Not a bad twist on Crystal Ball. In exchange for getting to tap for mana, it takes extra to scry.
The card would be decent if that were the case. However, it is only scry 1, unlike Ball's scry 2.
Well, at least you can tap the Lantern for the mana to activate the Ball. "Hang on, let me just shine a light on this thing real quick...ah, now I can see into the future..."
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
A manastone for 3 is just bad in limited.. Even those which fixed 2 colors were not good really enough in limited. And having such a weak additional effect (scry 1) does not really help.
I disagree. Mana stones for 3 are definitely playable in limited, though they are usually for fixing/splashing than acceleration. And making colorless is fixing for this set.
Well you play them if you realy have to, but you are never happy about it. This was the case in every limited set I played even in Shards of Alara where the obelisks did fix 3 mana you did not really like them.
And all the ones you played could fix at least 2 colors not only 1 (colorless) so this one is a even worse in this regard.
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My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
A manastone for 3 is just bad in limited.. Even those which fixed 2 colors were not good really enough in limited. And having such a weak additional effect (scry 1) does not really help.
I disagree. Mana stones for 3 are definitely playable in limited, though they are usually for fixing/splashing than acceleration. And making colorless is fixing for this set.
Well you play them if you realy have to, but you are never happy about it. This was the case in every limited set I played even in Shards of Alara where the obelisks did fix 3 mana you did not really like them.
And all the ones you played could fix at least 2 colors not only 1 (colorless) so this one is a even worse in this regard.
Even more recently in Khans block the banner cycle was basically unplayable. Even the 5 color decks didn't want them.
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Whenever someone claims to hate blue I automatically assume they're a bad player.
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Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Well, at least you can tap the Lantern for the mana to activate the Ball. "Hang on, let me just shine a light on this thing real quick...ah, now I can see into the future..."
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Well you play them if you realy have to, but you are never happy about it. This was the case in every limited set I played even in Shards of Alara where the obelisks did fix 3 mana you did not really like them.
And all the ones you played could fix at least 2 colors not only 1 (colorless) so this one is a even worse in this regard.
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Even more recently in Khans block the banner cycle was basically unplayable. Even the 5 color decks didn't want them.