Well this is most likely going in my turboland EDH deck, which is sadly lacking in board wipes at the moment.
Why? This thing seems pretty pointless.
Because I usually only have lands in play, and stick relevant in my graveyard. Also I have issues with overwhelming board states, and tend to produce more mana than I can use in a turn.
This will go in my Radha Stax/Mass Land Destruction deck. The whole point of that deck is to drop repeated 2 for 1's and card draw combined with symmetric sacrifice effects to make the opponents run out of permanents first while constraining their mana. There are a ton of situations where Radha could play this and draw significantly more cards than the opponents, followed by blowing up most of the lands they are able to drop off the effect (perhaps with wildfire).
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Nev's disk doesn't hit land and planeswalkers and leaves indestructible stuff alone. It's also good.
Seriously though, 9 mana for an inconsistent board wipe that wants you to be ahead of the rest of the table. Think about that..... a board wipe that you want to play when you are winning. That's ****ed up.
This could honestly be a Tier 2 deck in standard, especially while Nykthos is hanging around. It seems possible that theres a deck to be built that wins on the spot after resolving this, like the Warp World decks of old.
Is anyone else really fed up with Wizards making all of these fancy bomby cards that self exile themselves?
Honestly what's the point? So someone doesn't cast it again, in the chance they do it the first time? Honestly, ot seems less abusible than Warp World, which can be returned from the graveyard and doesn't self exile.
I wish they would do an article on this because I am confused what their logic is.
Is anyone else really fed up with Wizards making all of these fancy bomby cards that self exile themselves?
Honestly what's the point? So someone doesn't cast it again, in the chance they do it the first time? Honestly, ot seems less abusible than Warp World, which can be returned from the graveyard and doesn't self exile.
I wish they would do an article on this because I am confused what their logic is.
The "self-exiling" effect is the way spells are described by lore. It basically tells us that by lore, the spell is so powerful/unique it doesn't even leave any trace of it being cast like common spells in the multiverse. Think about it. Snapcaster Mage picks up on spells that are still hanging around because they are common spells leaving behind what I would call "a trace", like a scent of the spell being left behind. A spell that exiles itself however just shows that the spell is rare/unique in effects and even powerful mages like Snapcaster can't grab onto it's "AEther Scent". That's how I've always thought of it.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Is anyone else really fed up with Wizards making all of these fancy bomby cards that self exile themselves?
I absolutely am.
That said, I kind of understand it,
as this could easily be a Green Mind's Desire in the right deck.
Still, it costs freaking *9*, so it's a bit of pussyfooting.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Is anyone else really fed up with Wizards making all of these fancy bomby cards that self exile themselves?
Honestly what's the point? So someone doesn't cast it again, in the chance they do it the first time? Honestly, ot seems less abusible than Warp World, which can be returned from the graveyard and doesn't self exile.
I wish they would do an article on this because I am confused what their logic is.
The "self-exiling" effect is the way spells are described by lore. It basically tells us that by lore, the spell is so powerful/unique it doesn't even leave any trace of it being cast like common spells in the multiverse. Think about it. Snapcaster Mage picks up on spells that are still hanging around because they are common spells leaving behind what I would call "a trace", like a scent of the spell being left behind. A spell that exiles itself however just shows that the spell is rare/unique in effects and even powerful mages like Snapcaster can't grab onto it's "AEther Scent". That's how I've always thought of it.
Wouldn't snap caster still pick this up if the aurora ended up in the graveyard without being cast? Besides, from a purely Vorthosian perspective, this shouldn't exile itself, as it's a periodic phenomenon that happens in Lorwyn and not just a one-time event. (Plus, it shouldn't affect faeries.)
ugh.....Not for 9 mana. If I'm playing a spell that costs me 9 man that spell has to win me the game somehow. I really can't imagine a scenario I want to play this card. If I'm winning and then eat a wrath of god my opponent it probably still winning they probably have card advantage over me. If I'm winning I'd never play it. The only reason for me playing this card at all is if I'm completely losing and have nothing else to play at all. However I don't ever see getting to nine mana. Casting things for 6, 7, or 8 can be done. ugh....not 9. It's costs 1 mana too many. I will not be picking up a copy.
You must be a really bad player then. Cuz for 9 mana this resets your mana pool by putting tons of new lands into your battlefield at the cost of making some tokens beforehand. I will play this is Sek'kuar Shadowborn Apostles deck to ramp over my whole deck and play that one Exsauginate for 35 to kill everyone else.
9 mana is not easy to get to. Don't insult people. That shows you to be the bad player for other reasons. I've played more then enough games to know that big mana ramp strategies can easily be disrupted. If your playing elves, if you're playing mana doubling effects, if you are playing direct mana ramp. Someone is going to stop your ramp. Four decks at the table someone is killing your creatures, destroying your enchantments/artifacts, destroying your lands. You would need a deck to have 40 lands minimum and a scenario that is crazy good in your favor to make this work with no one disrupting you. The only type of deck that makes this okay, is elves with mass token effects that someone will try to stop the tokens right away.
I'd rather play a Plague Wind/In Garruk's Wake also costs 9 much better one sided effect.
It's more about how it fills your hand with options rather than giving you that many lands. And my EDH group is utterly competitive with sometimes double Stax decks at the same time and I am pretty sure I can pull this off and will try it. Once I do it, you can look at the fabulous screenshot I will place in my profile if I don't forget.
I finally realized why the exile clause exists in a game of Duels 2015 a couple months back where Warp World was looped in a FFA game so many times with Archaeomancer that we couldn't even play the game any more because the board was busy getting melted in halves, our fields were turning to dust, and after the sixth or seventh resolution there was nothing left for us to do but play our Vizkopa Guildmage to prepare for her seppuku against the coming Kozilek, Butcher of Truth. And I thought, "okay, now I see a problem".
I finally realized why the exile clause exists in a game of Duels 2015 a couple months back where Warp World was looped in a FFA game so many times with Archaeomancer that we couldn't even play the game any more because the board was busy getting melted in halves, our fields were turning to dust, and after the sixth or seventh resolution there was nothing left for us to do but play our Vizkopa Guildmage to prepare for her seppuku against the coming Kozilek, Butcher of Truth. And I thought, "okay, now I see a problem".
So in the end, it's to prevent time consuming stuff of the past. Ohh I remember that Mind Desire decks or old Eggs doing that one turn for the rest of the round
Is anyone else really fed up with Wizards making all of these fancy bomby cards that self exile themselves?
Honestly what's the point? So someone doesn't cast it again, in the chance they do it the first time? Honestly, ot seems less abusible than Warp World, which can be returned from the graveyard and doesn't self exile.
I wish they would do an article on this because I am confused what their logic is.
The "self-exiling" effect is the way spells are described by lore. It basically tells us that by lore, the spell is so powerful/unique it doesn't even leave any trace of it being cast like common spells in the multiverse. Think about it. Snapcaster Mage picks up on spells that are still hanging around because they are common spells leaving behind what I would call "a trace", like a scent of the spell being left behind. A spell that exiles itself however just shows that the spell is rare/unique in effects and even powerful mages like Snapcaster can't grab onto it's "AEther Scent". That's how I've always thought of it.
Wouldn't snap caster still pick this up if the aurora ended up in the graveyard without being cast? Besides, from a purely Vorthosian perspective, this shouldn't exile itself, as it's a periodic phenomenon that happens in Lorwyn and not just a one-time event. (Plus, it shouldn't affect faeries.)
Yes. This is true. Idk I think wizards is afraid of cards that can be cast again, but honestly I think that's part of the fun of magic. Hell I won't be mad if someone manages to cast this and loop it, congrats.
Nev's disk doesn't hit land and planeswalkers and leaves indestructible stuff alone. It's also good.
Seriously though, 9 mana for an inconsistent board wipe that wants you to be ahead of the rest of the table. Think about that..... a board wipe that you want to play when you are winning. That's ****ed up.
I can think of situations where I'll want to play this. Mostly they involve an opponent playing something that demands an answer. *cough*Avacyn*cough* Note that it also turns all your saprolings into cards.
I'm not saying it's good, just that it's playable.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Honestly, if it's cheap, I'll be picking up two or three of them. Mono green edh is definitely my second favorite color scheme and this serves dual roles in some of my decks. It's both a wrath/combo enabler, and it can be a win a lot of the time. I have more than a few guys I play with that play massive amounts of tokens or permanents. I'll be quite happy to deck them with this. I personally, am sad that they chose to exile it, but self recurrence? Green is by the easiest color to do that with and looping with this would go infinite in a hurry and easily.
for green, this is an intense spell. not only is it a fielwipe, it will also allow the player to drop lands in order to keep on playing. although the opponents also benefit from the land drop, the fact that the caster chooses the timing and is prepared for the spell's impact will most likely benefit more from the spell than the opponent. even though it's a 9 drop spell, a mono-green EDH can easily cast this spell either through land ramps, mana dorks, or mana doubling. in addition, EDH's that have green and another color can cast this card. with blue, there's artifact ramps and High Tide. black has access to cards such as Cabal Coffers. of course, this doesnt mean that the player should cast this spell right away. the player must cast this card at a moment when the player benefits more than the opponent.
Well this is just hilarious with Notion thief. Although I think you would deck yourself at that point if it gets into late game.
All permanents are shuffled back into their owner's libraries so Notion Thief won't be there for its replacement effect to take place.
What if the a Thief is under a Banishing Light or Oblivion Ring? Would work like that?
Banishing Light: yes that works. the notion thief returns immediately when the Light is shuffled back, so it's there just in time for you to draw all the cards. The same is true for Banisher Priest, Chained to the Rocks and Silkwrap. Note however, that all those cards can only exile you opponent's creatures. There is only one card that can exile a creature you control AND return it in time to draw all the cards, that one being Suspension Field.
Oblivion Ring: no, this doesn't work. O-Ring will trigger once it is shuffled into your library, but the trigger has to wait for the aurora to completlty resolve before it can go onto the stack. the cards will be drawn and the lands on the battlefield before you get your Thief back. The same is true for any creatures with Champion, Detention Sphere, Fiend Hunter, and so on.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Because I usually only have lands in play, and stick relevant in my graveyard. Also I have issues with overwhelming board states, and tend to produce more mana than I can use in a turn.
Also it is funny with Avenger of Zendikar.
It's a green Nevinyrral's Disk meets Timetwister. It's overcosted, but a wrath is a wrath.
On phasing:
Nev's disk doesn't hit land and planeswalkers and leaves indestructible stuff alone. It's also good.
Seriously though, 9 mana for an inconsistent board wipe that wants you to be ahead of the rest of the table. Think about that..... a board wipe that you want to play when you are winning. That's ****ed up.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
What if the a Thief is under a Banishing Light or Oblivion Ring? Would work like that?
http://www.youtube.com/watch?v=SY8h2vp5Xis
Honestly what's the point? So someone doesn't cast it again, in the chance they do it the first time? Honestly, ot seems less abusible than Warp World, which can be returned from the graveyard and doesn't self exile.
I wish they would do an article on this because I am confused what their logic is.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
The "self-exiling" effect is the way spells are described by lore. It basically tells us that by lore, the spell is so powerful/unique it doesn't even leave any trace of it being cast like common spells in the multiverse. Think about it. Snapcaster Mage picks up on spells that are still hanging around because they are common spells leaving behind what I would call "a trace", like a scent of the spell being left behind. A spell that exiles itself however just shows that the spell is rare/unique in effects and even powerful mages like Snapcaster can't grab onto it's "AEther Scent". That's how I've always thought of it.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
I absolutely am.
That said, I kind of understand it,
as this could easily be a Green Mind's Desire in the right deck.
Still, it costs freaking *9*, so it's a bit of pussyfooting.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Wouldn't snap caster still pick this up if the aurora ended up in the graveyard without being cast? Besides, from a purely Vorthosian perspective, this shouldn't exile itself, as it's a periodic phenomenon that happens in Lorwyn and not just a one-time event. (Plus, it shouldn't affect faeries.)
It's more about how it fills your hand with options rather than giving you that many lands. And my EDH group is utterly competitive with sometimes double Stax decks at the same time and I am pretty sure I can pull this off and will try it. Once I do it, you can look at the fabulous screenshot I will place in my profile if I don't forget.
So in the end, it's to prevent time consuming stuff of the past. Ohh I remember that Mind Desire decks or old Eggs doing that one turn for the rest of the round
Yes. This is true. Idk I think wizards is afraid of cards that can be cast again, but honestly I think that's part of the fun of magic. Hell I won't be mad if someone manages to cast this and loop it, congrats.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I can think of situations where I'll want to play this. Mostly they involve an opponent playing something that demands an answer. *cough*Avacyn*cough* Note that it also turns all your saprolings into cards.
I'm not saying it's good, just that it's playable.
On phasing:
Credit to DolZero for this awesome sig!
Reanimate sucks cause it needs cards like Entomb to work.
Banishing Light: yes that works. the notion thief returns immediately when the Light is shuffled back, so it's there just in time for you to draw all the cards. The same is true for Banisher Priest, Chained to the Rocks and Silkwrap. Note however, that all those cards can only exile you opponent's creatures. There is only one card that can exile a creature you control AND return it in time to draw all the cards, that one being Suspension Field.
Oblivion Ring: no, this doesn't work. O-Ring will trigger once it is shuffled into your library, but the trigger has to wait for the aurora to completlty resolve before it can go onto the stack. the cards will be drawn and the lands on the battlefield before you get your Thief back. The same is true for any creatures with Champion, Detention Sphere, Fiend Hunter, and so on.
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
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Chasay, Caller of Fire
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