off all her lithomancer's skills to unleash her fury against him... for whatever reason we don't know at the moment (or only partially know)."
All the abilities i did fits perfectly into the color pie and all you have said above
Vengeance, exile, spear of heliod. The only one that doesn't make sense is the tapped artifact one but that's negligible as most artifacts tap anyways. Not all cards fit the color pie, some break it.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Vraska can blow up other walkers though with her ability. There's also pushing cards, and WotC has to push cards to sell sets. If all walkers couldn't be better than vraska, you'd see sales tank as vraska is regarded as a pretty pathetic planeswalker and not that good since her +1 does nothing and she hasn't really done anything in any constructed format. Even her ultimate is weak as it loses to an overloaded electrickery for example.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Kinda amusing how severely people are underestimating the importance of her middle ability and it's use as a rattlesnake. Makes the opponent think twice about attacking you and how to handle her without losing a creature.
The problem with exiling untapped artifacts probably comes from in-set design issues, such as Investigate and its making of clue tokens.
Tapped noncreature artifacts (as in artifacts your opponent played that have actually been tapped before EOT which is where you'd expect people to do things requiring artifacts be tapped) are such a difficult to encounter variety of artifact that it just smacks of an arbitrary restriction to prevent sniping clues and hamstringing some CA engine the FFL thought was relevant.
And/or how it makes Declaration in Stone even better.
I feel Nahiri is 1 of the best planewalker in this set. 4cc, ultimatum in 3 turns and high loyalty (even if Nahiri cant provide creature to protect herself)
+2: Good cycling and madness enabler. High loyalty counters.
-2: Removal although tapped is a condition. - = * loyalty makes ultimatum equal rate.
-8: A sneak attack and toolbox even if its only 1 turn. But it depends on what is the deck built. The first Eldrazis seems great for 1st and 3rd abilities.
Although I will like a more aggressive boros planewalker, RW provides quality spells for Nahiri to be in the midrange. It may even be consider in CMD.
Side note: I will love Tibalt to be a RR, 2 loyalty planewalker.
+1: Generate a 1/1 red Devil creature token with haste onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player."
0: Tibalt deals 4 damage to target creature and 2 damage to himself.
-6: Tibalt deals 666 damage to each creature.
- I read a old article (july-2015) a conversation between Jace and Liliana and say that Veil was built to convert anyone in herald of olds-anything them maybe the Harbinger is because Nahiri has crafted the Veil.
-Can be feasible?
The Chain Veil was crafted by the ancient Onakke ogres of Shandalar, wasn't it?
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
- I read a old article (july-2015) a conversation between Jace and Liliana and say that Veil was built to convert anyone in herald of olds-anything them maybe the Harbinger is because Nahiri has crafted the Veil.
-Can be feasible?
Nahiri is being called "the Harbinger" because she is doing something with the plane's mana leylines to release/ summon something. As Nahiri knows how to use stone made Hedrions to change the leylines of a world (shown before on Zendikar) it's rather obvious that she is doing the same with the stone cryptoliths (as shown many times on other cards). While the Hedrions are meant to seal the eldrazi, the cryptoliths are obviously meant to release/summon that something. Wither be it a demon or eldrazi titan it is unknown, but we do know that the resulting effects of this releasing/summoning is twisting Innistrad's balance.
Those meant to Protect are becoming killing machines(Avacyn, mostly white)
The once killing machines are becoming the protectors (werewolfs, namely green and some red/white as well)
The depraved are falling deeper into there depravity (cultists and scientists Black with some red and blue)
Seekers of answers are finding, and unleashing them (blue with some black)
Proof for this lies in the Arlin introduction story (the two hunters found the wife sacrificing her husband on a cryptoliths to summon a demon), the card Warped Landscape's flavor text 'Each cryptolith twists the plane's mana bending it to flow to a singular purpose' like Zendikar's mana was bent to seal the eldrazi titans.
The Chain Veil was crafted by the ancient Onakke ogres of Shandalar, wasn't it?
correct it was (I believe) meant to restore the Onakke to life, pass on there legacy, or curse the world for there downfall. We haven't had resolution to my knowing on this yet.
You can use Ghost Council's ability in response and make him avoid Nahiri's ultimate trigger like how you could use Whip of Erebos on him and avoid the exile trigger
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The Moon 20
Artifact - Creature - God
Flying
20/20
or
Angel of Innistrad WWUUBBRRGG
When Angel of Innestrad enters the battlefield, put 5 5/5 angel tokens onto the battlefield.
Flying
5/5
If she grabs Obzedat in a Mardu deck, I get to choose the order of my triggers, right? So I can keep him?
I understand where you are coming from. After the first turn it becomes much harder to use the -2. She has to be answered though as the +2 sculpts your hand and real estate the ultimate very quickly. The -2 shouldn't be discounted as nahiri will usually make your opponent attack. Further it also allows you to interact with permanentsome that you wouldn't be able to interact with in your main deck. The difference between 5 and 4 mana is significant as is the difference between destroy vs exile and +1 vs +2, so i actually believe she is the stronger of the two. Ob Nixillis is a good planeswalker but a little slow so it's harder for him to find a place in the meta.
A few changes would make a huge difference to play modern.
2RW
+2 Draw a card, if you do, discard a card.
-3 Exile target enchantment, artifact, or creature.
-7 The same as the original.
4 Loyality
This would be modern playable, not broken on T2, still flavorfull.
GXTronGX
RWxBurnRWx
Exiling an enchantment and artifact are perfectly WR, in fact, Shattering Blow and Erase come to mind immediately...now, we can quibble about the creature part, but we just got a white removal spell (Declaration in Stone) that has no tapped rider to exile (potentially multiple) creatures, granted, they get a clue token, but Path to Exile and Swords to Plowshares are not out of the color pie + white also has Unmake. They did it for power level reasons. WoTC has been on a trend of not making Planeswalkers as good as they used to be. Don't try to bring the color pie non-issue into it.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
"You have to understand that in the current design and development era, cards have to be as connected to the color pie philosophy as possible. Your +2 isn't RW because "direct" looting is a U thing, while "reverse" looting (discard first) is R, thus fits the card."
Faithless Looting disagree with that.
"Even your -3 isn't fair in RW because R is supposed to kill creatures through damage and not be able to take care of enchantments, and W, if we take into consideration MaRo's view (and we definitely have to, imho) has to have answers with answers to them, or at least shoot someone who harmed you. Here comes the "tapped" clause."
Path to Exile,Swords to Plowshares,Declaration in Stone,Shattering Blow,Erase.
"As we can see, the final result is a Planeswalker with a R ability, a W one and a RW one, which is more or less what they try to do every time they make a multicolor PW these times." "I personally believe she's a good picture of a Nahiri full of anger. She's desperate, she wants to seek Sorin (+2), destroy everything who menaces her on her way to the vampire planeswalker (-2) and, once she will find him, she'll fire off all her lithomancer's skills to unleash her fury against him... for whatever reason we don't know at the moment (or only partially know)."
All the abilities i did fits perfectly into the color pie and all you have said above
GXTronGX
RWxBurnRWx
Vengeance, exile, spear of heliod. The only one that doesn't make sense is the tapped artifact one but that's negligible as most artifacts tap anyways. Not all cards fit the color pie, some break it.
Currently Playing:
Retired
The closest ability to that is on Vraska the Unseen who is a 5-mana PW with only a +1 ability that doesn't really do anything.
So by power-level concerns they wouldn't allow that.
Currently Playing:
Retired
(Also known as Xenphire)
Tapped noncreature artifacts (as in artifacts your opponent played that have actually been tapped before EOT which is where you'd expect people to do things requiring artifacts be tapped) are such a difficult to encounter variety of artifact that it just smacks of an arbitrary restriction to prevent sniping clues and hamstringing some CA engine the FFL thought was relevant.
And/or how it makes Declaration in Stone even better.
Then again if they make a better Blinkmoth Well some day in the future then you can upgrade it from Rishadan Port knockoff to Lux Cannon.
Really it's just not worth caring about that part of her removal mode. Enchantments and tapped creatures, now those are targets with no short supply.
+2: Good cycling and madness enabler. High loyalty counters.
-2: Removal although tapped is a condition. - = * loyalty makes ultimatum equal rate.
-8: A sneak attack and toolbox even if its only 1 turn. But it depends on what is the deck built. The first Eldrazis seems great for 1st and 3rd abilities.
Although I will like a more aggressive boros planewalker, RW provides quality spells for Nahiri to be in the midrange. It may even be consider in CMD.
Side note: I will love Tibalt to be a RR, 2 loyalty planewalker.
+1: Generate a 1/1 red Devil creature token with haste onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player."
0: Tibalt deals 4 damage to target creature and 2 damage to himself.
-6: Tibalt deals 666 damage to each creature.
The Chain Veil was crafted by the ancient Onakke ogres of Shandalar, wasn't it?
Nahiri is being called "the Harbinger" because she is doing something with the plane's mana leylines to release/ summon something. As Nahiri knows how to use stone made Hedrions to change the leylines of a world (shown before on Zendikar) it's rather obvious that she is doing the same with the stone cryptoliths (as shown many times on other cards). While the Hedrions are meant to seal the eldrazi, the cryptoliths are obviously meant to release/summon that something. Wither be it a demon or eldrazi titan it is unknown, but we do know that the resulting effects of this releasing/summoning is twisting Innistrad's balance.
Those meant to Protect are becoming killing machines(Avacyn, mostly white)
The once killing machines are becoming the protectors (werewolfs, namely green and some red/white as well)
The depraved are falling deeper into there depravity (cultists and scientists Black with some red and blue)
Seekers of answers are finding, and unleashing them (blue with some black)
Proof for this lies in the Arlin introduction story (the two hunters found the wife sacrificing her husband on a cryptoliths to summon a demon), the card Warped Landscape's flavor text 'Each cryptolith twists the plane's mana bending it to flow to a singular purpose' like Zendikar's mana was bent to seal the eldrazi titans.
correct it was (I believe) meant to restore the Onakke to life, pass on there legacy, or curse the world for there downfall. We haven't had resolution to my knowing on this yet.
You can use Ghost Council's ability in response and make him avoid Nahiri's ultimate trigger like how you could use Whip of Erebos on him and avoid the exile trigger