Myth Realized
W
Enchantment
Rare
Whenever you cast a noncreature spell, put a lore counter on ~.
2W: Put a lore counter on ~.
W: Until end of turn, becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are equal to the number of lore counters on it."
Basically, if you want to open packs to get cards for Standard and Modern, the simpler approach is to just buy all the singles you need and then set some money on fire to make up the difference.
We probably already have precursors to BfZ without it being noticed, like Atarka's Command.
But hey, keep ragging an interesting card that hooks back on the previous block. They always hook back and forwards...
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
An interesting finisher in a 0-creature control deck. Don't forget that this card triggers prowess itself, so it's okay in multiples too.
I'd love to play this 4x in a mass destruction (8 wraths etc) deck.
The card is bonkers, people just dont know it yet.
Put this in a control deck as finisher. Has protection from your own wraths, any spare mana e.o.t. can be sank into it, and otherwise every single spell you cast makes it bigger.
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Give credit, where credit is due. Give irony and sarcasm, when ignorance and stupidity is found. The whip is kept for special occasions
The Internet was a revelation to me, I never imagined there are so many idiots on this planet.
An interesting finisher in a 0-creature control deck. Don't forget that this card triggers prowess itself, so it's okay in multiples too.
I'd love to play this 4x in a mass destruction (8 wraths etc) deck.
Exactly what I had in mind too :). Can't wait to play Esper again!
It's like a Scroll of the Masters that doesn't require another creature. It's also much cheaper to cast and activate. I like it, though I have no idea how good it will be.
For a 1-drop that needs more mana, it plays surprisingly well in multiples, but it takes the issue of being a bad topdeck to the extreme, its a dead card unless you want to invest 2WWW to get a 1/1 and make chimney imp blush. I can see some decks running it in standard, maybe a creatureless control chock full of sweepers as chappy said, but I think second glance is worse than first. Still, the competition for one drops isn't overwhelming
Excellent control card. Play with counters open, control the board while it grows, sink spare mana into it and when things are stable, swing a few times to end the game.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
I wonder if this could go into the Jeskai Ascendancy combo deck. Turn 1 this, and they are basically playing spells to untap make mana and draw. This would get counters quick, trigger ascendancy when cast, and be able to attack. While it doesn't benefit from ascendancy's +1/+1 clause, just casting spells does give it the +1/+1 in the form of counters. You could have that big beats really quickly in that deck and the power boost stays over a few turns unlike the bonuses of ascendancy.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Rather than control, I'd rather play this in Jeskai Ascendency Tokens. This is a great one-drop for that deck, because you have a lot of non-creature cards that you want to play in the early game such as Raise the Alarm, Lightning Strike and Dragon Fodder (after Dragons comes out). The combination of a lot of cards that trigger it and it providing an effect that the deck really wants (a card that can be an independent threat, a one mana non-creature spell, and another creature) all make this a great card for Jeskai Ascendency decks. I can imagine a lot of games where it can quickly become a 5/5 by turn 3 or 4. And then in combination with Ascendency it can be insane.
Edit: In addition that art is amazing.
Edit 2: I originally misread the card and thought that it permanently became that creature. The fact that it is only until EoT makes it so much better (and I already thought it was really good). This gives it the ability to dodge wraths and be a solid creature post wrath. And for those saying that it dies to removal, sure it dies like everything else. But it also only cost one card and two real mana (one to play and one to make it a creature; if you are activating its first ability, it is because you have nothing else better to do with that mana, so that mana would have been wasted anyway). Any other cards that you use are cards you would be playing anyway. The only difference is that this can be a very low cost threat that will usually cost you less mana than the removal they use to kill it.
I know I'll catch flack for saying this, so I preface I'm saying it for fun, but this is the white goyf. It grows quickly by you doing exactly what you already want to be doing, comes down early so it can grow quick, and is inexpensive to activate for some beats. Remember, I'm making the comparison for fun, so don't burn me badly.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
So it dies to removal then? All that work to make it big (before which it does nothing to impact the game) and then it dies to removal like any other vanilla creature
The card isn't designed to be good early. It's a mid to late game powerhouse. The important thing is that it becomes a creature on your terms, which means it isn't a creature when a wrath is being cast and it isn't a creature when you're tapped out. I get that you're negative about anything and everything that's been spoiled, but that doesn't mean you have to write off a good card as unplayable because of the ol' "dies to removal" argument. I can see every control deck running 2-3 of this as a win condition that isn't Pearl Lake Ancient.
So it dies to removal then? All that work to make it big (before which it does nothing to impact the game) and then it dies to removal like any other vanilla creature
The card isn't designed to be good early. It's a mid to late game powerhouse. The important thing is that it becomes a creature on your terms, which means it isn't a creature when a wrath is being cast and it isn't a creature when you're tapped out. I get that you're negative about anything and everything that's been spoiled, but that doesn't mean you have to write off a good card as unplayable because of the ol' "dies to removal" argument. I can see every control deck running 2-3 of this as a win condition that isn't Pearl Lake Ancient.
I don't think this fits well in control. If you can get it out on turn 4 (turn 1-3, you don't want to be casting this), it might work out well, but it just doesn't seem like a reliable wincon. Just play Elspeth if you're a white control deck.
My first reaction was that it lack the evasion and protection to be a finisher, but if you can grow him large enough, a single swing in a just-wrath'ed board with counter backups can end the game right there.
Too bad it dies to enchantment removal that people will now pack thanks to GW devotion.
So it dies to removal then? All that work to make it big (before which it does nothing to impact the game) and then it dies to removal like any other vanilla creature
The card isn't designed to be good early. It's a mid to late game powerhouse. The important thing is that it becomes a creature on your terms, which means it isn't a creature when a wrath is being cast and it isn't a creature when you're tapped out. I get that you're negative about anything and everything that's been spoiled, but that doesn't mean you have to write off a good card as unplayable because of the ol' "dies to removal" argument. I can see every control deck running 2-3 of this as a win condition that isn't Pearl Lake Ancient.
I don't think this fits well in control. If you can get it out on turn 4 (turn 1-3, you don't want to be casting this), it might work out well, but it just doesn't seem like a reliable wincon. Just play Elspeth if you're a white control deck.
Why wouldn't you want to cast this turn 1? Not as if you're casting anything else in UW
So it dies to removal then? All that work to make it big (before which it does nothing to impact the game) and then it dies to removal like any other vanilla creature
The card isn't designed to be good early. It's a mid to late game powerhouse. The important thing is that it becomes a creature on your terms, which means it isn't a creature when a wrath is being cast and it isn't a creature when you're tapped out. I get that you're negative about anything and everything that's been spoiled, but that doesn't mean you have to write off a good card as unplayable because of the ol' "dies to removal" argument. I can see every control deck running 2-3 of this as a win condition that isn't Pearl Lake Ancient.
I don't think this fits well in control. If you can get it out on turn 4 (turn 1-3, you don't want to be casting this), it might work out well, but it just doesn't seem like a reliable wincon. Just play Elspeth if you're a white control deck.
Why wouldn't you want to cast this turn 1? Not as if you're casting anything else in UW
Turn 1 is typically tap land. Even if it isn't a tapland, you don't want to open up on basic plains when you're running UU spells that you want to be able to cast turns 2 and 3.
W
Enchantment
Rare
Whenever you cast a noncreature spell, put a lore counter on ~.
2W: Put a lore counter on ~.
W: Until end of turn, becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are equal to the number of lore counters on it."
Spoiled on the latest episode of The Eh Team.
Listen here.
Official preview article
Mana Deprived
Please Wizards, we had enough of devotion, enchanty stuff...
Could we've precursors to BfZ instead...
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
But hey, keep ragging an interesting card that hooks back on the previous block. They always hook back and forwards...
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'd love to play this 4x in a mass destruction (8 wraths etc) deck.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Put this in a control deck as finisher. Has protection from your own wraths, any spare mana e.o.t. can be sank into it, and otherwise every single spell you cast makes it bigger.
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions
Exactly what I had in mind too :). Can't wait to play Esper again!
Enough is showing up here to make Ojutai (splash R) control build istelf.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Theros gave us NO enchantment stuff.
It just added the enchantment type to creatures.
Assault Formation, by itself, is more interesting as an enchantment than the entire theros block's "enchantments"
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
At least those have other tangible benefits when they aren't attacking, not to mention that they have evasion.
Seems promising in Tokens as the author suggests, but honestly those lists are tight enough as it is.
Color me unimpressed
Let this great clan rest in peace (2001-2011)
Edit: In addition that art is amazing.
Edit 2: I originally misread the card and thought that it permanently became that creature. The fact that it is only until EoT makes it so much better (and I already thought it was really good). This gives it the ability to dodge wraths and be a solid creature post wrath. And for those saying that it dies to removal, sure it dies like everything else. But it also only cost one card and two real mana (one to play and one to make it a creature; if you are activating its first ability, it is because you have nothing else better to do with that mana, so that mana would have been wasted anyway). Any other cards that you use are cards you would be playing anyway. The only difference is that this can be a very low cost threat that will usually cost you less mana than the removal they use to kill it.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
The card isn't designed to be good early. It's a mid to late game powerhouse. The important thing is that it becomes a creature on your terms, which means it isn't a creature when a wrath is being cast and it isn't a creature when you're tapped out. I get that you're negative about anything and everything that's been spoiled, but that doesn't mean you have to write off a good card as unplayable because of the ol' "dies to removal" argument. I can see every control deck running 2-3 of this as a win condition that isn't Pearl Lake Ancient.
I don't think this fits well in control. If you can get it out on turn 4 (turn 1-3, you don't want to be casting this), it might work out well, but it just doesn't seem like a reliable wincon. Just play Elspeth if you're a white control deck.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Too bad it dies to enchantment removal that people will now pack thanks to GW devotion.
Edit: too bad it dies to ugin, too.
Why wouldn't you want to cast this turn 1? Not as if you're casting anything else in UW
Turn 1 is typically tap land. Even if it isn't a tapland, you don't want to open up on basic plains when you're running UU spells that you want to be able to cast turns 2 and 3.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Play it early, it passively becomes a threat.
Top deck it, you can accelerate it by paying mana.