7 drop that dies to exquisite firecraft? Seems legit. Seriously everyone commenting is deeply, deeply delusional. All these dumb combos ignoring the fact she costs 7 mana and has 4 toughness, does nothing when she enters at all unless you're going to wait till turn 8. Unplayable garbage like the rest of the set. Everyone really wants to believe these cards are good because they have to justify the box they preordered but this is hot garbage, a 7 drop that doesn't end games or stabilize the board? 15 cent rare.
7 drop that dies to exquisite firecraft? Seems legit. Seriously everyone commenting is deeply, deeply delusional. All these dumb combos ignoring the fact she costs 7 mana and has 4 toughness, does nothing when she enters at all unless you're going to wait till turn 8. Unplayable garbage like the rest of the set. Everyone really wants to believe these cards are good because they have to justify the box they preordered but this is hot garbage, a 7 drop that doesn't end games or stabilize the board? 15 cent rare.
Ok we get it you hate the set and don't wanna play magic. so what. the rest of us maybe still find the game fun even if every card in the set isnt snapcaster, wurmcoil engine, or whatever.
Had this been at 5 mana it would have been sweet, at 4 it would have been playable in modern, at 7 it's just another bulk rare.
are you crazy? printing this at 5 let alone 4 cmc would be stupid broken.
How so exactly. Wow you get a plains out of your graveyard when you hit a land drop, which lets you get another card to your hand? Man that is totally game breaking. It would be a solid card and might push white into playable, but nothing is broken at 5 or 4 mana about this card. You get some stuff out of the yard, but unless its a land you have to recast it. It's fine.
I know you're excited to comment ASAP on this card, but you need to take the time to read and reread the card and make sure you understand how it works before judging. Playing plains gets a nonland permanent to the battlefield, playing other kinds of lands gets it to your hand. It can't get lands back, and it can be used to circumvent casting costs.
I did miss read it there, but still I am largely unimpressed. At 7 mana it's an unplayable bulk rare, and will stay that way. Five mana is too slow for modern, as you will have to set up for your reanimation, with will require Liliana or Faithless Looting, waiting until turn 6 to actually get the ball rolling on your engine. At four mana you can at least start on turn 4, unless you want to splash green, and try to rely on things like Commune with the Gods or Grisly Salvage, all of which is pretty weak to graveyard hate. It would be sweet at 4 mana, and would probably find a home in modern, but if you get any higher than that you've got to have a good reason to play it and the Shepherd doesn't give you one at 5 cmc, let alone 7.
7 drop that dies to exquisite firecraft? Seems legit. Seriously everyone commenting is deeply, deeply delusional. All these dumb combos ignoring the fact she costs 7 mana and has 4 toughness, does nothing when she enters at all unless you're going to wait till turn 8. Unplayable garbage like the rest of the set. Everyone really wants to believe these cards are good because they have to justify the box they preordered but this is hot garbage, a 7 drop that doesn't end games or stabilize the board? 15 cent rare.
Yeah, a 15 cent rarwe that doesn't stabalize the board. I mean it can only bring back removal and be played on turn 8 to ensure it brings something back...
So most of the cycle is weak, and then there is this. This really seems like it should be a mythic, it's ability is Sun Titan's without the restriction but with a different trigger. It also has a decent amount of complexity (evidenced by multiple people who have posted wrong interpretations of the ability). This feels much more mythic than several of the mythics we have gotten.
Had this been at 5 mana it would have been sweet, at 4 it would have been playable in modern, at 7 it's just another bulk rare.
are you crazy? printing this at 5 let alone 4 cmc would be stupid broken.
How so exactly. Wow you get a plains out of your graveyard when you hit a land drop, which lets you get another card to your hand? Man that is totally game breaking. It would be a solid card and might push white into playable, but nothing is broken at 5 or 4 mana about this card. You get some stuff out of the yard, but unless its a land you have to recast it. It's fine.
You misread the card. If you play a non-plains land, you can return any nonland card to your hand. If the land that you played was a plains, you may return any nonland card directly to the battlefield. This isn't landfall eternal witness, this is landfall eternal witness that upgrades to Sun Titan without the restriction. This would be stupid broken at 4-5. It would wreck standard (especially with fetches to trigger instantly), and be the best value 4-drop in modern. At 5 it would still be good in Modern, but probably not banned (5cmc is a terrible place to be in modern)
At 7, this is an EDH staple in any monowhite or W/G deck (and considered for a lot more decks), too expensive for Modern, and questionable for standard (too expensive in most standard formats, but a format slow enough for eldrazi might allow it).
Had this been at 5 mana it would have been sweet, at 4 it would have been playable in modern, at 7 it's just another bulk rare.
are you crazy? printing this at 5 let alone 4 cmc would be stupid broken.
How so exactly. Wow you get a plains out of your graveyard when you hit a land drop, which lets you get another card to your hand? Man that is totally game breaking. It would be a solid card and might push white into playable, but nothing is broken at 5 or 4 mana about this card. You get some stuff out of the yard, but unless its a land you have to recast it. It's fine.
I know you're excited to comment ASAP on this card, but you need to take the time to read and reread the card and make sure you understand how it works before judging. Playing plains gets a nonland permanent to the battlefield, playing other kinds of lands gets it to your hand. It can't get lands back, and it can be used to circumvent casting costs.
I did miss read it there, but still I am largely unimpressed. At 7 mana it's an unplayable bulk rare, and will stay that way. Five mana is too slow for modern, as you will have to set up for your reanimation, with will require Liliana or Faithless Looting, waiting until turn 6 to actually get the ball rolling on your engine. At four mana you can at least start on turn 4, unless you want to splash green, and try to rely on things like Commune with the Gods or Grisly Salvage, all of which is pretty weak to graveyard hate. It would be sweet at 4 mana, and would probably find a home in modern, but if you get any higher than that you've got to have a good reason to play it and the Shepherd doesn't give you one at 5 cmc, let alone 7.
Pardon me, but why is this angel receiving so much grief because of its mana cost? She isn't meant to be cast - she's meant to be reanimated (or at least cheated into play). I thought her ability is already blunt enough to tell players to put her in a reanimation deck. That would probably mean that she won't do much good in a slow mono-white deck, buy still. Not all cards in a set have to cater to Modern and Standard.
I am willing to bet this sees play. The ability is good. You can potentially get tons of advantage out of it. We are in a lands block, lands will be coming into play more often than usual. Triggering her the turn she comes down will not be a shock. It is card advantage. It is worth looking at.
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Looking at the tried and true reanimator targets, you either want something that`s very hard to deal with or something that wins fast. In INN standard, people reanimated Craterhoof Behemoth and tried to have enough creatures out to win on the spot from its ETB ability. Modern Gifts lists run Iona, which is hard to deal with and locks your opponent out of the game, and Elesh Norn, which saves your butt by wiping the board against aggro and also is a permanent answer to Twin combo, Infect and quite a few other decks. Legacy decks run Griselbrand to draw half your library and combo off. Comparing Standard to Modern and Legacy is unfair, of course, but this thing... well, it`s sits for a turn, dies to a lot of removal and then it just generates some card advantage and reanimates other stuff. It`s not even big enough to trade with Tas/Rhino. If there are things that this can reanimate to win the game, that`s what you should reanimate in the first place, unless it`s a non-creature of course.
The bottom line (literally!) is:
Reanimating stuff requires you to jump through so many hoops that if you succeed to pull it off, you should have the game in your pocket.
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Stay reasonable, be mindful of your expectations and don't feed the trolls.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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She can bring back the new Gideon for repeatable anthem effects given that u got the plains to keep bringing him back. How competitive is that? Probably not much but that ability though is fun. Shame it is so expensive. Even for edh.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
I am loving this card! In a Bant control deck I run I'm consistently surviving to late-game, but die inside each time I draw land. With this I can return snapcasters to get Cyclonic rifts back or a deceased Kiora/Tamiyo. Is this really going to be an Intro-Rare? If so I haven't been this excited since...Wolfir Silverheart and Student of Warfare. Its especially encouraging because the rest of the set is mostly a fart-in-the-wind, that I don't actually have to buy packs for this set.
Well. My reply was mostly to the fact that she's expensive. So, I think of someone wants to try and figure this card out you start with a Reanimator shell.
Getting her on the field, immediately dropping a plains, and returning something like Greenwarden, a walker, or a Woodland Bellower would be pretty big game.
The real issue is what we have is Necromantic Summons, and not a ton of enablers surviving rotation.
That's where I'd start if I wanted to run this though, in standard of course.
People were talking about this with Gifts ungiven abuse in modern.
Obviously good in EDH/commander.
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Ok we get it you hate the set and don't wanna play magic. so what. the rest of us maybe still find the game fun even if every card in the set isnt snapcaster, wurmcoil engine, or whatever.
I did miss read it there, but still I am largely unimpressed. At 7 mana it's an unplayable bulk rare, and will stay that way. Five mana is too slow for modern, as you will have to set up for your reanimation, with will require Liliana or Faithless Looting, waiting until turn 6 to actually get the ball rolling on your engine. At four mana you can at least start on turn 4, unless you want to splash green, and try to rely on things like Commune with the Gods or Grisly Salvage, all of which is pretty weak to graveyard hate. It would be sweet at 4 mana, and would probably find a home in modern, but if you get any higher than that you've got to have a good reason to play it and the Shepherd doesn't give you one at 5 cmc, let alone 7.
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Yeah, a 15 cent rarwe that doesn't stabalize the board. I mean it can only bring back removal and be played on turn 8 to ensure it brings something back...
You misread the card. If you play a non-plains land, you can return any nonland card to your hand. If the land that you played was a plains, you may return any nonland card directly to the battlefield. This isn't landfall eternal witness, this is landfall eternal witness that upgrades to Sun Titan without the restriction. This would be stupid broken at 4-5. It would wreck standard (especially with fetches to trigger instantly), and be the best value 4-drop in modern. At 5 it would still be good in Modern, but probably not banned (5cmc is a terrible place to be in modern)
At 7, this is an EDH staple in any monowhite or W/G deck (and considered for a lot more decks), too expensive for Modern, and questionable for standard (too expensive in most standard formats, but a format slow enough for eldrazi might allow it).
I totally agree. Karametra is giving this angel a lusty eye.
Pardon me, but why is this angel receiving so much grief because of its mana cost? She isn't meant to be cast - she's meant to be reanimated (or at least cheated into play). I thought her ability is already blunt enough to tell players to put her in a reanimation deck. That would probably mean that she won't do much good in a slow mono-white deck, buy still. Not all cards in a set have to cater to Modern and Standard.
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RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
The bottom line (literally!) is:
Reanimating stuff requires you to jump through so many hoops that if you succeed to pull it off, you should have the game in your pocket.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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Getting her on the field, immediately dropping a plains, and returning something like Greenwarden, a walker, or a Woodland Bellower would be pretty big game.
The real issue is what we have is Necromantic Summons, and not a ton of enablers surviving rotation.
That's where I'd start if I wanted to run this though, in standard of course.
7 lands in play, haven't played land for turn (not unusual for this deck, as it runs Emeria, The Sky Ruin and turns it on with regularity). Cast this.
Play Flooded Strand. Recur Jace, Vryn's Prodigy to hand.
Crack Flooded Strand for Hallowed Fountain. Recur Sun Titan to play
Sun Titan returns Flooded Strand. Recur Aether Spellbomb to hand.
Crack Flooded Strand for Plains. Recur Pilgrim's Eye to play. Fetch Plains to play next turn
Cast Spellbomb or Jace. You should now also have enough lands to turn on Emeria for your next upkeep.
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