Strictly better Opportunity is fine, but at rare? I wish the reveal-a-dragon clause did a little more than making it uncounterable since this is a rare.
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Blue
You value knowledge, logic, and deceit. You love to pursue wisdom but also to manipulate and deceive. At your best, you are brilliant and progressive. At your worst, you are treacherous and cold. Your symbol is a water droplet. Your enemies are green and red.
Can't be countered is actually pretty relevant, since besides discard, counters are really the only way to interact with spells on the stack. Looks decent to me, probably Standard playable as a 2-of or so. Doubtful Modern potential.
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I don't care if you're a moderator but you sir have said a very, very stupid thing.
Seeing as we have a green card Scaleguard Sentinels that also does something if you reveal or control a dragon, it looks like a cycle which i don´t mind at all
I like this. Dragon decks moving forward are going to need tools to deal with Control, because as it is, well-timed counters just destroy any kind of Dragon deck. Uncounterable draw is going to be good to get enough gas to grind out matches with Ux decks in next Standard.
It's probably a one-of in the main and potentially 2 more in the SB to replace 1-2 Dig Through Time (or maybe Jace's Ingenuity) in the mirror. Ojutai and Silumgar are very playable Dragon cards.
Firstly, glad that WotC learned from the mistake of returning Opportunity at uncommon in M14. That was miserable to play against in draft, for limited the effect needs to be rare. It won't be an expensive card because it's not a 4-of. Draw fours and draw Xs should always be at least rare for this reason (unless for some reason they are terrible in the format - Opportunity would have been fine at uncommon in Zendikar limited or triple Champions of Kamigawa limited because those formats were so fast).
The uncounterable clause is definitely not trinket text either. New Silumgar and new Ojutai are both serious Constructed cards and you will have one in hand often enough for the uncounterability to come up in practice. I don't think you can really lose a control mirror once you resolve this card.
People were playing Interpret the Signs, this just feels better. It will definitely see play.
It probably is better than Interpret except for when Interpret finds Dig Through Time/Ugin and draws 8 cards (Andrew Baeckstrom did that to me today with Liliana and then cast a Perilous Vault and an Ugin. Dragonlord's Prerogative wouldn't have been as powerful (though he still probably would have won)).
I do agree. I have certainly done that before as well (I do run 4 Dig Through Time and 4 Ugin, so it happens quite often). However, being a sorcery feels awkward at times when you need cards but can't cast it and leave up a counter or removal spell.
Can't be countered is actually pretty relevant, since besides discard, counters are really the only way to interact with spells on the stack. Looks decent to me, probably Standard playable as a 2-of or so. Doubtful Modern potential.
But discard doesn't interact with spells on the stack...
Can't be countered is actually pretty relevant, since besides discard, counters are really the only way to interact with spells on the stack. Looks decent to me, probably Standard playable as a 2-of or so. Doubtful Modern potential.
But discard doesn't interact with spells on the stack...
He probably just meant that discard and counterspells are the only two main ways to stop spells. Black removes them before they are cast and Blue does when they are cast.
All other colors can't do anything about them.
Well, this definitely incentivizes running the Dragonlords as finishers in control decks.
I think it's strictly sideboard material in Standard Control, though. Dig is still stronger, and Anticipate will see play. A draw spell that we can't cast for less than 6 isn't going to help finding necessary lands on turns that we need them.
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Formerly Angrypossum over at the now-defunct WotC forums.
It's cards like this that make me miss the Tribal supertype, even though it was messy. The interaction with dragon cost reduction would've made this a great card.
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Dragonlord's Prerogative 4UU
Instant
As an additional cost to cast ~, you may reveal a Dragon card from your hand.
If you revealed a Dragon card or controlled a Dragon as you cast ~, ~ can't be countered.
Draw four cards.
You value knowledge, logic, and deceit. You love to pursue wisdom but also to manipulate and deceive. At your best, you are brilliant and progressive. At your worst, you are treacherous and cold. Your symbol is a water droplet. Your enemies are green and red.
Standard: UBR Grixis Control
Modern: U Merfolk
Commander: UB Wydwen, the biting gale
Storm Crow is strictly worse than Seacoast Drake.
Storm Crow is strictly worse than Seacoast Drake.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
The uncounterable clause is definitely not trinket text either. New Silumgar and new Ojutai are both serious Constructed cards and you will have one in hand often enough for the uncounterability to come up in practice. I don't think you can really lose a control mirror once you resolve this card.
It probably is better than Interpret except for when Interpret finds Dig Through Time/Ugin and draws 8 cards (Andrew Baeckstrom did that to me today with Liliana and then cast a Perilous Vault and an Ugin. Dragonlord's Prerogative wouldn't have been as powerful (though he still probably would have won)).
Storm Crow is strictly worse than Seacoast Drake.
But discard doesn't interact with spells on the stack...
MuzzioU XenagosGR NahiriW GitrogGB MarathGRW MarchesaUBR JenaraGUW KarlovBW TazriWUBRG
Retired: RakdosBR
He probably just meant that discard and counterspells are the only two main ways to stop spells. Black removes them before they are cast and Blue does when they are cast.
All other colors can't do anything about them.
I think it's strictly sideboard material in Standard Control, though. Dig is still stronger, and Anticipate will see play. A draw spell that we can't cast for less than 6 isn't going to help finding necessary lands on turns that we need them.
This is horrible jank that you might play in draft. It will see as much play in constructed of Opportunity did.