Turn 1 is perfectly fine to cast this. If your opponent removes it from play somehow, they at least spent as much to remove it as you spent to cast it. Mana for mana, you are either 1 for 1 or better. This is the sort of thing you set and mostly forget until you need/want it later. Let it grow.
Private Mod Note
():
Rollback Post to RevisionRollBack
All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Well, it is an interesting design if nothing else. I feel like this and assault formation were the kind of cards we were all expecting in Theros block though.
I am pretty torn on which way this one is going to go. If you deploy this early it is possible that it can end the game in 1-2 hits in a deck that can protect it. It also doesn't do much as a top deck at various points of the game. On the one hand, it is easy to deploy it and still have mana open to do things with its cmc being 1. On the other hand, it doesn't affect the board too much making it a card that you want to see early but don't want to run too many copies of. In the very late game it can grow itself very quickly though so maybe only running 2 copies is ok. Maybe the solution is to play it in junk constellation. Being able to double trigger Doomwake Giant is a pretty big game right now, and having a 1 mana enchantment around helps that a lot. Surrounding it with other threats also reduces its vulnerability. It definitely warrants some testing.
I think an almost creatureless Jeskai Tokens deck could be a real contender. Maybe monastery mentor as the only actual creature. Definitely brewing up a Jeskai Control deck as well now.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
I love the art. He is coming from Tapestry of the Ages as if the Jeskai tell tales of a world free of dragons, then the protagonist of the tale pops out and is actually a full blown Jeskai.
I think this is great in control. You can play it turn 7 if you want, amazingly enough you'll probably still have spells to play at that point; control decks are usually never short of spells.
I think the key is that you don't build a deck around it. You find a deck that it fits and ONLY pour mana into it when you have extra - which begs for a control deck with instants. That way, if you play it early, all you have lost is 1 mana, 1 card in exchange for their removal. And if you are playing a control deck, chances are you might be able to stop their removal... Still a bad late topdeck, but I think that is okay for the value you can get.
It also pairs well with Sterling Grove and Greater Auramancy... but those don't really fit with the control approach.. perhaps in an enchantress deck?
So it dies to removal then? All that work to make it big (before which it does nothing to impact the game) and then it dies to removal like any other vanilla creature
The card isn't designed to be good early. It's a mid to late game powerhouse. The important thing is that it becomes a creature on your terms, which means it isn't a creature when a wrath is being cast and it isn't a creature when you're tapped out. I get that you're negative about anything and everything that's been spoiled, but that doesn't mean you have to write off a good card as unplayable because of the ol' "dies to removal" argument. I can see every control deck running 2-3 of this as a win condition that isn't Pearl Lake Ancient.
I don't think this fits well in control. If you can get it out on turn 4 (turn 1-3, you don't want to be casting this), it might work out well, but it just doesn't seem like a reliable wincon. Just play Elspeth if you're a white control deck.
Why wouldn't you want to cast this turn 1? Not as if you're casting anything else in UW
Turn 1 is typically tap land. Even if it isn't a tapland, you don't want to open up on basic plains when you're running UU spells that you want to be able to cast turns 2 and 3.
Depends on the situation. Right now in standard not exactly a lot of just UU counters right now so if you did play a non tapland on turn 1 and didn't have a nullify in your hand putting a plains into play would be just fine on turn 1. If you only had tapped lands to start out with (which happens often enough) or didn't start with any 2 mana counters (so basically nullify again unless there is some non creature spell you really need to negate on turn 2) it's perfectly fine to cast this on turn 2. Turn 3 similar ideas but more complicated. Point is there are plenty of common occurring situations you wouldn't be playing much else in early turns.
Now whether that makes it good or not idk. I'm really not liking how it has absolutely no protection. Sure in control you can throw counter spells at anything going after it by the time you make it a creature but it's also an enchantment before that during a time when there is a lot of enchantment hate. So even if you did have nothing else to play in the early turns you might not want to because you couldn't protect it
Immediately what I thought too. All in all a very cool man-chantment
Private Mod Note
():
Rollback Post to RevisionRollBack
The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
I wonder if this could go into the Jeskai Ascendancy combo deck. Turn 1 this, and they are basically playing spells to untap make mana and draw. This would get counters quick, trigger ascendancy when cast, and be able to attack. While it doesn't benefit from ascendancy's +1/+1 clause, just casting spells does give it the +1/+1 in the form of counters. You could have that big beats really quickly in that deck and the power boost stays over a few turns unlike the bonuses of ascendancy.
If you activate it before you cast your spells it gets the bonus from ascendancy
This is a good card. Is it very good? Maybe. Prowess is a solid mechanic that has reared it's head in formats beyond standard. A prowess card that doesn't lose it's pump at the end of turn...
People who are saying this is a bad card don't really play magic (casual as well as formats other than standard). Or maybe they don't remember bad cards or bad times.
A bad card card in standard isn't a bad card (I would try and hyperlink one of the boat-load of obviousness, but the people who this post is intended for already know what I'm saying).
I recall getting whacked by chimeric mass back when that was a card. This just seems generally better in its deck. I like the card. It didn't need the first activated ability, but we'll take it, lol.
Private Mod Note
():
Rollback Post to RevisionRollBack
My favorite flavor text: Time of Heroes
Feel free to tell me yours!
Meh, odd card. As a long time control player, this isn't really what I'm looking for. It doesn't generate card advantage, and even when it's online, it'll take awhile for it to take over the game. It also has no evasion and turns on the opponent's removal.
Not a quick clock, no evasion, limited protection. It does leave up mana for counterspells admittedly, but that's it's only real strength imo.
This card is fantastic. It's probably better in Vintage than other formats, since we sling so many cheap spells and artifacts anyway. The biggest flaw with the card -- being a 0/0 if you top deck it in late game -- was fixed with the activated ability. This is amazing.
EVEN SO, in the formats where this card is at its peak of power, it's got one big problem. Horizontal growth (Pyromaster, Mentor) is better than vertical growth (Qurion Dryad, Niv Magus Elemental). Now, back in the day, old school Gro decks used Dryad to great effect. This card is better. However, the problem with making one big dork in a world dominated by token creatures and Shop dorks is that they can chump it all day long. Since the Avatar doesn't have evasion, it's probably going to just be worse than token generators most of the time.
Pretty sweet card. I can see it very easily in a creatureless Jeskai Counter-Burn style deck. U/W and R/W too...
Just play it early and grow it with cheap burn and counterspells. After you aggressively play out your hand and treasure cruise or dig the first time, you should have enough counterspells in hand to protect it while you end the game. I will be really surprised if this doesn't cut it in standard...
Actually really solid for enchantress decks! Outside of those though it's meh. I wonder if it will be a limited bomb even, certainly fine for limited but bomb?
This card is fantastic. It's probably better in Vintage than other formats, since we sling so many cheap spells and artifacts anyway. The biggest flaw with the card -- being a 0/0 if you top deck it in late game -- was fixed with the activated ability. This is amazing.
EVEN SO, in the formats where this card is at its peak of power, it's got one big problem. Horizontal growth (Pyromaster, Mentor) is better than vertical growth (Qurion Dryad, Niv Magus Elemental). Now, back in the day, old school Gro decks used Dryad to great effect. This card is better. However, the problem with making one big dork in a world dominated by token creatures and Shop dorks is that they can chump it all day long. Since the Avatar doesn't have evasion, it's probably going to just be worse than token generators most of the time.
Have to agree, vertical has proven to be the one place you don't want to put all your stock in. I think this card will make it in standard easily, might see a few in modern, really wont make an impact anywhere else as it's easily chumped for days or removed by two different types of removal (enchantment and creature)
"If fetch lands are reprinted I really believe they will be in allied colors (aka Onslaught fetches). If the fetch lands are reprinted you better believe that we'll all be fetching up basics. This would lead me to believe that the set after THS may have a reprint as the temples can't be fetched but it's pure speculation." - posted 03/22/2014 proved correct during Khans spoiler season.
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
This card seems good. Honestly, when the first spoiled "enchantment creatures" in Theros, I was expecting things along the lines of Opal Archangel, which this is slightly closer to in design.
The activation cost is only W. That means allllll of the rest of your mana is available for counterspells. In fact, I'd say this would probably be one of the more easily defendable creatures in new Standard. The real killer for me, is more the lack of Evasion.
So it dies to removal then? All that work to make it big (before which it does nothing to impact the game) and then it dies to removal like any other vanilla creature
Oh this is so cool.
Another option for a wacky deck, with this enchantment and the green doran enchantment i will have 2 fun casual decks to play with.
It doesn't belong in a control deck. It belongs in the RW beatdown/burn deck. There is really no good 1 drops in Standard. drop this first turn. Cast your burn spells, token generators and whenever they tap low, you hit them for 3-4 for W.
Hello modern. This belongs in a format with cheap spells and Cantrips. Not sure if you want to run this as control finisher or as a combo card, but it's too strong not to be played.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
I am pretty torn on which way this one is going to go. If you deploy this early it is possible that it can end the game in 1-2 hits in a deck that can protect it. It also doesn't do much as a top deck at various points of the game. On the one hand, it is easy to deploy it and still have mana open to do things with its cmc being 1. On the other hand, it doesn't affect the board too much making it a card that you want to see early but don't want to run too many copies of. In the very late game it can grow itself very quickly though so maybe only running 2 copies is ok. Maybe the solution is to play it in junk constellation. Being able to double trigger Doomwake Giant is a pretty big game right now, and having a 1 mana enchantment around helps that a lot. Surrounding it with other threats also reduces its vulnerability. It definitely warrants some testing.
And I want to get the monk altered to look like Jamie Hyneman.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Legacy: UW RiP/Helm, UR Sneak and Show
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
I think this is great in control. You can play it turn 7 if you want, amazingly enough you'll probably still have spells to play at that point; control decks are usually never short of spells.
"Reveal a Dragon"
It also pairs well with Sterling Grove and Greater Auramancy... but those don't really fit with the control approach.. perhaps in an enchantress deck?
I think in the right brew, this could be crazy...
Now whether that makes it good or not idk. I'm really not liking how it has absolutely no protection. Sure in control you can throw counter spells at anything going after it by the time you make it a creature but it's also an enchantment before that during a time when there is a lot of enchantment hate. So even if you did have nothing else to play in the early turns you might not want to because you couldn't protect it
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
If you activate it before you cast your spells it gets the bonus from ascendancy
People who are saying this is a bad card don't really play magic (casual as well as formats other than standard). Or maybe they don't remember bad cards or bad times.
A bad card card in standard isn't a bad card (I would try and hyperlink one of the boat-load of obviousness, but the people who this post is intended for already know what I'm saying).
Feel free to tell me yours!
Not a quick clock, no evasion, limited protection. It does leave up mana for counterspells admittedly, but that's it's only real strength imo.
EVEN SO, in the formats where this card is at its peak of power, it's got one big problem. Horizontal growth (Pyromaster, Mentor) is better than vertical growth (Qurion Dryad, Niv Magus Elemental). Now, back in the day, old school Gro decks used Dryad to great effect. This card is better. However, the problem with making one big dork in a world dominated by token creatures and Shop dorks is that they can chump it all day long. Since the Avatar doesn't have evasion, it's probably going to just be worse than token generators most of the time.
Just play it early and grow it with cheap burn and counterspells. After you aggressively play out your hand and treasure cruise or dig the first time, you should have enough counterspells in hand to protect it while you end the game. I will be really surprised if this doesn't cut it in standard...
EDH: UBRJeleva | GURSurrak
Have to agree, vertical has proven to be the one place you don't want to put all your stock in. I think this card will make it in standard easily, might see a few in modern, really wont make an impact anywhere else as it's easily chumped for days or removed by two different types of removal (enchantment and creature)
"The set releases for fall 2015 (Blood, Sweat and Tears) and fall 2016 (Lock, Stock and Barrel). One or both of those 2 blocks (I'm betting) are going to contain either Fetch reprints or (more likely) Filter reprints. Filter lands still need a reprint. They are getting pretty high up there and it's been longer than ZEN so it makes a little more sense that Filter lands would see print earlier that fetches." - posted 03/22/2014 proved incorrect about filters coming earlier than fetches, still pending on filters in Origins block.
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Another option for a wacky deck, with this enchantment and the green doran enchantment i will have 2 fun casual decks to play with.
what is its exact wording though?
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW
It doesn't belong in a control deck. It belongs in the RW beatdown/burn deck. There is really no good 1 drops in Standard. drop this first turn. Cast your burn spells, token generators and whenever they tap low, you hit them for 3-4 for W.
I think Craig Wescoe will love this card.