I could see a walls control deck being a thing. Maybe Bant (Nyx-Fleece, Caryatid, Courser, either Monastery Flock or Wall of Frost, and maybe throw in a Hornet Nest or a Wall of Essence. Add some counters, removal, and planeswalkers, and you may actually have yourself a playable deck with this enchantment.
I like big butts and I cannot lie. You other players cant deny. When a mage hits face with an ox or wall. You get sprung cause that wall is hung. All your guys wanna do is sit but hitting my face with that Kraken Hatchling makes me wanna quit.
After I beat my opponent down with big butts he is going to be an honest butt hurt beverly.
I could see a walls control deck being a thing. Maybe Bant (Nyx-Fleece, Caryatid, Courser, either Monastery Flock or Wall of Frost, and maybe throw in a Hornet Nest or a Wall of Essence. Add some counters, removal, and planeswalkers, and you may actually have yourself a playable deck with this enchantment.
I could see a walls control deck being a thing. Maybe Bant (Nyx-Fleece, Caryatid, Courser, either Monastery Flock or Wall of Frost, and maybe throw in a Hornet Nest or a Wall of Essence. Add some counters, removal, and planeswalkers, and you may actually have yourself a playable deck with this enchantment.
Having a deck that's dependent on an enchantment sticking to do work is a baaaaaad idea in this standard. Between Ascendency, Mastery of the Unseen, Outpost Seige, Courser, and Whip half or more of the decks in standard have enchantments as major role-players. Enchantment removal is everywhere and you'll lose 80% of games post-board to that alone.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Ugh two green rares that aren't monogreen flying dragons - yuck. Green really needs more monogreen flyers. BAD. At least the spots aren't entirely wasted.
A reachy - kalonian tusker that is sometimes bigger - snore. you spikes can take him.
I am however very excited for assault formation, mostly because it gives me a second, harder to kill doran.
It isn't playable in standard constructed due to a need for better tutoring - best options are 5 or 6cc.
That said, this card should've been white all the way - which cares more about toughness and has rolling stones
Both these cards read to me as very clear - cards that were shoved in green to make green players happy and distracted from the fact we aren't giving green many good flyers.
Ugh two green rares that aren't monogreen flying dragons - yuck. Green really needs more monogreen flyers. BAD. At least the spots aren't entirely wasted.
A reachy - kalonian tusker that is sometimes bigger - snore. you spikes can take him.
I am however very excited for assault formation, mostly because it gives me a second, harder to kill doran.
It isn't playable in standard constructed due to a need for better tutoring - best options are 5 or 6cc.
That said, this card should've been white all the way - which cares more about toughness and has rolling stones
Both these cards read to me as very clear - cards that were shoved in green to make green players happy and distracted from the fact we aren't giving green many good flyers.
I can't wait to play against the super deep "None of my cards do anything besides block unless my enchantment is out. You'll let it stay on the board, right?" deck.
I could see a walls control deck being a thing. Maybe Bant (Nyx-Fleece, Caryatid, Courser, either Monastery Flock or Wall of Frost, and maybe throw in a Hornet Nest or a Wall of Essence. Add some counters, removal, and planeswalkers, and you may actually have yourself a playable deck with this enchantment.
Having a deck that's dependent on an enchantment sticking to do work is a baaaaaad idea in this standard. Between Ascendency, Mastery of the Unseen, Outpost Seige, Courser, and Whip half or more of the decks in standard have enchantments as major role-players. Enchantment removal is everywhere and you'll lose 80% of games post-board to that alone.
The enchantment would mostly be an alternate win con. They're mostly around to protect the planeswalkers. You're right, it's not a good idea to rely on a single enchantment as your only win con, and that's what the planeswalkers are for.
I could see a walls control deck being a thing. Maybe Bant (Nyx-Fleece, Caryatid, Courser, either Monastery Flock or Wall of Frost, and maybe throw in a Hornet Nest or a Wall of Essence. Add some counters, removal, and planeswalkers, and you may actually have yourself a playable deck with this enchantment.
Having a deck that's dependent on an enchantment sticking to do work is a baaaaaad idea in this standard. Between Ascendency, Mastery of the Unseen, Outpost Seige, Courser, and Whip half or more of the decks in standard have enchantments as major role-players. Enchantment removal is everywhere and you'll lose 80% of games post-board to that alone.
That's EXACTLY like saying that having 2-3 of Silumgar or Ojutai in a pure control deck is a terrible idea, because everyone is playing creature removal. The whole point of the control deck is to get your finisher on the table and protect it. Since none of the other creatures in the deck are actual threats, THIS is the finisher you need to protect. The only difference is that a few more slots are taken up by huge defenders, which makes the deck have to focus a lot less of the control aspects on creature denial. That basically turns those defender slots into effective creature denial, until you hit your finisher.
I didn't see anyone mention this, but I like Assault Formation and Avatar of the Resolute with Dragon Throne of Tarkir.
Not sure I understand the synergy here. With Assault Formation, sure, the creature becomes a defender, but in order to use the ability, it has to tap, so it can't THEN attack. Plus, the creature itself doesn't get the Throne bonus, so even if he COULD attack (say he has vigilance, and activates the ability after attacking), he'd likely get chump-blocked in a heartbeat, if the game didn't immediately end. And with Avatar of the Resolute, I don't see any synergy here at all...?
The enchantment is a fun kitchen table card for sure, don't see this making waves unless it just happens to push something that ends up being relevant over the top. Attacking with your Caryatid just doesn't cut it.
Anyone else think it was Selesnya until they decided they didn't want a cycle?
The avatar is.... Interesting. I can see this guy needing a good pilot. When to play him? Second turn is wasted potential. Should maybe wait another turn or two for those Experiment Ones and Cloudfin Raptors to do their thing. Maybe new Anafenza on second turn? But wait too long and you might have missed your window before your opponent gets comfortable with mana. I'll be very interested to see how this guy plays out.
Lol, people really saying that enchantment is modern playable? Sure, technically, it is in the modern card pool, and you can play it in the same sense that you can play Vizzerdrix. I'm pretty sure the only thing it's ever going to go in is the three people who still play Doran treefolk/wall EDH and for the one person who actually has a rolling stones deck. You're better off trying to make Phenax mill be a thing.
I could see a walls control deck being a thing. Maybe Bant (Nyx-Fleece, Caryatid, Courser, either Monastery Flock or Wall of Frost, and maybe throw in a Hornet Nest or a Wall of Essence. Add some counters, removal, and planeswalkers, and you may actually have yourself a playable deck with this enchantment.
Having a deck that's dependent on an enchantment sticking to do work is a baaaaaad idea in this standard. Between Ascendency, Mastery of the Unseen, Outpost Seige, Courser, and Whip half or more of the decks in standard have enchantments as major role-players. Enchantment removal is everywhere and you'll lose 80% of games post-board to that alone.
That's EXACTLY like saying that having 2-3 of Silumgar or Ojutai in a pure control deck is a terrible idea, because everyone is playing creature removal. The whole point of the control deck is to get your finisher on the table and protect it. Since none of the other creatures in the deck are actual threats, THIS is the finisher you need to protect. The only difference is that a few more slots are taken up by huge defenders, which makes the deck have to focus a lot less of the control aspects on creature denial. That basically turns those defender slots into effective creature denial, until you hit your finisher.
For one, Silumgar and Ojutai have hexproof. Silumgar doubles as a way to clean up tokens, and is typically a 1/75 in UB control lists. We've yet to determine how good Ojutai is; it's highly doubtful that it's a better option than Elspeth, but it looks relatively promising.
The point of a control deck is to exhaust the opponent's resources before eventually finding a way to win the game. The game is usually over by the time it enters the battlefield; ideally that wincon wins swiftly (see Elspeth & Aetherling) and is highly resilient.
Playing a bunch of walls that don't do anything without this enchantment (an enchantment that doesn't do anything without those walls) is not where control wants to be.
Wow I'm genuinely excited for both of these cards as they both slot PERFECTLY into some decks I already have. Just hope they don't cost too much...
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Casual Decks WRBoros Aggro (Glorious knights of badassery) RBRakdos Bloodthirst (Undercosted waves of fat s***) URIzzet Talrand/Pyromancer (b/c I hate you) GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR) GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though) BWOrzhov Lifegain Aggro (Removal for dayzzz) WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?) WUAzorius Flicker (b/c I wanna annoy the f*** outta you) GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie) BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you) URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA) RWBMardu Warriors (Butcher is da bomb) GU Simic Morph (slow as s*** but oh so fun) WBGAbzan Dredge-animator (PURE EVIL) GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks UBRNekusar (Multiplayer MONSTA. 1v1 Klutz) GRB Prossh (Set up engines. WRECK FACE) GEzuri (Hey so I heard you liked Elves...) UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders WUDaxos (basic 3/1 fliers do basic s***. Also Daxos) RWAnax and Cymede (Heroic weenie beats)
Standard RRMONO RED AGGRO (RAWWWRRRR!!!!) WUHeroic Aggro (Easy mode beatstick)
Ugh two green rares that aren't monogreen flying dragons - yuck. Green really needs more monogreen flyers. BAD. At least the spots aren't entirely wasted.
A reachy - kalonian tusker that is sometimes bigger - snore. you spikes can take him.
I am however very excited for assault formation, mostly because it gives me a second, harder to kill doran.
It isn't playable in standard constructed due to a need for better tutoring - best options are 5 or 6cc.
That said, this card should've been white all the way - which cares more about toughness and has rolling stones
Both these cards read to me as very clear - cards that were shoved in green to make green players happy and distracted from the fact we aren't giving green many good flyers.
While on one level I agree that this effect feels more white than green (I was working up a world where the white faction fought with shields as their primary weapon and had a toughness matters theme) I can see the logic behind it as long as this doesn't become a common thing. It feels very much a "rewriting the rules" card which is very white.
That said flying in green is a rarity and a bit of a novelty. Green is supposed to be the worst at flying. Flying is an evasion ability. Blue gets flying and unblock able because it can't win a direct fight and doesn't want to. Green wants to force direct confrontation. Green wants creatures slamming into each other left and right, force on force. Green gets so much flying hate because it's the worst color at flying and flying is the most common in its enemy: blue.
This is why a lot of design grumbles at Hornet Queen and why MaRo hates hornets in general in the game.
Regardless I really like that enchantment. it's low cost and can let you do some rather silly things but its preview article REALLY does bring up what I think is probably its biggest competitive downfall: Its deck really NEEDS it on the table... though now I'm wondering if there's a brew with Disciple of Deceit to tutor it up.
Lol, people really saying that enchantment is modern playable? Sure, technically, it is in the modern card pool, and you can play it in the same sense that you can play Vizzerdrix. I'm pretty sure the only thing it's ever going to go in is the three people who still play Doran treefolk/wall EDH and for the one person who actually has a rolling stones deck. You're better off trying to make Phenax mill be a thing.
This man makes a good point. Better make the deck bug instead of abzan so we get access to that alt wincon. This deck is looking like it could be tier 0.5
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So there's no room in the game for a hybrid control/midrange deck? Seems to me that playing a bunch of walls mitigates a lot of the creature-heavy strategies that seem to exist in standard right now, instead of the not-doing-anything that you are concluding. I would think that siding into a transformative sideboard in game 2, when they're siding INTO all of their enchantment removal could be a great strategy for a deck like this, to completely put the opponent off their game.
I didn't see anyone mention this, but I like Assault Formation and Avatar of the Resolute with Dragon Throne of Tarkir.
Not sure I understand the synergy here. With Assault Formation, sure, the creature becomes a defender, but in order to use the ability, it has to tap, so it can't THEN attack. Plus, the creature itself doesn't get the Throne bonus, so even if he COULD attack (say he has vigilance, and activates the ability after attacking), he'd likely get chump-blocked in a heartbeat, if the game didn't immediately end. And with Avatar of the Resolute, I don't see any synergy here at all...?
I'll preface this with, I'm new to magic. I remember now that +1/+1 is not the same as a +1/+1 counter. Also, I forgot about the throne having to be tapped, too. Oh well, at least I'm learning...
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Winner!
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Nice!
Here's my quick idea:
4x Goblin Token (DTK)
4x Goblin Token (DTK)
4x Goblin Token (DTK)
4x Goblin Token (DTK)
4x Goblin Token (DTK)
4x Goblin Token (DTK)
4x Goblin Token (DTK)
4x Goblin Token (DTK)
4x Dragon Token (DTK)
20x Mountain
Many thanks to DNC at Heroes of the Plane Studios
Having a deck that's dependent on an enchantment sticking to do work is a baaaaaad idea in this standard. Between Ascendency, Mastery of the Unseen, Outpost Seige, Courser, and Whip half or more of the decks in standard have enchantments as major role-players. Enchantment removal is everywhere and you'll lose 80% of games post-board to that alone.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
A reachy - kalonian tusker that is sometimes bigger - snore. you spikes can take him.
I am however very excited for assault formation, mostly because it gives me a second, harder to kill doran.
It isn't playable in standard constructed due to a need for better tutoring - best options are 5 or 6cc.
That said, this card should've been white all the way - which cares more about toughness and has rolling stones
Both these cards read to me as very clear - cards that were shoved in green to make green players happy and distracted from the fact we aren't giving green many good flyers.
Yea...that's how color pie works.
Many thanks to DNC at Heroes of the Plane Studios
The enchantment would mostly be an alternate win con. They're mostly around to protect the planeswalkers. You're right, it's not a good idea to rely on a single enchantment as your only win con, and that's what the planeswalkers are for.
That's EXACTLY like saying that having 2-3 of Silumgar or Ojutai in a pure control deck is a terrible idea, because everyone is playing creature removal. The whole point of the control deck is to get your finisher on the table and protect it. Since none of the other creatures in the deck are actual threats, THIS is the finisher you need to protect. The only difference is that a few more slots are taken up by huge defenders, which makes the deck have to focus a lot less of the control aspects on creature denial. That basically turns those defender slots into effective creature denial, until you hit your finisher.
goblin token = must have!!
Find me on TappedOut also!
Trade with me!! Always in search of cards!
Not sure I understand the synergy here. With Assault Formation, sure, the creature becomes a defender, but in order to use the ability, it has to tap, so it can't THEN attack. Plus, the creature itself doesn't get the Throne bonus, so even if he COULD attack (say he has vigilance, and activates the ability after attacking), he'd likely get chump-blocked in a heartbeat, if the game didn't immediately end. And with Avatar of the Resolute, I don't see any synergy here at all...?
Anyone else think it was Selesnya until they decided they didn't want a cycle?
The avatar is.... Interesting. I can see this guy needing a good pilot. When to play him? Second turn is wasted potential. Should maybe wait another turn or two for those Experiment Ones and Cloudfin Raptors to do their thing. Maybe new Anafenza on second turn? But wait too long and you might have missed your window before your opponent gets comfortable with mana. I'll be very interested to see how this guy plays out.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
For one, Silumgar and Ojutai have hexproof. Silumgar doubles as a way to clean up tokens, and is typically a 1/75 in UB control lists. We've yet to determine how good Ojutai is; it's highly doubtful that it's a better option than Elspeth, but it looks relatively promising.
The point of a control deck is to exhaust the opponent's resources before eventually finding a way to win the game. The game is usually over by the time it enters the battlefield; ideally that wincon wins swiftly (see Elspeth & Aetherling) and is highly resilient.
Playing a bunch of walls that don't do anything without this enchantment (an enchantment that doesn't do anything without those walls) is not where control wants to be.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
WRBoros Aggro (Glorious knights of badassery)
RBRakdos Bloodthirst (Undercosted waves of fat s***)
URIzzet Talrand/Pyromancer (b/c I hate you)
GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR)
GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though)
BWOrzhov Lifegain Aggro (Removal for dayzzz)
WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?)
WUAzorius Flicker (b/c I wanna annoy the f*** outta you)
GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie)
BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you)
URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA)
RWBMardu Warriors (Butcher is da bomb)
GU Simic Morph (slow as s*** but oh so fun)
WBGAbzan Dredge-animator (PURE EVIL)
GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks
UBRNekusar (Multiplayer MONSTA. 1v1 Klutz)
GRB Prossh (Set up engines. WRECK FACE)
GEzuri (Hey so I heard you liked Elves...)
UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders
WUDaxos (basic 3/1 fliers do basic s***. Also Daxos)
RWAnax and Cymede (Heroic weenie beats)
Standard
RRMONO RED AGGRO (RAWWWRRRR!!!!)
WUHeroic Aggro (Easy mode beatstick)
While on one level I agree that this effect feels more white than green (I was working up a world where the white faction fought with shields as their primary weapon and had a toughness matters theme) I can see the logic behind it as long as this doesn't become a common thing. It feels very much a "rewriting the rules" card which is very white.
That said flying in green is a rarity and a bit of a novelty. Green is supposed to be the worst at flying. Flying is an evasion ability. Blue gets flying and unblock able because it can't win a direct fight and doesn't want to. Green wants to force direct confrontation. Green wants creatures slamming into each other left and right, force on force. Green gets so much flying hate because it's the worst color at flying and flying is the most common in its enemy: blue.
This is why a lot of design grumbles at Hornet Queen and why MaRo hates hornets in general in the game.
Regardless I really like that enchantment. it's low cost and can let you do some rather silly things but its preview article REALLY does bring up what I think is probably its biggest competitive downfall: Its deck really NEEDS it on the table... though now I'm wondering if there's a brew with Disciple of Deceit to tutor it up.
This man makes a good point. Better make the deck bug instead of abzan so we get access to that alt wincon. This deck is looking like it could be tier 0.5
I'll preface this with, I'm new to magic. I remember now that +1/+1 is not the same as a +1/+1 counter. Also, I forgot about the throne having to be tapped, too. Oh well, at least I'm learning...