I think it's a shame they decided to have Corrupted Crossroads only castable for spells with devoid when, "Spend this mana only on colorless spells" would have been so much more interesting.
I think it's a shame they decided to have Corrupted Crossroads only castable for spells with devoid when, "Spend this mana only on colorless spells" would have been so much more interesting.
What's the difference? When do you need a colored mana for a colorless spell? Outside of Ghostfire?
So basically someone knew that Zendikar 2 was gonna be a flop so in order to sell boosters and booster boxes Zendikar Expeditions was conjured up as a "lottery" for obtaining fetchlands, shocklands, filterlands, and apparently some odd choice land breaking lands from back in the day. I can only imagine how much a devoid art Wasteland is gonna sell for...
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Still uncommon is the right rarity for them. Common they would appear too often in boosters. Uncommon they only impact Limited but they have the desired impact there.
I for one would much rather see them too often at common rarity than at all at uncommon; I can't think of any time I've ever opened an Azorius Guildgate and thought to myself "I really wish this wasted my uncommon slot instead".
That's because RTR was a multicolour block. BFZ is not.
I know it's really hard for a lot of people to understand something like a theme.
I hope people who were sure we would get Enemy BattleLands will hear you and stop thinking we'll get them. It was so easy to see we wouldn't have got them by the situation of the manabase in Standard, I really can't see how people expected them.
There was one article that said they would print full cycles of lands in each block. It happened only once after that (Scrylands) and never again since that. Its never going to happen with the new block structure too.
This might be why people may have/had the expectation of a full cycle of tango lands:
Back to the Refuges. We can all safely assume that Wizards has decided that the Invasion tap lands are not good enough anymore. We may have fond memories of Coastal Tower and Shivan Oasis, but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity.
I find Jacob Van Lunen's statements from 2009 regarding #MTGZEN quite amusing considering the #MTGINV tap duals are back in function just six years later as of #MTGOGW and after a full cycle of the Refuges were printed at COMMON in #MTGKTK. Even more so that the enemy colored tap dual appear to be absent yet again after these further comments starting in 2013:
While it made thematic sense to separate enemy and allied color fixing in the past, we have come around to the definite conclusion that it is just plain incorrect from a game-play perspective. This is one of these situations where game play should just trump flavor...
What we plan to do is use the slot of rare dual lands in the core set as a tool to help balance out Standard and make sure that we have enough mana fixing in the format year after year.
I mentioned last year that we were moving more toward printing full cycles of lands in a block to make the mana work for Constructed and for Block Constructed. That isn't changing...
So, if Magic 2015 only has five lands, how will Standard cope? Have we changed our thinking on dual lands?
The answer is no—the statement I made last year is still true—our hope moving forward with Standard is to make sure that players have the mana base to make their decks work, and part of that means that players in Block will also have adequate mana.
In May 2015, that ideology apparently shifted back to shorting complete cycles for dual lands:
We still have plans as we make future blocks to allow people to cast their spells, but we are much less likely to do full cycles in a block; just due to how that will impact Standard. As I mentioned earlier, that's not a 'never' thing, but something you won't see every time.
That's not to say we don't like consistency, it's one of the reasons we put so many dual lands in our sets, but there should be a reasonable tradeoff for consistency.
There's certainly a balance of lands that produce all ten color pairs right now in Standard, but not having a complete cycle of tango lands that include the enemy-colored pairs feels really wrong and feels like a real kick in the gut to budget-oriented Commander players with access to fetches, but not ABU duals.
I think it's a shame they decided to have Corrupted Crossroads only castable for spells with devoid when, "Spend this mana only on colorless spells" would have been so much more interesting.
What's the difference? When do you need a colored mana for a colorless spell? Outside of Ghostfire?
There's certainly a balance of lands that produce all ten color pairs right now in Standard, but not having a complete cycle of tango lands that include the enemy-colored pairs feels really wrong and feels like a real kick in the gut to budget-oriented Commander players with access to fetches, but not ABU duals.
Go get the enemy shocklands. Wizards does not owe you anything.
I think it's a shame they decided to have Corrupted Crossroads only castable for spells with devoid when, "Spend this mana only on colorless spells" would have been so much more interesting.
What's the difference? When do you need a colored mana for a colorless spell? Outside of Ghostfire?
Currently very little, but they might print cards in the future with neat things. Colorless spells with colored alternitive costs for example. The land's current design is parasitic.
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I think it's a shame they decided to have Corrupted Crossroads only castable for spells with devoid when, "Spend this mana only on colorless spells" would have been so much more interesting.
What's the difference? When do you need a colored mana for a colorless spell? Outside of Ghostfire?
Sunburst.
Ah. Gotcha. Figured I might have been missing something...
Just one last comment to chime in.... I find it a bit amusing that the planeswalkers who are Zendikari 'heroes' (as in, helping fight Eldrazi one way or another) all have abilities to summon tokens (Gideon and his knights, Kiora and her octopi, Nissa and her plants and Chandra and her Elementals), whereas the enemy (Nixilis) doesn't, and in fact has an ability to kill creatures. Silly.
Since there is now the Colorless mana symbol, how long will it take WotC to make a symbol for Mana of Any Color?
Before anyone says they won´t, people said they wouldn´t make a distinction between colorless and generic mana.
the problem with that is that generic mana is often in quantities that make multiple symbols unwieldy. If there were a symbol for it then the cost for Kozilek would be: GGGGGGGG<><> (G = Generic mana symbol). Generic mana almost has to just be a number on a gray background if only for the sake of the casting cost on cards.
I think it's a shame they decided to have Corrupted Crossroads only castable for spells with devoid when, "Spend this mana only on colorless spells" would have been so much more interesting.
What's the difference? When do you need a colored mana for a colorless spell? Outside of Ghostfire?
That diamold looks nice and elegant to me. Try being less subjective when making statements like that please.
you can admit I was correct later when original/older versions of cards that get reprinted are much less desired and fetch lower prices than newer versions with the diamond symbol.
Although admittedly that would also be due to a combination of factors including older=harder to find and old border>new border. But w/e.
Since there is now the Colorless mana symbol, how long will it take WotC to make a symbol for Mana of Any Color?
Before anyone says they won´t, people said they wouldn´t make a distinction between colorless and generic mana.
the problem with that is that generic mana is often in quantities that make multiple symbols unwieldy. If there were a symbol for it then the cost for Kozilek would be: GGGGGGGG<><> (G = Generic mana symbol). Generic mana almost has to just be a number on a gray background if only for the sake of the casting cost on cards.
I believe he means "mana of any color" as in what Birds of Paradise taps for.
Since there is now the Colorless mana symbol, how long will it take WotC to make a symbol for Mana of Any Color?
Before anyone says they won´t, people said they wouldn´t make a distinction between colorless and generic mana.
People said that? Interesting, considering there always has been that distinction made.
Since the beginning of the game.
(It just didn't come up in gameplay.)
The problem with "one mana of any color" is...what symbol do you use? Also, it would show up much less often than {C} would on cards.
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Since there is now the Colorless mana symbol, how long will it take WotC to make a symbol for Mana of Any Color?
Before anyone says they won´t, people said they wouldn´t make a distinction between colorless and generic mana.
The difference is that we have been adding colorless mana to our mana pool sense alpha, while at no point have we added any color mana to our mana pool, you have always had to deiced what type of mana you want at production. So there is no reason to create a symbol for it because you can't generate any color mana.
I can't decide if that means wastes are going to be really cheap or relatively expensive for a common I guess it depends on how big the colourless EDH market is.
[quote from="micah1 »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/652917-ogw-huge-batch-of-spoilers-including-basically?comment=400"]Since there is now the Colorless mana symbol, how long will it take WotC to make a symbol for Mana of Any Color?
Before anyone says they won´t, people said they wouldn´t make a distinction between colorless and generic mana.
There just aren't that many cards where that symbol is relevant. Like they said they did this now because they had a colourless matters theme For them to have enough cards producing one mana of any colour is big enough to warrant it's own subtheme/symbol in a single set would break the game. Everyone would just play 5 colour goodstuff
Do we know if the enemy battle/tango lands will be in Oath? Just want to know if worth playing Oath for cards for my enemy edh decks.
They won't
Seriously even though they wrote an entire article about how they want enemy and ally decks to be evenly matched, they decided to only cater for allies this time?
Do we know if the enemy battle/tango lands will be in Oath? Just want to know if worth playing Oath for cards for my enemy edh decks.
They won't
Seriously even though they wrote an entire article about how they want enemy and ally decks to be evenly matched, they decided to only cater for allies this time?
The thing that's making me pause are cards like Ashen Moor and Meandering stream That's ten ally fixers vs five Enemy fixers in bfz limited. but yeah 3 months with fetches and 10 tango lands would be awful maybe a different cycle of enemy duals.
Do we know if the enemy battle/tango lands will be in Oath? Just want to know if worth playing Oath for cards for my enemy edh decks.
They won't
Seriously even though they wrote an entire article about how they want enemy and ally decks to be evenly matched, they decided to only cater for allies this time?
What's the difference? When do you need a colored mana for a colorless spell? Outside of Ghostfire?
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That's because RTR was a multicolour block. BFZ is not.
I know it's really hard for a lot of people to understand something like a theme.
This might be why people may have/had the expectation of a full cycle of tango lands:
I find Jacob Van Lunen's statements from 2009 regarding #MTGZEN quite amusing considering the #MTGINV tap duals are back in function just six years later as of #MTGOGW and after a full cycle of the Refuges were printed at COMMON in #MTGKTK. Even more so that the enemy colored tap dual appear to be absent yet again after these further comments starting in 2013:
In May 2015, that ideology apparently shifted back to shorting complete cycles for dual lands:
There's certainly a balance of lands that produce all ten color pairs right now in Standard, but not having a complete cycle of tango lands that include the enemy-colored pairs feels really wrong and feels like a real kick in the gut to budget-oriented Commander players with access to fetches, but not ABU duals.
Sunburst.
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Go get the enemy shocklands. Wizards does not owe you anything.
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Currently very little, but they might print cards in the future with neat things. Colorless spells with colored alternitive costs for example. The land's current design is parasitic.
Hoping for a cure, or at least an outbreak.
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Ah. Gotcha. Figured I might have been missing something...
Before anyone says they won´t, people said they wouldn´t make a distinction between colorless and generic mana.
the problem with that is that generic mana is often in quantities that make multiple symbols unwieldy. If there were a symbol for it then the cost for Kozilek would be: GGGGGGGG<><> (G = Generic mana symbol). Generic mana almost has to just be a number on a gray background if only for the sake of the casting cost on cards.
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Although admittedly that would also be due to a combination of factors including older=harder to find and old border>new border. But w/e.
Source?
I believe he means "mana of any color" as in what Birds of Paradise taps for.
People said that? Interesting, considering there always has been that distinction made.
Since the beginning of the game.
(It just didn't come up in gameplay.)
The problem with "one mana of any color" is...what symbol do you use? Also, it would show up much less often than {C} would on cards.
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Good lord... I guess they want these to be even more problematic than the BfZ Fat Packs?
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The difference is that we have been adding colorless mana to our mana pool sense alpha, while at no point have we added any color mana to our mana pool, you have always had to deiced what type of mana you want at production. So there is no reason to create a symbol for it because you can't generate any color mana.
They already do it's 1
http://markrosewater.tumblr.com/post/135148176103/could-we-ever-see-a-1-mana-of-any-color-symbol
If you mean like Mana Confluence, pay 1 life tap: add (mana symbol of any colour) to your mana pool then also no
http://markrosewater.tumblr.com/post/135233636868/regarding-the-question-earlier-about-creating-a
There just aren't that many cards where that symbol is relevant. Like they said they did this now because they had a colourless matters theme For them to have enough cards producing one mana of any colour is big enough to warrant it's own subtheme/symbol in a single set would break the game. Everyone would just play 5 colour goodstuff
Enemy: 5 Painlands, 5 Manlands
Seems even to me.
The thing that's making me pause are cards like Ashen Moor and Meandering stream That's ten ally fixers vs five Enemy fixers in bfz limited. but yeah 3 months with fetches and 10 tango lands would be awful maybe a different cycle of enemy duals.
if anything, it tilts towards wedges because of the trilands. Putting the enemy battle lands in this set would have been a bad idea.
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