itd be too strong in standard at 2 4 for 3.. kinda sucks for modern but lavaclaw reaches is so bad i think ill switch my 1 manland spot to this.. plus blackcleave cliffs work better with it
They can either leave up mana to zap it weakening their Monastery Mentor considerably or they can just accept you will get to block their stuff and gain life while still being able to tap it for removal after blocks.
3 activation is a lot better than 4.
a 3 toughness creature killing red decks with acceess to instant speed 3 damage to creatures?
They can either leave up mana to zap it weakening their Monastery Mentor considerably or they can just accept you will get to block their stuff and gain life while still being able to tap it for removal after blocks.
3 activation is a lot better than 4.
a 3 toughness creature killing red decks with acceess to instant speed 3 damage to creatures?
They can either leave up mana to zap it weakening their Monastery Mentor considerably or they can just accept you will get to block their stuff and gain life while still being able to tap it for removal after blocks.
3 activation is a lot better than 4.
a 3 toughness creature killing red decks with acceess to instant speed 3 damage to creatures?
I'd be extremely surprised if Red didn't have easy access to an instant-speed 3-point burn spell, even beyond Impulse.
This is okay against Red as another out, but it hardly "kills" red. Investing virtually four mana into a blocker that, if it dies, costs you a land, is a pretty awful position to be in. It's certainly a tool, but it's not a real game changer by my estimation.
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Oh, the BW man land is very underwhelming, no surprise, Wizards seems to hate BW... It should be either 3/3, 2/4 or lifelink + deathtouch to be really decente. As it is it just.. meh.
Lifelink is actually quite useful in limited. Angel's Mercy variants still suck, but incidental and repeating lifegain can be effective. Critically, a creature with lifegain is still a threat. Or, when it blocks something smaller, an answer to a threat. Something like Angel's Mercy or even Feed the Clan is neither of those things without help (and of course that makes them Constructed-only).
That said, congratulations to Stirring Wildwood for no longer being the worst of the cycle.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I don't understand all the complaints. Its a land that turns into a creature with life link. I personally expected a 1/4 so I'm happy.
Because for most constructed formats (casual and competitive) it's a lot of mana to invest in a predictable uninspiring creature. That's why people are complaining... not saying they are right, but that's why. It should have been a 1/4 and only cost 2 to activate. That would allow you to keep 3 mana open on defense and only commit 3 if you wanted to attack with it. Even at 2/3 I feel like nothing would get busted open at BW to activate. BUT, limited is a thing and Awaken is a thing and printing it at rare (nerf 1) and requiring 3 to animate (nerf 2) they took a safe route with it... and that's fine.
Hey, burn players! Do you like Molten Rain? What if you could play a maindeck Molten Rain for R that doubles as a bolt if your opponent has no manlands to snipe? If your opponent is dumb enough to be playing Shambling Vent, all of your bolts are like this. If you want to beat burn and are in white and have three mana, just play Kitchen Finks and a better land.
This guy should be 3/3 or just cost WB activate. I think he's possibly the worst manland in the cycle.
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Yep, that's the art I was referring to.
Unless they pull a Nissa and show us a card we aren't getting yet,
this will be in BFZ, and UR and BG will be in OGW.
And of course the BG one will be the best- when have they ever passed on a chance to show BG more love?
Again, I've not seen anywhere that there will be a 3/2 split.
@Empathogen: I think its a little too soon to assume Nissa will not be in BfZ. With the two set blocks that means we will either get (and this assuming we are only getting 5 walkers per block) 3 in the first set and 2 in the second or 4 in the first set and 1 in the second set.
My feels towards this card are the same as my feeling for the new Ob, boring design but soild and IMO playable. I know a few of control/extort decks in my playgroup will be running these.
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colonnade: how about we give it vigilance, flying, and make it a 4/4 for 5mana? it even stays untapped so you can path!
vent: how about its a 2/3 with lifelink or something for 3.
Did you REALLY think they were going to give us something on the power levels of Colonnade, Ravine or Tar Pit?(granted the U/G one having hexproof is bound to end up being a mistake somewhere down the road)
Well since they aren't printing all of the enemy ones in BFZ, I assume there is gonna be an ally/enemy split and the allied manlands will be reprinted in BFZ and Oath.
As for the card itself, it is pretty mediocre. I expected it to cost 1WB to activate to make a 2/4 with lifelink, not a 2/3. Also, since when are vents black/white?
I'd be surprised if we see the allied manlands. As much as I want to Tar Pit people, it just doesn't seem very likely.
Wizards just doesn't split 5 card land cycles between 2 sets. At least it has never happened before, and I see no reason for them to start now. They've only split 10-card land cycles.
Yep, that's the art I was referring to.
Unless they pull a Nissa and show us a card we aren't getting yet,
this will be in BFZ, and UR and BG will be in OGW.
And of course the BG one will be the best- when have they ever passed on a chance to show BG more love?
Again, I've not seen anywhere that there will be a 3/2 split.
@Empathogen: I think its a little too soon to assume Nissa will not be in BfZ. With the two set blocks that means we will either get (and this assuming we are only getting 5 walkers per block) 3 in the first set and 2 in the second or 4 in the first set and 1 in the second set.
My feels towards this card are the same as my feeling for the new Ob, boring design but soild and IMO playable. I know a few of control/extort decks in my playgroup will be running these.
It will only be a 3/2 split if the allied manlands aren't reprinted. That would make it a mixed 5/5 split.
What in the world are you people talking about with "Synergy with Awaken means they have to be weak"? What synergy? The biggest reason manlands are good is because you can choose if you want to open them up to instant-speed removal.
Awaken it, then animate again to get lifelink and base 2/3.
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UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I like it. Four point life swing without committing spell slots is good. And yes it's good against aggro. It really isn't wizards job to make broken cards. It's there job to make cards and its the players job to break them. A land that creates inevitability is good even if it can be killed.
Its balanced where its at. 1 power would make the lifelink largely irrelevant and a 4 toughness would make it tougher to kill. It also exactly what it's supposed to be in W/B, a good blocker thats only suppose to attack to a mostly clear field.
I think it's going to see a lot of standard play because it has a nice activation cost. Don't know much about modern but I don't think it's good enough for abzan.
In all honesty this one is pretty lame. Even the art is meh. I thought for sure BW would be the flier of this group but instead it will be the weakest of them. As a walker, 1/4 instead of 2/3 would have been much better. The name seems off as well as "shambling" feels BG and "vent" feels UR.
I think the original 5 set was actually pushed a bit too hard these lands already fix mana and then on top of that they become creatures. Creeping Tar Pit was so good it saw Vintage and Legacy play and those are formats that loathes CITPT lands.
I have no problem with them slightly weakening the new manland cycle since Raging Ravine or Celestial Colonnade could get out of hand if both players are in top deck mode.
Is it really that bad? I think it looks pretty good. Lifelink is very handy in the mid/lategame grind, which is where this will be activated. It wouldn't have been OP as a 2/4, but that would be very good.
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Stay reasonable, be mindful of your expectations and don't feed the trolls.
Its balanced where its at. 1 power would make the lifelink largely irrelevant and a 4 toughness would make it tougher to kill. It also exactly what it's supposed to be in W/B, a good blocker thats only suppose to attack to a mostly clear field.
A 2/3 that require 3 manas to activate is a good blocker?
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Lightning Strike is rotating if you didn't notice.
Firey Impulse isn't however.
I'd be extremely surprised if Red didn't have easy access to an instant-speed 3-point burn spell, even beyond Impulse.
This is okay against Red as another out, but it hardly "kills" red. Investing virtually four mana into a blocker that, if it dies, costs you a land, is a pretty awful position to be in. It's certainly a tool, but it's not a real game changer by my estimation.
Yeah, that's why I'm not trying to get too excited for the U/R one, since they don't usually take any chances with that combo.
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Lifelink is actually quite useful in limited. Angel's Mercy variants still suck, but incidental and repeating lifegain can be effective. Critically, a creature with lifegain is still a threat. Or, when it blocks something smaller, an answer to a threat. Something like Angel's Mercy or even Feed the Clan is neither of those things without help (and of course that makes them Constructed-only).
That said, congratulations to Stirring Wildwood for no longer being the worst of the cycle.
On phasing:
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
This guy should be 3/3 or just cost WB activate. I think he's possibly the worst manland in the cycle.
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http://markrosewater.tumblr.com/post/128567410518/is-bfz-going-to-have-all-5-enemy-colors-manlands
@Empathogen: I think its a little too soon to assume Nissa will not be in BfZ. With the two set blocks that means we will either get (and this assuming we are only getting 5 walkers per block) 3 in the first set and 2 in the second or 4 in the first set and 1 in the second set.
My feels towards this card are the same as my feeling for the new Ob, boring design but soild and IMO playable. I know a few of control/extort decks in my playgroup will be running these.
"You can tell how dumb someone is by how they use Mary Sue"
Wizards just doesn't split 5 card land cycles between 2 sets. At least it has never happened before, and I see no reason for them to start now. They've only split 10-card land cycles.
Storm Crow is strictly worse than Seacoast Drake.
It will only be a 3/2 split if the allied manlands aren't reprinted. That would make it a mixed 5/5 split.
Storm Crow is strictly worse than Seacoast Drake.
WAbzan B CompanyG
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Art is ugly, though.
I hope this doesn't mean the RU land will have prowess... Prowess is not exactly what you want to see on your anti-stall insurance cards.
I have no problem with them slightly weakening the new manland cycle since Raging Ravine or Celestial Colonnade could get out of hand if both players are in top deck mode.
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Stay reasonable, be mindful of your expectations and don't feed the trolls.
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