Not too big on this one at 7 mana. that's a lot to risk on a chance of netting 0 cards and 0 life. Even hitting a small creature and drawing a measly 1-3 cards would be really bad for a 7 mana investment, even if Scry 5 is nice.
Well, it one-upped Foresee. Highest N for Scry to date: nice to see it being evergreen means they're playing with the effect a bit more. And...that's about all I've got to say about it.
(For an Eldrazi deck, it still has competition from See the Unwritten as far as splashy green Sorceries that do silly things with big creatures, but maybe there will be a deck that runs both?)
oh ok, that's what it does. And the art is very helpful - combine this with eldrazi! YES!
Clunky and risky and very similar to interpret the signs, but I like it anyway for the potential ridiculousness of it. We need a ramp deck that can come up with the perfect ratio of ramp and large creature cards to take advantage of this. Maybe some green/x tron variant that plays more than just an emrakul and wurmcoils? (those are a good start though!)
green needs to stop taking all of blue's draw effects.
Card drawing is supposed to be where Green and Blue overlap (along with flash). The trade-off is that Blue's is unconditional while Green's is usually somehow dependent on a creature's stats.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Yeah we had interpret the signs just not long ago and it was indeed less clunky than this. Its like wizards is trying to reimagine a sphinx's revelation that works badly in control. If I had 7 mana at sorcery speed to tap out and a deck with a suitably large creature in it to get anything off this, I'd rather just, you know, play that creature and win the game.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
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The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
green needs to stop taking all of blue's draw effects.
Card drawing is supposed to be where Green and Blue overlap (along with flash). The trade-off is that Blue's is unconditional while Green's is usually somehow dependent on a creature's stats.
Right, but we're now at the point where green gets more than twice as many cards that primarily provide card advantage than blue. We haven't seen playable instant-speed draw in blue in a long time.
Right, but we're now at the point where green gets more than twice as many cards that primarily provide card advantage than blue. We haven't seen playable instant-speed draw in blue in a long time.
One thing I like about this new card is that, even if you COMPLETELY whiff on the 5 (which is HIGHLY unlikely unless you're just really bad), you can still scry them all to the bottom and have a chance of hitting something on top.
to reach that mana cost you will have to play some form of ramp which leaves the really horrible flip of elvish mystic (or even worse sylvan caryatid) and a bunch of non creature spells. Even though this is complete garbage I really want to see someone play this main deck at a large event
I had to reread this 4 times in order to realize it cost 7 instead of 5. It just seemed like that was an appropriate cost and the card has 5's everywhere so my brain just made make believe. I'm sure somewhere they decided it was too good if you revealed B.F.M. (Big Furry Monster) and decided to make it 7.
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It really feels like they are trying to make green a control color and they didn't know how. Aurora at 9, this at 7, there's an ok control deck if Aurora is 6 or 7 and this is at 5.
Nissa's Revelation 5GG
Sorcery R
Scry 5, then reveal the top card of your library. If it's a creature card, draw cards equal to its power and gain life equal to its toughness.
The translation is according to reddit and magicspoiler. Someone please correct if wrong.
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(For an Eldrazi deck, it still has competition from See the Unwritten as far as splashy green Sorceries that do silly things with big creatures, but maybe there will be a deck that runs both?)
Clunky and risky and very similar to interpret the signs, but I like it anyway for the potential ridiculousness of it. We need a ramp deck that can come up with the perfect ratio of ramp and large creature cards to take advantage of this. Maybe some green/x tron variant that plays more than just an emrakul and wurmcoils? (those are a good start though!)
Card drawing is supposed to be where Green and Blue overlap (along with flash). The trade-off is that Blue's is unconditional while Green's is usually somehow dependent on a creature's stats.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Storm Crow is strictly worse than Seacoast Drake.
he regularly gets more than enough mana for this,
and I can't wait to cast it and flip Worldspine Wurm
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I read this card, and an Eldrazi creature immediately came to mind as the one you'd hope to reveal in that scry.
Worldly Tutor during Upkeep for Worldspine Wurm, cast Nissa's Revelation, good times.
Playing green is turning me into a Timmy, I swear.
Probably better in EDH, which tends to have bigger fatties, than in Standard. I don't think it's Standard playable, actually.
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Right, but we're now at the point where green gets more than twice as many cards that primarily provide card advantage than blue. We haven't seen playable instant-speed draw in blue in a long time.
Dragonlord's Prerogative is perfectly playable in a deck with Dragons, and both Jace's Ingenuity and Anticipate are still currently entirely legal. Not to mention the king itself, Dig Through Time.
One thing I like about this new card is that, even if you COMPLETELY whiff on the 5 (which is HIGHLY unlikely unless you're just really bad), you can still scry them all to the bottom and have a chance of hitting something on top.
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