The effects seem a little weak for commander, but probably good in a deck that can get rid of it very easily like Shattergang Brothers. Would love to see this hit standard with the help of Dromoka's Command.
I'm actually surprised the name "Demonic Pact" wasn't already taken.
Eating up the positive effects and then Donate it to your opponent to kill them seems totally fine.
Its still fairly slow and at least a little bit risky (if they counter your donate stuff) and the effects overall feel a little big weak for the investment of 2BB.
Could have been a way cooler card for the traditional BBB cost.
Would like the part more if it would be "you lose 20 life" or something along that instead of just "you lose the game" , as that would work better with the lifegain from the activation in a more reasonable way.
Yeah mind rot into a painless night's whisper into a tendrils of corruption for 4 or soul feast isn't really worth it especially at 4 mana. Cool card but poorly executed I think they should have pushed it more like would it kill to have draw 3 on there at least? Don't really get it.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
I didn't realize at first that you had to choose an unchosen effect each turn at first so I was like... OMG WHAT IS THIS THING lol.
This card makes me wonder if it might be possibly worth it to make a standard deck around enchantments and splice in a good bit of enchant removal to take this one out.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
This card is like a gimpy planeswalker, and that might be good enough.
So, if it could use any of its abilities immediately instead of waiting a whole turn cycle until your upkeep, this card would be TOTALLY INSANE. The abilities are Jace, the Mindsculptor power level and this would be a default 4-mana black Planeswalker in any deck who wanted that. Totally bonkers.
As it is, you have to pass the turn before you use it, which is really. really bad. The opponent gets to react and sculpt their hand, or kill it, before you can do anything with it. 2BB with suspend 1 for any of these effects is... I dunno, worse.
The downside essentially isn't one because any format has plenty of ways to deal with it or win with it. But, man, the waiting a whole turn... that blows.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Shifting Loyalties and Daring Thief work well with it if you can make sure your opponent has an enchantment. Granted neither of those two cards are any good, so using a bad card to make another risky card good is not a good idea. But there are ways to donate it in standard.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
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Silumgar's Command
Rite of Undoing
Jace, the Living Guildpact
Invasive Species
That said, I'm not sure it's worth it.
Storm Crow is strictly worse than Seacoast Drake.
The effects seem a little weak for commander, but probably good in a deck that can get rid of it very easily like Shattergang Brothers. Would love to see this hit standard with the help of Dromoka's Command.
I'm actually surprised the name "Demonic Pact" wasn't already taken.
Its still fairly slow and at least a little bit risky (if they counter your donate stuff) and the effects overall feel a little big weak for the investment of 2BB.
Could have been a way cooler card for the traditional BBB cost.
Would like the part more if it would be "you lose 20 life" or something along that instead of just "you lose the game" , as that would work better with the lifegain from the activation in a more reasonable way.
Non the less a cool idea to pull for once.
WUBRG#BlackLotusMatterWUBRG
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This card makes me wonder if it might be possibly worth it to make a standard deck around enchantments and splice in a good bit of enchant removal to take this one out.
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[Modern] Allies
Personally I'd play it with Sultai Charm and Bounce effects over most "Sac a Permanent" or "Gift" effects, though.
Unholy Strength will always have a burning pentagram to me.
can really see this in a Shattergang Bros build, with everyone desperately trying to kill/counter the Bros before they are able to sac it
Not winning =/= losing.
So, if it could use any of its abilities immediately instead of waiting a whole turn cycle until your upkeep, this card would be TOTALLY INSANE. The abilities are Jace, the Mindsculptor power level and this would be a default 4-mana black Planeswalker in any deck who wanted that. Totally bonkers.
As it is, you have to pass the turn before you use it, which is really. really bad. The opponent gets to react and sculpt their hand, or kill it, before you can do anything with it. 2BB with suspend 1 for any of these effects is... I dunno, worse.
The downside essentially isn't one because any format has plenty of ways to deal with it or win with it. But, man, the waiting a whole turn... that blows.
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Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
Weirder strategies have seen play.
Percy actively advanced the plan of kill my opponent, was trivial to remove for a black deck, and didn't ever kill me...
Somewhat. Two of the effects are brand new.
- Main Cube
- No Brains, All Feelings Cube
So, the real question is whether this card is worth the hassle of having to sac it later. And the answer to THAT is a resounding "HELLL NAW!"
It's really just a worthless waste of a Mythic slot. Pretty offensive, honestly.
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
Well, after you have chosen every mode, this won't trigger anymore since you can't choose a mode anymore.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.