You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Shorecrasher is interesting. Hard to judge. Dodges the newly reprinted Ultimate Price by turning face-down. Repeatedly fuels "turn face-up" effects on its own without returning to hand. And we all know the Morphling ability is good, especially in this meta, where a lot of cards "check" power or toughness, like the Zurgo Bellstriker and new Eternal Witness. This guy can do a lot of work, methinks.
Silumgar's Command could be worse. The weakest part is well and truly the -3/-3 effect.
The trouble with 5 mana isn't just that it's one more than 4 mana. It's that you have a higher chance to miss your fifth land drop, so you won't be able to play this on curve.
The effects on the card all really want to be played on curve.
The most common choice of modes will probably be the Negate and Last Gasp modes. Trouble is, bounce is your only solution for a fatty.
If it costed 4, or had its Last Gasp effect affect multiple creatures, or -X/-X for more, then we'd be in business.
It's not a bad card, but definitely not great.
The other trouble is, by turn five, if you haven't answered that rabblemaster or fleecemane lion or whatnot, it's likely too late already. That's why UB and Sultai both generally run 4-of bile blight. The things that it's relevant against need to die asap. It's really only worth it in the control mirror, where the negate/downfall/boomerang are all useful, and maybe the odd midrange deck that has a lot of walkers in it.
That might change after a rotation. If the meta slows down enough this could be worth it main, but I don't really see the meta slowing down nearly enough for me to want this main.
Agreed, but I would've preferred it to be weaker and cost 4. Maybe a nonland clause on the bounce? Maybe Instants and Sorceries instead of full fledged Negate? Anything to bring that cost down.
Hands up if you want Esper to be a thing again now! All the commands! Kind of bummed about the Morphling variant, for control, but Mono-Blue devotion might get one last grasp of air. Also, so stoked to see the Ultimate Price back in the format.
Silumgar's Command could be worse. The weakest part is well and truly the -3/-3 effect.
The trouble with 5 mana isn't just that it's one more than 4 mana. It's that you have a higher chance to miss your fifth land drop, so you won't be able to play this on curve.
The effects on the card all really want to be played on curve.
The most common choice of modes will probably be the Negate and Last Gasp modes. Trouble is, bounce is your only solution for a fatty.
If it costed 4, or had its Last Gasp effect affect multiple creatures, or -X/-X for more, then we'd be in business.
It's not a bad card, but definitely not great.
The other trouble is, by turn five, if you haven't answered that rabblemaster or fleecemane lion or whatnot, it's likely too late already. That's why UB and Sultai both generally run 4-of bile blight. The things that it's relevant against need to die asap. It's really only worth it in the control mirror, where the negate/downfall/boomerang are all useful, and maybe the odd midrange deck that has a lot of walkers in it.
That might change after a rotation. If the meta slows down enough this could be worth it main, but I don't really see the meta slowing down nearly enough for me to want this main.
I think it will come down to whether or not the bounce is relative. Especially against Abzhan.
Is countering a draw spell, or killing/countering a planeswalker and bouncing a land good enough VS Abzhan at 5 mana? If so... command will see play.
In the end, it will come down to the power level of the bounce portion of the spell because that's the only universally useful mode.
Another thing to keep in mind: you could bounce your own fountains if you are low on life. This... could be useful.
Silumgar's Command could be worse. The weakest part is well and truly the -3/-3 effect.
The trouble with 5 mana isn't just that it's one more than 4 mana. It's that you have a higher chance to miss your fifth land drop, so you won't be able to play this on curve.
The effects on the card all really want to be played on curve.
The most common choice of modes will probably be the Negate and Last Gasp modes. Trouble is, bounce is your only solution for a fatty.
If it costed 4, or had its Last Gasp effect affect multiple creatures, or -X/-X for more, then we'd be in business.
It's not a bad card, but definitely not great.
The other trouble is, by turn five, if you haven't answered that rabblemaster or fleecemane lion or whatnot, it's likely too late already. That's why UB and Sultai both generally run 4-of bile blight. The things that it's relevant against need to die asap. It's really only worth it in the control mirror, where the negate/downfall/boomerang are all useful, and maybe the odd midrange deck that has a lot of walkers in it.
That might change after a rotation. If the meta slows down enough this could be worth it main, but I don't really see the meta slowing down nearly enough for me to want this main.
I think it will come down to whether or not the bounce is relative. Especially against Abzhan.
Is countering a draw spell, or killing/countering a planeswalker and bouncing a land good enough VS Abzhan at 5 mana? If so... command will see play.
In the end, it will come down to the power level of the bounce portion of the spell because that's the only universally useful mode.
Another thing to keep in mind: you could bounce your own fountains if you are low on life. This... could be useful.
If you're using a five mana spell to bounce your own land just so you don't die to a shock, I don't think you're going to win that particular fight.
Silumgar's Command could be worse. The weakest part is well and truly the -3/-3 effect.
The trouble with 5 mana isn't just that it's one more than 4 mana. It's that you have a higher chance to miss your fifth land drop, so you won't be able to play this on curve.
The effects on the card all really want to be played on curve.
The most common choice of modes will probably be the Negate and Last Gasp modes. Trouble is, bounce is your only solution for a fatty.
If it costed 4, or had its Last Gasp effect affect multiple creatures, or -X/-X for more, then we'd be in business.
It's not a bad card, but definitely not great.
The other trouble is, by turn five, if you haven't answered that rabblemaster or fleecemane lion or whatnot, it's likely too late already. That's why UB and Sultai both generally run 4-of bile blight. The things that it's relevant against need to die asap. It's really only worth it in the control mirror, where the negate/downfall/boomerang are all useful, and maybe the odd midrange deck that has a lot of walkers in it.
That might change after a rotation. If the meta slows down enough this could be worth it main, but I don't really see the meta slowing down nearly enough for me to want this main.
I think it will come down to whether or not the bounce is relative. Especially against Abzhan.
Is countering a draw spell, or killing/countering a planeswalker and bouncing a land good enough VS Abzhan at 5 mana? If so... command will see play.
In the end, it will come down to the power level of the bounce portion of the spell because that's the only universally useful mode.
Another thing to keep in mind: you could bounce your own fountains if you are low on life. This... could be useful.
If you're using a five mana spell to bounce your own land just so you don't die to a shock, I don't think you're going to win that particular fight.
Not necessarily a shock. If you stabilize at 6 life, for example, an extra 2 life means your opponent can cast three siege rhinos and you still live.
If you are at 4 life (2 extra life) you can't loose to a top decked stoke the flames.
If you are at 5 life, 2 extra life means your opponent needs either two strokes or a stroke and two other burn spells to kill you.
2 extra life can make a HUGE impact against aggro. And in many cases that is enough to determine who wins.
Command seems good, but I imagine many times they might get a PW on the board, and thats the only thing you want to deal with. You don't want to wait till they cast another non creature spell to do both at the same time, and they maybe don't have a creature on the board. I guess it can handle a resolved sorin who made a token (for 2 mana more than crackling doom lol). Anyway, some situations I imagine it will be great, and other situations it will feel like an over costed hero's downfall.
Command seems good, but I imagine many times they might get a PW on the board, and thats the only thing you want to deal with. You don't want to wait till they cast another non creature spell to do both at the same time, and they maybe don't have a creature on the board. I guess it can handle a resolved sorin who made a token (for 2 mana more than crackling doom lol). Anyway, some situations I imagine it will be great, and other situations it will feel like an over costed hero's downfall.
That's why I think the effectiveness of the card will depend on how strong the bounce portion is. If you always want to bounce something, it becomes amazing.
The Command has awesome modes, but five mana is rough. Does Wizards forget that they left the days of control decks leaving five mana open long in the past?
The elemental is terrible. Stone cold bad. Wizards please no Morph ever again. Could have made him a middling to decent rare at just the three to cast and the power and toughness shifting abilities. If you blink the guy, it's going to cost six total to save him? Morph is so bad. Just stop please.
Roast is sweet. I'll absolutely be putting that in my box of cards for Modern Burn. Combust and Roast now give that deck plenty of ways do deal with obnoxious big dudes.
Finally, HUZZAH for Ultimate Price. Five mana removal spells my albino Chewbacca looking arse.
Agreed, but I would've preferred it to be weaker and cost 4. Maybe a nonland clause on the bounce? Maybe Instants and Sorceries instead of full fledged Negate? Anything to bring that cost down.
I don't disagree there. 5-cost instants just feel innately clunky to me. That said I'm an EDH player and have absolutely no problem running Spin Into Myth, so they absolutely can be justified.
Well, thank god WotC didn't disappoint me about the Dimir Command. As expected it is bad.
Of course it would've been a great card at 4cc hence they decided not to do so.
I'm almost sad it doesn't mill...
I wouldn't consider the command "bad" per-say. It truly is hard to evaluate.
On one hand.. it is extremely limited at 5 mana (can only destroy a planeswalker, can only kill small dudes, can only act as a negate).
The only always useful ability is the bounce.
The the other hand... bounce could be really undervalued. Killing a nissa and bouncing the land... is extremely powerful. Countering the nissa and bouncing their courser would be equally strong.
Strong enough to see constructed play at 5 mana? Now that is the question...
I'm no Standard player but I think as long as Rhino and such are here, this command is a joke.
5cc is alot in standard. But the spell also does "alot" in theory. I could see this spell replacing the 3rd and 4th disdainful strokes in UB control.
As I've said before, it all comes down to whether bouncing something for 5 mana and "doing something else" is worth it.
The command is fine. In a standard with tapped lands all over the place the distinction between turn four and turn five is blurred. Against balls out aggro, yeah kinda slow. But so is anything above cmc 2. I'm making a morph control deck with silumgar's assassin, stratus dancer, megamorphling, ruthless ripper and dragons eye savants and running three of these. Because my creatures can handle early aggression the cost is no problem.
"Why can't Silumgar's Command be super pushed?!?!?"
The main problem I see with it is that there is no "neutral" mode. The closest is bounce, but I can see situations where you would like to bounce something...and have nothing else to do with the other piece (especially against decks that are content to not play more spells)
I'm no Standard player but I think as long as Rhino and such are here, this command is a joke.
This is the problem. Five mana spells can good in constructed, especially in control, but they need to be able to deal with the other deck's threats. This card does not deal with siege rhino in any (good) way, shape, or form. It can't kill a courser or whisperwood or polukranos. It comes in way too late to deal with aggressive things like rabblemaster. It can't deal with stormbreath or any other big creatures with haste. The one thing it's really useful against is planeswalkers. Kill Sorin and bounce the token, same with Nissa or Xenagos. Counter a walker and bounce a creature or land. Even then, negate is just better most times since you can actually counter a sorin or nissa or xenagos on t4 when they're likely to be played.
It's not an awful card, but it's too expensive to be a very good card for what it does. I honestly wish killing a walker was replaced with a discard effect, so it could be four or maybe even three mana and actually been main deck worthy. The only way this should be in main is in a meta flooded with control or walker decks.
I think the Command is great. UB already uses 5CMC Jace's Ingenuity. Nuking a walker and a medium creature is great value. Anyone complaining that you are dead to Rabblemaster/Mantis etc by the time you get to 5 mana either doesn't understand how UB works, or is assuming that people are going to replace Bile Blight with the new command. UB having access to more Walker destruction is great.
Now that I sound like I am over selling it. I have tried Dead Drop, and it's main problem was (not the cost) but that frequently your opponent only had 1 creature anyway - so it was a waste. There is that issue here with the Command. Your opponent may not have a walker AND a creature. Or a thing on the board AND a thing on the stack.
This is just silly, but you can bounce your Ugin and replay him (to increase counters after a -X or to use the -X again).
I'm no Standard player but I think as long as Rhino and such are here, this command is a joke.
This is the problem. Five mana spells can good in constructed, especially in control, but they need to be able to deal with the other deck's threats. This card does not deal with siege rhino in any (good) way, shape, or form. It can't kill a courser or whisperwood or polukranos. It comes in way too late to deal with aggressive things like rabblemaster. It can't deal with stormbreath or any other big creatures with haste. The one thing it's really useful against is planeswalkers. Kill Sorin and bounce the token, same with Nissa or Xenagos. Counter a walker and bounce a creature or land. Even then, negate is just better most times since you can actually counter a sorin or nissa or xenagos on t4 when they're likely to be played.
It's not an awful card, but it's too expensive to be a very good card for what it does. I honestly wish killing a walker was replaced with a discard effect, so it could be four or maybe even three mana and actually been main deck worthy. The only way this should be in main is in a meta flooded with control or walker decks.
Do we need it to deal with siege rhino or courser though? I would argue no. Against Abzan I try not to use me strokes against Siege Rhino and instead use downfalls for it.
Also: Command does indirectly deal with whisperwood for 1 turn. Bounce whisperwood, kill the manifest. Which arguably is very strong as well.
Choose your poison.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Agony Warp
My 180 Modern Bordered Only Cube
Shorecrasher is interesting. Hard to judge. Dodges the newly reprinted Ultimate Price by turning face-down. Repeatedly fuels "turn face-up" effects on its own without returning to hand. And we all know the Morphling ability is good, especially in this meta, where a lot of cards "check" power or toughness, like the Zurgo Bellstriker and new Eternal Witness. This guy can do a lot of work, methinks.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
The other trouble is, by turn five, if you haven't answered that rabblemaster or fleecemane lion or whatnot, it's likely too late already. That's why UB and Sultai both generally run 4-of bile blight. The things that it's relevant against need to die asap. It's really only worth it in the control mirror, where the negate/downfall/boomerang are all useful, and maybe the odd midrange deck that has a lot of walkers in it.
That might change after a rotation. If the meta slows down enough this could be worth it main, but I don't really see the meta slowing down nearly enough for me to want this main.
Agreed, but I would've preferred it to be weaker and cost 4. Maybe a nonland clause on the bounce? Maybe Instants and Sorceries instead of full fledged Negate? Anything to bring that cost down.
I think it will come down to whether or not the bounce is relative. Especially against Abzhan.
Is countering a draw spell, or killing/countering a planeswalker and bouncing a land good enough VS Abzhan at 5 mana? If so... command will see play.
In the end, it will come down to the power level of the bounce portion of the spell because that's the only universally useful mode.
Another thing to keep in mind: you could bounce your own fountains if you are low on life. This... could be useful.
Twitter: twitter.com/axmanonline
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If you're using a five mana spell to bounce your own land just so you don't die to a shock, I don't think you're going to win that particular fight.
Not necessarily a shock. If you stabilize at 6 life, for example, an extra 2 life means your opponent can cast three siege rhinos and you still live.
If you are at 4 life (2 extra life) you can't loose to a top decked stoke the flames.
If you are at 5 life, 2 extra life means your opponent needs either two strokes or a stroke and two other burn spells to kill you.
2 extra life can make a HUGE impact against aggro. And in many cases that is enough to determine who wins.
Twitter: twitter.com/axmanonline
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That's why I think the effectiveness of the card will depend on how strong the bounce portion is. If you always want to bounce something, it becomes amazing.
Twitter: twitter.com/axmanonline
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The elemental is terrible. Stone cold bad. Wizards please no Morph ever again. Could have made him a middling to decent rare at just the three to cast and the power and toughness shifting abilities. If you blink the guy, it's going to cost six total to save him? Morph is so bad. Just stop please.
Roast is sweet. I'll absolutely be putting that in my box of cards for Modern Burn. Combust and Roast now give that deck plenty of ways do deal with obnoxious big dudes.
Finally, HUZZAH for Ultimate Price. Five mana removal spells my albino Chewbacca looking arse.
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Tatyova - Sir Bounce A Lot
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I don't disagree there. 5-cost instants just feel innately clunky to me. That said I'm an EDH player and have absolutely no problem running Spin Into Myth, so they absolutely can be justified.
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
I wouldn't consider the command "bad" per-say. It truly is hard to evaluate.
On one hand.. it is extremely limited at 5 mana (can only destroy a planeswalker, can only kill small dudes, can only act as a negate).
The only always useful ability is the bounce.
The the other hand... bounce could be really undervalued. Killing a nissa and bouncing the land... is extremely powerful. Countering the nissa and bouncing their courser would be equally strong.
Strong enough to see constructed play at 5 mana? Now that is the question...
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Current Decks
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Legacy: Death and Taxes :symw::symr:
Vintage: NA
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I LIKE DRAGONS!
5cc is alot in standard. But the spell also does "alot" in theory. I could see this spell replacing the 3rd and 4th disdainful strokes in UB control.
As I've said before, it all comes down to whether bouncing something for 5 mana and "doing something else" is worth it.
Twitter: twitter.com/axmanonline
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Current Decks
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Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
The main problem I see with it is that there is no "neutral" mode. The closest is bounce, but I can see situations where you would like to bounce something...and have nothing else to do with the other piece (especially against decks that are content to not play more spells)
This is the problem. Five mana spells can good in constructed, especially in control, but they need to be able to deal with the other deck's threats. This card does not deal with siege rhino in any (good) way, shape, or form. It can't kill a courser or whisperwood or polukranos. It comes in way too late to deal with aggressive things like rabblemaster. It can't deal with stormbreath or any other big creatures with haste. The one thing it's really useful against is planeswalkers. Kill Sorin and bounce the token, same with Nissa or Xenagos. Counter a walker and bounce a creature or land. Even then, negate is just better most times since you can actually counter a sorin or nissa or xenagos on t4 when they're likely to be played.
It's not an awful card, but it's too expensive to be a very good card for what it does. I honestly wish killing a walker was replaced with a discard effect, so it could be four or maybe even three mana and actually been main deck worthy. The only way this should be in main is in a meta flooded with control or walker decks.
Now that I sound like I am over selling it. I have tried Dead Drop, and it's main problem was (not the cost) but that frequently your opponent only had 1 creature anyway - so it was a waste. There is that issue here with the Command. Your opponent may not have a walker AND a creature. Or a thing on the board AND a thing on the stack.
This is just silly, but you can bounce your Ugin and replay him (to increase counters after a -X or to use the -X again).
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Do we need it to deal with siege rhino or courser though? I would argue no. Against Abzan I try not to use me strokes against Siege Rhino and instead use downfalls for it.
Also: Command does indirectly deal with whisperwood for 1 turn. Bounce whisperwood, kill the manifest. Which arguably is very strong as well.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA