Pretty solid start to the day. The UB command looks quite good, even if it is a tad expensive. Certainly like it more than the UW one.
I actually like the UW one better.
The -3/-3 mode is practically useless on a 5 CMC spell.
It still kills a lot of things. I think all of the modes are useful, and the best part is that we now have a way to deal with resolved enchantments that doesn't involve blowing up the world.
Silumgar's Command is pretty much forced to be a 1-of main, more in side instead of a main deck card costing five. It's also now excluded from lower-CMC strategies in UB. Should have cost four. But I guess at least it doesn't mill, huh? Though I don't really disagree that because of the plainswalker destruction the obvious cost is five.
Roast is exactly what I was looking for to put in Modern Twin with all of those silly 4/5's running around. Sorcery speed is a little sad, but then again Flame Slash was totally playable in its own time.
I am surprised that the command doesn't have a nonland cause. There hasn't been a playable boomerang effect in standard for a long time. It pretty much answers everything. Troublesome land/enchantment? Bounce. Creature too fat? Bounce.
The elemental is interesting. Master of Waves might be a thing with Torrent Elemental as an overrun for your elementals. Right now the floor is too clogged with fat creatures that even with a lot of tokens, it might be problem.
Thassa is still a thing, though. She can sneak it through just fine.
The elemental is not my thing. I dislike every single aspect of it, including the art. That's not to say that it is a bad card. It's solid. Gives off a windreaver vibe. On the command: If each permutation had a card, each would be 4 mana. It's the fact that all the permutations are in 1 card that makes it cost 5, sadly. Been awhile since we had a boomerang effect though. Roast is top notch.
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
Silumgar's Command is fine people, good lord! Negate + Boomerang + Ulcerate + part of Hero's Downfall. No for real. 4 mana would be way to pushed.
Agreed. I can't believe people are upset with it. The command shouldn't cost less than the two cards that would need to be combined to give you its options. And I think killing a planeswalker alone is worth 3 mana. Easy 2-for-1. My only surprise/disappointment is that it doesn't have any sort of graveyard recursion, which would have made sense given the art and given Silumgar's use of zombies.
My main qualm about the card is the -3/-3 mode is useless. Doesn't kill courser or Rhino. At 5 CMC it becomes castable far to late to deal with Rider, Rabblemaster, etc.
That leaves only three other relative modes.
Is killing a planeswalker and bouncing a land worth 5 mana? Because the vast majority of the time that will be the modes you are forced to use.
Really wish there was a draw component and/or ulcerate was -4/-4 instead.
I really don't understand what makes the Elemental a mythic. Just the low CMC? Its defensive ability leaves it extremely vulnerable unless you can hold up 5 mana, and it can't even be given any sort of evasion? I might just biased because of the Aetherling comparison, it probably doesn't go in the same decks Aetherling would but the non-Narset mythics in this set have been largely disappointing.
Basically, if you want to open packs to get cards for Standard and Modern, the simpler approach is to just buy all the singles you need and then set some money on fire to make up the difference.
I don't get the excitement over Shorecrasher Elemental. It's bad. I mean bad. Being UUU doesn't make it a valid replacement for Nightveil Specter. No evasion or card advantage. And it's certainly no Morphling or Aetherling like LSV so unaptly compared it to. It's probably the worst of the non-dragon mythics we've seen so far.
It is only good in combination with Master of Waves. I do agree with you that it is pretty damn bad on its own. The megamorph is a bit too costly. Should have gotten flying or unblockable somehow... for being a mythic. There really isn't anything special about this card. I mean it isn't like you can spam his first ability for him to exile himself over and over right? At least that would be funny with Outpost Siege and Purphous for a lot of ETBs.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
I don't get the excitement over Shorecrasher Elemental. It's bad. I mean bad. Being UUU doesn't make it a valid replacement for Nightveil Specter. No evasion or card advantage. And it's certainly no Morphling or Aetherling like LSV so unaptly compared it to. It's probably the worst of the non-dragon mythics we've seen so far.
It may not be the same power level of Morphling, but you can't say it wasn't designed with Morphing in mind.
And it was almost EXACTLY predicted word for word in the modern subforum spoilers thread. Amazing.
That was me!!!!!!!!
The only mode i did not guess was the planeswalker part. I thought it would be Duress or something. Oh boy, am i good?!!!
It should have been 4CMC for modern playabillity.
As for the red sorcery, i wish it was instant. Flame Slash over it anyday.
It's uncommon because of limited. Doom Blade was bumped up because at common it led players to play black first. If Roast were common, it would be the same story. I imagine in this day and age Flame Slash would not be common either for how generally powerful it is.
And it was almost EXACTLY predicted word for word in the modern subforum spoilers thread. Amazing.
That was me!!!!!!!!
The only mode i did not guess was the planeswalker part. I thought it would be Duress or something. Oh boy, am i good?!!!
It should have been 4CMC for modern playabillity.
As for the red sorcery, i wish it was instant. Flame Slash over it anyday.
Am I missing something, or is Elemental just not that good outside of (conditional) protection and extreme blueness? Maybe it's the megamorph bringing it down in my eyes.
Yes you are missing the fact that is a morphling. No you cant make it fly, but you wont need to.
Also I believe the reason the command isnt costed 4, is because of Sultai being a thing. Ramping into this t4 is good, ramping into this t3 would be bonkers (though its still possible with t1 mystic, t2 caryatid, t3 hitting your third land untapped and able to produce U or B).
Silumgar's Command could be worse. The weakest part is well and truly the -3/-3 effect.
The trouble with 5 mana isn't just that it's one more than 4 mana. It's that you have a higher chance to miss your fifth land drop, so you won't be able to play this on curve.
The effects on the card all really want to be played on curve.
The most common choice of modes will probably be the Negate and Last Gasp modes. Trouble is, bounce is your only solution for a fatty.
If it costed 4, or had its Last Gasp effect affect multiple creatures, or -X/-X for more, then we'd be in business.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
I'm a little disappointed that one of the modes wasn't "Target player discards a card." I was hoping that two of the modes would combine to make Recoil.
It still kills a lot of things. I think all of the modes are useful, and the best part is that we now have a way to deal with resolved enchantments that doesn't involve blowing up the world.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Thassa is still a thing, though. She can sneak it through just fine.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
Feel free to tell me yours!
My main qualm about the card is the -3/-3 mode is useless. Doesn't kill courser or Rhino. At 5 CMC it becomes castable far to late to deal with Rider, Rabblemaster, etc.
That leaves only three other relative modes.
Is killing a planeswalker and bouncing a land worth 5 mana? Because the vast majority of the time that will be the modes you are forced to use.
Really wish there was a draw component and/or ulcerate was -4/-4 instead.
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It is only good in combination with Master of Waves. I do agree with you that it is pretty damn bad on its own. The megamorph is a bit too costly. Should have gotten flying or unblockable somehow... for being a mythic. There really isn't anything special about this card. I mean it isn't like you can spam his first ability for him to exile himself over and over right? At least that would be funny with Outpost Siege and Purphous for a lot of ETBs.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Even in standard there are a lot of decks that can just kill you before it can ever be cast.
It may not be the same power level of Morphling, but you can't say it wasn't designed with Morphing in mind.
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That was me!!!!!!!!
The only mode i did not guess was the planeswalker part. I thought it would be Duress or something. Oh boy, am i good?!!!
It should have been 4CMC for modern playabillity.
As for the red sorcery, i wish it was instant. Flame Slash over it anyday.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Not any day in a meta filled with rhino's.
Yes you are missing the fact that is a morphling. No you cant make it fly, but you wont need to.
Also I believe the reason the command isnt costed 4, is because of Sultai being a thing. Ramping into this t4 is good, ramping into this t3 would be bonkers (though its still possible with t1 mystic, t2 caryatid, t3 hitting your third land untapped and able to produce U or B).
The trouble with 5 mana isn't just that it's one more than 4 mana. It's that you have a higher chance to miss your fifth land drop, so you won't be able to play this on curve.
The effects on the card all really want to be played on curve.
The most common choice of modes will probably be the Negate and Last Gasp modes. Trouble is, bounce is your only solution for a fatty.
If it costed 4, or had its Last Gasp effect affect multiple creatures, or -X/-X for more, then we'd be in business.
It's not a bad card, but definitely not great.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
i guess its also strong enough for constructed.
Juast sad it cant cycle itself.
Elemental would be awesome, if it wouldnt b another card with Morph
God i hate this uncompetitive ability soo damn much !
I was talking from a modern perspective. In standard it will be played heavely in anything Red centered.