Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Wizards realized there was an issue with choosing the order on an effect that could feasibly go through your whole deck after people did just that with Proteus Staff.
That... green spell.... I am going to have to put Omnath back together.
I mean, it's just a Genesis Wave with X+2 that can only hit lands. And you don't even get them untapped unless you've got spell mastery. And it doesn't put the rest into the yard for fuel.
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Ramp in ramp yes!!! I expect it to be in the 60 of decks. The blue one seems like a good sideboard option against some decks. The benefits of it are awesome when going against the right style of opponent.
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RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
For what it's worth, that priest + blink shenanigans is going to be pretty good. 2 life a turn and 5 mana up front for a 2/2 and a 5/5 flying is far from horrid, but when you take into account blink engines, especially in commander...it's scarier than most people think.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I really like that Awakening untaps the lands after putting them onto the battlefield, since it lets you put ETBT lands onto the battlefield and still get to use them. Talent of the Telepath seems like a really fun card, but I find it weird that it doesn't really further Jace's flip, besides placing itself in your graveyard. (and being incentivized to be cast after you already have at least 2 instants/sorceries in your 'yard already, I suppose?)
I also find it weird that, so far, Chandra's enabler is the only one that doesn't have spell mastery. I'm really curious to see Liliana's now.
The green spell works great with amulet of vigor, but wouldn't fit into the bloom titan deck running it. But if you were getting any karoo lands in, thats a built in amulet clause for 4 mana per land before it bounces itself
The priest is a cool twist on black's large demons with disadvantages, that plays into its love of sacrifice. If you have a sac outlet, this gets you a 5/5 flyer with no drawbacks and a piece of sac fodder. Alternatively, it's 7 power for 5 mana, and if you attack with the 2/2 it could create interesting choices for your opponent when they may want to let him through just to keep the 2 life ping on you.
animist's awakening is nuts. Even without spell mastery, I like it, and with spell mastery, it feels like a free spell. And yes, Titania EDH loves this.
talent of the telepath feels like a twist on things we've seen before, but puts it all in a very affordable package. Not having to pay the spell's mana cost is pretty great. Getting potentially TWO free spells out of it could be a complete blowout.
And there are the two missing Planeswalker Igniters!!
Whooooaaaa, that ramp spell is awesome!! I heard you like ramping, so we put ramp in your ramp, so you can be ramping while you're ramping!!
The blue card is also quite strong, but carries the danger of fizzling. As a simple mill 7, it is way too expensive.
The black one kind of sucks, though. Of course, you can sac this due and get a 5/5 flying demon with no drawbacks, but even that is not so strong... Or use him as a chumper.
We haven't gotten the black ignition yet, have we? I don't see any rare black cards that have any way of sacrificing your own creatures on them (which is how I assume it would work).
Um, that can't be the blue spark enabler since it only puts one spell into your gy... like any other spell. However, it is a good card. Also, laughing at my friends who think this card is crap 6 mana for 2 lands... if only the decks that would play this could see if the top card was land so they could invest less mana to hit... oh wait. If my friends continue to call it crap, I'm definetly picking a few up for cheap since it will see play.
I don't like the green spell too much. Not much of a green player though. That blue spell is huge against control. I like the Black card. It's a quick 2 for 1, but the downside is real and if they remove the demon then the 2 for 1 didn't mean much. Love the flavor on it.
Animist's Awakening has potential to be really good, Priest of the Blood Rite probably won't get there in standard, and Talent of the Telepath is terrible in a format with all these Delve cards.
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Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Wait, "in a random order"? Do you have to shuffle the rest of the cards? lol
EDH Decks
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RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
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[Modern] Allies
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BGGlissa, the TraitorGB
URTibor and LumiaRU
WUBOloro, Ageless AsceticBUW
UBSygg, River CutthroatBU
RGXenagos, God of RevelsGR
UGVorel of the Hull CladeGU
GBSavra, Queen of the GolgariBG
URGMaelstrom WandererGRU
This has been pretty common for a while. See Any cascade card.
Wizards realized there was an issue with choosing the order on an effect that could feasibly go through your whole deck after people did just that with Proteus Staff.
I mean, it's just a Genesis Wave with X+2 that can only hit lands. And you don't even get them untapped unless you've got spell mastery. And it doesn't put the rest into the yard for fuel.
Currently Playing:
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Nice Juzam-maker, and the Jace's spell is also good.
Let this great clan rest in peace (2001-2011)
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Pretty lame that September's promo is likely the least-playable "dragoncast" card.
I also find it weird that, so far, Chandra's enabler is the only one that doesn't have spell mastery. I'm really curious to see Liliana's now.
The priest is a cool twist on black's large demons with disadvantages, that plays into its love of sacrifice. If you have a sac outlet, this gets you a 5/5 flyer with no drawbacks and a piece of sac fodder. Alternatively, it's 7 power for 5 mana, and if you attack with the 2/2 it could create interesting choices for your opponent when they may want to let him through just to keep the 2 life ping on you.
animist's awakening is nuts. Even without spell mastery, I like it, and with spell mastery, it feels like a free spell. And yes, Titania EDH loves this.
talent of the telepath feels like a twist on things we've seen before, but puts it all in a very affordable package. Not having to pay the spell's mana cost is pretty great. Getting potentially TWO free spells out of it could be a complete blowout.
We haven't gotten the black ignition yet, have we? I don't see any rare black cards that have any way of sacrificing your own creatures on them (which is how I assume it would work).
"Find Scapeshift, sac all your lands, choose to find all your Valukuts and no mountains, pass turn."
I can't see how. It's bad at assembling tron and not necessary once you got tron online. So I'd say no.
I'm no tron player though.
These are the members of the Gideon's Phalanx, Dark Petition, Exquisite Firecraft cycle though.
Currently Playing:
Legacy: Something U/W Controlish
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