Insult to injury: You can't even effectively tutor for it with Bring to Light in a theoretical 5-color control deck, because the tutored Exert will be cast with zero colors =(
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Formerly Angrypossum over at the now-defunct WotC forums.
I'm not saying I'm in love with this card, but you folks realize that 4 colors off the trilands was very easy to do in the last standard... before they printed the new fetchable dual lands; right?
Is there a converge spell worth playing in constructed? Maybe yes maybe no, at this point.
The 4 color coco list with knuckle blade and mantis rider wasn't bad. I saw plenty of 4 color whip decks that were good.
The mana base is easily there for 4/5 color converge, if it's worth the pay off. Something to keep in mind.
I'm not saying I'm in love with this card, but you folks realize that 4 colors off the trilands was very easy to do in the last standard... before they printed the new fetchable dual lands; right?
Is there a converge spell worth playing in constructed? Maybe yes maybe no, at this point.
The 4 color coco list with knuckle blade and mantis rider wasn't bad. I saw plenty of 4 color whip decks that were good.
The mana base is easily there for 4/5 color converge, if it's worth the pay off. Something to keep in mind.
The card is bad so conclusion - in magic christmas land you are playing 4 color control in standard where your first 5 land drops are a perfect combination of lands to make you have 4 colors and then you spend your entire 5th turn tapping out to take a siege rhino
That wouldn't do anything. The limit to any converge spell is 5. Radiant Flames with 3 Vryn Wingmare in play can still only deal 5 damage.
It wouldn't do anything on the high end, but it would make it borderline broken on the low end. Being able to mind control a utility creature for one or two mana would be quite amazing.
I'm pretty disappointed by this, sorcery based steal effects are good (since they don't have the risk of your opponent destroying the aura/creature/artifact and getting their creature back). BUT for 5 mana (requiring 3+ colours to be good) stealing a creature of mana cost 5 or less is subpar.
To my mind is should have been either - steal a creature costing up to 2x the number of colours used (everything between stealing a 2cc creature for 4U up to stealing a 10cc creature for WUBRG is more than fair especially at sorcery speed).
Or alternatively they could have made it work on permanents instead of just creatures, when you add in the ability to steal powerful artifacts, enchantments and planeswalkers it becomes a lot more versatile.
5cc to steal anything less than 3/x is pointless. so you Have to play 4 or 5 color to steal 4/x or 5/x at best. in a format that will be full of giant eldrazi monsters from 6 to 10+ power. which are the creatures you really want to steal.
I'm pretty disappointed by this, sorcery based steal effects are good (since they don't have the risk of your opponent destroying the aura/creature/artifact and getting their creature back). BUT for 5 mana (requiring 3+ colours to be good) stealing a creature of mana cost 5 or less is subpar.
To my mind is should have been either - steal a creature costing up to 2x the number of colours used (everything between stealing a 2cc creature for 4U up to stealing a 10cc creature for WUBRG is more than fair especially at sorcery speed).
Or alternatively they could have made it work on permanents instead of just creatures, when you add in the ability to steal powerful artifacts, enchantments and planeswalkers it becomes a lot more versatile.
It targets creatures with equal or lesser power, not converted mana cost. If you pay WUBRG for it, you can steal quite a few six mana creatures (e.g. Dragonlord Silumgar, Dragonlord Dromoka, various BFZ things).
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"I am so stupid that I cannot understand philosophy; the antithesis of this is that philosophy is so clever that it cannot comprehend my stupidity. These antitheses are mediated in a higher unity; in our common stupidity."
~ Søren Aabye Kierkegaard
I might try this out. Might. Depends on the mana-fixing we get and how easy 5-color decks will be to run. Being able to permanently take a 5 power (or less) creature isn't terrible. This card might have been better if it costed xU.
Yeah... I would come to this card's defense if it were XU instead but as it is it's not too great. 5 mana to take control of what will usually be a 2 power creature isn't really great most of the time.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
I'm not saying I'm in love with this card, but you folks realize that 4 colors off the trilands was very easy to do in the last standard... before they printed the new fetchable dual lands; right?
Is there a converge spell worth playing in constructed? Maybe yes maybe no, at this point.
The 4 color coco list with knuckle blade and mantis rider wasn't bad. I saw plenty of 4 color whip decks that were good.
The mana base is easily there for 4/5 color converge, if it's worth the pay off. Something to keep in mind.
The card is bad so conclusion - in magic christmas land you are playing 4 color control in standard where your first 5 land drops are a perfect combination of lands to make you have 4 colors and then you spend your entire 5th turn tapping out to take a siege rhino
Post hoc ergo propter hoc
This is a bad card therefore 4 colors can't be obtained by turn 5 reliably.
Conclusion. Your reasoning is flawed, and you posted a logical fallacy.
Is this a bad card? Probably.
Are four colors, or five, achievable by turn 5? Yes, and it's much easier to achieve now in standard; if you want to and it's worth doing.
Is playing 4/5 colors worth it? I'd have to be a better magic player to own that answer, but there are a few tournament winning and placing precedents from the last standard season if one is looking to try.
2U for Draw 3? That would be incredibly strong, and would probably see Modern play (the best draw spell in Modern is Thirst for Knowledge, which is marginally better than sorcery 2U draw 3 in an artifact-heavy deck but incredibly bad otherwise). Actually, a straight up Converge draw spell would be great in Standard costed anywhere from 1-5 mana. Call it unexciting all you want, but it's an inherently Spiky mechanic- it's already produced cards that will be great in Standard and Modern, and mechanics that provide unusual efficiency and flexibility for a deckbuilding cost are the kind of mechanics that tend to be great in a variety of formats.
Wow, I know that they wanted to keep Mind Control away from uncommon, but really? This could totally be uncommon. This is about on par with Soul Seizer. Not impressed.
Interesting card, but I think all of the Converge cards are way underpowered. Unless it's easy to play five colors in the next standard, I foresee few Converge cards rising to the top. It's certainly not a limited based mechanic.
So far I do think this set is severely underpowered and honestly all over the place. I can't see any real themes (okay, I can see Zendikar vs Eldrazi fairly clearly) but the Eldrazi don't feel as synergized as they did the first time around.
I feel like they handicapped a lot of cards that didn't need to be handicapped so far.
Is there a converge spell worth playing in constructed? Maybe yes maybe no, at this point.
The 4 color coco list with knuckle blade and mantis rider wasn't bad. I saw plenty of 4 color whip decks that were good.
The mana base is easily there for 4/5 color converge, if it's worth the pay off. Something to keep in mind.
The card is bad so conclusion - in magic christmas land you are playing 4 color control in standard where your first 5 land drops are a perfect combination of lands to make you have 4 colors and then you spend your entire 5th turn tapping out to take a siege rhino
It wouldn't do anything on the high end, but it would make it borderline broken on the low end. Being able to mind control a utility creature for one or two mana would be quite amazing.
To my mind is should have been either - steal a creature costing up to 2x the number of colours used (everything between stealing a 2cc creature for 4U up to stealing a 10cc creature for WUBRG is more than fair especially at sorcery speed).
Or alternatively they could have made it work on permanents instead of just creatures, when you add in the ability to steal powerful artifacts, enchantments and planeswalkers it becomes a lot more versatile.
Machius proudly supports R_E's right to Rumour!
........................
~ Søren Aabye Kierkegaard
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
-Chandra Nalaar
Should've been an instant. That's "Exerting".
Time for this card:
Mini Cruise 2U Sorcery
Convergence - Draw cards equal to the number of colors of mana spent to cast Mini Cruise.
Neh is too strong if you follow Wizards policy
Already happened
Post hoc ergo propter hoc
This is a bad card therefore 4 colors can't be obtained by turn 5 reliably.
Conclusion. Your reasoning is flawed, and you posted a logical fallacy.
Is this a bad card? Probably.
Are four colors, or five, achievable by turn 5? Yes, and it's much easier to achieve now in standard; if you want to and it's worth doing.
Is playing 4/5 colors worth it? I'd have to be a better magic player to own that answer, but there are a few tournament winning and placing precedents from the last standard season if one is looking to try.
Meh. Whatever.
So far I do think this set is severely underpowered and honestly all over the place. I can't see any real themes (okay, I can see Zendikar vs Eldrazi fairly clearly) but the Eldrazi don't feel as synergized as they did the first time around.
I feel like they handicapped a lot of cards that didn't need to be handicapped so far.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Well it's a sorcery. So once you steal a guy, they can't get it back.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control