I don't know...as much as I don't care about limited, I know there's no way they would design a set without wanting it to be draftable. I'm not a limited player so feel free to correct me if I'm wrong, but the idea of playing a limited game against someone who managed to draft multiple copies of Hymn to Tourach does not seem like a fun experience. With cards like Chain Lightning I am more hopeful because I feel like you can craft a limited environment where it isn't miserable to play against someone who has 2-3 of them, but I don't know that there's much tinkering you can do with the set to make a player feel like there is any recourse against a turn 2 Hymn stripping lands. Putting Hymn in the set at common/uncommon would lead to this happening more frequently than I assume is permissible, and bumping Hymn to Tourach up to rare sounds like a pretty bad idea too.
I was thinking about that problem as well. IoK/CT would need to be an uncommon, but I could see Hymn popping into the uncommon slot if neither were present. I doubt that they would want common Hymns and uncommon IoK/CTs at the same time because that just sounds brutal.
I don't know...as much as I don't care about limited, I know there's no way they would design a set without wanting it to be draftable. I'm not a limited player so feel free to correct me if I'm wrong, but the idea of playing a limited game against someone who managed to draft multiple copies of Hymn to Tourach does not seem like a fun experience. With cards like Chain Lightning I am more hopeful because I feel like you can craft a limited environment where it isn't miserable to play against someone who has 2-3 of them, but I don't know that there's much tinkering you can do with the set to make a player feel like there is any recourse against a turn 2 Hymn stripping lands. Putting Hymn in the set at common/uncommon would lead to this happening more frequently than I assume is permissible, and bumping Hymn to Tourach up to rare sounds like a pretty bad idea too.
Vintage Masters had it in there and to me it was a blast to draft. This can't be the same as Vintage Masters was online because of the reprint policy, but if it is close to that then it would be great.
I remember playing a lot of suicide black in that format. There was one game someone hymned me and all I could think was "OK, you are taking 6 next turn anyway and you still have no board good luck with this."
Steve Argyle has posted an image on his Facebook he did of an angel with the hash tag reya dawnbringer. Maybe she will be in the set.
I certainly hope not.
This set, like every other recent Magic set including Modern Masters, will be full of worthless, unplayable junk with a small handful of somewhat desirable cards and a smaller batch of complete bombs. Magic is becoming more and more of a lottery where you either win big or get nothing (and the majority of the time you get nothing). The sooner you accept this the better for your sanity.
I could care less about the value in the packs. If I wanted expensive cards, I'd buy them, since that makes more since than cracking packs for them. I just hope the limited is awesome. If my box has $40 of cards but $1000 of entertainment, its money well spent.
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I could care less about the value in the packs. If I wanted expensive cards, I'd buy them, since that makes more since than cracking packs for them. I just hope the limited is awesome. If my box has $40 of cards but $1000 of entertainment, its money well spent.
If modern masters is any indication the draft format will be spectacular. I just hope its at least semi-affordable to draft.
Steve Argyle has posted an image on his Facebook he did of an angel with the hash tag reya dawnbringer. Maybe she will be in the set.
Attached is the art. Credit to Steve Argyle [Here]
EDIT: seems like Telling Time is getting new art as well [Here]
I'm somewhat doubtful that this art is really for reya or telling time and I really hope these aren't in EMA. Reya was already in conspiracy (and has an alt art promo) and telling time was downgraded to a common in mm2, so I wouldn't understand why two cards with such low demand get such gorgeous new artwork. It's not like they are particularly iconic, nor is Steve Argyle one of the lower-priced artists, I'd assume.
I'd be happy to no end if the telling time art turned out to be the new art for time sieve. That card is at least playable in edh. Anyway, foils of whatever this piece belongs to have to look absolutely sick with all that gold in it! Unless we get mm2 foiling process that is...
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
I could care less about the value in the packs. If I wanted expensive cards, I'd buy them, since that makes more since than cracking packs for them. I just hope the limited is awesome. If my box has $40 of cards but $1000 of entertainment, its money well spent.
If modern masters is any indication the draft format will be spectacular. I just hope its at least semi-affordable to draft.
Hopefully the fun factor is like MM1 and VM while not like MM2. Also hope the mythics are on par with MM2 while the commons and uncommons are more on par with MM1 and VM.
I could care less about the value in the packs. If I wanted expensive cards, I'd buy them, since that makes more since than cracking packs for them. I just hope the limited is awesome. If my box has $40 of cards but $1000 of entertainment, its money well spent.
If modern masters is any indication the draft format will be spectacular. I just hope its at least semi-affordable to draft.
Hopefully the fun factor is like MM1 and VM while not like MM2. Also hope the mythics are on par with MM2 while the commons and uncommons are more on par with MM1 and VM.
I only got to draft MM2 so I can't compare with anything else but considering the caliber of draft environments they have made lately in general I am very hopeful. I hope they continue their increase in distribution levels of these products because I want to be able to find a daft to play in or the quality won't matter. (I know VM was online I don't use MTGO)
I only got to draft MM2 so I can't compare with anything else but considering the caliber of draft environments they have made lately in general I am very hopeful. I hope they continue their increase in distribution levels of these products because I want to be able to find a daft to play in or the quality won't matter. (I know VM was online I don't use MTGO)
To me MM1 was vastly superior in almost every way. They did clear up some of the complaints of MM1 that the value in mythics was not there. Might of been some complaints about rares as well though I would have to look over the two. It did that at the expense of the value commons and uncommons though which is something they did amazingly well in MM1. That is the financial side which I look at and many people do but for me that is not the entire story. Both had archetypes in them. I think MM1 had better ones but that is up for debate. What I think MM1 did better was also allow you to go out of archetypes as well as do good stuff drafting. My favorite drafting is good stuff drafting, and the higher power level of commons and uncommons I think helped that a lot. I did learn to do some of the archetype drafting as well and enjoyed it. It just seemed MM2 was a lot more heavy on the archetype and less forgiving if you didn't do it or you failed in it.
I will say MM1 came first so I might have fonder memories of it. Though from all the reactions I have seen on people who were there for both this seems to be the overall vocal majority.
I think people are too harsh on MM2. There were only a few cards that didn't really fit. The eldrazi titans were great but too hard to get out, and we all cringe about coronet being forced in, but it wasn't awful.
MM1 had a clearer vision in limited, but I also felt more constrained to specific themes than in MM2.
I don't play online, so I can't say how VM plays, but I've glanced though the card list before and thought it would be an excellent foundation for EM.
The full thing should be spoiled in the 2 weeks before release, and it releases in the first week of June, so expect to see more spoilers mid to late May.
So I'm seeing several boxes preordring for msrp on eBay. I jumped on a couple boxes of MM2 @ msrp only to see them drop below $200 within a month. Do you guys think EM will take the same rough trajectory or is it just impossible to tell at this point. If I can get a box below msrp I'm totally fine with waiting but I really don't fee like paying OVER msrp.
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I certainly hope not.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Vintage Masters had it in there and to me it was a blast to draft. This can't be the same as Vintage Masters was online because of the reprint policy, but if it is close to that then it would be great.
I remember playing a lot of suicide black in that format. There was one game someone hymned me and all I could think was "OK, you are taking 6 next turn anyway and you still have no board good luck with this."
This set, like every other recent Magic set including Modern Masters, will be full of worthless, unplayable junk with a small handful of somewhat desirable cards and a smaller batch of complete bombs. Magic is becoming more and more of a lottery where you either win big or get nothing (and the majority of the time you get nothing). The sooner you accept this the better for your sanity.
EDIT: seems like Telling Time is getting new art as well [Here]
I'm somewhat doubtful that this art is really for reya or telling time and I really hope these aren't in EMA. Reya was already in conspiracy (and has an alt art promo) and telling time was downgraded to a common in mm2, so I wouldn't understand why two cards with such low demand get such gorgeous new artwork. It's not like they are particularly iconic, nor is Steve Argyle one of the lower-priced artists, I'd assume.
I'd be happy to no end if the telling time art turned out to be the new art for time sieve. That card is at least playable in edh. Anyway, foils of whatever this piece belongs to have to look absolutely sick with all that gold in it! Unless we get mm2 foiling process that is...
http://gatheringsteveargylesmagic.tumblr.com/post/37781577459/steve-argyle-mtg-tactics-release-1-set-1-reya
Can't blame anyone for not remembering that game.
Hopefully the fun factor is like MM1 and VM while not like MM2. Also hope the mythics are on par with MM2 while the commons and uncommons are more on par with MM1 and VM.
To me MM1 was vastly superior in almost every way. They did clear up some of the complaints of MM1 that the value in mythics was not there. Might of been some complaints about rares as well though I would have to look over the two. It did that at the expense of the value commons and uncommons though which is something they did amazingly well in MM1. That is the financial side which I look at and many people do but for me that is not the entire story. Both had archetypes in them. I think MM1 had better ones but that is up for debate. What I think MM1 did better was also allow you to go out of archetypes as well as do good stuff drafting. My favorite drafting is good stuff drafting, and the higher power level of commons and uncommons I think helped that a lot. I did learn to do some of the archetype drafting as well and enjoyed it. It just seemed MM2 was a lot more heavy on the archetype and less forgiving if you didn't do it or you failed in it.
I will say MM1 came first so I might have fonder memories of it. Though from all the reactions I have seen on people who were there for both this seems to be the overall vocal majority.
MM1 had a clearer vision in limited, but I also felt more constrained to specific themes than in MM2.
I don't play online, so I can't say how VM plays, but I've glanced though the card list before and thought it would be an excellent foundation for EM.
URGRiku, Sorcerer SupremeGRU
Who needs permanents anyways?
WUBRGDeckbuilder's ToolboxGRBUW
Warning:Contents include 34 decks and growing
I think they've learned their lesson on that one.
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/673776-when-will-we-get-spoilers-for-set-schedule-of
Seriously.
Because we almost always are given a few things at events/ cons before then. I can't believe you've never noticed this before.