Why do people keep saying this might trigger off of oponents lands? If it has landfall, it triggers only off your land drops. If it did otherwise it would so. Most likely it is like the Phantom cards, where removing a +1/+1 counter prevents that damage. If that is the case, it is potentially a strong card. It would chump absurdly well, be hard for red decks to remove (though not til t4, so kinda late for anti-aggro) and gets bigger over time. Not a standard-warping card, but worth looking at (good in midrange mirrors at least, especially if you need a way to hold off fatties), and excellent in Limited (not Pack Rat good, but usually a bomb). I think that would be okay at rare, but it isn't bad as a mythic. If it DOESN'T have the Phantom damage prevention clause, then it sucks and should be a bin rare (maybe uncommon, but that's a lot of text for an uncommon)
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Why not share your thoughts then instead of just disagreeing...
Mythic are usually crazy, unique or iconic abilities.This card is a combination Vinelasher Kudzu and phatom creatures.The card feels more a arre typing then mythic.
Well this is how interpreted atleast, is not 100% confirmed how its works because so afr is incredibly udnerwhelming for a mythic IMO
I think it's a pretty safe bet that text is missing. This just isn't how R&D designs cards anymore.
And I'm not talking about power level (though it is suspiciously weak); they deliberately make cards all over the place in terms of power, so that's not a remotely reliable way of determining whether text is accurate. The issue is that the drawback text is pointless. As written in the OP, it adds wordiness and complexity for a weird, "just because" drawback that doesn't add anything to the card. That kind of random design has been out of style for a long, long time.
I think that, as others have said, "Prevent that damage" is a very likely candidate for the missing text.
Also, bear in mind that this source almost had Gideon, but didn't know all the loyalty numbers and had the tokens as 1/1 soldier allies instead of the correct 2/2 knight allies. Clearly coming, ultimately, from someone who's actually seen the cards, but with some faulty memory somewhere in the pipeline.
I misinterpreted the card. I thought that it always prevented damage but could not shrink below 2/2. If it dies to damage when it has no counters then, yeah, it's strangely bad.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Even that is fairly "meh" for a Mythic,
and I doubt the real card is that good
For what it's worth I think your Middling Mythic is a way better than predator ooze (splashable, pseudo-evasion, can possibly trigger counters faster in a landfall-based set or deck, starts bigger and doesn't die to a single -1/-1 effect, preventing damage is slightly worse than indestructible but not enough to make up for all the advantages) and even though that probably isn't what we're getting, it would be a very worthy rare or even mythic. I don't think it's middling at all, in fact.
CARDNAME enters the battlefield with two +1/+1 counters on it.
If CARDNAME would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Landfall—When a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. 0/0
That's still not mythic-level. If it puts a +1/+1 counter on each creature you control, that would be more mythic.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Im thinking the card does put a +1/+1 counter on each creature you control fir its landfall and that it damage prevention lets you remove a +1/+1 counter from any creature you control to work instead.
I.E. Landfall - Put a +1/+1 counter on each creature you control. Whenever ~ would be dealt damage (or destroyed?) remove a +1/+1 counter from a creature you control instead.
I know it's still a little weird but that would definitely feel mor mythic.
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WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Im thinking the card does put a +1/+1 counter on each creature you control fir its landfall and that it damage prevention lets you remove a +1/+1 counter from any creature you control to work instead.
I.E. Landfall - Put a +1/+1 counter on each creature you control. Whenever ~ would be dealt damage (or destroyed?) remove a +1/+1 counter from a creature you control instead.
I know it's still a little weird but that would definitely feel mor mythic.
That seems about right. Even if this ends up being worse than many other speculations in terms of playability. Something like:
Whenever a creature you control with a +1/+1 counter on it would be dealt damage, remove a +1/+1 counter of it, if you do, prevent that damage.
landfall-put a +1/+1 counter on (), if that land is a forest, put a +1/+1 counter on each creature you control instead.
To me that feels mythic although I am not sure it would see any play.
So this is what you mean?
Mythic Dude 2G
Summon Dude Landfall: Whenever a land comes onto the battlefield under your control, put a +1/+1 counter on each creature you control.
Whenever a creature you control would be dealt damage, if it has at least one +1/+1 counter on it, instead prevent that damage and remove a +1/+1 counter from that creature. This might not be terrible. Jinx! - Jace and Chandra
2/2
With the correction this card is actually pretty insane, landfall based grow creatures can get big fast (vinelasher kudzu) and a damage prevention ability that only takes away a single +1/+1 counter (instead of all counters, or 1 per point of damage) and that can prevent any damage (not just combat damage) is really powerful. This can come down earlier than premier threats like Siege Rhino and easily get up to a bigger size. Holding off until you can play and follow up with a land (or better yet a fetchland/evolving wilds) is also a good option against aggro and burn.
2/2 elemental creature
landfall- whenever a land enters the battlefield, put a +1/+1 counter on ()
whenever damage is dealt to () remove a +1/+1 counter from () and prevent the damage, unless it has no +1/+1 counters on it.
Have been away for a few days, I totally didn't realize that I forgot the prevention ability on it. But when it takes any damage you remove a counter and prevent the entire damage, so no this card is most certainly not garbage and could be insane
Noticed your corrected card... does it really trigger on opponent's land plays? With fetches around, this could get huge really fast. This could be Voice of Resurgence-level good.
Not sure this is much better than Predator Ooze. Granted landfall might be a little easier to trigger earlier in the game, but not necessary better.
That damage prevention isn't bad, but this seems like a casual card. See Unbreathing Horde for a card that looks solid on paper but lacks evasion to be competitive.
OK, regular landfall. Still good. Some Abzan decks were starting to run Managorger Hydra and I think this is better. Though it doesn't have Trample like Hydra, it has much better staying power and decks with 8+ fetches and/or any form of land ramp will love this guy.
Storm Crow is strictly worse than Seacoast Drake.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Credit goes to Brofoux for the Sig pic.
Current Modern Deck
Black Licorice
http://forums.mtgsalvation.com/showthread.php?p=11006564#post11006564
As written in the OP it is far from unkillable. When damaged it simply gets weaker.
Most likely that's wrong and its more like the Phantom creatures but that's definitely not what is written.
Mythic are usually crazy, unique or iconic abilities.This card is a combination Vinelasher Kudzu and phatom creatures.The card feels more a arre typing then mythic.
Well this is how interpreted atleast, is not 100% confirmed how its works because so afr is incredibly udnerwhelming for a mythic IMO
And I'm not talking about power level (though it is suspiciously weak); they deliberately make cards all over the place in terms of power, so that's not a remotely reliable way of determining whether text is accurate. The issue is that the drawback text is pointless. As written in the OP, it adds wordiness and complexity for a weird, "just because" drawback that doesn't add anything to the card. That kind of random design has been out of style for a long, long time.
I think that, as others have said, "Prevent that damage" is a very likely candidate for the missing text.
Also, bear in mind that this source almost had Gideon, but didn't know all the loyalty numbers and had the tokens as 1/1 soldier allies instead of the correct 2/2 knight allies. Clearly coming, ultimately, from someone who's actually seen the cards, but with some faulty memory somewhere in the pipeline.
Middling Mythic 2G
Elemental
Trample
Prevent all damage that would be dealt to ~.
Landfall- put +1/+1 counter on ~
2/2
(compare to Predator Ooze, a Rare)
Even that is fairly "meh" for a Mythic,
and I doubt the real card is that good
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
For what it's worth I think your Middling Mythic is a way better than predator ooze (splashable, pseudo-evasion, can possibly trigger counters faster in a landfall-based set or deck, starts bigger and doesn't die to a single -1/-1 effect, preventing damage is slightly worse than indestructible but not enough to make up for all the advantages) and even though that probably isn't what we're getting, it would be a very worthy rare or even mythic. I don't think it's middling at all, in fact.
Phantom of Zendikar 2G
Creature—Elemental
CARDNAME enters the battlefield with two +1/+1 counters on it.
If CARDNAME would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Landfall—When a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. 0/0
That's still not mythic-level. If it puts a +1/+1 counter on each creature you control, that would be more mythic.
On phasing:
I.E. Landfall - Put a +1/+1 counter on each creature you control. Whenever ~ would be dealt damage (or destroyed?) remove a +1/+1 counter from a creature you control instead.
I know it's still a little weird but that would definitely feel mor mythic.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Currently Playing:
Legacy: Something U/W Controlish
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So this is what you mean?
Mythic Dude 2G
Summon Dude
Landfall: Whenever a land comes onto the battlefield under your control, put a +1/+1 counter on each creature you control.
Whenever a creature you control would be dealt damage, if it has at least one +1/+1 counter on it, instead prevent that damage and remove a +1/+1 counter from that creature.
This might not be terrible. Jinx! - Jace and Chandra
2/2
I'd run this.
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
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Noticed your corrected card... does it really trigger on opponent's land plays? With fetches around, this could get huge really fast. This could be Voice of Resurgence-level good.
That damage prevention isn't bad, but this seems like a casual card. See Unbreathing Horde for a card that looks solid on paper but lacks evasion to be competitive.