Hangarback Walker {X}{X}
Artifact Creature — Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
{1},{T}: Put a +1/+1 counter on Hangarback Walker.
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Currently Playing:
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Interesting at least, for 2 mana, you get a 1/1, then another 1/1 (with flying this time) when it dies, not bad, if it survives, you can upgrade it each turn, and if it dies, you get an extra 1/1 flyer for each upgrade.
Definitely not constructed playable, but it's an interesting design, and it's very good in limited. Also in a artifact themed commander, it can be very powerful.
Interesting at least, for 2 mana, you get a 1/1, then another 1/1 (with flying this time) when it dies, not bad, if it survives, you can upgrade it each turn, and if it dies, you get an extra 1/1 flyer for each upgrade.
Definitely not constructed playable, but it's an interesting design, and it's very good in limited. Also in a artifact themed commander, it can be very powerful.
Eh, why wouldn't it be constructed playable? Scales anywhere in your curve and is a creature with guaranteed value on death. I would say it needs some more support for T2 but it's definitely a card you can't readily dismiss.
Yeah, this is DEFINITELY constructed playable. "Broken" playable? No. But, is good enough to have applications in multiple decks and possibly multiple formats. Might even spawn (pun intended)newish brews. AMAZING card design.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
I dunno, I got nothing here. I guess I do like the "growing over time" theme we're seeing in this set between this and the Mana-Gobbler Hydra or whatever. Also, Thopter Subtheme is interesting.
Eh, its tokens are better blockers than chasm skulker, but its a bigger investment, and stalker did offensive work. And whats really damning is that evasive enemy beaters will just roll right past your walker, so you can't threaten to block them or EoT upgrade since a dragon can just fly over it, tramplers don't care, and you can't get the chump blockers without a sac outlet and this card is far, far, far too slow and inefficient to play well aggressively
I dunno, I got nothing here. I guess I do like the "growing over time" theme we're seeing in this set between this and the Mana-Gobbler Hydra or whatever. Also, Thopter Subtheme is interesting.
Actually no it isn't. The -1/-1 effect from heartless summoning would kill him if cast for x=1 and then it would also just kill all the tokens.
It's too behind the curve. Obviously broken at X but it's bad at XX. Perhaps just tap to put the counter on but 1 mana makes it prohibitive as it's going to put you off your curve.
Chronomiton did some silly things and this thing has the chance of doing so much more.
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I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
There are sooo many thopter tokens in this set. I wonder if this was the result of some secret cabal by the thopter lobby in Wizards of the Coast:
Two Years Ago in R&D's Secret Lair...
MR: "You know what's underrepresented in MTG? Thopter tokens. What if we made a set with more thopter tokens in it than all previous Magic sets combined?!"
AF: "There's only like 4 cards that make thopter tokens."
MR: "Exactly. We could do that in a single set! Or more!"
DB: "Wait most Magic players don't care about 1/1 artifact tokens. Market research says players are all about planeswalkers and double face cards."
MR: "Hmmm... what if we mask the set as a origin story for some double faced planeswalkers but secretly it will be all about thopter tokens."
I love Kaladesh so much already. So many thopters. Like the other Kaladesh rares, slots right into my casual URtifacts deck if I pull it. It's also a two-drop artifact for the Standard artifacts deck that maintains artifact parity if it dies, helping guarantee a Thopter Spy Network initial trigger and providing added value off of a Shrapnel Blast (dying into something that can be Ensouled into a big threat, incidentally). And it has at least the potential to grow. It's not splashy, but it definitely helps that deck.
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"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
It does scale... but not all that well, yeah, you get guaranteed value upon it's death, but it's still a 1/1 for 2, a 2/2 for 4, etc, that's not where you want to be in standard.
For 2 mana, you get a 1/1 + a 1/1 Flyer, not bad, but not good either.
For 3 mana, assuming it survives, you get a 2/2 + 2 1/1 flyers when it dies unless they wait till you activate, then kill it, then you only get 1 thopter not good either.
For 4 mana, you get a 2/2 + 2 1/1 flyers... decent, but you get them when it dies, and the original 2/2 is irrelevant at 4, so they wont spend a card killing it.
As i said, it's interesting, it needs a lot of support to be good, Chandras parents come to mind, as they can trow it at your opponent's creatures/face, so you get the flying thopters.
Then again, a card that requires this much support for no real payoff is not where you want to be, interesting design, very good in limited, not stellar in constructed.
At X it would be way to powerful if your complaining about cost.
It still scales well and in the case of board stall or long games you can just hold back and make it bigger. Then even if they have some way to kill it it replaces itself with a bunch of fliers. seems good to me.
Hangarback Walker {X}{X}
Artifact Creature — Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
{1},{T}: Put a +1/+1 counter on Hangarback Walker.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Definitely not constructed playable, but it's an interesting design, and it's very good in limited. Also in a artifact themed commander, it can be very powerful.
I can now see the madness behind continued printings of Windstorm. Wizards was just getting us ready for Thoptergedden.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Eh, why wouldn't it be constructed playable? Scales anywhere in your curve and is a creature with guaranteed value on death. I would say it needs some more support for T2 but it's definitely a card you can't readily dismiss.
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And um... it helps you combo with Flash-Hulk?
I dunno, I got nothing here. I guess I do like the "growing over time" theme we're seeing in this set between this and the Mana-Gobbler Hydra or whatever. Also, Thopter Subtheme is interesting.
Actually no it isn't. The -1/-1 effect from heartless summoning would kill him if cast for x=1 and then it would also just kill all the tokens.
Limited bomb.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
Two Years Ago in R&D's Secret Lair...
MR: "You know what's underrepresented in MTG? Thopter tokens. What if we made a set with more thopter tokens in it than all previous Magic sets combined?!"
AF: "There's only like 4 cards that make thopter tokens."
MR: "Exactly. We could do that in a single set! Or more!"
DB: "Wait most Magic players don't care about 1/1 artifact tokens. Market research says players are all about planeswalkers and double face cards."
MR: "Hmmm... what if we mask the set as a origin story for some double faced planeswalkers but secretly it will be all about thopter tokens."
AF: "That might actually work."
DB: "Yeah, sounds great!"
For 2 mana, you get a 1/1 + a 1/1 Flyer, not bad, but not good either.
For 3 mana, assuming it survives, you get a 2/2 + 2 1/1 flyers when it dies unless they wait till you activate, then kill it, then you only get 1 thopter not good either.
For 4 mana, you get a 2/2 + 2 1/1 flyers... decent, but you get them when it dies, and the original 2/2 is irrelevant at 4, so they wont spend a card killing it.
As i said, it's interesting, it needs a lot of support to be good, Chandras parents come to mind, as they can trow it at your opponent's creatures/face, so you get the flying thopters.
Then again, a card that requires this much support for no real payoff is not where you want to be, interesting design, very good in limited, not stellar in constructed.
Care to elaborate?
At X it would be way to powerful if your complaining about cost.
It still scales well and in the case of board stall or long games you can just hold back and make it bigger. Then even if they have some way to kill it it replaces itself with a bunch of fliers. seems good to me.