Fifth Event: Ojutai. Ojutai himself was my seeded rare. Also opened Assault Formation, Living Lore, Secure the Wastes. FRF, as a final "**** You" gave me Shaman of the Great Hunt. Only red fixing I had was a single Atarka Monument, and not enough good red to justify the splash. Thanks to a Dromoka Monumnet and a Thornwood Falls, I was able to splash for Assault Formation with triple Updraft Elemental, double Custodian, and double Sentry. Ended up 2-2, losing the first and fourth rounds, both against Atarka decks.
The point of a "splash" is not to include as many cards of the color you want to splash. It can be only 1 card.
Throw in the Shaman of the Great Hunt and add 2 mountains and keep your green "splash" for Assault Formation , which is simply free with 2 sources that allready provide the color.
You can totally do that, especially with blue and some card-draw from it. Both cards are late-game enough and nice to have in the early game. Cards you want as some turn 7+ play are great to splash, exactly the kind of cards you want to splash for.
With some of blues card draw spells you can very easily hit deep in your library to find a mana source or if you need to discard the splash card you cant play.
If someone splashes a mediocre card or even worse, a card that requires double colors (which forces you to play many more "splash" mana sources) , then its totlaly obvisious to fail.
Just need to hit the balance of late-game power and enough early fillers to hold the ground and play the megamorphs in your color, unless you can fill the slot with a much stronger card.
From my experiences people simply splashed way too greedy and did not play the Megamorphs, while playing on-color cards that where simply worse ; then blame color screw and its all your own fault.
The point of a "splash" is not to include as many cards of the color you want to splash. It can be only 1 card.
Throw in the Shaman of the Great Hunt and add 2 mountains and keep your green "splash" for Assault Formation , which is simply free with 2 sources that allready provide the color.
You can totally do that, especially with blue and some card-draw from it. Both cards are late-game enough and nice to have in the early game. Cards you want as some turn 7+ play are great to splash, exactly the kind of cards you want to splash for.
With some of blues card draw spells you can very easily hit deep in your library to find a mana source or if you need to discard the splash card you cant play.
If someone splashes a mediocre card or even worse, a card that requires double colors (which forces you to play many more "splash" mana sources) , then its totlaly obvisious to fail.
Just need to hit the balance of late-game power and enough early fillers to hold the ground and play the megamorphs in your color, unless you can fill the slot with a much stronger card.
From my experiences people simply splashed way too greedy and did not play the Megamorphs, while playing on-color cards that where simply worse ; then blame color screw and its all your own fault.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Well all the dragons and also the Dragonlords should be female, in regards that they are actual the "mother" of the brood.
In the end, they are without actual sex, as they dont come from eggs, they just pop out of the corresponding Dragon Storm.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
The white one isn't, strangely enough.
I wonder how they decide that though, does wizards really give out genders for nonlegendary creatures? o_O