FML wizards you dicks just lost me like $300 jesus christ.
I'm confident that just about everything expensive in the deck, meaning the manabase and Snapcaster Mage, is assured to keep value.
The combo package itself wasn't the expensive part.
I don't even think this kills twin as a deck. To me this ban is a little weird and unnecessary, but it says a lot about the deck if banning it's namesake doesn't even require it to change its main strategy.
The deck has to change its Pestermites into Cliques and loses the "Oops, I win" aspect, but it will largely play out the same in most games.
I really see more impetus now for a 3rd party organizer/sanctioning body. they are banning the wrong cards when answers exist to put a stop to combos that will always be around. ie counterspell, etc.
I'm so losing faith in wotc to manage their own product and it's play
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Well, there go my two favorite Modern decks.
I'm sure Tron will be next after OGW.
At that point I will be done trying to make Modern work.
**** you, Wizards.
Tron definitely seems like it is up next on the chopping block once these bans take place. Honestly I wouldn't be surprised if those Eldrazi decks were being looked at as well, but those are not too crazy at the moment, but with OGW you never know.
I'm not much of a Modern player and I don't play Pauper so these bans don't directly affect me, but I really don't like the anti-combo stance WotC are taking in recent years - they're killing off a popular and long-established part of the game.
As someone who has played Pauper almost exclusively for the last 4 years or so this is definitely the impression I'm getting. First they banned every card that could possibly make Storm combo a viable strategy, then Infect, and now Esper Familiars/High Tide (the latter for the paper Pauper players). Every time a combo deck consistent enough to become competitively viable enters the format they ban a core card essential to make the deck work.
I'm pretty disappointed in Wizards for basically saying "Pauper must be an aggro and control only format. No combo will be allowed." I haven't played Modern myself, but the last few years of bannings certainly make it look like they're trying to remove combo from that format as well. Thank goodness for Legacy... Oh wait, Legacy costs a small fortune to play and Wizards has all but completely stopped supporting it. =P
When storm was a deck in Pauper, it warped much of the format around it. Without counterspells, you were racing a clock. That forced people to play blue, and this isn't like Legacy where you can splash a color easily. Pauper has basic lands and tap lands, every color you add only slows your deck. Storm definitely needed to be banned.
As for the Cloud of Faeries ban, blue delver decks that ran CoF and Esper Familiars made up 50% of the meta at one time. That is absolutely ridiculous for two decks to dominate a format with many archetypes to choose from. Esper Familiars had nearly no bad matchup. WotC isn't banning combo, they're banning a deck that had the answer to every problem. At WORST Esper Familiars would have matchups against decks where they only won 50% of the time.
Delver needed to be knocked down a little as well. As the explanation said, nine of the top ten played cards in Pauper are blue. Mono blue delver in Pauper has cards banned in Modern: Ponder, Preordain. Blue is very powerful in pauper, and this helps other colors take a foothold. Overall, this CoF ban is healthy for the format.
Obviously you have some sort of bias towards combo. If combo is what you want to play so badly, they are plenty of combo decks. Midnight Guard + Presence of Gond. (The Splinter Twin of pauper ironically) You can also pull this combo on turn 4.
There are plenty of combos to work with. The only difference is that these can be disrupted. Esper Familiars was nearly impossible to disrupt when had infinite mana, to give them infinite card draw, to let them counter anything you have, or kill you with the combo.
Yes, there are other combos that exist in Pauper, but how consistent and competitive are they really? The answer is: Not very. With a limited number of tutoring options in the format it takes a lot to make a combo deck competitive enough to be worth playing if you're playing to win, and thus far every time a combo deck in Pauper has become good enough to warrant competitive play WotC has banned a card central to making the deck work. Looking at the history of bannings in Pauper it's hard to see it any other way than "Wizards doesn't want competitive combo decks to exist in this format."
It just baffles me to be honest. Yes, aggro decks will always have a hard time beating combo decks game 1 in any format, but that's what sideboards are for. There has never been a combo deck in Pauper that couldn't be disrupted by a well timed Pyroblast, Mana Tithe, discard spell, or any number of options in every color. Storm was never an unwinnable matchup for any competitive deck post-board, and neither was Infect or Familiars/High Tide.
A deck "warps the format" when the only option to play competitively is to either play that deck or a deck built to hose it, but that was never the case with any combo deck in Pauper. Every competitive archetype could answer any combo deck in the format post-board, and having the option to play combo in addition to aggro and control strategies gave the format much greater diversity and a more Legacy-esque feel. The only thing WotC's Pauper bannings over the last few years have done is create a format with less diversity, a lower overall power level, and no competitive strategies that don't involve turning small creatures sideways.
Sweet. When Twin tanks, I can pick one up for my cube without hating myself.
Twin was a rather cheap card around 2013 or so, I mean with your join date I assume you have been playing quite a while. Anyways on topic good riddance to Summer Bloom talk about an annoying deck their god hand was almost impossible to beat for most decks, Splinter Twin I had no problem with (This coming from a primarily Jund player at major tournaments.).
The only thing that worries me in all this actually - is that Splinter Twin has been recently reprinted in Modern Masters 2. I remember Wizards saying, back when MM1 was announced, that it was going to contain reprints of modern cards that wouldn't be banned in the near future. And now, just like this, Wizards break their promise not even after a year of MM2 release. How can I be sure that, say, my playset of Tarmogoyfs is safe? Or in general, how we now even trust Wizards in what they're saying?
FML wizards you dicks just lost me like $300 jesus christ.
I'm confident that just about everything expensive in the deck, meaning the manabase and Snapcaster Mage, is assured to keep value.
The combo package itself wasn't the expensive part.
I don't even think this kills twin as a deck. To me this ban is a little weird and unnecessary, but it says a lot about the deck if banning it's namesake doesn't even require it to change its main strategy.
Honestly, I think this is the real reason Twin somewhat deserved a ban, with the stated reason being a load of nonsense. There is a reasonable argument that Twin needed a ban, as pretty much all U/R shells gravitated towards running the Twin combo as there was very little reason not to do so. If "Twin" decks can survive, and stay reasonably competitive *without* Twin, then there really isn't any reason to allow it to have even more power. When the Twin shell is just better than almost every option you could think of in UR, there is cause for concern as to the potency of the combo in the format. It's not unjustified in this light, and certainly is in line with how you would expect bannings to follow. The "bannings to shake things up" is utter nonsense, however, and is a dangerous philosophy.
Now, I would also expect a Tron banning in some form in the very near future, as well. Particularly looking at Ancient Stirrings, which gives the deck a disgusting level of consistency in the format, to a level that no other deck has access to. With Ponder being unavailable to other decks, I just don't see how Stirrings is allowable for Tron. Take away some of the consistency of the deck, and it can still do it's immensely powerful plays, but it won't be able to get exactly what it wants whenever it wants.
The only thing that worries me in all this actually - is that Splinter Twin has been recently reprinted in Modern Masters 2. I remember Wizards saying, back when MM1 was announced, that it was going to contain reprints of modern cards that wouldn't be banned in the near future. And now, just like this, Wizards break their promise not even after a year of MM2 release. How can I be sure that, say, my playset of Tarmogoyfs is safe? Or in general, how we now even trust Wizards in what they're saying?
Given that Modern Master's 2015 was an utter pile of trash that felt like it was put together as an afterthought with little to no effort, I don't think they really cared.
I don't particularly mind Twin being banned one way or the other, but it is bothersome and troubling that it was just reprinted as one of the marque cards in MM2015. I don't particularly think that people will be driven away from modern to any significant degree by the banning of Twin itself, but I can certainly see how this would affect people's confidence in future MM product.
I'm not much of a Modern player and I don't play Pauper so these bans don't directly affect me, but I really don't like the anti-combo stance WotC are taking in recent years - they're killing off a popular and long-established part of the game.
As someone who has played Pauper almost exclusively for the last 4 years or so this is definitely the impression I'm getting. First they banned every card that could possibly make Storm combo a viable strategy, then Infect, and now Esper Familiars/High Tide (the latter for the paper Pauper players). Every time a combo deck consistent enough to become competitively viable enters the format they ban a core card essential to make the deck work.
I'm pretty disappointed in Wizards for basically saying "Pauper must be an aggro and control only format. No combo will be allowed." I haven't played Modern myself, but the last few years of bannings certainly make it look like they're trying to remove combo from that format as well. Thank goodness for Legacy... Oh wait, Legacy costs a small fortune to play and Wizards has all but completely stopped supporting it. =P
When storm was a deck in Pauper, it warped much of the format around it. Without counterspells, you were racing a clock. That forced people to play blue, and this isn't like Legacy where you can splash a color easily. Pauper has basic lands and tap lands, every color you add only slows your deck. Storm definitely needed to be banned.
As for the Cloud of Faeries ban, blue delver decks that ran CoF and Esper Familiars made up 50% of the meta at one time. That is absolutely ridiculous for two decks to dominate a format with many archetypes to choose from. Esper Familiars had nearly no bad matchup. WotC isn't banning combo, they're banning a deck that had the answer to every problem. At WORST Esper Familiars would have matchups against decks where they only won 50% of the time.
Delver needed to be knocked down a little as well. As the explanation said, nine of the top ten played cards in Pauper are blue. Mono blue delver in Pauper has cards banned in Modern: Ponder, Preordain. Blue is very powerful in pauper, and this helps other colors take a foothold. Overall, this CoF ban is healthy for the format.
Obviously you have some sort of bias towards combo. If combo is what you want to play so badly, they are plenty of combo decks. Midnight Guard + Presence of Gond. (The Splinter Twin of pauper ironically) You can also pull this combo on turn 4.
There are plenty of combos to work with. The only difference is that these can be disrupted. Esper Familiars was nearly impossible to disrupt when had infinite mana, to give them infinite card draw, to let them counter anything you have, or kill you with the combo.
Yes, there are other combos that exist in Pauper, but how consistent and competitive are they really? The answer is: Not very. With a limited number of tutoring options in the format it takes a lot to make a combo deck competitive enough to be worth playing if you're playing to win, and thus far every time a combo deck in Pauper has become good enough to warrant competitive play WotC has banned a card central to making the deck work. Looking at the history of bannings in Pauper it's hard to see it any other way than "Wizards doesn't want competitive combo decks to exist in this format."
It just baffles me to be honest. Yes, aggro decks will always have a hard time beating combo decks game 1 in any format, but that's what sideboards are for. There has never been a combo deck in Pauper that couldn't be disrupted by a well timed Pyroblast, Mana Tithe, discard spell, or any number of options in every color. Storm was never an unwinnable matchup for any competitive deck post-board, and neither was Infect or Familiars/High Tide.
A deck "warps the format" when the only option to play competitively is to either play that deck or a deck built to hose it, but that was never the case with any combo deck in Pauper. Every competitive archetype could answer any combo deck in the format post-board, and having the option to play combo in addition to aggro and control strategies gave the format much greater diversity and a more Legacy-esque feel. The only thing WotC's Pauper bannings over the last few years have done is create a format with less diversity, a lower overall power level, and no competitive strategies that don't involve turning small creatures sideways.
You can't have good combo decks in a format where Force of Will doesn't exist. Even then, you can't have good combo decks if you want blue to be the only good color. With a restricted card pool, this gets exaggerated.
The only thing that worries me in all this actually - is that Splinter Twin has been recently reprinted in Modern Masters 2. I remember Wizards saying, back when MM1 was announced, that it was going to contain reprints of modern cards that wouldn't be banned in the near future. And now, just like this, Wizards break their promise not even after a year of MM2 release. How can I be sure that, say, my playset of Tarmogoyfs is safe? Or in general, how we now even trust Wizards in what they're saying?
Heh, they've done worse. Remember the stoneforge mystic in the precon deck? Good times.
The banning of Splinter Twin makes absolutely no sense. Withing the past year it was considered reasonable enough to be reprinted as a Rare in MM15. It's always been the poster child of fair combo in Modern, aka Turn 4. All variants of Twin make up less than 10% of the meta currently. *Tin foil hat* This wreaks of WOTC trying to push Eldrazi for the OGW PT. Amulet and Twin were two of the primary decks keeping Tron under control.
;i have been testing the Eldrazi deck and Twin and bloom where way easier than RG tron. I think its a shame this ban cause almost all red decks could kill the perstemite being enchanted with a bolt, black decks could use discard or just go removal, blue decks could counter, just some green non combo decks could have a problem. About Amulet the ban would not be as radical if tron wasn't a big turn 3 &¨%$# you... Amulet could survive with azuza and the new legendary :\
Honestly, no problem with either of the 2 modern bans, or the CoF ban. I find it funny all the 'Wizards sucks, They dont know what their doing, their giving us BS reasons'...and yet no one actually knows what Wizards is talking about behind closed doors. They may have idea for future set released, that will be a near (weaker) replacement for what they've banned. They may want the type removed completely. Its Magic, theres new cards printed all the time. I will buy their reasoning for twin though. Wizards doesnt necessary look at FNM deck play as their reason for ban/unban of cards, they look at pro players. People who actually *invest* their time and money... Yes yes some will have their feathers ruffled for that, but really most people on these forums are *not* pro players (atleast entering/participating/making it to top 32). When you have a single card that is present in 10% of the top finishes of a deck type, multiple wins, etc, then maybe its time to ban the card. Remember Twin saw play in a few different style decks, and produced near same results. If a card has that kind of power, then yes it is a little stronger than it should be for the format at the current time. Also who cares if it came out in MM15. Big whoop. Ok go cry more. They design sets months and months before its release, then have to evaluate what the additional influx of cards have done to the meta, and make adjustments. Be happy you got the reprint in the first place. Most people just want to play Magic without *anything* banned, but then would turn around and complain that theres only a 2 or 3 decks that are played and if you dont have 'x' or 'y' card then dont bother.
Id love to see them ban more cards. Ban Karn, Ban Sword of Fire and Ice, Ban Aether Vial, Keep the coming (Yes I am being fictitious with some of those), but I am so tired of seeing the same 4 style decks ran at most LGS's. Wizards doesnt really care about price market. Yes they will *try* and print cards to keep some prices down, but their not the ones who set a price on the cards, we as a community (and the stores who sell them) pretty much do. Id love to see about 4-5 more cards banned *before* they do an unbanning, to see what would come back.
Indeed. I still feel bad for Pod players, actually: I had a friend who got so mad at the Pod ban he quit Magic entirely. He'd just finished foiling out his list before the banhammer came down.
That's not really true, and it's actually the whole point of Modern, I think. Legacy survives with combos because it also has effective countermagic at all stages of the game. WotC is scared of good Counterspells in Modern, and that means you end up with combo being more powerful.
I'm very surprised with Twin, even so. I know they prefer creature removal being the pre-eminent interaction and disruption in Modern, so I thought a combo that interacted on this line would be safe from banning. I guess not.
Well the logic is certainly to sell an artificial diversity because a deck is doing well. By constantly breaking the format, you make it look like it's diverse but in truth you're just damaging it in the long run. Also, doing this just before a PT is not coincidental, they'll come again with the great diversity and this and that of Modern because they banned a cornerstone of the format. They could just now ban Jace and Rhino in Standard, of course people would have to adjust. But would it be better off?
The only thing that worries me in all this actually - is that Splinter Twin has been recently reprinted in Modern Masters 2. I remember Wizards saying, back when MM1 was announced, that it was going to contain reprints of modern cards that wouldn't be banned in the near future. And now, just like this, Wizards break their promise not even after a year of MM2 release. How can I be sure that, say, my playset of Tarmogoyfs is safe? Or in general, how we now even trust Wizards in what they're saying?
Heh, they've done worse. Remember the stoneforge mystic in the precon deck? Good times.
To be fair, they allowed people to play the precon deck unmodified with SFM...
IIRC, there was even a funny troll story where someone rebuilt the whole precon list in foil, and entered a tournament with it, just to get people call a judge when he slammed down a foil SFM on turn 2...
Indeed. I still feel bad for Pod players, actually: I had a friend who got so mad at the Pod ban he quit Magic entirely. He'd just finished foiling out his list before the banhammer came down.
I feel sympathy for you and your friend as the same thing happened here as well. Real tragedy when it happens.
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Peasant: Storm (UR) Commander:Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet] Tiny Leader: [Waiting on Amonkhet] Peasant Dragon: [Waiting on Amonkhet] Modern: Orzhova Spirits (WB) Legacy: Burn (R) Vintage: Bazaar Dredge (B)
I know this is a stupid comment from someone in their 30s, but did anyone every read Quidditch Through the Ages (the Harry Potter companion book)? In the section regarding dangerous game tactics that are now banned, there was always comments from Quidditch fans who loved the dangerous tactics and liked the game the way it was. It is hard not to see a little of those complaints in the banning responses here today. For every one of you who liked killing a player with Twin before the player's fourth turn, there are those of us who weren't overly fond of it.
hold off yours hats Tarmogoyf is about to be banned to be in almost 10 % of the decks
Just no.. Tarmogoyf is never a problem in the format barring its price tag. Twin and Bloom are combo decks in a format that lacks ways to interact with your opponent as easily as in Legacy/Vintage. Tarmogoyf is just an efficient creature that gives fair decks the tools to finish the game and to have a nice blocker.
If Force of Will was legal in modern they could easily let these combo decks stick around more.
Am I the only person who thinking the banning of "Summer Bloom" and "Splinter Twin" is actually contradictory ?
So Wizards banned Splinter Twin basically saying it is too successful and restrictive in terms of people trying to create new decks in U/R, Jeskai colours etc. Well, that's a fair point, but amulet was a fairly new deck and only been around for the last year or so. It is a creative deck and difficult deck to plot, sure it can win games before turn three, but so can many so called "fair" decks like infect and affinity.
So the logic is please play more varied decks in Modern to make it interesting, but please make sure they are not too good ! Well, what's the point of creating a new deck if it is slow and sucks ? The point surely is to create decks that able to win more consistently and to do that usually means a faster deck than the current environment.
So it doesn't make any sense to me in that respect. The banning for me is only for commercial reasons, to support new sets, and to push creature based decks, which is quite a shame to be honest.
They were banned for entirely different reasons. There isn't one single rule that is followed when discussing the banlist. The reasons why Cloudpost is banned has nothing to do with why Ancestral Visions is banned. There are multiple reasons why something can get banned in the format, from being a downright degenerate effect, to having an aburd power level, to having specific synergies which when placed together makes an obscene presence.
The issue with Amulet Bloom was that it relatively consistently won on turns 2 & 3, particularly in the hands of skilled players, and if it *didn't* win that early exactly it effectively won by creating impossible to fight boardstates where the damage was already done, and could do this (And has been seen to do this) through multiple pieces of hate (And could create a near-winning boardstate on Turn 2 even through removal or countermagic). The only thing keeping the deck in check is the skill of the pilot, which is not a good reason to allow the deck to continue its existence.
The other decks that can win turn 2 or 3 don't do so consistently, nor are they nearly as resilient to interaction or disruption as Bloom was.
To be frank, Twin and Bloom were banned out for different reasons. Bringing up that one contradicts the other is utter nonsense. There are, and have been, multiple reasons as to why a card gets banned.
Well I guess I'm not getting back into Modern. Its pretty clear that every year they'll ban a key part of whatever the top deck in the format is. By 2050 the only cards allowed in Modern will be Basic Lands.
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The deck has to change its Pestermites into Cliques and loses the "Oops, I win" aspect, but it will largely play out the same in most games.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
I'm so losing faith in wotc to manage their own product and it's play
I'm sure Tron will be next after OGW.
At that point I will be done trying to make Modern work.
**** you, Wizards.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Tron definitely seems like it is up next on the chopping block once these bans take place. Honestly I wouldn't be surprised if those Eldrazi decks were being looked at as well, but those are not too crazy at the moment, but with OGW you never know.
Yes, there are other combos that exist in Pauper, but how consistent and competitive are they really? The answer is: Not very. With a limited number of tutoring options in the format it takes a lot to make a combo deck competitive enough to be worth playing if you're playing to win, and thus far every time a combo deck in Pauper has become good enough to warrant competitive play WotC has banned a card central to making the deck work. Looking at the history of bannings in Pauper it's hard to see it any other way than "Wizards doesn't want competitive combo decks to exist in this format."
It just baffles me to be honest. Yes, aggro decks will always have a hard time beating combo decks game 1 in any format, but that's what sideboards are for. There has never been a combo deck in Pauper that couldn't be disrupted by a well timed Pyroblast, Mana Tithe, discard spell, or any number of options in every color. Storm was never an unwinnable matchup for any competitive deck post-board, and neither was Infect or Familiars/High Tide.
A deck "warps the format" when the only option to play competitively is to either play that deck or a deck built to hose it, but that was never the case with any combo deck in Pauper. Every competitive archetype could answer any combo deck in the format post-board, and having the option to play combo in addition to aggro and control strategies gave the format much greater diversity and a more Legacy-esque feel. The only thing WotC's Pauper bannings over the last few years have done is create a format with less diversity, a lower overall power level, and no competitive strategies that don't involve turning small creatures sideways.
Cast Twin Target, untap land, cast Goryo's Revenge, Get kiki from GY back, win.
There. Turn 4 win.
Now Goryo will be worth 20x its price to enable a clunky combo.
RETIRED - GAME SUCKS
Modern:
UUUMerfolksUUU
RGoblinsR
Ad Nauseam
BR 8 Racks RB
WUB Mill BUW
Legacy:
XOps! All splels! X
What I think of MaRo
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Honestly, I think this is the real reason Twin somewhat deserved a ban, with the stated reason being a load of nonsense. There is a reasonable argument that Twin needed a ban, as pretty much all U/R shells gravitated towards running the Twin combo as there was very little reason not to do so. If "Twin" decks can survive, and stay reasonably competitive *without* Twin, then there really isn't any reason to allow it to have even more power. When the Twin shell is just better than almost every option you could think of in UR, there is cause for concern as to the potency of the combo in the format. It's not unjustified in this light, and certainly is in line with how you would expect bannings to follow. The "bannings to shake things up" is utter nonsense, however, and is a dangerous philosophy.
Now, I would also expect a Tron banning in some form in the very near future, as well. Particularly looking at Ancient Stirrings, which gives the deck a disgusting level of consistency in the format, to a level that no other deck has access to. With Ponder being unavailable to other decks, I just don't see how Stirrings is allowable for Tron. Take away some of the consistency of the deck, and it can still do it's immensely powerful plays, but it won't be able to get exactly what it wants whenever it wants.
Given that Modern Master's 2015 was an utter pile of trash that felt like it was put together as an afterthought with little to no effort, I don't think they really cared.
I don't particularly mind Twin being banned one way or the other, but it is bothersome and troubling that it was just reprinted as one of the marque cards in MM2015. I don't particularly think that people will be driven away from modern to any significant degree by the banning of Twin itself, but I can certainly see how this would affect people's confidence in future MM product.
You can't have good combo decks in a format where Force of Will doesn't exist. Even then, you can't have good combo decks if you want blue to be the only good color. With a restricted card pool, this gets exaggerated.
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Heh, they've done worse. Remember the stoneforge mystic in the precon deck? Good times.
;i have been testing the Eldrazi deck and Twin and bloom where way easier than RG tron. I think its a shame this ban cause almost all red decks could kill the perstemite being enchanted with a bolt, black decks could use discard or just go removal, blue decks could counter, just some green non combo decks could have a problem. About Amulet the ban would not be as radical if tron wasn't a big turn 3 &¨%$# you... Amulet could survive with azuza and the new legendary :\
Commander: Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet]
Tiny Leader: [Waiting on Amonkhet]
Peasant Dragon: [Waiting on Amonkhet]
Modern: Orzhova Spirits (WB)
Legacy: Burn (R)
Vintage: Bazaar Dredge (B)
Id love to see them ban more cards. Ban Karn, Ban Sword of Fire and Ice, Ban Aether Vial, Keep the coming (Yes I am being fictitious with some of those), but I am so tired of seeing the same 4 style decks ran at most LGS's. Wizards doesnt really care about price market. Yes they will *try* and print cards to keep some prices down, but their not the ones who set a price on the cards, we as a community (and the stores who sell them) pretty much do. Id love to see about 4-5 more cards banned *before* they do an unbanning, to see what would come back.
Indeed. I still feel bad for Pod players, actually: I had a friend who got so mad at the Pod ban he quit Magic entirely. He'd just finished foiling out his list before the banhammer came down.
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
I'm very surprised with Twin, even so. I know they prefer creature removal being the pre-eminent interaction and disruption in Modern, so I thought a combo that interacted on this line would be safe from banning. I guess not.
Protip: you can't.
To be fair, they allowed people to play the precon deck unmodified with SFM...
IIRC, there was even a funny troll story where someone rebuilt the whole precon list in foil, and entered a tournament with it, just to get people call a judge when he slammed down a foil SFM on turn 2...
I feel sympathy for you and your friend as the same thing happened here as well. Real tragedy when it happens.
Commander: Hazezon Tamar (GRW), Arjun, the Shifting Flame (UR), [Waiting on Amonkhet]
Tiny Leader: [Waiting on Amonkhet]
Peasant Dragon: [Waiting on Amonkhet]
Modern: Orzhova Spirits (WB)
Legacy: Burn (R)
Vintage: Bazaar Dredge (B)
If Force of Will was legal in modern they could easily let these combo decks stick around more.
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They were banned for entirely different reasons. There isn't one single rule that is followed when discussing the banlist. The reasons why Cloudpost is banned has nothing to do with why Ancestral Visions is banned. There are multiple reasons why something can get banned in the format, from being a downright degenerate effect, to having an aburd power level, to having specific synergies which when placed together makes an obscene presence.
The issue with Amulet Bloom was that it relatively consistently won on turns 2 & 3, particularly in the hands of skilled players, and if it *didn't* win that early exactly it effectively won by creating impossible to fight boardstates where the damage was already done, and could do this (And has been seen to do this) through multiple pieces of hate (And could create a near-winning boardstate on Turn 2 even through removal or countermagic). The only thing keeping the deck in check is the skill of the pilot, which is not a good reason to allow the deck to continue its existence.
The other decks that can win turn 2 or 3 don't do so consistently, nor are they nearly as resilient to interaction or disruption as Bloom was.
To be frank, Twin and Bloom were banned out for different reasons. Bringing up that one contradicts the other is utter nonsense. There are, and have been, multiple reasons as to why a card gets banned.