This seems like an automatic 4-of in G/x Devotion. It's not that bad for P/T for the cost (plus deathtouch, of course), and contributes well for devotion. It has excellent synergy with Whisperwood Elemental and is a deathtouch creature that the opponent can't easily make to go away.
This card is a lot better than people are giving it credit for. It trades with any ground creature from the graveyard, which is insane. It only takes one flip to return all the raptors in your graveyard, and the megamorph is just a little flexibility tacked on at the end. Even cast from the hand it is okay as a 3/3 deathtouch. I don't think you need any actual morph/megamorph cards to make this card crazy, just Mastery of the Unseen and Whisperwood Elemental. But if I were playing morph cards I'd add Grim Haruspex and Hooded Hydra, which puts you in a really good color combination.
This is the most "build-around" card I've seen yet in this set. I don't know if anyone wanted this type of morph interaction, but anyone that has played eternal formats knows how strong self-reanimating creatures can be (Gravecrawler, Nether Traitor, Bloodghast, Vengevine, Ichorid). This one is differs from the norm by quite a bit, as it trades the ability to block for the haste most of these creatures seem to get. It is more defensive than any of those but really high stats.
From the comments on the Risen Executioner thread, I think the ability is underrated a lot. But I'm a fan of that card, and I don't see a lot of use for this in serious Magic, any more than the similar stats on Haakon, Stromgald Scourge get him used in older formats. Sure, in formats with Buried Alive it can be a cute trick play, and the odd cheap morph card like the blue salamander might be playable. The sort of trick plays where you do, indeed, want to bury this alive en masse and then recur it don't want to be running anything as expensive as Hooded Hydra to trigger the combo, and given that any morph requires at least a three-mana investment it's a slow burn for most aggro decks (having said that, Ruthless Ripper is the single best trigger piece for an aggro deck, as it can be played straight profitably if you need to, it takes no mana to unmorph, and it causes life loss).
The unmorph cost on this thing is too high for it to be a relevant way of synergising with itself, and of the very few morph cards worth playing even fewer (in fact, grand total: 0) are worth playing morphed. And that's just in Standard - none get a look in in older formats.
I would don't think any morph cards should be cast morphed in standard, however I do think Mastery of the Unseen and Whisperwood Elemental are fine ways to get things into play face-down. If you can manifest a Grim Haruspex you can bring back this raptor to trade and draw a card for B, if you manifest Hooded Hydra you can get a 5/5 and trade for GG. There are also cards like Ruthless Ripper with free unmorph costs, but I wouldn't run those.
The difference between this and Haakon is simple: deathtouch. With deathtouch, this raptor is a much stronger defensive threat. The downside is that this is a format with a lot of high powered flying creatures, but the upside is that the the raptor can block Rhino or Tasigur all day without spending a card to do so. In a similar situation, Haakon would just chumpblock and even then you'd lose life. I wouldn't run this guy in any eternal format because his reanimation clause is narrow, but in standard with manifest I think he is quite good.
Some other notes: He can can be flashed out EOT for pseudo-haste. He also works quite well with exploit and sacrifice abilities in general. And another one I just thought of: Qarsi High Priest. Combine the priest with Sultai Emissary.
This card is a lot better than people are giving it credit for. It trades with any ground creature from the graveyard, which is insane. It only takes one flip to return all the raptors in your graveyard, and the megamorph is just a little flexibility tacked on at the end. Even cast from the hand it is okay as a 3/3 deathtouch. I don't think you need any actual morph/megamorph cards to make this card crazy, just Mastery of the Unseen and Whisperwood Elemental. But if I were playing morph cards I'd add Grim Haruspex and Hooded Hydra, which puts you in a really good color combination.
This is the most "build-around" card I've seen yet in this set. I don't know if anyone wanted this type of morph interaction, but anyone that has played eternal formats knows how strong self-reanimating creatures can be (Gravecrawler, Nether Traitor, Bloodghast, Vengevine, Ichorid). This one is differs from the norm by quite a bit, as it trades the ability to block for the haste most of these creatures seem to get. It is more defensive than any of those but really high stats.
From the comments on the Risen Executioner thread, I think the ability is underrated a lot. But I'm a fan of that card, and I don't see a lot of use for this in serious Magic, any more than the similar stats on Haakon, Stromgald Scourge get him used in older formats. Sure, in formats with Buried Alive it can be a cute trick play, and the odd cheap morph card like the blue salamander might be playable. The sort of trick plays where you do, indeed, want to bury this alive en masse and then recur it don't want to be running anything as expensive as Hooded Hydra to trigger the combo, and given that any morph requires at least a three-mana investment it's a slow burn for most aggro decks (having said that, Ruthless Ripper is the single best trigger piece for an aggro deck, as it can be played straight profitably if you need to, it takes no mana to unmorph, and it causes life loss).
The unmorph cost on this thing is too high for it to be a relevant way of synergising with itself, and of the very few morph cards worth playing even fewer (in fact, grand total: 0) are worth playing morphed. And that's just in Standard - none get a look in in older formats.
I would don't think any morph cards should be cast morphed in standard, however I do think Mastery of the Unseen and Whisperwood Elemental are fine ways to get things into play face-down. If you can manifest a Grim Haruspex you can bring back this raptor to trade and draw a card for B, if you manifest Hooded Hydra you can get a 5/5 and trade for GG. There are also cards like Ruthless Ripper with free unmorph costs, but I wouldn't run those.
The difference between this and Haakon is simple: deathtouch. With deathtouch, this raptor is a much stronger defensive threat.
I could see that if the format wasn't already drowning in deathtouch, and we've already seen a pushed deathtouch from this very set in Sidisi - one who'll survive a run-with either Rhinos or Tasigur. There really are few reasons to play this over Heir of the Wilds either defensively or offensively; getting it back actually takes more work since there are quite a few effects in recent sets that recur Heir quite happily (some at instant speed, such as Ojutai's Command) and that are playable in themselves rather than having to be forced into decks to play with this.
Once again, count out Mastery of the Unseen. It's only seeing play as a sideboard card against control decks - no deck wants to run it main and it's very poor in a lot of matcups. Relying on an engine you want to side out is not where you want to be. Whisperwood is a much better proposition, but no one ever uses Wraths against a Whisperwood in play and it's not reliably going to fetch you a creature - commonly it dies to spot removal having given you 0-1 manifested cards.
And Drown in Sorrow renders this card dead if you don't have free mana/other condition to unmorph, since you won't be getting it back.
Sure, you still have the perfectly serviceable stats 3/3 for 3 with deathtouch if you can't recur it. But Heir of the Wilds offers the same more efficiently, Courser of Kruphix is still greedy for the 3-drop slot even in aggressive decks, and Warden of the First Tree is another superior aggro option.
The downside is that this is a format with a lot of high powered flying creatures, but the upside is that the the raptor can block Rhino or Tasigur all day without spending a card to do so.
That's a best case. This card, unlike most recursives, relies on having specific other cards in play (and, what's more, a continuous supply of them) to get it back.
Some other notes: He can can be flashed out EOT for pseudo-haste. He also works quite well with exploit and sacrifice abilities in general. And another one I just thought of: Qarsi High Priest. Combine the priest with Sultai Emissary.
Ooh, I like the High Priest idea (though you're then losing the card advantage since you're spending a card to get yours back - and mana). I've had my eye on the card as a sacrifice engine, and it's proved very powerful in Limited in my experience. You're still gambling on what you can get back with it and how much mana you'll need to unmorph it, though.
hmmm the fact that this is mythic makes me think it's supposed to be played in standard... But I don't see it.
The morph is way too expensive for standard, and you are still paying 3 mana for a 2/2 if you go that route. Even if you don't morph this guy specifically, you still have to either randomly get a creature from whisperwood/mastery/other manifest card, or pay 3 mana for a different morph, then flip it. Seems like too much work.
That is, unless, there's an eldrazi temple for morphs in this set (Please god!).
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If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
I saw the mana cost and rarity and thought we might be getting something for Modern.
I was wrong.
What are you talking about? Modern got Dragon Fodder!
Oh...
I agree with LSV on Channel Fireball that Sidisi will see Modern play, purely because the format is short of tutors in general. Newly-spoiled Anticipate is likely Modern-worthy, since it's as close to getting Impulse in the format as is likely to happen.
Thunderscorch Regent might make the cut.
I don't think Zurgo's quite good enough to take the Goblin Guide slot, but it's possible people will run a couple of copies in very fast aggro decks. Lightning Berserker is a possibility, too.
Then there's the obvious large question mark over Narset. She's an immediate shoe-in for Legacy, but the support may not be there to make her a strong contender in Modern.
I'd say these are the only obvious cards that will appear in Modern at this point, but we're only a fifth of the way through the set.
hmmm the fact that this is mythic makes me think it's supposed to be played in standard... But I don't see it.
The morph is way too expensive for standard, and you are still paying 3 mana for a 2/2 if you go that route. Even if you don't morph this guy specifically, you still have to either randomly get a creature from whisperwood/mastery/other manifest card, or pay 3 mana for a different morph, then flip it. Seems like too much work.
That is, unless, there's an eldrazi temple for morphs in this set (Please god!).
You would probably never megamorph this guy. You play him normally and then when he dies you get to play him (for free) face up when your Whisperwood Manifests a creature. Which is easy considering the deck runs a lot of creatures anyway. Please look beyond just the morph. It's a great card.
I bet this has a standard life cycle of playability similar to what Vengevine had.
We don't have a Fauna Shaman though, but we have ways to self mill, and Whisperwood Elemental. Surprise deathtouch that can appear on the battle at anytime is pretty nuts. It's like a green stompy deck that doesn't die to wrath, but takes setting up like Vengevine did (in standard not the crazy stuff it does/could in modern or other eternal formats).
To everyone obsessing over the morph line, think of this card as being like Ashclotud Phoenix. The unmorph cost is occasionally relevant, but you're mostly playing it unmorphed, in this case paying 1GG for a 3/3 deathtouch (because, given the choice between paying 3 for that and 3 for a 2/2, which would you choose?).
I still doubt it will see play - Whisperwood Elemental is a grand total of one card currently in Standard that this plays well with. Needing that in play, and needing it to survive to produce at least one manifest, and hitting the 60% or lower chance that that's a creature even in a creature-heavy deck, and having that creature survive long enough to unmorph and bring this back just once gives a whole new meaning to the phrase "best-case scenario". And recurring it twice is pretty much a no-case scenario. You're considerably more likely just to draw a second Heir of the Wilds.
If the creature were good enough to be playable in its own right without recursion, and just gaining the benefit from the combo if it shows up, it would have a chance, but looking at what's currently in Standard it falls just a little short. It's a great fun card (and the art's fantastic), it will be good in casual, Tiny Leaders and possibly some Commander decks, but I'd be surprised to see it have an impact in Standard.
I bet this has a standard life cycle of playability similar to what Vengevine had.
We don't have a Fauna Shaman though, but we have ways to self mill, and Whisperwood Elemental. Surprise deathtouch that can appear on the battle at anytime is pretty nuts. It's like a green stompy deck that doesn't die to wrath, but takes setting up like Vengevine did (in standard not the crazy stuff it does/could in modern or other eternal formats).
It's a much more complex set-up than Vengevine, and the payoff for a lucky 'nuts draw' isn't there - at the very earliest you'll get this when you could have cast it anyway, rather than spawning a hasty 4/3 out of nowhere on turn 2.
I still consider Risen Executioner the better comparison with Vengevine - although it has a mana outlay and, like Raptor, won't be coming out any sooner than it would naturally however you push it, its recursion is essentially unconditional as long as you have 2BB spare.
Between Whisperwood Elemental, Stratus Dancer, and this guy, I feel there's a real morph deck out there. The bodies are solid enough to play the tempo game, and the long-term value rivals Sidisi Whip.
Whenever you unmorph one of these to bring back two others, your opponent is obligated to whisper "clever girl" as they're devoured by dinosaurs.
It gets points on flavor alone, and it's definitely a fun addition to the casual UG(w?) Morph deck. Don't know if that will translate to competitive play at all, but I'm okay with that: I like my mythics as fun, splashy cards for the kitchen table. The Raptor qualifies, if only because I already have an inclination toward Morph shenanigans.
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"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
I saw the mana cost and rarity and thought we might be getting something for Modern.
I was wrong.
I agree with LSV on Channel Fireball that Sidisi will see Modern play, purely because the format is short of tutors in general. Newly-spoiled Anticipate is likely Modern-worthy, since it's as close to getting Impulse in the format as is likely to happen.
Thunderscorch Regent might make the cut.
I don't think Zurgo's quite good enough to take the Goblin Guide slot, but it's possible people will run a couple of copies in very fast aggro decks. Lightning Berserker is a possibility, too.
Then there's the obvious large question mark over Narset. She's an immediate shoe-in for Legacy, but the support may not be there to make her a strong contender in Modern.
I'd say these are the only obvious cards that will appear in Modern at this point, but we're only a fifth of the way through the set.
Sidsi would have been a sure thing if Pod was still around, but I think she has potential. Anticipate might see play, but Telling Time doesn't really see any, so it's up in the air. Regent needs to find a deck. I don't think Zurgo is quite good enough between Goblin Guide and Taylor Swift. I agree that Narset is going to fit in much better in older formats. She could be sideboard material, though.
Whut. Well... ok was not expecting that but- BRB BUYING PLAYSET FOR MY CRAPPY MORPH DECK THAT JUST BECAME A LOT BETTER.
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Casual Decks WRBoros Aggro (Glorious knights of badassery) RBRakdos Bloodthirst (Undercosted waves of fat s***) URIzzet Talrand/Pyromancer (b/c I hate you) GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR) GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though) BWOrzhov Lifegain Aggro (Removal for dayzzz) WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?) WUAzorius Flicker (b/c I wanna annoy the f*** outta you) GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie) BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you) URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA) RWBMardu Warriors (Butcher is da bomb) GU Simic Morph (slow as s*** but oh so fun) WBGAbzan Dredge-animator (PURE EVIL) GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks UBRNekusar (Multiplayer MONSTA. 1v1 Klutz) GRB Prossh (Set up engines. WRECK FACE) GEzuri (Hey so I heard you liked Elves...) UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders WUDaxos (basic 3/1 fliers do basic s***. Also Daxos) RWAnax and Cymede (Heroic weenie beats)
Standard RRMONO RED AGGRO (RAWWWRRRR!!!!) WUHeroic Aggro (Easy mode beatstick)
I bet this has a standard life cycle of playability similar to what Vengevine had.
We don't have a Fauna Shaman though, but we have ways to self mill, and Whisperwood Elemental. Surprise deathtouch that can appear on the battle at anytime is pretty nuts. It's like a green stompy deck that doesn't die to wrath, but takes setting up like Vengevine did (in standard not the crazy stuff it does/could in modern or other eternal formats).
It's a much more complex set-up than Vengevine, and the payoff for a lucky 'nuts draw' isn't there - at the very earliest you'll get this when you could have cast it anyway, rather than spawning a hasty 4/3 out of nowhere on turn 2.
I still consider Risen Executioner the better comparison with Vengevine - although it has a mana outlay and, like Raptor, won't be coming out any sooner than it would naturally however you push it, its recursion is essentially unconditional as long as you have 2BB spare.
Think RUG. There is an assortment of ways to put cards into the graveyard. There is playable morph cards. There is Elvish Mystic and Rattleclaw Mystic for mana. There is the new morph/counter that is a 3/2 flier. You make it a tempo deck with the ability to resurrect these late game. a 3/3 deathtouch for 3 isn't a bad creature, you don't need to go full combo mode when evaluating it. Temur decks run the 2/2 deathdouch with ferious +1/+1 anyways.
EDIT: Just to clarify I think it's lifecycle is like Vengevine, where it's a desired card depending on the meta. Vengevine was great when you needed the 4 mana haste creature that kills jtms$100, this seems like a good meta call if a control deck is the heavy favorite meta wise as a 3/3 deathtoucher that can come back post/wipe off morph triggers (which mess with targeted removal) seems like a major meta card to me.
Your son has good taste.
I would don't think any morph cards should be cast morphed in standard, however I do think Mastery of the Unseen and Whisperwood Elemental are fine ways to get things into play face-down. If you can manifest a Grim Haruspex you can bring back this raptor to trade and draw a card for B, if you manifest Hooded Hydra you can get a 5/5 and trade for GG. There are also cards like Ruthless Ripper with free unmorph costs, but I wouldn't run those.
The difference between this and Haakon is simple: deathtouch. With deathtouch, this raptor is a much stronger defensive threat. The downside is that this is a format with a lot of high powered flying creatures, but the upside is that the the raptor can block Rhino or Tasigur all day without spending a card to do so. In a similar situation, Haakon would just chumpblock and even then you'd lose life. I wouldn't run this guy in any eternal format because his reanimation clause is narrow, but in standard with manifest I think he is quite good.
Some other notes: He can can be flashed out EOT for pseudo-haste. He also works quite well with exploit and sacrifice abilities in general. And another one I just thought of: Qarsi High Priest. Combine the priest with Sultai Emissary.
I could see that if the format wasn't already drowning in deathtouch, and we've already seen a pushed deathtouch from this very set in Sidisi - one who'll survive a run-with either Rhinos or Tasigur. There really are few reasons to play this over Heir of the Wilds either defensively or offensively; getting it back actually takes more work since there are quite a few effects in recent sets that recur Heir quite happily (some at instant speed, such as Ojutai's Command) and that are playable in themselves rather than having to be forced into decks to play with this.
Once again, count out Mastery of the Unseen. It's only seeing play as a sideboard card against control decks - no deck wants to run it main and it's very poor in a lot of matcups. Relying on an engine you want to side out is not where you want to be. Whisperwood is a much better proposition, but no one ever uses Wraths against a Whisperwood in play and it's not reliably going to fetch you a creature - commonly it dies to spot removal having given you 0-1 manifested cards.
And Drown in Sorrow renders this card dead if you don't have free mana/other condition to unmorph, since you won't be getting it back.
Sure, you still have the perfectly serviceable stats 3/3 for 3 with deathtouch if you can't recur it. But Heir of the Wilds offers the same more efficiently, Courser of Kruphix is still greedy for the 3-drop slot even in aggressive decks, and Warden of the First Tree is another superior aggro option.
That's a best case. This card, unlike most recursives, relies on having specific other cards in play (and, what's more, a continuous supply of them) to get it back.
Ooh, I like the High Priest idea (though you're then losing the card advantage since you're spending a card to get yours back - and mana). I've had my eye on the card as a sacrifice engine, and it's proved very powerful in Limited in my experience. You're still gambling on what you can get back with it and how much mana you'll need to unmorph it, though.
The morph is way too expensive for standard, and you are still paying 3 mana for a 2/2 if you go that route. Even if you don't morph this guy specifically, you still have to either randomly get a creature from whisperwood/mastery/other manifest card, or pay 3 mana for a different morph, then flip it. Seems like too much work.
That is, unless, there's an eldrazi temple for morphs in this set (Please god!).
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
I was wrong.
THe RAPTOrS ArE CoMInG
But boy does he have mean-mugging DOWN!
What are you talking about? Modern got Dragon Fodder!
Oh...
I agree with LSV on Channel Fireball that Sidisi will see Modern play, purely because the format is short of tutors in general. Newly-spoiled Anticipate is likely Modern-worthy, since it's as close to getting Impulse in the format as is likely to happen.
Thunderscorch Regent might make the cut.
I don't think Zurgo's quite good enough to take the Goblin Guide slot, but it's possible people will run a couple of copies in very fast aggro decks. Lightning Berserker is a possibility, too.
Then there's the obvious large question mark over Narset. She's an immediate shoe-in for Legacy, but the support may not be there to make her a strong contender in Modern.
I'd say these are the only obvious cards that will appear in Modern at this point, but we're only a fifth of the way through the set.
You would probably never megamorph this guy. You play him normally and then when he dies you get to play him (for free) face up when your Whisperwood Manifests a creature. Which is easy considering the deck runs a lot of creatures anyway. Please look beyond just the morph. It's a great card.
We don't have a Fauna Shaman though, but we have ways to self mill, and Whisperwood Elemental. Surprise deathtouch that can appear on the battle at anytime is pretty nuts. It's like a green stompy deck that doesn't die to wrath, but takes setting up like Vengevine did (in standard not the crazy stuff it does/could in modern or other eternal formats).
I still doubt it will see play - Whisperwood Elemental is a grand total of one card currently in Standard that this plays well with. Needing that in play, and needing it to survive to produce at least one manifest, and hitting the 60% or lower chance that that's a creature even in a creature-heavy deck, and having that creature survive long enough to unmorph and bring this back just once gives a whole new meaning to the phrase "best-case scenario". And recurring it twice is pretty much a no-case scenario. You're considerably more likely just to draw a second Heir of the Wilds.
If the creature were good enough to be playable in its own right without recursion, and just gaining the benefit from the combo if it shows up, it would have a chance, but looking at what's currently in Standard it falls just a little short. It's a great fun card (and the art's fantastic), it will be good in casual, Tiny Leaders and possibly some Commander decks, but I'd be surprised to see it have an impact in Standard.
It's a much more complex set-up than Vengevine, and the payoff for a lucky 'nuts draw' isn't there - at the very earliest you'll get this when you could have cast it anyway, rather than spawning a hasty 4/3 out of nowhere on turn 2.
I still consider Risen Executioner the better comparison with Vengevine - although it has a mana outlay and, like Raptor, won't be coming out any sooner than it would naturally however you push it, its recursion is essentially unconditional as long as you have 2BB spare.
Cubetutor Link
It gets points on flavor alone, and it's definitely a fun addition to the casual UG(w?) Morph deck. Don't know if that will translate to competitive play at all, but I'm okay with that: I like my mythics as fun, splashy cards for the kitchen table. The Raptor qualifies, if only because I already have an inclination toward Morph shenanigans.
Sidsi would have been a sure thing if Pod was still around, but I think she has potential. Anticipate might see play, but Telling Time doesn't really see any, so it's up in the air. Regent needs to find a deck. I don't think Zurgo is quite good enough between Goblin Guide and Taylor Swift. I agree that Narset is going to fit in much better in older formats. She could be sideboard material, though.
WRBoros Aggro (Glorious knights of badassery)
RBRakdos Bloodthirst (Undercosted waves of fat s***)
URIzzet Talrand/Pyromancer (b/c I hate you)
GRGruul Ramp and Stomp (SO FAT. SO FAST. RAWRRR)
GBGolgari Birthing Pod (b/c you wanted a challenge. I did warn you this BS is banned though)
BWOrzhov Lifegain Aggro (Removal for dayzzz)
WGSelesnya Tribal Golem-splicers/token (meh. Needs more upgrades. Perhaps switching to bant?)
WUAzorius Flicker (b/c I wanna annoy the f*** outta you)
GUSimic Evolve Aggro (Aggro takes a journey to the weird side of the color pie)
BUDimir Control (b/c I wanna peel your skin off and flay you within an inch of life before I kill you)
URWJeskai Ascendency Tokens (MUAHAHAHAHAHAHA)
RWBMardu Warriors (Butcher is da bomb)
GU Simic Morph (slow as s*** but oh so fun)
WBGAbzan Dredge-animator (PURE EVIL)
GWHexproof Aggro (Deal with it. Lemme guess, you cant?)
EDH Decks
UBRNekusar (Multiplayer MONSTA. 1v1 Klutz)
GRB Prossh (Set up engines. WRECK FACE)
GEzuri (Hey so I heard you liked Elves...)
UTalrand (Counter. Cantrip. Counter. Cantrip. Repeat till opponents die-- possibly of boredom)
Tiny leaders
WUDaxos (basic 3/1 fliers do basic s***. Also Daxos)
RWAnax and Cymede (Heroic weenie beats)
Standard
RRMONO RED AGGRO (RAWWWRRRR!!!!)
WUHeroic Aggro (Easy mode beatstick)
Think RUG. There is an assortment of ways to put cards into the graveyard. There is playable morph cards. There is Elvish Mystic and Rattleclaw Mystic for mana. There is the new morph/counter that is a 3/2 flier. You make it a tempo deck with the ability to resurrect these late game. a 3/3 deathtouch for 3 isn't a bad creature, you don't need to go full combo mode when evaluating it. Temur decks run the 2/2 deathdouch with ferious +1/+1 anyways.
EDIT: Just to clarify I think it's lifecycle is like Vengevine, where it's a desired card depending on the meta. Vengevine was great when you needed the 4 mana haste creature that kills jtms$100, this seems like a good meta call if a control deck is the heavy favorite meta wise as a 3/3 deathtoucher that can come back post/wipe off morph triggers (which mess with targeted removal) seems like a major meta card to me.