Casual Decks WRBoros Aggro (Glorious knights of badassery) RBRakdos Bloodthirst (Undercosted waves of fat s***) URIzzet Talrand/Pyromancer (b/c I hate you) GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR) GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though) BWOrzhov Lifegain Aggro (Removal for dayzzz) WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?) WUAzorius Flicker (b/c I wanna annoy the f*** outta you) GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie) BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you) URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA) RWBMardu Warriors (Butcher is da bomb) GU Simic Morph (slow as s*** but oh so fun) WBGAbzan Dredge-animator (PURE EVIL) GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks UBRNekusar (Multiplayer MONSTA. 1v1 Klutz) GRB Prossh (Set up engines. WRECK FACE) GEzuri (Hey so I heard you liked Elves...) UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders WUDaxos (basic 3/1 fliers do basic s***. Also Daxos) RWAnax and Cymede (Heroic weenie beats)
Standard RRMONO RED AGGRO (RAWWWRRRR!!!!) WUHeroic Aggro (Easy mode beatstick)
This is tragic as it signals that PtE is unlikely to return.
It's not like it needed another reprint anyways and it has an upcoming promo.
$7 mid on TCG for an uncommon that is played in multiple decks and is definitely a staple. It doesn't DIRELY need a reprint, but it needed one more than dispatch.
This is tragic as it signals that PtE is unlikely to return.
It's not like it needed another reprint anyways and it has an upcoming promo.
$7 mid on TCG for an uncommon that is played in multiple decks and is definitely a staple. It doesn't DIRELY need a reprint, but it needed one more than dispatch.
So? Of course it needed one more than Dispatch. Dispatch is in there for Limited. While Modern Masters 2 is trying to lower the price of Modern staples, Path to Exile was in the last Modern Masters, the original commander, a Dual Deck, and has an upcoming promo. We can't expect every expensive card to take precedence over the cards that would fit into the set better simply because of their price.
i honestly think the july FNM path to exile promo might indicate it'll be in Magic Origins, it makes sense to build at least some hype for a core set after MM 2015. (path to exile)
i honestly think the july FNM path to exile promo might indicate it'll be in Magic Origins, it makes sense to build at least some hype for a core set after MM 2015. (path to exile)
I doubt we will ever see path in standard. It is probably more efficient removal than what R&D are comfortable with these days, and it also goes against the whole "Black is the number #1 colour of creature destruction" schtick.
This era of incredibly powerful removal persisted until relatively recently. Even by the time we were releasing Magic 2011 and Magic 2012, Lightning Bolt and Path to Exile forced us to create creature cards on the level of the Titans and Phyrexian Obliterator just to try and let expensive creatures see play, since the mana efficiency of the removal was so high.
Trying to constantly print creatures on the power level of the Titans is a losing battle for us, long term. It means that we can have very strong removal floating around, but it also means that if you don't draw one against one of these, you will be dead just about immediately.
[...]
Our current thinking on how to better balance Standard, and keep both creatures and removal working in a way that is fun and interesting, is to make the efficient removal a little less able to kill everything.
Idk if it really has any effect on path at all. There will obviously be more removal and dispatch only does the same thing in a metal craft deck. It's not like scars block where there will be so many artifacts that they'll step on each other's toes.
This is tragic as it signals that PtE is unlikely to return.
That has been quite obvious for quite some time. Metalcraft in this set + Path FNM promo = no Path in MM15.
How is that obvious?
Pretty much because of what you replied to: Path promo means Path in this set is less likely. Metalcraft theme meant that Dispatch was very likely in this set. Dispatch in this set means thàt Path is less likely in this set. See how it just falls into place?
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
This is tragic as it signals that PtE is unlikely to return.
That has been quite obvious for quite some time. Metalcraft in this set + Path FNM promo = no Path in MM15.
How is that obvious?
Pretty much because of what you replied to: Path promo means Path in this set is less likely. Metalcraft theme meant that Dispatch was very likely in this set. Dispatch in this set means thàt Path is less likely in this set. See how it just falls into place?
Given that they typically use recently printed cards as FNM promos, I don't see how that is a factor at all. Dispatch being in the set is the only thing that really decreases Path's inclusion.
It's getting annoying that a limited-run, super expensive product that directly aim's to provide cards for a specific format has so much of its design being justified by 'because limited'. This is particularly annoying because for all these reasons (availability, costs) there won't be that many limited events played with the set.
Meanwhile, we get justification that piles on for the money grab from all direction: increased pack price, fewer packs per box, rarity shifts, staples not being included.
Lightning bolt should still have been common. Path should still be included. Beside, modern master limited should be about having a higher power level /anyway/, so better common removal should be a given.
It's getting annoying that a limited-run, super expensive product that directly aim's to provide cards for a specific format has so much of its design being justified by 'because limited'. This is particularly annoying because for all these reasons (availability, costs) there won't be that many limited events played with the set.
Hurrdurr what is Modo
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Whenever someone claims to hate blue I automatically assume they're a bad player.
i honestly think the july FNM path to exile promo might indicate it'll be in Magic Origins, it makes sense to build at least some hype for a core set after MM 2015. (path to exile)
I doubt we will ever see path in standard. It is probably more efficient removal than what R&D are comfortable with these days, and it also goes against the whole "Black is the number #1 colour of creature destruction" schtick.
This era of incredibly powerful removal persisted until relatively recently. Even by the time we were releasing Magic 2011 and Magic 2012, Lightning Bolt and Path to Exile forced us to create creature cards on the level of the Titans and Phyrexian Obliterator just to try and let expensive creatures see play, since the mana efficiency of the removal was so high.
Trying to constantly print creatures on the power level of the Titans is a losing battle for us, long term. It means that we can have very strong removal floating around, but it also means that if you don't draw one against one of these, you will be dead just about immediately.
[...]
Our current thinking on how to better balance Standard, and keep both creatures and removal working in a way that is fun and interesting, is to make the efficient removal a little less able to kill everything.
The article you quoted from contradicts your point a few paragraphs later
This isn't to say we couldn't ever print a card like Lightning Bolt or even Path to Exile again in Standard, but we are going to be careful about when we do it. This change in removal is an experiment, much like strong and cheap hexproof creatures. It may have the intended effect or it may not—although, I have personally enjoyed how it has shaped our FFL. I could see us printing Terminate in a gold set, for example, to give one color pair a strong and efficient removal spell and to shake Standard up a bit. It's just more of something we will do from time to time, as a way of pushing one strategy or color pair, rather than a ubiquitous part of all Standard environments.
Honestly I think its awfully restrictive having only Dispatch in MM15 for white. I mean now if your drafting and your stuck in white you need to go the metalcraft route for good removal. I get that the environment is much more controlled but what if two people in the same pool go white? Also now you can't splash white out of metalcraft, which seems again very restrictive. Feels very similar to the red situation but in reverse, having the more universal Lightning Bolt spoiled while galvanic blast sits on the side line. Overall I think its a bad call. Limited is fine, but pigeonholing a color to an archetype by way of relevant removal is too limited.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Honestly I think its awfully restrictive having only Dispatch in MM15 for white. I mean now if your drafting and your stuck in white you need to go the metalcraft route for good removal. I get that the environment is much more controlled but what if two people in the same pool go white? Also now you can't splash white out of metalcraft, which seems again very restrictive. Feels very similar to the red situation but in reverse, having the more universal Lightning Bolt spoiled while galvanic blast sits on the side line. Overall I think its a bad call. Limited is fine, but pigeonholing a color to an archetype by way of relevant removal is too limited.
There are some thing money can't buy. For everything else, there's mastercard.
Umm, not sure if thats gonna help. You want to compliment the jankie white removal with the best removal in the set? And your drafting? Good luck.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
It's getting annoying that a limited-run, super expensive product that directly aim's to provide cards for a specific format has so much of its design being justified by 'because limited'. This is particularly annoying because for all these reasons (availability, costs) there won't be that many limited events played with the set.
Meanwhile, we get justification that piles on for the money grab from all direction: increased pack price, fewer packs per box, rarity shifts, staples not being included.
Lightning bolt should still have been common. Path should still be included. Beside, modern master limited should be about having a higher power level /anyway/, so better common removal should be a given.
GPs are going to have probably close to 30,000 players if you count the people playing multiple events/ The LGS closest to my work is doing drafts all Friday night on release. When they get 8 people, they will draft and they have prereleases over 100 people per time slot. There are going to be tons of limited events.
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from iplaymtg
http://www.iplaymtg.com/thread-128782-1-1.html
Storm Crow is strictly worse than Seacoast Drake.
WRBoros Aggro (Glorious knights of badassery)
RBRakdos Bloodthirst (Undercosted waves of fat s***)
URIzzet Talrand/Pyromancer (b/c I hate you)
GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR)
GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though)
BWOrzhov Lifegain Aggro (Removal for dayzzz)
WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?)
WUAzorius Flicker (b/c I wanna annoy the f*** outta you)
GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie)
BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you)
URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA)
RWBMardu Warriors (Butcher is da bomb)
GU Simic Morph (slow as s*** but oh so fun)
WBGAbzan Dredge-animator (PURE EVIL)
GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks
UBRNekusar (Multiplayer MONSTA. 1v1 Klutz)
GRB Prossh (Set up engines. WRECK FACE)
GEzuri (Hey so I heard you liked Elves...)
UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders
WUDaxos (basic 3/1 fliers do basic s***. Also Daxos)
RWAnax and Cymede (Heroic weenie beats)
Standard
RRMONO RED AGGRO (RAWWWRRRR!!!!)
WUHeroic Aggro (Easy mode beatstick)
It's not like it needed another reprint anyways and it has an upcoming promo.
Storm Crow is strictly worse than Seacoast Drake.
$7 mid on TCG for an uncommon that is played in multiple decks and is definitely a staple. It doesn't DIRELY need a reprint, but it needed one more than dispatch.
So? Of course it needed one more than Dispatch. Dispatch is in there for Limited. While Modern Masters 2 is trying to lower the price of Modern staples, Path to Exile was in the last Modern Masters, the original commander, a Dual Deck, and has an upcoming promo. We can't expect every expensive card to take precedence over the cards that would fit into the set better simply because of their price.
Storm Crow is strictly worse than Seacoast Drake.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
I doubt we will ever see path in standard. It is probably more efficient removal than what R&D are comfortable with these days, and it also goes against the whole "Black is the number #1 colour of creature destruction" schtick.
Edit, relevant quote from Sam Stoddard:
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
How is that obvious?
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Given that they typically use recently printed cards as FNM promos, I don't see how that is a factor at all. Dispatch being in the set is the only thing that really decreases Path's inclusion.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Meanwhile, we get justification that piles on for the money grab from all direction: increased pack price, fewer packs per box, rarity shifts, staples not being included.
Lightning bolt should still have been common. Path should still be included. Beside, modern master limited should be about having a higher power level /anyway/, so better common removal should be a given.
Hurrdurr what is Modo
The article you quoted from contradicts your point a few paragraphs later
http://magic.wizards.com/en/articles/archive/ld/developing-annihilation-2014-08-15
Storm Crow is strictly worse than Seacoast Drake.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
There are some thing money can't buy. For everything else, there's mastercard.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
GPs are going to have probably close to 30,000 players if you count the people playing multiple events/ The LGS closest to my work is doing drafts all Friday night on release. When they get 8 people, they will draft and they have prereleases over 100 people per time slot. There are going to be tons of limited events.