For tribal strategies to be competitive they need more than win-more artifacts and enchantments. Think about how many creatures you need in play for Animosity/Masterwork to do anything substantial, and then tell me why you actually need these cards to win the game at that point.
Because a pile of 10 1/1 goblins tokens is typically not enough to take a player out in EDH. But a pile of 10 1/1 goblin tokens that are all getting +9/+0 easily could be... only half of them need to get through to deal 50 damage. You need those sort of really efficient payoffs to close a game when all you're doing is creating a bunch of little threats for value.
For tribal strategies to be competitive they need more than win-more artifacts and enchantments. Think about how many creatures you need in play for Animosity/Masterwork to do anything substantial, and then tell me why you actually need these cards to win the game at that point.
Because a pile of 10 1/1 goblins tokens is typically not enough to take a player out in EDH. But a pile of 10 1/1 goblin tokens that are all getting +9/+0 easily could be... only half of them need to get through to deal 50 damage. You need those sort of really efficient payoffs to close a game when all you're doing is creating a bunch of little threats for value.
For tribal strategies to be competitive they need more than win-more artifacts and enchantments. Think about how many creatures you need in play for Animosity/Masterwork to do anything substantial, and then tell me why you actually need these cards to win the game at that point.
Because a pile of 10 1/1 goblins tokens is typically not enough to take a player out in EDH. But a pile of 10 1/1 goblin tokens that are all getting +9/+0 easily could be... only half of them need to get through to deal 50 damage. You need those sort of really efficient payoffs to close a game when all you're doing is creating a bunch of little threats for value.
Oh my god who cares about EDH. You could run anything in that format. Even if you take it seriously, it doesn't actually matter lol
Apparently a lot of people care about EDH, because that's what a lot of the comments were on. You could run anything, but if you want to win you should probably run Shared Animosity before this.
Sure, I agree that this card isn't playable in Standard. I don't really think the question is that interesting. But these sort of effects do have a place -- even if it's a place you don't care about -- and this is a bad iteration of those effects compared to Shared Animosity, which is actually good.
For tribal strategies to be competitive they need more than win-more artifacts and enchantments. Think about how many creatures you need in play for Animosity/Masterwork to do anything substantial, and then tell me why you actually need these cards to win the game at that point.
Because a pile of 10 1/1 goblins tokens is typically not enough to take a player out in EDH. But a pile of 10 1/1 goblin tokens that are all getting +9/+0 easily could be... only half of them need to get through to deal 50 damage. You need those sort of really efficient payoffs to close a game when all you're doing is creating a bunch of little threats for value.
Oh my god who cares about EDH. You could run anything in that format. Even if you take it seriously, it doesn't actually matter lol
Apparently a lot of people care about EDH, because that's what a lot of the comments were on. You could run anything, but if you want to win you should probably run Shared Animosity before this.
Sure, I agree that this card isn't playable in Standard. I don't really think the question is that interesting. But these sort of effects do have a place -- even if it's a place you don't care about -- and this is a bad iteration of those effects compared to Shared Animosity, which is actually good.
I agree Shared Animosity is better. But I still think that card is bad.
We can discuss forever which cards make aggro viable in a format like EDH (The only format where one would think about playing Animosity), but aggro is so wildly unplayable in that format that the discussion is moot. Once you've resigned yourself to playing such a bad strategy, the 100 cards you choose are basically irrelevant.
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Whenever someone claims to hate blue I automatically assume they're a bad player.
I agree Shared Animosity is better. But I still think that card is bad.
No arguments there.
We can discuss forever which cards make aggro viable in a format like EDH (The only format where one would think about playing Animosity), but aggro is so wildly unplayable in that format that the discussion is moot. Once you've resigned yourself to playing such a bad strategy, the 100 cards you choose are basically irrelevant.
Nah, it's fine, at least in my meta. You just have to be fast enough to generate damage by the truckload before anyone can marshal their resources to stop you, and/or have some tricks up your sleeve for the inevitable brutal swingback. It's weak to bad draws just like aggro in any format, but when it works it's all gas. It's a risky but fun challenge, and card choices are crucial if you want to make it work.
Yeah, it's EDH, so it's primarily a matter of taste, but saying "you could run anything" is pretty dismissive.
A Pennon Blade that only costs 3 to cast & equip is perfect for that deck. Very nice, since Pennon Blade cost *so* much for such a low curve deck.
Sig and Avatar drawn by me.
Because a pile of 10 1/1 goblins tokens is typically not enough to take a player out in EDH. But a pile of 10 1/1 goblin tokens that are all getting +9/+0 easily could be... only half of them need to get through to deal 50 damage. You need those sort of really efficient payoffs to close a game when all you're doing is creating a bunch of little threats for value.
Shared Animosity is great in the decks that want it, but Stoneforge Masterwork is a rather weak substitute.
Oh my god who cares about EDH. You could run anything in that format. Even if you take it seriously, it doesn't actually matter lol
Apparently a lot of people care about EDH, because that's what a lot of the comments were on. You could run anything, but if you want to win you should probably run Shared Animosity before this.
Sure, I agree that this card isn't playable in Standard. I don't really think the question is that interesting. But these sort of effects do have a place -- even if it's a place you don't care about -- and this is a bad iteration of those effects compared to Shared Animosity, which is actually good.
I agree Shared Animosity is better. But I still think that card is bad.
We can discuss forever which cards make aggro viable in a format like EDH (The only format where one would think about playing Animosity), but aggro is so wildly unplayable in that format that the discussion is moot. Once you've resigned yourself to playing such a bad strategy, the 100 cards you choose are basically irrelevant.
No arguments there.
Nah, it's fine, at least in my meta. You just have to be fast enough to generate damage by the truckload before anyone can marshal their resources to stop you, and/or have some tricks up your sleeve for the inevitable brutal swingback. It's weak to bad draws just like aggro in any format, but when it works it's all gas. It's a risky but fun challenge, and card choices are crucial if you want to make it work.
Yeah, it's EDH, so it's primarily a matter of taste, but saying "you could run anything" is pretty dismissive.
Your meta doesn't sound very competitive then lol Cheers.
Your favorite format is not inherently better than anyone else's. Stop acting like it is.