My gut feeling about this card is that it isn't quite Standard playable UNLESS you run some Processors, at which point it starts working nicely in your favor.
I don't know about that. Even in a deck without any processors, this can get rid of raptors and rhinos from abzan in a way that den protector (and the new big eternal witness) can't get back, which is kind of a big deal right now. It also can get rid of ugins and other dragons against control decks in a way that stops them from using Haven to get them back. The exile is going to be very relevant in this standard in more ways than just processors.
This will almost definitely see sideboard play in standard. It's definitely not main-deck material, but standard rarely has targeted discard in the main.
You're certainly not wrong, I'm just shooting from the hip here. But Thoughtseize has seen tons of play over the past two years in the main deck, so I'm not sure where you're coming from saying that Standard doesn't use main-deck discard. This is Thoughtseize's replacement, so looking at it for maindeck potential is natural.
I didn't say standard doesn't use main-deck discard, I said it it doesn't usually have it. Thoughtseize is one of the only targeted discard spells that is effective enough to be in the mainboard. Almost everything else is usually too conditional or too slow against anything aggressive. Duress, despise, IoK, Appetite for Brains, Distress, they're all usually relegated to sideboards in standard if they get any play at all. Point being, thoughtseize is an anomaly as far as targeted discard goes, and aside from when it's been in standard, we don't usually have targeted discard that is useful enough to put into a main deck.
I think is getting severely overrated. 2 mana is MASSIVE. What discard spells have ever been played? Cabal Therapy. 1 mana. Thoughtseize. 1 mana. Inquisition. 1 mana. Duress/Despise/Ostracize/Shattered Dreams. 1 Mana. Raven's Crime. 1 mana. At 2 mana you get Distress, which can get ANY card or Hymn.
And even at one mana, would this card even be better than Inquisition most of the time? Sure, sometimes exile or colorless would matter but most of the time you'd rather have the guarantee of hitting something.
To me this is pretty strictly a control sideboard card. It is still playable, but I'd never maindeck a two mana discard spell that can't hit aggro.
90% of what you've said I agree with. I'm not sure if it's fair to say that this doesn't hit Aggro, since we don't really know what form Aggro will specifically take next season, and this does hit 3-drops, which most aggro decks at least run a few of.
But I think the big thing here is that this is an EXILE effect, in an exile-matters set. Kill their recursion and/or fuel your Ulamog's Nullifier. This may be a poor discard spell in a vacuum, but unlike its predecessors, this one actually has some synergy with other potentially playable cards in the set. I'm not ready to dismiss it.
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Formerly Angrypossum over at the now-defunct WotC forums.
I think transgress the mind is yet another card signaling that the entire standard format is being slowed down. The more cards that are spoiled for this set the more evident it becomes that this is going to be a very slow set. There is a reason we are seeing golden ticket lands in BFZ which is because WOTC wants to slow down standard and prevent power creep but doesn't want to take a massive hit in sales. If they print pretty much an entire set that is too slow to see use in most of the eternal formats then they know their sales will tank. The obvious solution would be to do something like add golden ticket lands that are coveted in these same formats but make them illegal in constructed standard.
Having said this, I think the problem this set is going to have initially is that we are getting a bunch of mechanics and cards that are simply too slow to be competitive against the stuff we already have from sets like Kahns which are still standard legal. Thus extremely fast aggro elements are still going to be present in a meta environment that wants us to play 6+ mana eldrazi and allies that reach critical mass at around that same mana threshold. Until the Takir block rotates out, I think the faster more aggro elements of those sets will overshadow the slower BFZ mechanics. We keep assuming we will get good early game mana acceleration to enable all the nice mid and late game cards they keep spoiling in this set, but the thing is we haven't seen a single early game mana accelerator. I get the feeling we will not be seeing any first round mana dorks or other first round acceleration. My guess is that most of the new mana acceleration is going to be round 3 or later with a couple of choice round 2's if we are lucky. I hope I am wrong.
The thing that truly puzzles me is that the most obvious way to slow down the format and keep early aggro elements from previous blocks from eclipsing the new mid and late game stuff they are pushing in this set is to release a load of early game board wipes like pyroclasm and we haven't seen anything like that. Even early game targeted burn spells seem to be missing. In fact the only semi early game sweeper we have seen is a terrible multi colored rare in the form of radiant flames. Plus our Thought Seize replacement, aka Transgress the Mind, is intentionally terrible against aggro. If anything it looks like our removal and disruption spells have been slowed down even more so than the creatures in this set. I hope as the rest of the set is printed I am proven wrong and we see fast early game removal and some solid early game mana acceleration or it's going to be a long wait before much of this set becomes playable in competitive standard due to the faster elements from earlier sets getting in the way.
And there goes any hope for IoK...
This is probably outclassed by Appetite for Brains, ugh
Both of these statements pretty much sum up my thoughts.
I really hope they start spoiling a little more quality.....I'm not a fan of the majority of this set's rares and the commons and uncommons aren't much to take note of either.
I think transgress the mind is yet another card signaling that the entire standard format is being slowed down. The more cards that are spoiled for this set the more evident it becomes that this is going to be a very slow set. There is a reason we are seeing golden ticket lands in BFZ which is because WOTC wants to slow down standard and prevent power creep but doesn't want to take a massive hit in sales. If they print pretty much an entire set that is too slow to see use in most of the eternal formats then they know their sales will tank. The obvious solution would be to do something like add golden ticket lands that are coveted in these same formats but make them illegal in constructed standard.
Having said this, I think the problem this set is going to have initially is that we are getting a bunch of mechanics and cards that are simply too slow to be competitive against the stuff we already have from sets like Kahns which are still standard legal. Thus extremely fast aggro elements are still going to be present in a meta environment that wants us to play 6+ mana eldrazi and allies that reach critical mass at around that same mana threshold. Until the Takir block rotates out, I think the faster more aggro elements of those sets will overshadow the slower BFZ mechanics. We keep assuming we will get good early game mana acceleration to enable all the nice mid and late game cards they keep spoiling in this set, but the thing is we haven't seen a single early game mana accelerator. I get the feeling we will not be seeing any first round mana dorks or other first round acceleration. My guess is that most of the new mana acceleration is going to be round 3 or later with a couple of choice round 2's if we are lucky. I hope I am wrong.
The thing that truly puzzles me is that the most obvious way to slow down the format and keep early aggro elements from previous blocks from eclipsing the new mid and late game stuff they are pushing in this set is to release a load of early game board wipes like pyroclasm and we haven't seen anything like that. Even early game targeted burn spells seem to be missing. In fact the only semi early game sweeper we have seen is a terrible multi colored rare in the form of radiant flames. Plus our Thought Seize replacement, aka Transgress the Mind, is intentionally terrible against aggro. If anything it looks like our removal and disruption spells have been slowed down even more so than the creatures in this set. I hope as the rest of the set is printed I am proven wrong and we see fast early game removal and some solid early game mana acceleration or it's going to be a long wait before much of this set becomes playable in competitive standard due to the faster elements from earlier sets getting in the way.
I don't understand this comment. So many of the Standard decks are dying because Theros is leaving. All of the cards that make the decks really fluid (Rabblemaster, Stormbreath, Courser, Caratyid, Nissa, enchantments, constellation, thoughtsieze, darksteel citadel, ensoul, fleecemane, etc) are going to be gone. This leaves a ton of shells that are either going to be replaced by sub-optimal Khans stuff or Zendikar stuff.
Take Khans, the best stuff not being played right now are the dragons and their cheapest cost is 4 for the "okay" ones.
I don't need a T1 Thoughtsieze because people are going to have hands full of cards with 3 CMC or greater which they won't be able to cast on T2 since there is no early ramp. Transgress the Mind will often be a great T2 play.
This would have been a really cool 1 cmc discard spell. Would be pretty good at 1 cmc, but cool and descent in modern. As it is 2 cmc, its just another doody stain.
I see the synergy between exile and eldrazis, which is nice, but I also see the mana cost, which makes this overcosted. Might be played in slow decks where 1-2 drops are scarce, not really sold on it though.
R&D really wanted this spell to cost 1 black mana. Honest they did. They just could not bring themselves to do it. No but seriously I bet R&D tinkered with the mana cost and went back and forth from 1-2 and decided that one would just be too much of a good thing in limited and two was just right for the limited enviroment.
I see the synergy between exile and eldrazis, which is nice, but I also see the mana cost, which makes this overcosted. Might be played in slow decks where 1-2 drops are scarce, not really sold on it though.
Seeing as we have literally played 0 games with the full set. It's a little too early to say it's overcosted. That's precisely what everyone said about den protector.
I see the synergy between exile and eldrazis, which is nice, but I also see the mana cost, which makes this overcosted. Might be played in slow decks where 1-2 drops are scarce, not really sold on it though.
Seeing as we have literally played 0 games with the full set. It's a little too early to say it's overcosted. That's precisely what everyone said about den protector.
actually after reviewing the thread on den protector most people thought it would be standard playable, and maybe two people though it was overcosted. Although there were a few comments just on megamorph. This card is fine and should do its job, its a slightly better inquisition and a good reference to IoK.
Seems fine to me, it isn't the most exciting print ever but it can do some work. I know people are used to 1 mana discard at this point, but once upon a time, Nightmare Void saw play. Distress and Castigate are both unconditional, but this is easier to cast than either or them. People are comparing Transgress the Mind to Appetite for Brains and saying that it costs too much, but I don't think that it is a fair comparison. Hitting cmc 3 gives it a ton more targets and makes it less likely to be completely dead in an aggro matchup.
Seems fine to me, it isn't the most exciting print ever but it can do some work. I know people are used to 1 mana discard at this point, but once upon a time, Nightmare Void saw play. Distress and Castigate are both unconditional, but this is easier to cast than either or them. People are comparing Transgress the Mind to Appetite for Brains and saying that it costs too much, but I don't think that it is a fair comparison. Hitting cmc 3 gives it a ton more targets and makes it less likely to be completely dead in an aggro matchup.
I think is getting severely overrated. 2 mana is MASSIVE. What discard spells have ever been played? Cabal Therapy. 1 mana. Thoughtseize. 1 mana. Inquisition. 1 mana. Duress/Despise/Ostracize/Shattered Dreams. 1 Mana. Raven's Crime. 1 mana. At 2 mana you get Distress, which can get ANY card or Hymn.
And even at one mana, would this card even be better than Inquisition most of the time? Sure, sometimes exile or colorless would matter but most of the time you'd rather have the guarantee of hitting something.
To me this is pretty strictly a control sideboard card. It is still playable, but I'd never maindeck a two mana discard spell that can't hit aggro.
I think the card's best hope for seeing standard play is if it interacts strongly with the Eldrazi processor "stuff in exile matters" theme. I don't see this ever making waves out of standard.
Seems fine to me, it isn't the most exciting print ever but it can do some work. I know people are used to 1 mana discard at this point, but once upon a time, Nightmare Void saw play. Distress and Castigate are both unconditional, but this is easier to cast than either or them. People are comparing Transgress the Mind to Appetite for Brains and saying that it costs too much, but I don't think that it is a fair comparison. Hitting cmc 3 gives it a ton more targets and makes it less likely to be completely dead in an aggro matchup.
Nightmare void is reusable, so like Liliana it is capable of locking people into topdeck mode. Liliana of the Veil and Raven's Crime are preferred these days (especially if paired with Dakmor Salvage), but that ability to lock someone in topdeck mode by itself is what allowed it to be played at such a high CMC.
Remove its ability to be reused and it wouldn't have been played.
As far as I'm concerned, discard spells that are 2+ cmc generally need to either be random, instant, reusable, or hit multiple cards. (Edit: Or hits lands).
I think transgress the mind is yet another card signaling that the entire standard format is being slowed down. The more cards that are spoiled for this set the more evident it becomes that this is going to be a very slow set. There is a reason we are seeing golden ticket lands in BFZ which is because WOTC wants to slow down standard and prevent power creep but doesn't want to take a massive hit in sales. If they print pretty much an entire set that is too slow to see use in most of the eternal formats then they know their sales will tank. The obvious solution would be to do something like add golden ticket lands that are coveted in these same formats but make them illegal in constructed standard.
Having said this, I think the problem this set is going to have initially is that we are getting a bunch of mechanics and cards that are simply too slow to be competitive against the stuff we already have from sets like Kahns which are still standard legal. Thus extremely fast aggro elements are still going to be present in a meta environment that wants us to play 6+ mana eldrazi and allies that reach critical mass at around that same mana threshold. Until the Takir block rotates out, I think the faster more aggro elements of those sets will overshadow the slower BFZ mechanics. We keep assuming we will get good early game mana acceleration to enable all the nice mid and late game cards they keep spoiling in this set, but the thing is we haven't seen a single early game mana accelerator. I get the feeling we will not be seeing any first round mana dorks or other first round acceleration. My guess is that most of the new mana acceleration is going to be round 3 or later with a couple of choice round 2's if we are lucky. I hope I am wrong.
The thing that truly puzzles me is that the most obvious way to slow down the format and keep early aggro elements from previous blocks from eclipsing the new mid and late game stuff they are pushing in this set is to release a load of early game board wipes like pyroclasm and we haven't seen anything like that. Even early game targeted burn spells seem to be missing. In fact the only semi early game sweeper we have seen is a terrible multi colored rare in the form of radiant flames. Plus our Thought Seize replacement, aka Transgress the Mind, is intentionally terrible against aggro. If anything it looks like our removal and disruption spells have been slowed down even more so than the creatures in this set. I hope as the rest of the set is printed I am proven wrong and we see fast early game removal and some solid early game mana acceleration or it's going to be a long wait before much of this set becomes playable in competitive standard due to the faster elements from earlier sets getting in the way.
I don't understand this comment. So many of the Standard decks are dying because Theros is leaving. All of the cards that make the decks really fluid (Rabblemaster, Stormbreath, Courser, Caratyid, Nissa, enchantments, constellation, thoughtsieze, darksteel citadel, ensoul, fleecemane, etc) are going to be gone. This leaves a ton of shells that are either going to be replaced by sub-optimal Khans stuff or Zendikar stuff.
Take Khans, the best stuff not being played right now are the dragons and their cheapest cost is 4 for the "okay" ones.
I don't need a T1 Thoughtsieze because people are going to have hands full of cards with 3 CMC or greater which they won't be able to cast on T2 since there is no early ramp. Transgress the Mind will often be a great T2 play.
Having gone through many a rotation, your comment makes me wonder why block constructed was done away with. I understand it wasn't all that entertaining compared with other formats, but it did give strong clues to what would be competitive.
You see, the Khans "stuff" is not sub optimal, it's just different. There are lots of strong cards waiting for there moment. Khans block is very high powered, and those that can figure out the best, essentially, block decks will be well rewarded in the first few weeks.
Maybe without block constructed, and fewer way signs, we are moving back to an older era of creativity where formats aren't solved as quickly?
All that said... I sure wish, like a lot, they had reprinted Inquisition. Sigh. Chances are your running duress or despise over this for disruption.
A spell that can hit the target of your choice is typically better than random, unless you like random discard because you can hit someone's lands and lock them out of the game, which has not been a thing since Hymn to Tourach, and is a horrible standard to go by because that card is obscenely good. It would probably be banned in Modern if it were legal there.
I think is getting severely overrated. 2 mana is MASSIVE. What discard spells have ever been played? Cabal Therapy. 1 mana. Thoughtseize. 1 mana. Inquisition. 1 mana. Duress/Despise/Ostracize/Shattered Dreams. 1 Mana. Raven's Crime. 1 mana. At 2 mana you get Distress, which can get ANY card or Hymn.
And even at one mana, would this card even be better than Inquisition most of the time? Sure, sometimes exile or colorless would matter but most of the time you'd rather have the guarantee of hitting something.
To me this is pretty strictly a control sideboard card. It is still playable, but I'd never maindeck a two mana discard spell that can't hit aggro.
I think the card's best hope for seeing standard play is if it interacts strongly with the Eldrazi processor "stuff in exile matters" theme. I don't see this ever making waves out of standard.
Seems fine to me, it isn't the most exciting print ever but it can do some work. I know people are used to 1 mana discard at this point, but once upon a time, Nightmare Void saw play. Distress and Castigate are both unconditional, but this is easier to cast than either or them. People are comparing Transgress the Mind to Appetite for Brains and saying that it costs too much, but I don't think that it is a fair comparison. Hitting cmc 3 gives it a ton more targets and makes it less likely to be completely dead in an aggro matchup.
Nightmare void is reusable, so like Liliana it is capable of locking people into topdeck mode. Liliana of the Veil and Raven's Crime are preferred these days (especially if paired with Dakmor Salvage), but that ability to lock someone in topdeck mode by itself is what allowed it to be played at such a high CMC.
Remove its ability to be reused and it wouldn't have been played.
As far as I'm concerned, discard spells that are 2+ cmc generally need to either be random, instant, reusable, or hit multiple cards. (Edit: Or hits lands).
While yes, the reuse option on nightmare void is what got it into rotation, the fact remains that it was a 4 drop meaning that it comes online far after something like transgress the mind, castigate or distress- the last two of which have tournament records behind them. Individual card level is usually subjective. If the format slows down, transgress becomes much more potent. I'm not certain that it will do so given the removal we have available to us at this point in the spoilers and the strength of the aggressive cards left over after rotation. I do however think it was still their intention to work on a slow down via tapped land and a glut of power at the cmc 3+ slot.
Costs 2 mana- Most discard that sees play is 1 mana. The others have had a higher power level at 2+. Traditionally at 2 mana you want to be either developing your board or mitigating your opponent's development rather than trying to pick apart their hand. Additionally, all of the non fetch land color fixing in standard comes into play tapped meaning that you aren't able to go tap land into discard spell + tap land with transgress. On the other hand, this might mean that many opponents will not be on the board on turn 2 and you will have time to utilize transgress. Over the last year, many have come to realize that in slower matchups targeted discard is often better after the opponent has had some turns to draw into their threat(s) but still before they can be deployed.
Only hits CMC 3 plus- essentially limits it to standard as most older formats revolve around CMC 0-2 spells for the most part, and even in standard this makes it possible to whiff.
Preempts etb triggers- this is a given since that what discard spells do, but it is worth mentioning as Siege Rhino, planeswalkers and other premiere level threats can only be 1 for 1'd effectively via discard or counter magic. It is possible and very likely that Despise will be the weapon of choice for decks looking for this effect unless exile is crucial...
Exile- Sending your opponent's cards into exile is kind of a big deal right now. Players are going to have access to their graveyard via a number of competitive level cards such as Den Protector, Deathmist Raptor, Rally the Ancestors, Jace, Telepath Unbound, Kolaghan's Command, Haven of the Spirit Dragon, various delve spells, and possibly some BFZ cards such as Greenwarden of Murasa or March from the Tomb. A number of these cannot be hit with transgress however, so things aren't all roses here. Many of their best targets however can be sent where they cannot be accessed. There is also synergy with the processor "mechanic" as a way to get cards into your opponent's exile zone without having to connect in combat with one of the underwhelming (so far) ingest creatures. I don't yet see a processor focused deck hitting the tourney scene, but there is still a lot of the set to be spoiled yet and it would be a real shame if they didn't develop some sort of useful interactions on what is likely to be a very parasitic mechanic- they do not want Kamigawa 2.0 where they make a cool interaction and then fail to provide any actual use for it.
Brain Maggot had the same cost, was less restrictive, and saw play only in decks that cared about enchantments. Of course you can argue, 'dies to removal' but given that removal is at a premium in Standard, I think the comparison is fair. Spending two mana to trade off a card isn't where any successful standard deck wants to be.
Brain Maggot had the same cost, was less restrictive, and saw play only in decks that cared about enchantments. Of course you can argue, 'dies to removal' but given that removal is at a premium in Standard, I think the comparison is fair. Spending two mana to trade off a card isn't where any successful standard deck wants to be.
Languish, bile blight, drown in sorrow, crux of fate, end hostilities, tragic arrogance, anger of the gods, are all very much playable removal that efficiently get rid of the maggot (and usually other stuff as well). The problem with the maggot is that it dying means they get their card back, and there are plenty of sweepers in standard to get rid of the maggot as well as other stuff. Transgress just exiles the card, no chance at them getting it back. It's hardly a fair comparison.
In casual i know people like it. Obv different, i just am going by the two mana reveal-discard comparison
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
90% of what you've said I agree with. I'm not sure if it's fair to say that this doesn't hit Aggro, since we don't really know what form Aggro will specifically take next season, and this does hit 3-drops, which most aggro decks at least run a few of.
But I think the big thing here is that this is an EXILE effect, in an exile-matters set. Kill their recursion and/or fuel your Ulamog's Nullifier. This may be a poor discard spell in a vacuum, but unlike its predecessors, this one actually has some synergy with other potentially playable cards in the set. I'm not ready to dismiss it.
Having said this, I think the problem this set is going to have initially is that we are getting a bunch of mechanics and cards that are simply too slow to be competitive against the stuff we already have from sets like Kahns which are still standard legal. Thus extremely fast aggro elements are still going to be present in a meta environment that wants us to play 6+ mana eldrazi and allies that reach critical mass at around that same mana threshold. Until the Takir block rotates out, I think the faster more aggro elements of those sets will overshadow the slower BFZ mechanics. We keep assuming we will get good early game mana acceleration to enable all the nice mid and late game cards they keep spoiling in this set, but the thing is we haven't seen a single early game mana accelerator. I get the feeling we will not be seeing any first round mana dorks or other first round acceleration. My guess is that most of the new mana acceleration is going to be round 3 or later with a couple of choice round 2's if we are lucky. I hope I am wrong.
The thing that truly puzzles me is that the most obvious way to slow down the format and keep early aggro elements from previous blocks from eclipsing the new mid and late game stuff they are pushing in this set is to release a load of early game board wipes like pyroclasm and we haven't seen anything like that. Even early game targeted burn spells seem to be missing. In fact the only semi early game sweeper we have seen is a terrible multi colored rare in the form of radiant flames. Plus our Thought Seize replacement, aka Transgress the Mind, is intentionally terrible against aggro. If anything it looks like our removal and disruption spells have been slowed down even more so than the creatures in this set. I hope as the rest of the set is printed I am proven wrong and we see fast early game removal and some solid early game mana acceleration or it's going to be a long wait before much of this set becomes playable in competitive standard due to the faster elements from earlier sets getting in the way.
Seriously. Love it. Cynthia Sheppard always kills it.
Both of these statements pretty much sum up my thoughts.
I really hope they start spoiling a little more quality.....I'm not a fan of the majority of this set's rares and the commons and uncommons aren't much to take note of either.
I don't understand this comment. So many of the Standard decks are dying because Theros is leaving. All of the cards that make the decks really fluid (Rabblemaster, Stormbreath, Courser, Caratyid, Nissa, enchantments, constellation, thoughtsieze, darksteel citadel, ensoul, fleecemane, etc) are going to be gone. This leaves a ton of shells that are either going to be replaced by sub-optimal Khans stuff or Zendikar stuff.
Take Khans, the best stuff not being played right now are the dragons and their cheapest cost is 4 for the "okay" ones.
I don't need a T1 Thoughtsieze because people are going to have hands full of cards with 3 CMC or greater which they won't be able to cast on T2 since there is no early ramp. Transgress the Mind will often be a great T2 play.
Seeing as we have literally played 0 games with the full set. It's a little too early to say it's overcosted. That's precisely what everyone said about den protector.
actually after reviewing the thread on den protector most people thought it would be standard playable, and maybe two people though it was overcosted. Although there were a few comments just on megamorph. This card is fine and should do its job, its a slightly better inquisition and a good reference to IoK.
It hits the tag team combo of Den Protector and Deathmist Raptor. Also potential players such as Abazan Anafenza, Savage knuckleblade and Mantis rider. Is it worth the extra mana though? Perhaps.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Agreed.
At 2+ mana, you want your discard effects to hit multiple cards or be random. Stuff like Hymn to Tourach and Wrench Mind. Alternatively repeatable discard like Liliana Vess, Liliana of the Veil, and Necrogen Mists.
I think the card's best hope for seeing standard play is if it interacts strongly with the Eldrazi processor "stuff in exile matters" theme. I don't see this ever making waves out of standard.
Nightmare void is reusable, so like Liliana it is capable of locking people into topdeck mode. Liliana of the Veil and Raven's Crime are preferred these days (especially if paired with Dakmor Salvage), but that ability to lock someone in topdeck mode by itself is what allowed it to be played at such a high CMC.
Remove its ability to be reused and it wouldn't have been played.
As far as I'm concerned, discard spells that are 2+ cmc generally need to either be random, instant, reusable, or hit multiple cards. (Edit: Or hits lands).
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Having gone through many a rotation, your comment makes me wonder why block constructed was done away with. I understand it wasn't all that entertaining compared with other formats, but it did give strong clues to what would be competitive.
You see, the Khans "stuff" is not sub optimal, it's just different. There are lots of strong cards waiting for there moment. Khans block is very high powered, and those that can figure out the best, essentially, block decks will be well rewarded in the first few weeks.
Maybe without block constructed, and fewer way signs, we are moving back to an older era of creativity where formats aren't solved as quickly?
All that said... I sure wish, like a lot, they had reprinted Inquisition. Sigh. Chances are your running duress or despise over this for disruption.
Strikes against Transgress the Mind
And enough with the whole "this isn't efficient enough to be good, if I spend X I need to get Y and anything less is not good enough"
How about you people test it out rather than claiming it's bad because of it's 2 mana casting cost
Some stuff is clearly unplayable due to casting cost, 2 mana is not past that threshold
Languish, bile blight, drown in sorrow, crux of fate, end hostilities, tragic arrogance, anger of the gods, are all very much playable removal that efficiently get rid of the maggot (and usually other stuff as well). The problem with the maggot is that it dying means they get their card back, and there are plenty of sweepers in standard to get rid of the maggot as well as other stuff. Transgress just exiles the card, no chance at them getting it back. It's hardly a fair comparison.
In casual i know people like it. Obv different, i just am going by the two mana reveal-discard comparison
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.