I'm surprised no one has mentioned Dryad Arbor yet.
It's interesting, but arbor has a lot of cons over a good old Forest with some kind of Life and Limbesque enabler. You want to accelerate to six ASAP, and drawing into a hasteless land that turns their sorcery-speed removal into land destruction is counterproductive to that. Too bad Green Sun's Zenith is banned.
I'm surprised no one has mentioned Dryad Arbor yet.
Instant-speed 3/3 anyone?
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
This card is definitely good, but I don't get the comparisons to Goyf? It doesn't actually become Goyf until you are on 6 lands, and there's no middle ground. Standard doesn't really have any efficient land ramp spells like Rampant Growth at the moment either so you're not going to be dropping this card as a 4/5 on turn 2-3.
This card is definitely good, but I don't get the comparisons to Goyf? It doesn't actually become Goyf until you are on 6 lands, and there's no middle ground. Standard doesn't really have any efficient land ramp spells like Rampant Growth at the moment either so you're not going to be dropping this card as a 4/5 on turn 2-3.
Its a 2 mana beater that is still relevent in the late game. Nothing complicated required, all you need to do to make it grow is play the game. Sound like any other card you know?
This card is definitely good, but I don't get the comparisons to Goyf? It doesn't actually become Goyf until you are on 6 lands, and there's no middle ground. Standard doesn't really have any efficient land ramp spells like Rampant Growth at the moment either so you're not going to be dropping this card as a 4/5 on turn 2-3.
Its a 2 mana beater that is still relevent in the late game. Nothing complicated required, all you need to do to make it grow is play the game. Sound like any other card you know?
Yes, Scute Mob, a 1 mana goyf that can become a 9/9...
It's not a splashable green beater by any means, it requires a build.
This card is definitely good, but I don't get the comparisons to Goyf? It doesn't actually become Goyf until you are on 6 lands, and there's no middle ground. Standard doesn't really have any efficient land ramp spells like Rampant Growth at the moment either so you're not going to be dropping this card as a 4/5 on turn 2-3.
Its a 2 mana beater that is still relevent in the late game. Nothing complicated required, all you need to do to make it grow is play the game. Sound like any other card you know?
Yes, Scute Mob, a 1 mana goyf that can become a 9/9...
It's not a splashable green beater by any means, it requires a build.
As a 1/1 for 1 scute mob doesn't pass the vanilla test in the early game. A 2/3 vigilance for 2 does
Seems great in Standard. It may find a home in Modern with a good build, but I don't think it's similar in nature to Goyf for several reasons.
1. In BGx and similar decks, turn two Goyf provides a clock against combo that often ends the game around the time you hit six lands. This guy would only become a 4/5 by the time Tarmogoyf has ended the game against combo.
2. Against aggro (particularly Zoo and Zoo-Burn, but other decks as well), he cannot provide the same blocking that Goyf can. Goyf quickly becomes a 3/4 who can block Nacatl or a twice pumped Swiftspear or who can survive a lightning bolt. Quite often, he's a 3/4 on turn two. Advocate in the early game on the other hand will die to those creatures or can easily be bolted off so that the opponent can swing through at you without fear. Most of the time in these games you will not reach six lands, either, so he will never be big (as well as failing in his role of being an early blocker). A build-around could make him a 4/5 earlier to block, but then he wouldn't be a Tarmogoyf stand-in, he'd be a card you built around.
3. Even though he does get better just by the game progressing in a similar manner to Goyf, the fact that he dies to Bolt means that in many decks he (unlike Goyf) would not survive long enough to get better.
It may be the case that he's still the best budget alternative for the green 2-drop creature slot for many decks, but I think saying he's similar in nature to Tarmogoyf in Modern isn't very accurate.
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Modern:
Rest in peace, UR / URW Twin
URW Control
Pauper: U High Tide (when it's legal in paper) UWB Familiar B Mono Black Control
Seems great in Standard. It may find a home in Modern with a good build, but I don't think it's similar in nature to Goyf for several reasons.
1. In BGx and similar decks, turn two Goyf provides a clock against combo that often ends the game around the time you hit six lands. This guy would only become a 4/5 by the time Tarmogoyf has ended the game against combo.
2. Against aggro (particularly Zoo and Zoo-Burn, but other decks as well), he cannot provide the same blocking that Goyf can. Goyf quickly becomes a 3/4 who can block Nacatl or a twice pumped Swiftspear or who can survive a lightning bolt. Quite often, he's a 3/4 on turn two. Advocate in the early game on the other hand will die to those creatures or can easily be bolted off so that the opponent can swing through at you without fear. Most of the time in these games you will not reach six lands, either, so he will never be big (as well as failing in his role of being an early blocker). A build-around could make him a 4/5 earlier to block, but then he wouldn't be a Tarmogoyf stand-in, he'd be a card you built around.
3. Even though he does get better just by the game progressing in a similar manner to Goyf, the fact that he dies to Bolt means that in many decks he (unlike Goyf) would not survive long enough to get better.
It may be the case that he's still the best budget alternative for the green 2-drop creature slot for many decks, but I think saying he's similar in nature to Tarmogoyf in Modern isn't very accurate.
I agree with this. He certainly isn't on the same level as goyf but their wasn't a budget replacement for goyf until now.
This card is definitely good, but I don't get the comparisons to Goyf? It doesn't actually become Goyf until you are on 6 lands, and there's no middle ground. Standard doesn't really have any efficient land ramp spells like Rampant Growth at the moment either so you're not going to be dropping this card as a 4/5 on turn 2-3.
Its a 2 mana beater that is still relevent in the late game. Nothing complicated required, all you need to do to make it grow is play the game. Sound like any other card you know?
I get what it does, but I just don't see it as "OMG NEW GOYF" like some people are saying. If you want it to be anything but a 2/3 before turn 6, you have to be playing a deck that can put more than one land out a turn. Again, it's a really fine card, but it's never going to compare to Goyf in the early game outside of the most dedicated (and probably not Standard) decks.
I like it. I won't claim it's goyf (that would be quite a statement), but I already purchased my set, and will assuredly be content with it.
Then again, I've near purely focused on competitive Magic since I started playing it, and have only recently started to fill the gaps of the casual game. Regardless, I think this card is worthwhile.
Really good with Ambush Commander. Nuts with Rude Awakening. This might be my favorite non-Eldrazi card in the set so far. Green is getting some toys in this set.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
4 Sylvan Advocate
4 Embodiment of Insight
4 Embodiment of Fury
4 Rattleclaw Mystic
2 Mina and Denn, Wildborn
2 Omnath, Locus of Rage
2 Ulamog, the Ceaseless Hunger
4 Oath of Nissa
4 Explosive Vegetation
4 Nissa’s Pilgrimage
2 Chandra, Flamecaller
Lands
4 Wooded Foothills
4 Cinder Glade
4 Windswept Heath
9 Forest
3 Mountain
It would be nice to squeeze in Lumbering Falls, but would probably have to cut down on the land ramp.
Instant-speed 3/3 anyone?
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
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(Signature courtesy of Argetlam of Hakai Studios
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
It's not a splashable green beater by any means, it requires a build.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
2 mana for a 2/3 with a good ability is great, and in multiples the lands, well, get pretty insane.
Uh, Terra Eternal reprint here, please? So I can make a goofy lands deck there :B
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
1. In BGx and similar decks, turn two Goyf provides a clock against combo that often ends the game around the time you hit six lands. This guy would only become a 4/5 by the time Tarmogoyf has ended the game against combo.
2. Against aggro (particularly Zoo and Zoo-Burn, but other decks as well), he cannot provide the same blocking that Goyf can. Goyf quickly becomes a 3/4 who can block Nacatl or a twice pumped Swiftspear or who can survive a lightning bolt. Quite often, he's a 3/4 on turn two. Advocate in the early game on the other hand will die to those creatures or can easily be bolted off so that the opponent can swing through at you without fear. Most of the time in these games you will not reach six lands, either, so he will never be big (as well as failing in his role of being an early blocker). A build-around could make him a 4/5 earlier to block, but then he wouldn't be a Tarmogoyf stand-in, he'd be a card you built around.
3. Even though he does get better just by the game progressing in a similar manner to Goyf, the fact that he dies to Bolt means that in many decks he (unlike Goyf) would not survive long enough to get better.
It may be the case that he's still the best budget alternative for the green 2-drop creature slot for many decks, but I think saying he's similar in nature to Tarmogoyf in Modern isn't very accurate.
Rest in peace, UR / URW Twin
URW Control
Pauper:
U High Tide (when it's legal in paper)
UWB Familiar
B Mono Black Control
EDH:
UWG Jenara, Asura of War
Rules Advisor (last test taken December 2015)
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
I get what it does, but I just don't see it as "OMG NEW GOYF" like some people are saying. If you want it to be anything but a 2/3 before turn 6, you have to be playing a deck that can put more than one land out a turn. Again, it's a really fine card, but it's never going to compare to Goyf in the early game outside of the most dedicated (and probably not Standard) decks.
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(Signature courtesy of Argetlam of Hakai Studios
Then again, I've near purely focused on competitive Magic since I started playing it, and have only recently started to fill the gaps of the casual game. Regardless, I think this card is worthwhile.
UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
GFreyalise, Llanowar's Fury RWAurelia, the Warleader
RIb Halfheart, Goblin Tactician BDrana, Liberator of Malakir
UAzami, Lady of Scrolls WNahiri, the Lithomancer
WBGDoran, the Siege Tower CEmrakul, the Promised End