Not really other than it provides 2 mana sources. Hexproof is nice, but doesn't really change how I would use the card. Flying and hexproof would have made this a real card.
Bring to Light I think will be a card that sees a lot of modern play. Living end will likely experiment with it. I think it will be a useable card in RUG twin. And that slivers deck that took 8th at the Cincy Open could use it to tutor up basically anything in their deck as long as manaweft sliver is on the board. The one question I have, is do you have to play it when you cast Bring to Light or at any point? It doesn't say until end of turn, it just says "Exile the card. You may play it without paying its mana cost." It also doesn't say play it once.....maybe broken?
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No idea because my favorite decks keep getting banned or having the rules changed against them
Hexproof is a bigger deal on this thing than you'd think. Raging Ravine currently sees some play in RUG lists, and there's no worse feeling than getting your first activation Ravine Bolted. This seems like a major upgrade there.
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First thing I thought upon seeing Bring to Light is how hilariously OP it is in 5 color EDH control like Child of Alara. Basically whatever you want that's 5 mana or less out of your deck? Yes please!
Hexproof is a bigger deal on this thing than you'd think. Raging Ravine currently sees some play in RUG lists, and there's no worse feeling than getting your first activation Ravine Bolted. This seems like a major upgrade there.
I think increasing the activation cost by 1 is a fair trade for it also producing a second color of mana.
The hexproof on it is going to make attacking on an empty board safe--something that BGx decks in modern love to do and now they don't have to worry about cards in their opponents hands. To boot, short of a timely ghost quarter/tec edge this thing is going to be guaranteed to be able to chump block stuff on the ground when you need it to as its removal-proof. A 3/3 isn't that impressive, but I think overall this thing is powerful and being slightly underestimated for standard and even modern play.
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Not really other than it provides 2 mana sources. Hexproof is nice, but doesn't really change how I would use the card. Flying and hexproof would have made this a real card.
Bring to Light I think will be a card that sees a lot of modern play. Living end will likely experiment with it. I think it will be a useable card in RUG twin. And that slivers deck that took 8th at the Cincy Open could use it to tutor up basically anything in their deck as long as manaweft sliver is on the board. The one question I have, is do you have to play it when you cast Bring to Light or at any point? It doesn't say until end of turn, it just says "Exile the card. You may play it without paying its mana cost." It also doesn't say play it once.....maybe broken?
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I think increasing the activation cost by 1 is a fair trade for it also producing a second color of mana.
The hexproof on it is going to make attacking on an empty board safe--something that BGx decks in modern love to do and now they don't have to worry about cards in their opponents hands. To boot, short of a timely ghost quarter/tec edge this thing is going to be guaranteed to be able to chump block stuff on the ground when you need it to as its removal-proof. A 3/3 isn't that impressive, but I think overall this thing is powerful and being slightly underestimated for standard and even modern play.