Look at the spoiler and the whole picture again. There are plenty.
The lack of instants is bad, seems to be slipping closer and closer to only creatures matter. Maybe Wizards has started the final push of cutting non-creature spells from the game?
That's what Wizard has been trying to do, making MTG more, but not totally, creature-based game. There are some good new instants that while they are not as fast as what we have had before some should work well in Constructed. Natural Connection is so far the best common instant in this set so far in my opinion.
This set looks weird and dull.I know mixing these 2 words doessn't make sense neither does this set
"Weird but dull" is right on the money, and I think these are the main problems:
* Two of the main mechanics (Devoid and Ingest) are technically bonuses that need to be included in costs, but they're only useful contextually, so most creatures feel really conservatively costed.
* Wizards wants a slow Standard so the big Eldrazi can come out and play. That means handcuffing RDW and the like (similar to the change in manabase hobbling RTR-based aggressive decks in RTR-Theros Standard).
* Awaken inherently provides both modality and implicit card advantage, so cards with Awaken incur cost or power penalties relative to the older cards they're so blatantly based on (which is the other problem with the mechanic: "Yeah, but have you ever listened to Hero's Downfall...ON AWAKEN?"). This makes them unplayable in formats where you're unlikely to cast them for the Awaken cost.
I'd just like to say that swell of growth is going to be a bomb and will most definetly make the cut in modern for infect decks. Instant speed +2 with untapped ramp to cast groundswell and tack on a mutagenic growth for +8 on the spot. I can't believe that it's not an uncommon.
I wouldn't joke with that. Few months ago I read an article where MaRo said everything that he would "fix" if he had a time machine to talk with Garfield and Instants were one of those "fixes". He said he would make everything sorcery and just give Flash and the Instant supertype to some select stuff.
Oh....and Zulaport Cutthroat. Omg. Its Blood Artist 2.0
Yep, a strictly worse blood artist.
Except it has attack capabilities with 1 power... And it's also a more synergistic creature type at Human and Ally. Strictly worse it is, I guess. The drawback of only triggering on your creatures is a minor drawback.
I'd just like to say that swell of growth is going to be a bomb and will most definetly make the cut in modern for infect decks. Instant speed +2 with untapped ramp to cast groundswell and tack on a mutagenic growth for +8 on the spot. I can't believe that it's not an uncommon.
I agree, that card is great. Caught my eye immediately for green, that and Natural Connection.
For red, we get an instant speed destroy land card!!! There hasn't been one printed like that yet at that mana cost. Othersaresimilar, but this is the first one that just requires one red mana that destroys ANY LAND. Grixis control with Sire of Stagnation, Volcanic Upheaval, and Crumble to Dust could be a thing in standard. BREWING NOW!
The black fake enchantment, actually made its appearance in a slightly worse creature form in Void Attendant sadly 1G to make a spawn instead of 1. But there is still hope in making it better if you can have a continual green source of mana somehow (what would generate G as a creature enters?) oh also forgot to mention Grip of Desolation an exile 2 for 1 with land destruction.
I wouldn't joke with that. Few months ago I read an article where MaRo said everything that he would "fix" if he had a time machine to talk with Garfield and Instants were one of those "fixes". He said he would make everything sorcery and just give Flash and the Instant supertype to some select stuff.
My opinion on MaRo has a decreased alot by this.So he wants to turn Magic into Hearthstone...
How is mono red aggro going to survive? Depend on wild slash and exquisite firecraft? And I guess collateral damage...
Dracnoic Roar needs a guy on the field and a dragon in your hand/field which isn't typical in a low curve mono red deck.
Does RDW NEED to survive? By my reckoning, it's been the single longest-enduring top-tier deck in the history of Magic.
It's not like the entire Aggro archetype is unplayable now. RDW will just have to adapt if the monocolored deck isn't there. Fixing is amazing right now, so I suspect it won't be too difficult.
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Formerly Angrypossum over at the now-defunct WotC forums.
Am I reading Bane of Bala Ged right? Really? My second favorite Eldrazi in the set after Ulamog is an uncommon?? Also, does this kind of question the whole idea of annihilator being gone due to it being too OP?
So what do people predict what the new standard format will be like? Control? Slow? Cause that's the impression I'm getting. Im not really used to this whole rotation thing ...
I wouldn't joke with that. Few months ago I read an article where MaRo said everything that he would "fix" if he had a time machine to talk with Garfield and Instants were one of those "fixes". He said he would make everything sorcery and just give Flash and the Instant supertype to some select stuff.
wasn't this in response to the Flash mechanic and not instants as a whole? pretty sure Counterspells and instant kill spells would still have been a norm, just as "Instant Sorceries"
Interesting thought. Considering that, I'm no longer the target audience for Magic, because WotC pushed me away.
If they don't want my money, then well, I won't give it to them.
It does make me wonder how tightly Hasbro is pulling the strings, and when Hasbro is going to toss WotC to the side like a used condom behind a Taco Bell dumpster.
It's challenging, because I think WotC still has a good game on their hands.
But yes, I'm sure the corporate logic is strong with Hasbro. It's not even irrational in the slightest, so you might as well try to blame the wind for blowing. Who spends the most money on our product? "The whales." How do we get them to spend more money? "Hype up some chase ultra-mythics." If we can do that, do we really need to waste all of this money on R&D? "Well, you still need the player base, otherwise the whales will walk, so... kinda sorta. It's complicated." Well, let's make sure we serve the whales, our core customer, first-and-foremost. Let's encourage them to spend as much money as possible by making quality premium cards harder to obtain. Then, once that's done, let's make sure we don't collapse the player base. Throw the proletariat some scraps. Give them some good cheap cards that they can draft. We good? "Yep, we're good."
In essence, though, that whole line of reasoning squeezes out Magic's middle class: people who want to play competitively, and get the excitement of cracking some great cards, without spending their entire mortgage / college tuition to do it. Is it an error to underserve those players, on WotC's part? From their perspective, only if it results in lost sales for them, and they don't make up those sales somewhere else. The successful introduction of mythic rares and peoples' ongoing high prices of chase premium / promo cards tells me not to expect them to reverse course anytime soon. The budget competitive player is a rarer and rarer breed, it's native habitat stripped away and big-spending predators lurking in every direction.
But again, that's my big argument in favor of Pauper.
I wouldn't joke with that. Few months ago I read an article where MaRo said everything that he would "fix" if he had a time machine to talk with Garfield and Instants were one of those "fixes". He said he would make everything sorcery and just give Flash and the Instant supertype to some select stuff.
Which is weird that they would then print Dispel. I guess the card isn't that good when most of the set is at sorcery speed. Oh well. Will be great while Khans is still in.
As I theorized in the past, I'm betting WOTC wants Origins to represent the jump-off point for a new version of Magic. In the distant future, "modern" as it is today will run through KTK block and a new era will start with Origins.
Am I reading Bane of Bala Ged right? Really? My second favorite Eldrazi in the set after Ulamog is an uncommon?? Also, does this kind of question the whole idea of annihilator being gone due to it being too OP?
No. They just brought back un-keyworded annihilator as a nod most likely. It does enable the processors.
I wouldn't joke with that. Few months ago I read an article where MaRo said everything that he would "fix" if he had a time machine to talk with Garfield and Instants were one of those "fixes". He said he would make everything sorcery and just give Flash and the Instant supertype to some select stuff.
wasn't this in response to the Flash mechanic and not instants as a whole? pretty sure Counterspells and instant kill spells would still have been a norm, just as "Instant Sorceries"
Very very true. MaRo is not against Instants; he would have made Flash evergreen from the start and make Instants Sorceries with Flash (or a different supertype, as pointed out above). This isn't a 'dumb down design to make it Hearthstone' approach. This is simple clarity. Things that 'care about Instants and Sorceries' would be much cleaner if it would just be 'Sorceries'. Gives more space on the cards, etc. etc.
Personally, I think that anyone who uses MaRo's statements about this topic to argue that he's trying to 'turn Magic into Hearthstone' (and by implication kill Magic) are simply reading their own fears into his comments.
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Look at the spoiler and the whole picture again. There are plenty.
That's what Wizard has been trying to do, making MTG more, but not totally, creature-based game. There are some good new instants that while they are not as fast as what we have had before some should work well in Constructed. Natural Connection is so far the best common instant in this set so far in my opinion.
"Weird but dull" is right on the money, and I think these are the main problems:
* Two of the main mechanics (Devoid and Ingest) are technically bonuses that need to be included in costs, but they're only useful contextually, so most creatures feel really conservatively costed.
* Wizards wants a slow Standard so the big Eldrazi can come out and play. That means handcuffing RDW and the like (similar to the change in manabase hobbling RTR-based aggressive decks in RTR-Theros Standard).
* Awaken inherently provides both modality and implicit card advantage, so cards with Awaken incur cost or power penalties relative to the older cards they're so blatantly based on (which is the other problem with the mechanic: "Yeah, but have you ever listened to Hero's Downfall...ON AWAKEN?"). This makes them unplayable in formats where you're unlikely to cast them for the Awaken cost.
I wouldn't joke with that. Few months ago I read an article where MaRo said everything that he would "fix" if he had a time machine to talk with Garfield and Instants were one of those "fixes". He said he would make everything sorcery and just give Flash and the Instant supertype to some select stuff.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
Makes a little more sense if your plan to have Kiora and her forces come roaring in during the 2nd set..
If they're gonna surprise everyone with an Arixmethes card, that would also be a great place to do it.
Sure hope so.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
good luck casting your *****ty ramp spells with rhinos and 4 4s for 3 beating you down
Except it has attack capabilities with 1 power... And it's also a more synergistic creature type at Human and Ally. Strictly worse it is, I guess. The drawback of only triggering on your creatures is a minor drawback.
For red, we get an instant speed destroy land card!!! There hasn't been one printed like that yet at that mana cost. Others are similar, but this is the first one that just requires one red mana that destroys ANY LAND. Grixis control with Sire of Stagnation, Volcanic Upheaval, and Crumble to Dust could be a thing in standard. BREWING NOW!
Seems like blue would be the last color to get a power increase effect.
BSkithiryx, the Blight DragonB
GAzusa, Lost but SeekingG
My opinion on MaRo has a decreased alot by this.So he wants to turn Magic into Hearthstone...
Does RDW NEED to survive? By my reckoning, it's been the single longest-enduring top-tier deck in the history of Magic.
It's not like the entire Aggro archetype is unplayable now. RDW will just have to adapt if the monocolored deck isn't there. Fixing is amazing right now, so I suspect it won't be too difficult.
Gisela,Blade of Goldnight WR
Sigarda,Heron's Grace WG
Blue buffs stuff it cares about, like blue creatures, flyers or colorless creatures. See Grand Architect, Master of Waves, Paragon of Gathering Mists, Master of Etherium, Belltoll Dragon, Battleground Geist, Coralhelm Commander, Scion of Oona, Soulblade Djinn, Sprite Noble.
wasn't this in response to the Flash mechanic and not instants as a whole? pretty sure Counterspells and instant kill spells would still have been a norm, just as "Instant Sorceries"
enchanting Witchstalker with Raised by Wolves
But yes, I'm sure the corporate logic is strong with Hasbro. It's not even irrational in the slightest, so you might as well try to blame the wind for blowing. Who spends the most money on our product? "The whales." How do we get them to spend more money? "Hype up some chase ultra-mythics." If we can do that, do we really need to waste all of this money on R&D? "Well, you still need the player base, otherwise the whales will walk, so... kinda sorta. It's complicated." Well, let's make sure we serve the whales, our core customer, first-and-foremost. Let's encourage them to spend as much money as possible by making quality premium cards harder to obtain. Then, once that's done, let's make sure we don't collapse the player base. Throw the proletariat some scraps. Give them some good cheap cards that they can draft. We good? "Yep, we're good."
In essence, though, that whole line of reasoning squeezes out Magic's middle class: people who want to play competitively, and get the excitement of cracking some great cards, without spending their entire mortgage / college tuition to do it. Is it an error to underserve those players, on WotC's part? From their perspective, only if it results in lost sales for them, and they don't make up those sales somewhere else. The successful introduction of mythic rares and peoples' ongoing high prices of chase premium / promo cards tells me not to expect them to reverse course anytime soon. The budget competitive player is a rarer and rarer breed, it's native habitat stripped away and big-spending predators lurking in every direction.
But again, that's my big argument in favor of Pauper.
The Eldrazi don't care about the color pie.
Which is weird that they would then print Dispel. I guess the card isn't that good when most of the set is at sorcery speed. Oh well. Will be great while Khans is still in.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
No. They just brought back un-keyworded annihilator as a nod most likely. It does enable the processors.
Also, Ulamog's Despoiler is pretty good if you can meet the "opponent's exiled cards" condition (9/9 for 6 seems good)
Very very true. MaRo is not against Instants; he would have made Flash evergreen from the start and make Instants Sorceries with Flash (or a different supertype, as pointed out above). This isn't a 'dumb down design to make it Hearthstone' approach. This is simple clarity. Things that 'care about Instants and Sorceries' would be much cleaner if it would just be 'Sorceries'. Gives more space on the cards, etc. etc.
Personally, I think that anyone who uses MaRo's statements about this topic to argue that he's trying to 'turn Magic into Hearthstone' (and by implication kill Magic) are simply reading their own fears into his comments.