Unless you can make them discard the spell they're casting in response to them casting it, this choice is really bad.
I tried to read the rest of the thread. I really did but I got overwhelmed by this. Just what the hell are you playing, with what rules and rules enforcement are you playing that you can do this? Seriously.
I'm not going to comment on your poor ability to evaluate cards because I think it's meh. Not nearly as bad as you think it is but meh none the less.
Good lord. Making someone discard... Bah! Kids these days.
Unless you can make them discard the spell they're casting in response to them casting it, this choice is really bad.
I tried to read the rest of the thread. I really did but I got overwhelmed by this. Just what the hell are you playing, with what rules and rules enforcement are you playing that you can do this? Seriously.
I'm not going to comment on your poor ability to evaluate cards because I think it's meh. Not nearly as bad as you think it is but meh none the less.
Good lord. Making someone discard... Bah! Kids these days.
What I meant by this is that I've never played with instant speed discard, so I'm not sure how it works. My assumption was that you can't make them discard in response to them casting it, but for all I know maybe you can. If this is how you react to anyone who isn't absolutely sure of a rule in magic, then you're the exact type of person we don't need to let be seen to the public.
This will get played. It burns for one less than Blightning, but you can do it at instant speed.
I think this is an important point, really. Electrolyze at sorcery speed would be borderline unplayable, if not completely so. That one little change allowing you to cast it whenever you want makes it amazing.
In a similar vein, this would be completely unplayable at sorcery speed, but quite solid at instant speed. The ability to do so during your opponent's turn, during the draw step, during combat, end of turn, during your upkeep if you really feel like you want it. The range of utility on an instant is potent enough to be useful, and the range of abilities allows relevant choices in a number of MUs. Yes, there are more efficient and effective cards for any given strategy, but those cards are just worthless elsewhere. This helps against a wide range of strategies somewhat inefficiently. Which is a perfectly fine mainboard card. More silver-bullet type cards are what the sideboard is good for.
Unless you can make them discard the spell they're casting in response to them casting it, this choice is really bad.
I tried to read the rest of the thread. I really did but I got overwhelmed by this. Just what the hell are you playing, with what rules and rules enforcement are you playing that you can do this? Seriously.
I'm not going to comment on your poor ability to evaluate cards because I think it's meh. Not nearly as bad as you think it is but meh none the less.
Good lord. Making someone discard... Bah! Kids these days.
What I meant by this is that I've never played with instant speed discard, so I'm not sure how it works. My assumption was that you can't make them discard in response to them casting it, but for all I know maybe you can. If this is how you react to anyone who isn't absolutely sure of a rule in magic, then you're the exact type of person we don't need to let be seen to the public.
Casting a spell immediately places it on the stack. It will no longer be in the hand, and cannot be discarded. Equally, since mana abilities typically don't use the stack, you can't respond to them tapping their mana before they cast their spell (So long as they retain priority). Rare exceptions exists, however, such as Deathrite Shaman's mana producing ability which *does* use the stack and can be responded to (So if they tap to remove a land and produce mana with one card in hand with DRS, you can respond to that ability by forcing them to discard said card). Usually, however, there is no point between tapping for mana and casting a spell where you can force a discard of said spell.
I agree that it's quite good. Instant speed 2-1 at a flexible CMC, in a color pair that typically doesn't give you card advantage at instant speed.
I'm trying to think of a Modern match-up where I wouldn't want this command's ability suite in some quantity main-deck. It's probably bad against zoo, as all their critters tend to have 3+ toughness, and probably not great against twin. Even there, it still kills snappy and pestermite and the discard will usually be hitting something.
I think giving it the option to kill courser, disentomb//kill your whip would be way too much.
I tried to read the rest of the thread. I really did but I got overwhelmed by this. Just what the hell are you playing, with what rules and rules enforcement are you playing that you can do this? Seriously.
I'm not going to comment on your poor ability to evaluate cards because I think it's meh. Not nearly as bad as you think it is but meh none the less.
Good lord. Making someone discard... Bah! Kids these days.
What I meant by this is that I've never played with instant speed discard, so I'm not sure how it works. My assumption was that you can't make them discard in response to them casting it, but for all I know maybe you can. If this is how you react to anyone who isn't absolutely sure of a rule in magic, then you're the exact type of person we don't need to let be seen to the public.
I think this is an important point, really. Electrolyze at sorcery speed would be borderline unplayable, if not completely so. That one little change allowing you to cast it whenever you want makes it amazing.
In a similar vein, this would be completely unplayable at sorcery speed, but quite solid at instant speed. The ability to do so during your opponent's turn, during the draw step, during combat, end of turn, during your upkeep if you really feel like you want it. The range of utility on an instant is potent enough to be useful, and the range of abilities allows relevant choices in a number of MUs. Yes, there are more efficient and effective cards for any given strategy, but those cards are just worthless elsewhere. This helps against a wide range of strategies somewhat inefficiently. Which is a perfectly fine mainboard card. More silver-bullet type cards are what the sideboard is good for.
Casting a spell immediately places it on the stack. It will no longer be in the hand, and cannot be discarded. Equally, since mana abilities typically don't use the stack, you can't respond to them tapping their mana before they cast their spell (So long as they retain priority). Rare exceptions exists, however, such as Deathrite Shaman's mana producing ability which *does* use the stack and can be responded to (So if they tap to remove a land and produce mana with one card in hand with DRS, you can respond to that ability by forcing them to discard said card). Usually, however, there is no point between tapping for mana and casting a spell where you can force a discard of said spell.
Instant speed package removal make this solid as rare
arguably the best command in this set
I'm trying to think of a Modern match-up where I wouldn't want this command's ability suite in some quantity main-deck. It's probably bad against zoo, as all their critters tend to have 3+ toughness, and probably not great against twin. Even there, it still kills snappy and pestermite and the discard will usually be hitting something.