Great card, will see play in standard. WOTC have been doing their best to keep standard diverse and balanced, this is a step forward to that goal. Countering is a powerful slice of the pie and they need to keep it restricted on the low CMC spells. People who complain probably want to bash teh n00bs with their island. This rewards metagaming.
Eh, very playable at least, just not exciting. It's stopping Siege Rhino in the mid-to late game, and it is the closest you will get most likely to two mana removal against aggro.
This set feels so damn meh right now. Maybe things will change when we see the whole set, but right now the whole colorless gimmick feels pretty boring.
A very good counterspell and will definitely see play. Since so many of you are crying terrible about this, let's see what it doesn't hit in some of the most played decks.
A very good counterspell and will definitely see play. Since so many of you are crying terrible about this, let's see what it doesn't hit in some of the most played decks.
I wouldn't say it's bad when it hits and exiles 90% of the creatures seeing standard play.
You are missing that Standard is gonna slow down after rotation and that the same decks that you just listed are not gonna exist in their current forms.
That's why I avoided posting any cards that would indeed be rotating. Obviously the the same decks aren't going to exist in their current forms, that's a given. As for the shells, they're going to be there and they're going to be filled with BfZ cards and still hit the majority of creatures getting played. All five of those decks are going to exist in one for or another and still be excellent.
That's why I avoided posting any cards that would indeed be rotating. Obviously the the same decks aren't going to exist in their current forms, that's a given. As for the shells, they're going to be there and they're going to be filled with BfZ cards and still hit the majority of creatures getting played. All five of those decks are going to exist in one for or another and still be excellent.
While that is true, Eldrazi will push the curve for RG Ramp decks up and 4-5 Color Manabases will give every deck access to Dragonlord Ojutai, so it is a bit worse than you are saying. I am not saying that it is unplayable, but it isn't just a straight up Essence Scatter.
That's fine that it can't answer all creatures and I'd prefer it to be different from Essence Scatter. I'm interested to see what RG Ramp will do with the loss of Nykthos and some of its dorks. As for granting other decks access to Dragonlord Ojutai, they already do with Haven of the Spirit Dragon. I see this being a two of main deck in most Control lists and possibly two in the Sideboard, and I wouldn't be surprised to see a full playset main.
When Disdainful Stroke was spoiled last year people cried so loud because it wasn't the other way round... now I see an easily splashable counter that hits most of the "monsters" in Modern (Tarmogoyf, Dark Confidant, Scavenging Ooze, all Merfolk except Master of Waves, Pestermite, Deceiver Exarch, Voice of Resurgence, Kitchen Finks etc.) exiling them to avoid graveyard shenigans, and people still cry! This is an easy sideboard choice for Modern, don't always complain about anything guys, just look at the cards and see how to use them instead of always wanting to modify them for your damn purpose...
Essence Scatter doesn't see Modern-play. Essence Scatter that loses the ability to answer Wurmcoil Engine, Sundering Titan, Primeval Titan, Thundermaw Hellkite, and Dragonlord Ojutai but exiles the countered card still won't be good enough to see Modern-play.
When Disdainful Stroke was spoiled last year people cried so loud because it wasn't the other way round... now I see an easily splashable counter that hits most of the "monsters" in Modern (Tarmogoyf, Dark Confidant, Scavenging Ooze, all Merfolk except Master of Waves, Pestermite, Deceiver Exarch, Voice of Resurgence, Kitchen Finks etc.) exiling them to avoid graveyard shenigans, and people still cry! This is an easy sideboard choice for Modern, don't always complain about anything guys, just look at the cards and see how to use them instead of always wanting to modify them for your damn purpose...
Essence Scatter doesn't see Modern-play. Essence Scatter that loses the ability to answer Wurmcoil Engine, Sundering Titan, Primeval Titan, Thundermaw Hellkite, and Dragonlord Ojutai but exiles the countered card still won't be good enough to see Modern-play.
I wouldn't be so sure of it not seeing any Modern play. Exiling is relevant and desirable. So it doesn't get sided in against Tron or Amulet Bloom? Not every card is a panacea.
When Disdainful Stroke was spoiled last year people cried so loud because it wasn't the other way round... now I see an easily splashable counter that hits most of the "monsters" in Modern (Tarmogoyf, Dark Confidant, Scavenging Ooze, all Merfolk except Master of Waves, Pestermite, Deceiver Exarch, Voice of Resurgence, Kitchen Finks etc.) exiling them to avoid graveyard shenigans, and people still cry! This is an easy sideboard choice for Modern, don't always complain about anything guys, just look at the cards and see how to use them instead of always wanting to modify them for your damn purpose...
Essence Scatter doesn't see Modern-play. Essence Scatter that loses the ability to answer Wurmcoil Engine, Sundering Titan, Primeval Titan, Thundermaw Hellkite, and Dragonlord Ojutai but exiles the countered card still won't be good enough to see Modern-play.
I wouldn't be so sure of it not seeing any Modern play. Exiling is relevant and desirable. So it doesn't get sided in against Tron or Amulet Bloom? Not every card is a panacea.
Exiling creature spells on the stack actually isn't that relevant in Modern. This also doesn't counter Tasigur or Gurmag Angler, which is a huge downside.
The fact it cripples the DenRaptor (with help from Transgress the Mind as well) means this card will almost definitely see sideboard play for Standard, unless BFZ overpowers to the point that Den Raptor is unplayable by default (which is unlikely).
Exiling creature spells on the stack actually isn't that relevant in Modern. This also doesn't counter Tasigur or Gurmag Angler, which is a huge downside.
In a reign of graveyard strategies (Melira Combo, Kolaghan's Command, Scavenging Ooze etc.), exiling is a factor: we only have to determine how much, but it is a factor without question. Anyways, my post wasn't intended to mean that this card will be ubiquitous or that it is something incredibly new and powerful, I was only stating that people always complain about things without even thinking how to use cards.
The more I play Magic, the more I see people who seem to completely lack any critical judgment, only able to play what their favourite pro players list at GP XY or Pro Tour X... and honestly this, as a normal human beeing (and maybe a little as a teacher) irritates me a lot.
I agree, there are a lot of sheep playing Magic. I think that this will see Standard play, but I just don't think that something that exiling outweighs missing some of the best creatures in the format to make this better than Essence Scatter in MOdern, and even if it was better than Essence Scatter, it is not better enough to actually be playable.
The card is receiving a lot of flack for not being remove soul but I'm much more excited about this than I would be about the remove soul. Exiling is huge. It stops deathmist raptor, recursion cards (ojitai's command, maternal witness, etc), and sets up processors. I doubt the eldrazi part will be that important in constructed but the only reason to play remove soul in the first place is to hit early threats when you are short on mana so this fills the role better while also being more interesting by being slightly conditional and meta dependent.
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Man, I wish this was any spell, then it would have been awesome.
Any spell for UU would have been sweet, in my opinion. Too bad it's a bad Essence Scatter a lot of the time, but it might still be good enough to see play.
Perfect name for this card since, from a modern design standpoint, it went horribly awry. Seriously, why couldn't this have been a hard universal counter with a slight restriction? Reduce it down to two or less if need be. Make a slightly broader spell snare for one additional mana. I agree Counterspell is to good for modern but there has got to be something safe that isn't as jankie and situational as what currently exists in the format.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
You are missing that Standard is gonna slow down after rotation and that the same decks that you just listed are not gonna exist in their current forms.
Wizards has been very insistent on making much of the powerful removal sorcery speed such as Ruinous Path and Exquisite Firecraft.
This makes a powerful counter like this a great instant speed answer especially with Deathmist Raptor and Den Protector with their graveyard shenanigans.
You are missing that Standard is gonna slow down after rotation and that the same decks that you just listed are not gonna exist in their current forms.
Wizards has been very insistent on making much of the powerful removal sorcery speed such as Ruinous Path and Exquisite Firecraft.
This makes a powerful counter like this a great instant speed answer especially with Deathmist Raptor and Den Protector with their graveyard shenanigans.
Doesn't that actually make counterspells worse though since it creates timing conflicts between holding up counterspells and removal? I am not denying that this will see play, but it isn't as good as you guys are making it out to be.
I guess the Devoid will mean something in this format, else, this is a very playable counterspell anyway, even if it can only hit creatures, it's easy to cast at 1U and the exile part is useful for both the interaction with some Eldrazi and the fact that it prevents recursion, aggro decks aren't going to like this too much.
Reading the card made me sad that now essence scatter is the new hotness....yay creature creep and while control spells flatline. Also the creature clause is relevant in modern because I'd love to counter liliana.
I totally thought that this countered any spell CMC 4 or less and lost my mind. Then I reread it, and it's still okay. Will definitely see play (at least in standard), especially considering it hits Siege Rhino and Mantis Rider.
And, Deathmist Raptor and Den Protector.
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Are you a WOTC robot? Or are you maro?
It is.
The only creatures it doesn't hit in Abzan at the moment are Wingmate Roc and Tasigur, the Golden Fang.
The only creatures it doesn't hit in Mardu Dragons / RB Dragons is Kolaghan, the Storm's Fury.
Esper Dragons is fairly safe from this as it only will hit Jace, Vryn's Prodigy.
Jeskai Tempo it doesn't hit Dragonlord Ojutai.
RG Devotion it only misses Whisperwood Elemental and Dragonlord Atarka.
I wouldn't say it's bad when it hits and exiles 90% of the creatures seeing standard play.
1U
Counter target spell.
Draw a card.
You are missing that Standard is gonna slow down after rotation and that the same decks that you just listed are not gonna exist in their current forms.
Storm Crow is strictly worse than Seacoast Drake.
While that is true, Eldrazi will push the curve for RG Ramp decks up and 4-5 Color Manabases will give every deck access to Dragonlord Ojutai, so it is a bit worse than you are saying. I am not saying that it is unplayable, but it isn't just a straight up Essence Scatter.
Storm Crow is strictly worse than Seacoast Drake.
Essence Scatter doesn't see Modern-play. Essence Scatter that loses the ability to answer Wurmcoil Engine, Sundering Titan, Primeval Titan, Thundermaw Hellkite, and Dragonlord Ojutai but exiles the countered card still won't be good enough to see Modern-play.
Storm Crow is strictly worse than Seacoast Drake.
I wouldn't be so sure of it not seeing any Modern play. Exiling is relevant and desirable. So it doesn't get sided in against Tron or Amulet Bloom? Not every card is a panacea.
Exiling creature spells on the stack actually isn't that relevant in Modern. This also doesn't counter Tasigur or Gurmag Angler, which is a huge downside.
Storm Crow is strictly worse than Seacoast Drake.
I agree, there are a lot of sheep playing Magic. I think that this will see Standard play, but I just don't think that something that exiling outweighs missing some of the best creatures in the format to make this better than Essence Scatter in MOdern, and even if it was better than Essence Scatter, it is not better enough to actually be playable.
Storm Crow is strictly worse than Seacoast Drake.
Any spell for UU would have been sweet, in my opinion. Too bad it's a bad Essence Scatter a lot of the time, but it might still be good enough to see play.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Yep Theros block actually has a bit of speed to it with powerful instants like Hero's Downfall, Lightning Strike and Stoke the Flames.
Wizards has been very insistent on making much of the powerful removal sorcery speed such as Ruinous Path and Exquisite Firecraft.
This makes a powerful counter like this a great instant speed answer especially with Deathmist Raptor and Den Protector with their graveyard shenanigans.
Doesn't that actually make counterspells worse though since it creates timing conflicts between holding up counterspells and removal? I am not denying that this will see play, but it isn't as good as you guys are making it out to be.
Storm Crow is strictly worse than Seacoast Drake.