Well, Gerrard Capashen has been largely outclassed. Yeah, he's still got lifegain, but the Irregulars have renown and better tapping. I wonder if this will be the second rare in the white Intro Pack?
Renown feels much more Abzan than Mardu, if we're picking a triad. But of all ten, Bant is definitely the most fitting (and also the one with the best original mechanic, ironically, in Exalted).
I guess I'm just getting tired of all of these "new" mechanics that are basically Wizards coming up with every way imaginable to put a +1/+1 counter on a creature. It's just boring in my opinion. At least on cards like this that do nothing to take advantage of it.
Could not agree more. I wish wizards would do something about it but everytime it´s brought up it´s the same answer "Herpderp we need a +1+1 mechanic in new sets"
I see it the other way around. For a lot of mechanics, WotC needed some way to signify a onetime changed state on a creature in a way that is highly visible and easy to identify. You're going to have to put something on that card to mark it as the altered state anyways, might as well be a +1/+1 counter.
They're not coming up with a bunch mechanics to justify putting +1/+1 counters on creatures. They have a bunch of mechanics that requires marking the cards and defaults to +1/+1 counters as the markers.
But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?
Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard
Requires a brain?
What does that even mean? Mechanics are generally meant for Limited and +1/+1 counters in Limited are incredibly deep and simple
Sounds like you'd rather have something that plays worse but makes you proud you "get it" because... brains? Whatever that means
Creativity for the sake of it is dumb, what matters is good gameplay
I guess I'm just getting tired of all of these "new" mechanics that are basically Wizards coming up with every way imaginable to put a +1/+1 counter on a creature. It's just boring in my opinion. At least on cards like this that do nothing to take advantage of it.
Could not agree more. I wish wizards would do something about it but everytime it´s brought up it´s the same answer "Herpderp we need a +1+1 mechanic in new sets"
I see it the other way around. For a lot of mechanics, WotC needed some way to signify a onetime changed state on a creature in a way that is highly visible and easy to identify. You're going to have to put something on that card to mark it as the altered state anyways, might as well be a +1/+1 counter.
They're not coming up with a bunch mechanics to justify putting +1/+1 counters on creatures. They have a bunch of mechanics that requires marking the cards and defaults to +1/+1 counters as the markers.
But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?
Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard
Requires a brain?
What does that even mean? Mechanics are generally meant for Limited and +1/+1 counters in Limited are incredibly deep and simple
Sounds like you'd rather have something that plays worse but makes you proud you "get it" because... brains? Whatever that means
Creativity for the sake of it is dumb, what matters is good gameplay
By brains i mean that it´s so mindless to put a +1+1 counter on something. It requires nothing but "herpderp when I give combat damage to a player i can put a +1+1 counter on this creature...Yay!" That´s renown in a nutshell for instance.
Take Flashback or Miracle for instance. When would it be a good idea to flashback this spell? When do i need it? I just drew a Miracle card but does that mean that i just cast it now or wait to the it actually makes sense to cast it?
With mechanics like Renown, Heroic, Prowess etc it´s all about "Herpderp i cast a lot of spells on this creature so it can be bigger" How does this require any form of thinking?
Could not agree more. I wish wizards would do something about it but everytime it´s brought up it´s the same answer "Herpderp we need a +1+1 mechanic in new sets"
I see it the other way around. For a lot of mechanics, WotC needed some way to signify a onetime changed state on a creature in a way that is highly visible and easy to identify. You're going to have to put something on that card to mark it as the altered state anyways, might as well be a +1/+1 counter.
They're not coming up with a bunch mechanics to justify putting +1/+1 counters on creatures. They have a bunch of mechanics that requires marking the cards and defaults to +1/+1 counters as the markers.
But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?
Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard
Requires a brain?
What does that even mean? Mechanics are generally meant for Limited and +1/+1 counters in Limited are incredibly deep and simple
Sounds like you'd rather have something that plays worse but makes you proud you "get it" because... brains? Whatever that means
Creativity for the sake of it is dumb, what matters is good gameplay
By brains i mean that it´s so mindless to put a +1+1 counter on something. It requires nothing but "herpderp when I give combat damage to a player i can put a +1+1 counter on this creature...Yay!" That´s renown in a nutshell for instance.
Take Flashback or Miracle for instance. When would it be a good idea to flashback this spell? When do i need it? I just drew a Miracle card but does that mean that i just cast it now or wait to the it actually makes sense to cast it?
With mechanics like Renown, Heroic, Prowess etc it´s all about "Herpderp i cast a lot of spells on this creature so it can be bigger" How does this require any form of thinking?
I find it funny to see someone describe Miracle as not-brainless when the complain back then was that it was a completely luck-based mechanic. The cost reduction with miracle is so big that you'd almost always cast something like Bonfire or Entreat if you ripped it off the top.
Don't know how Renown will play out yet, but Prowess is a tricky combat mechanic that enables a lot of bluffing and rewards being able to read your opponent.
I see it the other way around. For a lot of mechanics, WotC needed some way to signify a onetime changed state on a creature in a way that is highly visible and easy to identify. You're going to have to put something on that card to mark it as the altered state anyways, might as well be a +1/+1 counter.
They're not coming up with a bunch mechanics to justify putting +1/+1 counters on creatures. They have a bunch of mechanics that requires marking the cards and defaults to +1/+1 counters as the markers.
But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?
Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard
Requires a brain?
What does that even mean? Mechanics are generally meant for Limited and +1/+1 counters in Limited are incredibly deep and simple
Sounds like you'd rather have something that plays worse but makes you proud you "get it" because... brains? Whatever that means
Creativity for the sake of it is dumb, what matters is good gameplay
By brains i mean that it´s so mindless to put a +1+1 counter on something. It requires nothing but "herpderp when I give combat damage to a player i can put a +1+1 counter on this creature...Yay!" That´s renown in a nutshell for instance.
Take Flashback or Miracle for instance. When would it be a good idea to flashback this spell? When do i need it? I just drew a Miracle card but does that mean that i just cast it now or wait to the it actually makes sense to cast it?
With mechanics like Renown, Heroic, Prowess etc it´s all about "Herpderp i cast a lot of spells on this creature so it can be bigger" How does this require any form of thinking?
I find it funny to see someone describe Miracle as not-brainless when the complain back then was that it was a completely luck-based mechanic. The cost reduction with miracle is so big that you'd almost always cast something like Bonfire or Entreat if you ripped it off the top.
Don't know how Renown will play out yet, but Prowess is a tricky combat mechanic that enables a lot of bluffing and rewards being able to read your opponent.
I agree that Miracle is luck based but if you build a deck around it where you know what´s coming in your library it´s a really nice mechanic that requires some tactical setup which I really enjoy.
For me Prowess and Heroic is way too simillar just like Renown and Monstrosity is which is my point that it seems that Wizards are really struggeling to find new ways for the +1+1 mechanic to work.
But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?
Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard
Requires a brain?
What does that even mean? Mechanics are generally meant for Limited and +1/+1 counters in Limited are incredibly deep and simple
Sounds like you'd rather have something that plays worse but makes you proud you "get it" because... brains? Whatever that means
Creativity for the sake of it is dumb, what matters is good gameplay
By brains i mean that it´s so mindless to put a +1+1 counter on something. It requires nothing but "herpderp when I give combat damage to a player i can put a +1+1 counter on this creature...Yay!" That´s renown in a nutshell for instance.
Take Flashback or Miracle for instance. When would it be a good idea to flashback this spell? When do i need it? I just drew a Miracle card but does that mean that i just cast it now or wait to the it actually makes sense to cast it?
With mechanics like Renown, Heroic, Prowess etc it´s all about "Herpderp i cast a lot of spells on this creature so it can be bigger" How does this require any form of thinking?
I find it funny to see someone describe Miracle as not-brainless when the complain back then was that it was a completely luck-based mechanic. The cost reduction with miracle is so big that you'd almost always cast something like Bonfire or Entreat if you ripped it off the top.
Don't know how Renown will play out yet, but Prowess is a tricky combat mechanic that enables a lot of bluffing and rewards being able to read your opponent.
I agree that Miracle is luck based but if you build a deck around it where you know what´s coming in your library it´s a really nice mechanic that requires some tactical setup which I really enjoy.
For me Prowess and Heroic is way too simillar just like Renown and Monstrosity is which is my point that it seems that Wizards are really struggeling to find new ways for the +1+1 mechanic to work.
They've always had "if you do X or meet Y conditions, your dudes get bigger" mechanics. I don't see them running out of ideas to implement that in various ways anytime soon. If anything, I think they're deliberately trying to conserve future design space by making their recent mechanics fairly similar.
monstrosity and renown are completely different IF we accept and assume that making your creature P/T bigger is a very natural, fluid, aspect of the game. You just have to see P/T like you see loyalty oounter on planeswalker. The printed number doesn't mean much because the value will change soon after you cast it.
monstrosity and renown are completely different IF we accept and assume that making your creature P/T bigger is a very natural, fluid, aspect of the game. You just have to see P/T like you see loyalty oounter on planeswalker. The printed number doesn't mean much because the value will change soon after you cast it.
monstrosity and renown are completely different IF we accept and assume that making your creature P/T bigger is a very natural, fluid, aspect of the game. You just have to see P/T like you see loyalty oounter on planeswalker. The printed number doesn't mean much because the value will change soon after you cast it.
Well, Gerrard Capashen has been largely outclassed. Yeah, he's still got lifegain, but the Irregulars have renown and better tapping. I wonder if this will be the second rare in the white Intro Pack?
Wow, I'll have to change zero of my decks, if Gerrard has been outclassed.
That said, I had to check twice. WW is a bit expensive for this effect, which is usually W, t. Wait, this...doesn't have a t? It doesn't have a t! *fireworks go off in the background as a choir of Serra Angels play Beethoven's ninth symphony, fourth movement* Seriously, this will powerful in a sufficiently slow format. And if nothing else, it'll be an answer to midrange decks.
Edit: Also, the "Neonate" ability is very strongly tied to vampirism, so it can't be done in colors like white or green.
Only on Innistrad, and it was associated more with red vampires, because it's an ability that should be primary in red (rewarding an aggressive playstyle). Oddly, the ability itself began in green, and has been in every color because of the slith cycle.
BTW, the Sengir Vampire ability (or Sadistic Glee, for a cleaner version) is a different ability, and it has a history in every color but blue. In fact...
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
It looks like it' been mentioned, but I think you're oversimplifying the play and deck construction elements of Prowess and Heroic. Both require certain sacrifices in deck construction and in the timing/bluffing of your non-creature spells.
I would however agree with Megamorph... that was a lack-luster mechanic, but hardly fair to lump in with the other two.
4 drop seem reasonable for what it does. Seeing as you don't have to tap the card to tap other creatures is a massive plus in my book. Creature control at it's finest right there.
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For some reason, I just really dont care about any of the white cards Ive seen from Origins. Gideon is pretty cool, but besides that Im not really feeling it.
This is obviously powerful, but doesnt wow me. At all.
I have to agree with this alot, the last white card that really wowed me was brimaz, it feels like the FFL saw some really powerful white deck and put the breaks on bumping cards powerlevel, problem is that deck is non-exsistent.
Add on renown being poorly implemented atm, on vanilla small guys which will struggle to actually connect for a small upside of 1 counter.
Maybe we will get a suntail hawk with renown 2 or something but as of right now the green trampler is the best renown and its a limited card...
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I think unlike monstrosity renown is going to have other things that play off of it besides the creature itself. Look at Enshrouding Mist perhaps there is something more to renown than meets the eye.
The beauty of renowned is that it can interact on two levels: With cards that care about +1/+1 counters, and cards that care about renowned creatures. That gives it both external and internal relevance.
It works with the Outlast and bolster matters abilities from Tarkir. Plus, we're going back to Zendikar next +1/+1 counters could matter there as well. And let's be real, what else can Wizards give white and green besides creatures that get bigger?
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Well, tokens and lifegain come to mind. Granted, the latter often ties into creatures getting bigger.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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LOL nice one. Though we can be almost sure that with creature creep, most of them should be better than creatures > 10 years ago.
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They would have needed to rename it. Renown seems very G/W(/U).
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Requires a brain?
What does that even mean? Mechanics are generally meant for Limited and +1/+1 counters in Limited are incredibly deep and simple
Sounds like you'd rather have something that plays worse but makes you proud you "get it" because... brains? Whatever that means
Creativity for the sake of it is dumb, what matters is good gameplay
By brains i mean that it´s so mindless to put a +1+1 counter on something. It requires nothing but "herpderp when I give combat damage to a player i can put a +1+1 counter on this creature...Yay!" That´s renown in a nutshell for instance.
Take Flashback or Miracle for instance. When would it be a good idea to flashback this spell? When do i need it? I just drew a Miracle card but does that mean that i just cast it now or wait to the it actually makes sense to cast it?
With mechanics like Renown, Heroic, Prowess etc it´s all about "Herpderp i cast a lot of spells on this creature so it can be bigger" How does this require any form of thinking?
I find it funny to see someone describe Miracle as not-brainless when the complain back then was that it was a completely luck-based mechanic. The cost reduction with miracle is so big that you'd almost always cast something like Bonfire or Entreat if you ripped it off the top.
Don't know how Renown will play out yet, but Prowess is a tricky combat mechanic that enables a lot of bluffing and rewards being able to read your opponent.
I agree that Miracle is luck based but if you build a deck around it where you know what´s coming in your library it´s a really nice mechanic that requires some tactical setup which I really enjoy.
For me Prowess and Heroic is way too simillar just like Renown and Monstrosity is which is my point that it seems that Wizards are really struggeling to find new ways for the +1+1 mechanic to work.
They've always had "if you do X or meet Y conditions, your dudes get bigger" mechanics. I don't see them running out of ideas to implement that in various ways anytime soon. If anything, I think they're deliberately trying to conserve future design space by making their recent mechanics fairly similar.
If you're successful in attacking, that is.
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This guy is a limited house. Sure, the 3 toughness makes him easier to deal with, but he's able to break stalemates, and has a good body. Solid.
Wow, I'll have to change zero of my decks, if Gerrard has been outclassed.
That said, I had to check twice. WW is a bit expensive for this effect, which is usually W, t. Wait, this...doesn't have a t? It doesn't have a t! *fireworks go off in the background as a choir of Serra Angels play Beethoven's ninth symphony, fourth movement* Seriously, this will powerful in a sufficiently slow format. And if nothing else, it'll be an answer to midrange decks.
Only on Innistrad, and it was associated more with red vampires, because it's an ability that should be primary in red (rewarding an aggressive playstyle). Oddly, the ability itself began in green, and has been in every color because of the slith cycle.
BTW, the Sengir Vampire ability (or Sadistic Glee, for a cleaner version) is a different ability, and it has a history in every color but blue. In fact...
On phasing:
I would however agree with Megamorph... that was a lack-luster mechanic, but hardly fair to lump in with the other two.
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I have to agree with this alot, the last white card that really wowed me was brimaz, it feels like the FFL saw some really powerful white deck and put the breaks on bumping cards powerlevel, problem is that deck is non-exsistent.
Add on renown being poorly implemented atm, on vanilla small guys which will struggle to actually connect for a small upside of 1 counter.
Maybe we will get a suntail hawk with renown 2 or something but as of right now the green trampler is the best renown and its a limited card...
It works with the Outlast and bolster matters abilities from Tarkir. Plus, we're going back to Zendikar next +1/+1 counters could matter there as well. And let's be real, what else can Wizards give white and green besides creatures that get bigger?
-Me
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.