Take a look at the token numbering on the Clue token that has been revealed. Artifact tokens are normally placed after all other colors in token numbering and the only thing that follows them is emblems. Even if you assume that all three of SOI's planeswalkers produce emblems (unlikely, but whatever), that leaves at least 5 artifact tokens. Innistrad has no history of Thopter tokens, Golem tokens, etc, and Wizards likes to include multiple arts for tokens that are highly important to the set (ex: Scions in BFZ and OGW); this leads me to believe that there are multiple clue tokens each with different art/flavor text that reference a different part of the mystery.
I kind of assumed this would be the case, but it's nice to see more evidence for it. Good catch. I'm curious to see what other parts of the puzzle were chosen to be singled out.
I think you're right there are several clue tokens the question is how many. assuming all three PWs have emblems then that lease space for a minimum of 5 clue tokens and that feels like way too much. I'm thinking 3 it matches the number of scion tokens, and it takes three tokens to activate tamiyo's journal. if the the thing that the thraben inspector is holding is inorganic i would say that's a second token image
Crossed my mind that it would be extremely cool to have different clue tokens depicting different clues but I didn't think they would do it. Very cool if that ends up beign the case. I could see cryptoliths on one (I thought these were going to be the token depiction of clues to begin with).
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They didn't care that he was the savior of Fort Keff, the great hunter of Ondu, the champion of Kabira. To them, he was just another piece of flesh, a thing with life to be drained away.
Haven't we known this for practically ages, now? Even before it was basically confirmed almost a week ago, it makes enough sense from both a flavor and manufacturing standpoint to create multiple Clue tokens.
I mean, you can't solve a mystery with just five of the exact same clue, and you can't expect to open enough Clue tokens to represent them all in an average Limited game without putting more on the token sheet.
That's why we got multiple Eldrazi Scions last block.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Haven't we known this for practically ages, now? Even before it was basically confirmed almost a week ago, it makes enough sense from both a flavor and manufacturing standpoint to create multiple Clue tokens.
I mean, you can't solve a mystery with just five of the exact same clue, and you can't expect to open enough Clue tokens to represent them all in an average Limited game without putting more on the token sheet.
That's why we got multiple Eldrazi Scions last block.
I hardly see how this is news to anyone.
Hindsight is always 20/20, well?
I do not get your argument for the "average limited game" with the Scions. I do not remember a Limited event where I had "enough" Scions...:-)
But as you said, it is fully fitting for the set to have multiple clue tokens, even more than in the case of the scions.
I do not get your argument for the "average limited game" with the Scions. I do not remember a Limited event where I had "enough" Scions...:-)
But as you said, it is fully fitting for the set to have multiple clue tokens, even more than in the case of the scions.
That's what I'm saying, though. In this case, it seems so obvious that foresight should be 20/20, as well.
After all, it doesn't make sense for them to only print one Clue token.
I dunno, I feel like this thread is just telling us what everyone should already know. All it takes is a minimal amount of critical thinking.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Haven't we known this for practically ages, now? Even before it was basically confirmed almost a week ago, it makes enough sense from both a flavor and manufacturing standpoint to create multiple Clue tokens.
I mean, you can't solve a mystery with just five of the exact same clue, and you can't expect to open enough Clue tokens to represent them all in an average Limited game without putting more on the token sheet.
That's why we got multiple Eldrazi Scions last block.
I hardly see how this is news to anyone.
To be fair, they can and do have tokens appear multiple times on the token sheet without it having multiple different arts. Almost any time they have saproling tokens, they show up with greater frequency than other tokens, yet saprolings have yet to have multiple arts in the same set. This was hardly a foregone conclusion.
Interesting that the Clue mechanic works on different levels!
Some spells/actions leave clues when you use them.
You find clues when you Investigate.
The clue actually leads to knowledge (draw a card) when you activate them.
Plus the flavor text actually are clues to something... and may lead to something if you collect these flavor text...
R Citizen Cane (Feldon of the Third Path)
Pretty sure this is the first time in a very long time. The Player Reward tokens from 2001~2003 were all old-bordered and had some flavor text in them. Some examples:
http://magiccards.info/extra/token/player-rewards-2003/goblin.html
http://magiccards.info/extra/token/player-rewards-2002/wurm.html
http://magiccards.info/extra/token/player-rewards-2001/goblin-soldier.html
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
But the people behind the barrier knew.
I mean, you can't solve a mystery with just five of the exact same clue, and you can't expect to open enough Clue tokens to represent them all in an average Limited game without putting more on the token sheet.
That's why we got multiple Eldrazi Scions last block.
I hardly see how this is news to anyone.
"OH OH I KNOW, IT WAS COL. MUSTARD WITH THE CANDLESTICK INSIDE OF THE LIBRARY!"
Modern
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Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
Hindsight is always 20/20, well?
I do not get your argument for the "average limited game" with the Scions. I do not remember a Limited event where I had "enough" Scions...:-)
But as you said, it is fully fitting for the set to have multiple clue tokens, even more than in the case of the scions.
Let this great clan rest in peace (2001-2011)
I hope they print a card like Coastal Piracy but for clue tokens.
*attacks with 3 human tokens, leaving back 1 human token and a Jackal Pup*
"Alright gang, let's split up and look for clues!"
*Get 3 clue tokens and pass turn.*
*Opponent plays Reality Smasher*
*Cast Reality Shift on it*
"Let's see who's really terrorizing Zendikar!"
*Casts Break Open on the manifest*
"It was Uncle Istvan all along! He wanted to get revenge on Wizards of the Coast for not making him legendary!"
"And I would have gotten away with it if it wasn't for you meddling kids, and your dumb dog too!"
That's what I'm saying, though. In this case, it seems so obvious that foresight should be 20/20, as well.
After all, it doesn't make sense for them to only print one Clue token.
I dunno, I feel like this thread is just telling us what everyone should already know. All it takes is a minimal amount of critical thinking.
Bonus points if you actually use Meddling Kids!
Ehhh, Kiora worships Krakens, Leviathans, etc, so could very well just be one of those.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Some spells/actions leave clues when you use them.
You find clues when you Investigate.
The clue actually leads to knowledge (draw a card) when you activate them.
Plus the flavor text actually are clues to something... and may lead to something if you collect these flavor text...