Was Impulse really too strong to print here? I don't think this card is necessarily weak, it just seems so pointless.
It likely would have been quite strong in standard as a straight reprint, and far better than anything else going on in Modern for blue. For a common, that's a lot of consistency to blue that they obviously don't want to give.
Yeah if a card like impulse was a mythic rare they could literally justify putting anything at mythic like a 2 mana 3/3 could be mythic hypothetically. While FTV cards are technically mythic it doesn't remotely matter as FTVs aren't booster pack based products/you're guaranteed the 15 or 20 cards included barring factory errors.
Impulse is a very, very strong magic card or at least it was back in the day when it was printed it was by far the best cantrip then. Then fetchlands happened to make brainstorm legitimate. Then serum visions. Then ponder. Then preordain. Now this. This will see play in standard guaranteed as control decks lack a cheap cantrip to find consistency in land drops or an efficient way to dig for answers, which this does. They won't cut ingenuity for it in a million years the 2 cards are completely different one is a card advantage engine the other is a cantrip. Sure both dig 3 and are instants but that's where comparisons end.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
You modern guys realize WotC had to ban the two best blue card selection spells to prevent the format becoming combo-degenerate?
Modern does not need any blue draw spell that is better than what is already there, and WotC knows it. Blue combo decks are already big haymakers, winning pro tours and all. So look at it in the context and limit discussion for this to standard, where it belongs.
I am pretty sure wizards has said in design and development they don't concern themselves that much with how the card will affect modern. A bit, but they are focused on standard.
Yeah if a card like impulse was a mythic rare they could literally justify putting anything at mythic like a 2 mana 3/3 could be mythic hypothetically. While FTV cards are technically mythic it doesn't remotely matter as FTVs aren't booster pack based products/you're guaranteed the 15 or 20 cards included barring factory errors.
Impulse is a very, very strong magic card or at least it was back in the day when it was printed it was by far the best cantrip then. Then fetchlands happened to make brainstorm legitimate. Then serum visions. Then ponder. Then preordain. Now this. This will see play in standard guaranteed as control decks lack a cheap cantrip to find consistency in land drops or an efficient way to dig for answers, which this does. They won't cut ingenuity for it in a million years the 2 cards are completely different one is a card advantage engine the other is a cantrip. Sure both dig 3 and are instants but that's where comparisons end.
I disagree. DTT is control's card advantage engine. UB only plays Ingenuity because it does not have access to any other draw spell unless it plays divination (which doesn't fit draw-go).
EDIT: The main reason I'm arguing that anticipation could replace Ingenuity is with this new draw spell UB may not need to run Jace's Ingenuity.
Yeah if a card like impulse was a mythic rare they could literally justify putting anything at mythic like a 2 mana 3/3 could be mythic hypothetically. While FTV cards are technically mythic it doesn't remotely matter as FTVs aren't booster pack based products/you're guaranteed the 15 or 20 cards included barring factory errors.
Impulse is a very, very strong magic card or at least it was back in the day when it was printed it was by far the best cantrip then. Then fetchlands happened to make brainstorm legitimate. Then serum visions. Then ponder. Then preordain. Now this. This will see play in standard guaranteed as control decks lack a cheap cantrip to find consistency in land drops or an efficient way to dig for answers, which this does. They won't cut ingenuity for it in a million years the 2 cards are completely different one is a card advantage engine the other is a cantrip. Sure both dig 3 and are instants but that's where comparisons end.
I disagree. DTT is control's card advantage engine. UB only plays Ingenuity because it does not have access to any other draw spell unless it plays divination (which doesn't fit draw-go).
DTT is a card selection engine. It finds specific answers that we need in a given board state. Ingenuity is card advantage; it gives us more raw cards and helps us continue to hit our land drops. They serve different roles.
Yeah if a card like impulse was a mythic rare they could literally justify putting anything at mythic like a 2 mana 3/3 could be mythic hypothetically. While FTV cards are technically mythic it doesn't remotely matter as FTVs aren't booster pack based products/you're guaranteed the 15 or 20 cards included barring factory errors.
Impulse is a very, very strong magic card or at least it was back in the day when it was printed it was by far the best cantrip then. Then fetchlands happened to make brainstorm legitimate. Then serum visions. Then ponder. Then preordain. Now this. This will see play in standard guaranteed as control decks lack a cheap cantrip to find consistency in land drops or an efficient way to dig for answers, which this does. They won't cut ingenuity for it in a million years the 2 cards are completely different one is a card advantage engine the other is a cantrip. Sure both dig 3 and are instants but that's where comparisons end.
I disagree. DTT is control's card advantage engine. UB only plays Ingenuity because it does not have access to any other draw spell unless it plays divination (which doesn't fit draw-go).
DTT is a card selection engine. It finds specific answers that we need in a given board state. Ingenuity is card advantage; it gives us more raw cards and helps us continue to hit our land drops. They serve different roles.
Different, but inherently similar. Good enough card selection means you don't need quite as much raw card advantage. Not to mention ingenuity really isn't really a very good card, it's just the only one that works in draw-go in standard right now.
Yeah if a card like impulse was a mythic rare they could literally justify putting anything at mythic like a 2 mana 3/3 could be mythic hypothetically. While FTV cards are technically mythic it doesn't remotely matter as FTVs aren't booster pack based products/you're guaranteed the 15 or 20 cards included barring factory errors.
Impulse is a very, very strong magic card or at least it was back in the day when it was printed it was by far the best cantrip then. Then fetchlands happened to make brainstorm legitimate. Then serum visions. Then ponder. Then preordain. Now this. This will see play in standard guaranteed as control decks lack a cheap cantrip to find consistency in land drops or an efficient way to dig for answers, which this does. They won't cut ingenuity for it in a million years the 2 cards are completely different one is a card advantage engine the other is a cantrip. Sure both dig 3 and are instants but that's where comparisons end.
I disagree. DTT is control's card advantage engine. UB only plays Ingenuity because it does not have access to any other draw spell unless it plays divination (which doesn't fit draw-go).
DTT is a card selection engine. It finds specific answers that we need in a given board state. Ingenuity is card advantage; it gives us more raw cards and helps us continue to hit our land drops. They serve different roles.
Partially correct. In any control deck there are two types of draw spells. Cantrips and Card-advantage engines.
Cantrips are designed to draw extra cards to smooth out your curve and hit land drops in a timely fashion (think twice, divination, font, etc.).
Draw Engines are designed to either a) draw you tons of cards or b) draw you the cards you need the moment you need them (Sphinx's revelation, Blue Sun Zenith, Forbidden Alchemy, DTT)
The problem: Jace's Ingenuity might be raw draw-power; however, in UB it ACTS as the cantrip slot. We have have no other way of smoothing out our draws early game at instant speed. As a result Ingenuity becomes a key component to the deck for that very reason. We need it to smooth out our draws.
Anticipation has the potential to fill that slot; however. An early game cantrip is exactly what UB needs and such a spell could render Jace's Ingenuity absolute.
Just a note to the Modern minded crowd, Peer Through Depths is rarely played in the format and has been available for a long time.
Being able to find a creature with Anticipate is nice, but finding instants/sorceries is generally better - especially when you get to dig for five when doing it.
For Standard though, this card is fantastic.
The card revelation is a huge drawback, and finding a land in eternal formats is what you want about 30% of the time. All this plus the ratio of hitting nothing with Peer Through Depths which happens between 4 and 5% of the time in a 30 spell deck...
Peer Through Depths and Telling Time are both fringe playable in Modern and arguably worse most of the time. This one could definitely find a home.
Also of note, Peer can't get you planeswalkers, enchantments like banishing light or creature win-cons like PLA. All of those things are pretty important for a control deck, arguably more so in standard than modern, which is part of the reason peer is kind of meh. It's nice when you're digging for a counter or removal, but when you need to get to your win con late game or just get to an engine like ashiok or kiora, this card is much, much better.
This being an instant is really good though. Unlike cruise you can actually play this early, too. It's often going to be cheaper than cruise too. Sure in magical christmas land cruise costs 1 mana, but that takes 7 cards in the yard already. This comes faster and on the end step, and fuels cruise too. They're actually not too far away.
...Seriously? Treasure Cruise got banned in Legacy....IN LEGACY! TC is quite possibly the closest Ancestral Recall we've ever had. They are NOT anywhere near in powerful.
Yeah... comparing the fact that Treasure Cruise got banned in Legacy means nothing in this context... ANY card that could draw 3 cards that cheap WILL get banned in Legacy because of the other cards that surround it. This is Standard we are talking about and in that venue, Treasure Cruise and Anticipate are NOT that far off in power level (in fact, most people will tell you that Dig Through Time is the most powerful of all 3 in Standard). I would still say Cruise in the stronger card in a vacuum, but I'd much rather have Anticipate early over a clunky 8 cmc sorcery that could potentially rot in my hand for the rest of the game.
That's debatable. Telling time can force you to put a dead card on top of your library. This can force you to put a great card on the bottom. Neither is a great situation to be in, but it's arguably better to have to bottom a good card than top a dead one.
UB needs the raw cards from jace's ingenuity on a fundamental level. If your only way of getting card advantage is dig through time that is a big problem especially when, in the end, it produces no more card advantage than divination in principle. What this can do is let you trim down on lands or some spells because this helps you find 3 or 2 ofs in conjunction with dig through time.
This card is much, much better than telling time. Telling time isn't really that good of a card. Telling time is basically a 2 mana preordain that can only scry 1. This is a preordain that scrys 2 to the bottom each time but that's way fine especially with fetchlands available to shuffle good cards put on the bottom back into the deck.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
That's debatable. Telling time can force you to put a dead card on top of your library. This can force you to put a great card on the bottom. Neither is a great situation to be in, but it's arguably better to have to bottom a good card than top a dead one.
It likely would have been quite strong in standard as a straight reprint, and far better than anything else going on in Modern for blue. For a common, that's a lot of consistency to blue that they obviously don't want to give.
Impulse is a very, very strong magic card or at least it was back in the day when it was printed it was by far the best cantrip then. Then fetchlands happened to make brainstorm legitimate. Then serum visions. Then ponder. Then preordain. Now this. This will see play in standard guaranteed as control decks lack a cheap cantrip to find consistency in land drops or an efficient way to dig for answers, which this does. They won't cut ingenuity for it in a million years the 2 cards are completely different one is a card advantage engine the other is a cantrip. Sure both dig 3 and are instants but that's where comparisons end.
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I am pretty sure wizards has said in design and development they don't concern themselves that much with how the card will affect modern. A bit, but they are focused on standard.
I disagree. DTT is control's card advantage engine. UB only plays Ingenuity because it does not have access to any other draw spell unless it plays divination (which doesn't fit draw-go).
EDIT: The main reason I'm arguing that anticipation could replace Ingenuity is with this new draw spell UB may not need to run Jace's Ingenuity.
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Standard: BW Control
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Vintage: NA
DTT is a card selection engine. It finds specific answers that we need in a given board state. Ingenuity is card advantage; it gives us more raw cards and helps us continue to hit our land drops. They serve different roles.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Partially correct. In any control deck there are two types of draw spells. Cantrips and Card-advantage engines.
Cantrips are designed to draw extra cards to smooth out your curve and hit land drops in a timely fashion (think twice, divination, font, etc.).
Draw Engines are designed to either a) draw you tons of cards or b) draw you the cards you need the moment you need them (Sphinx's revelation, Blue Sun Zenith, Forbidden Alchemy, DTT)
The problem: Jace's Ingenuity might be raw draw-power; however, in UB it ACTS as the cantrip slot. We have have no other way of smoothing out our draws early game at instant speed. As a result Ingenuity becomes a key component to the deck for that very reason. We need it to smooth out our draws.
Anticipation has the potential to fill that slot; however. An early game cantrip is exactly what UB needs and such a spell could render Jace's Ingenuity absolute.
Twitter: twitter.com/axmanonline
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Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
Also of note, Peer can't get you planeswalkers, enchantments like banishing light or creature win-cons like PLA. All of those things are pretty important for a control deck, arguably more so in standard than modern, which is part of the reason peer is kind of meh. It's nice when you're digging for a counter or removal, but when you need to get to your win con late game or just get to an engine like ashiok or kiora, this card is much, much better.
Yeah... comparing the fact that Treasure Cruise got banned in Legacy means nothing in this context... ANY card that could draw 3 cards that cheap WILL get banned in Legacy because of the other cards that surround it. This is Standard we are talking about and in that venue, Treasure Cruise and Anticipate are NOT that far off in power level (in fact, most people will tell you that Dig Through Time is the most powerful of all 3 in Standard). I would still say Cruise in the stronger card in a vacuum, but I'd much rather have Anticipate early over a clunky 8 cmc sorcery that could potentially rot in my hand for the rest of the game.
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That's debatable. Telling time can force you to put a dead card on top of your library. This can force you to put a great card on the bottom. Neither is a great situation to be in, but it's arguably better to have to bottom a good card than top a dead one.
This card is much, much better than telling time. Telling time isn't really that good of a card. Telling time is basically a 2 mana preordain that can only scry 1. This is a preordain that scrys 2 to the bottom each time but that's way fine especially with fetchlands available to shuffle good cards put on the bottom back into the deck.
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Especially with fetches.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA