I'd say its a solid card. If they've used Hero's Downfall a turn or two earlier, they can't as easily kill Kolaghan without taking a big burn to the face. I'd give it a 6.5/10.
I'd say its a solid card. If they've used Hero's Downfall a turn or two earlier, they can't as easily kill Kolaghan without taking a big burn to the face. I'd give it a 6.5/10.
Kolaghan's passive ability only triggers when an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, so any removal sorcery, instant or enchantment (Oring type) can answer her.
I wish they gave him a more impactful effect. Something like this:
flying,haste,trample keywords
then a clause like when a creature you control deals combat damage to a player, that player sacrifices target creature or you may have target creature deal twice as much damage.
this might be too strong but it feels more in flavor with mardu and the kolaghan broodline. Not a very impressive lightning dragon, looks like he grew weaker when he aged.
The kolagan they gave us is just really not that impressive. Feels almost like it should cost less cmc. He definitely seems like a pretty bad dollar mythic.
Even in dragon tribal edh decks why would you choose him over urabrask, the hidden who comes down earlier and provides so much more utility.
I'd say its a solid card. If they've used Hero's Downfall a turn or two earlier, they can't as easily kill Kolaghan without taking a big burn to the face. I'd give it a 6.5/10.
Kolaghan's passive ability only triggers when an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, so any removal sorcery, instant or enchantment (Oring type) can answer her.
Ah, my apologies. It's nearly not as good as I first thought then.
I wish they gave him a more impactful effect. Something like this:
flying,haste,trample keywords
then a clause like when a creature you control deals combat damage to a player, that player sacrifices target creature or you may have target creature deal twice as much damage.
this might be too strong but it feels more in flavor with mardu and the kolaghan broodline. Not a very impressive lightning dragon, looks like he grew weaker when he aged.
The kolagan they gave us is just really not that impressive. Feels almost like it should cost less cmc. He definitely seems like a pretty bad dollar mythic.
Even in dragon tribal edh decks why would you choose him over urabrask, the hidden who comes down earlier and provides so much more utility.
Well, Dragon-typing means Kaalia of the Vast and Dragonstorm can get Kolaghan to the battelfield unlike with Urabrask and 1 mana more is actually not a heavy price to pay for that potential. It also adds to the Dragon-Count-Matters theme that's been around since Fate Reforged.
It's still a choice card for decks with the above, a decent choice for other decks. It just has an ability that doesn't meld well with the format, which is ironic in this instance that they chose to bring back the term "Elder Dragon". The Original Elder Dragons may be worse, but at least they didn't have an ability that contradicts the nature of the format.
You guys are absolutely insane. This card is bonkers and will certainly see Standard play. At 6/5, this card eats almost every creature seeing play right now. But what's good about this card is the ability, that most people are just writing off. Already used a Valorous Stance earlier in the game? Guess you can't use it to take this guy out. Used one of your Hero's Downfalls on my Butcher? Guess you can't use the second one on Kolaghan. The list goes on and on. Follow your opponent's Crux of Fate on turn 5 with this guy? Guess you can't wrath my board anymore.
Mark my words, this card will be a standard staple. This card will be one of the best cards in the set.
You guys are absolutely insane. This card is bonkers and will certainly see Standard play. At 6/5, this card eats almost every creature seeing play right now. But what's good about this card is the ability, that most people are just writing off. Already used a Valorous Stance earlier in the game? Guess you can't use it to take this guy out. Used one of your Hero's Downfalls on my Butcher? Guess you can't use the second one on Kolaghan. The list goes on and on. Follow your opponent's Crux of Fate on turn 5 with this guy? Guess you can't wrath my board anymore.
Mark my words, this card will be a standard staple. This card will be one of the best cards in the set.
I suggest rereading the card. It on;y triggers off of creature and planeswalker spells.
You guys are absolutely insane. This card is bonkers and will certainly see Standard play. At 6/5, this card eats almost every creature seeing play right now. But what's good about this card is the ability, that most people are just writing off. Already used a Valorous Stance earlier in the game? Guess you can't use it to take this guy out. Used one of your Hero's Downfalls on my Butcher? Guess you can't use the second one on Kolaghan. The list goes on and on. Follow your opponent's Crux of Fate on turn 5 with this guy? Guess you can't wrath my board anymore.
Mark my words, this card will be a standard staple. This card will be one of the best cards in the set.
Only works on creatures and planeswalkers...not quite as good as you think.
Everyone is going to say this card sucks, until someone goes and wins a Grand Prix, or Places in an Open Series using it. Then, "How can we brew with it."
I'm happy I bought 20 copies of Outpost siege for 6 dollars, because as everyone said it's just a Janky Version of Chandra, it turned out to be a rather powerful, game shifting version of Chandra that made Red/White a playable deck.
It's a 6/5 for Six, putting it out of Stoke the Flames range for 1 mana and 1 color more than Stormbreath. Yes 1 mana is a big jump, but getting 2 additional power, and 1 additional toughness by itself can make something worth an additional mana.
Then what does it do. Wait, it has Haste, that means you can attack with it the moment it comes into play, just like the hallmark Stormbreath. Seems solid still. 6/5 Flying Haste For 4BlaCkREd, seems really powerful not mythic rare powerful though stormbreath was and all it offered was Pro White and another 7 Mana necessary to activate a second ability, for which, on turn 7 or more likely 10 to 13, isn't hugely useful in the damage it creates, maybe an additional one or 2 damage.
This card here gives all your creatures haste. Wait a minute... now every creature you cast has haste. That means in the aggressive colors of Red and Black, everything you throw down is going to be able to swing immediately at your opponents. Okay, maybe not Elder Dragon material, but, definitely mythic material.
Now, let's say you're not building a Jund Deck, though the ability to run 8 Fetch lands, and really play an aggro tilt to the deck probably is appealing, and with the new Atarka Shaman that can add two mana of any color to your mana pool, you could cast this turn 4 without a problem. Let's say you're running a Red Black midrange strategy. You currently have Stoke the Flames, Murderous Cut, Hero's Downfall, Bile Blight, cheap powerful creatures in Herald of Torment, or Master of the Feast that people answer to, or chump block if they can. So, by turn six, very likely, your opponent, if they're playing a creature strategy deck, has accumulated a lot of creatures. Unless they're playing a singleton deck, which just isn't very popular in Standard, you've likely killed everything but their top tier creatures at one point. You could Crux on Turn 5, play this on turn 6, and they'd have to kill it with a spell, or die.
"Oh," the Naysayers cry, "My opponents will just kill it"
Yes, so will they Stormbreath, so will they your Planeswalker, so will they most any 5 to 6 mana threat. If Abzan is trying to go forward with another Siege Rhino, with a Courser of Kruphix, with Sorin, or Elspeth. Chances are you've killed one, or made them discard one by this point, and they'll be unable to play it.
Someone said this isn't going to work against Sidisi Whip, are you kidding me, Sidisi whip is all about redundancy in the graveyard. No hard casting hornet queen. No hardcasting Sidisi, forget Satyr Wayfinders, their relegated to only whipping back a creature until they clear their graveyard of the redundancy.
You know what this card isn't good against. Nothing. Swinging for 6 the moment it hits the table can be a huge follow up to Stormbreath dragon. Whether your playing against U/B control or a Monster build. This creature has massive play.
Crazz: Well, apparently the original translation was bad, and Kolaghan doesn't punish non-creature/PWs on cast. So there's that.
LOLing over the Commander shenanigans. While it's not great, it does allow some nice shenanigans and 'can do work' in Kaalia as another source of Haste. It's debatable.
Having said all of that, this is very much the 'add an ability and now it sucks' vibe that MaRo has spoken about several times.
This sounds like they tried something different/stronger that did work in Commander, and Development killed it for one reason or another.
I'm glad to play only 40-card decks, as I get to enjoy the splashiness and flavor of this card without needing it to be the best card ever in various formats.
I half expect to scroll through and see a large number of people saying that...
Man, you couldn't have been farther from the truth!
Right? It is like people don't play EDH, which is why I posted that. Any time something is greater than CMC 6 and is not busted they say it is for EDH.
This is standard playable, for sure, but I was being facetious on how often people will ignorantly claim that a card is "good for EDH" when they clearly don't play it.
Kolaghan's hardly useless in EDH... She's just completely underwhelming and redundant.
If you made a dragon that was a 6/5 for 6 that gave all your creatures Flying in White/Blue, it wouldn't be useless, but it would feel disappointing. This is kinda like that.
I actually WOULD play this in Kaalia if the second ability WASN'T there. I just can't with it as it is. I feel gross putting cards whose effects are useless in the format, even if the card is otherwise good in the deck. That's just me though. Urabrask+ here inyoface.
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
This card in standard, though... it's fairly good. I'm a large fan of 6 CMC dragons with haste. This ability is also rather good against so many decks.
I like it. Does it make me bust out rationale? Yes but I like it still.
Standard: A 6/5 hasty flier is a big deal. Like win games kind of big. People see the secondary abilities as pointless because you are already winning. The point is to cement that win in stone. Locking an opponent out with a threat is better than locking and waiting for your finisher. I for one am putting this in a waste not deck with crux of fate and other dragon bad asses.
Edh: This is still a good general. It's an easier to cast RorixBladewing with upside. Why play this over urabrask? Because it opens up another color. The last ability isn't as irrelevant as you think. There is a guy running around named Sedris and he is a scary dude. Also rats and apostles get shut down too. I look at this much like I looked at anafenza. If the last line of text wasn't there would I still be playing it? Yup. Anafenza's ability is a little less fringe but still a fringe hoser. Same here. I'll probably use her younger self with this in the main for my Edh but I like that it touches on both formats while not overpowering either.
Awesome for EDH. Why, if you can't have multiple copies of cards? Because people cast things from their graveyards. Karador EDH means Dragonlord Kolaghan is kill on sight. Also, consider this...New Sidisi wants to cast gravecrawler to sac again, but Kolaghan is out...they would have to really badly need the sac trigger for it to be worth losing 10 life, so this likely simply shuts that engine off. And that's not even mentioning Yawgmoth's Will.
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Do not meddle in the affairs of dragons, for you are crunchy, and good with ketchup.
Sedris doesnt function like you think he does. Unearth is an ability you do not recast it like you would gravecrawler
I'm not sure that it works with Gravecrawler either. A spell is considered cast after it moves to the stack, amongst other things, so it may not see the card in the graveyard by that point. I can't find a precedent for it though, we may need a ruling either way.
Sedris doesnt function like you think he does. Unearth is an ability you do not recast it like you would gravecrawler
I'm not sure that it works with Gravecrawler either. A spell is considered cast after it moves to the stack, amongst other things, so it may not see the card in the graveyard by that point. I can't find a precedent for it though, we may need a ruling either way.
From the Rulings on Gatherer: "If you cast an instant or sorcery spell from your graveyard (due to an ability such as retrace, for example), Pyromancer Ascension's first ability won't trigger unless another card with the same name is in your graveyard."
So it seems that spells cast from the grave don't see themselves in the grave when they are put onto the stack.
Edit: This also makes him useless against Karador's ability and Yawgmoth's Will.
Sorry for the confusion I used gravecrawler as an example to show the difference between it and the ability Unearth. I wasn't referring to Kolaghan's ability.
Sorry for the confusion I used gravecrawler as an example to show the difference between it and the ability Unearth. I wasn't referring to Kolaghan's ability.
It really wasn't your confusion I was responding to. People still aren't getting that his last ability does NOTHING in singleton formats, and I can assure you few people are probably as disappointed as I am. I was hoping Kolaghan would be my next Commander, and I'm not looking to build around a vanilla beatstick or haste.dec. Looks like I'll go with the FRF Kolaghan or the new Silumgar instead.
FYI your distinction is still super important. I love Unearth and use it rather frequently in casual decks, but I still have to remind myself that it has more in common with cycling than flashback.
*Sigh* That's a real pain...Still, I might play her anyway, considering Karrthus needs more options for mass haste, and a player in my usual playgroup does have Athreos demons.deck with I think 26 copies of Shadowborn Apostle.
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Do not meddle in the affairs of dragons, for you are crunchy, and good with ketchup.
Kolaghan's passive ability only triggers when an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, so any removal sorcery, instant or enchantment (Oring type) can answer her.
flying,haste,trample keywords
then a clause like when a creature you control deals combat damage to a player, that player sacrifices target creature or you may have target creature deal twice as much damage.
this might be too strong but it feels more in flavor with mardu and the kolaghan broodline. Not a very impressive lightning dragon, looks like he grew weaker when he aged.
The kolagan they gave us is just really not that impressive. Feels almost like it should cost less cmc. He definitely seems like a pretty bad dollar mythic.
Even in dragon tribal edh decks why would you choose him over urabrask, the hidden who comes down earlier and provides so much more utility.
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW
Stop with the truth bombs or else you're gonna get flamed big time. The EDH diehards will crucify anyone who speaks ill of their format/cards.
Wizards please keep her as Dragonlady
Ah, my apologies. It's nearly not as good as I first thought then.
Well, Dragon-typing means Kaalia of the Vast and Dragonstorm can get Kolaghan to the battelfield unlike with Urabrask and 1 mana more is actually not a heavy price to pay for that potential. It also adds to the Dragon-Count-Matters theme that's been around since Fate Reforged.
It's still a choice card for decks with the above, a decent choice for other decks. It just has an ability that doesn't meld well with the format, which is ironic in this instance that they chose to bring back the term "Elder Dragon". The Original Elder Dragons may be worse, but at least they didn't have an ability that contradicts the nature of the format.
Mark my words, this card will be a standard staple. This card will be one of the best cards in the set.
I suggest rereading the card. It on;y triggers off of creature and planeswalker spells.
Only works on creatures and planeswalkers...not quite as good as you think.
I'm happy I bought 20 copies of Outpost siege for 6 dollars, because as everyone said it's just a Janky Version of Chandra, it turned out to be a rather powerful, game shifting version of Chandra that made Red/White a playable deck.
It's a 6/5 for Six, putting it out of Stoke the Flames range for 1 mana and 1 color more than Stormbreath. Yes 1 mana is a big jump, but getting 2 additional power, and 1 additional toughness by itself can make something worth an additional mana.
Then what does it do. Wait, it has Haste, that means you can attack with it the moment it comes into play, just like the hallmark Stormbreath. Seems solid still. 6/5 Flying Haste For 4BlaCkREd, seems really powerful not mythic rare powerful though stormbreath was and all it offered was Pro White and another 7 Mana necessary to activate a second ability, for which, on turn 7 or more likely 10 to 13, isn't hugely useful in the damage it creates, maybe an additional one or 2 damage.
This card here gives all your creatures haste. Wait a minute... now every creature you cast has haste. That means in the aggressive colors of Red and Black, everything you throw down is going to be able to swing immediately at your opponents. Okay, maybe not Elder Dragon material, but, definitely mythic material.
Now, let's say you're not building a Jund Deck, though the ability to run 8 Fetch lands, and really play an aggro tilt to the deck probably is appealing, and with the new Atarka Shaman that can add two mana of any color to your mana pool, you could cast this turn 4 without a problem. Let's say you're running a Red Black midrange strategy. You currently have Stoke the Flames, Murderous Cut, Hero's Downfall, Bile Blight, cheap powerful creatures in Herald of Torment, or Master of the Feast that people answer to, or chump block if they can. So, by turn six, very likely, your opponent, if they're playing a creature strategy deck, has accumulated a lot of creatures. Unless they're playing a singleton deck, which just isn't very popular in Standard, you've likely killed everything but their top tier creatures at one point. You could Crux on Turn 5, play this on turn 6, and they'd have to kill it with a spell, or die.
"Oh," the Naysayers cry, "My opponents will just kill it"
Yes, so will they Stormbreath, so will they your Planeswalker, so will they most any 5 to 6 mana threat. If Abzan is trying to go forward with another Siege Rhino, with a Courser of Kruphix, with Sorin, or Elspeth. Chances are you've killed one, or made them discard one by this point, and they'll be unable to play it.
Someone said this isn't going to work against Sidisi Whip, are you kidding me, Sidisi whip is all about redundancy in the graveyard. No hard casting hornet queen. No hardcasting Sidisi, forget Satyr Wayfinders, their relegated to only whipping back a creature until they clear their graveyard of the redundancy.
You know what this card isn't good against. Nothing. Swinging for 6 the moment it hits the table can be a huge follow up to Stormbreath dragon. Whether your playing against U/B control or a Monster build. This creature has massive play.
LOLing over the Commander shenanigans. While it's not great, it does allow some nice shenanigans and 'can do work' in Kaalia as another source of Haste. It's debatable.
Having said all of that, this is very much the 'add an ability and now it sucks' vibe that MaRo has spoken about several times.
This sounds like they tried something different/stronger that did work in Commander, and Development killed it for one reason or another.
Right? It is like people don't play EDH, which is why I posted that. Any time something is greater than CMC 6 and is not busted they say it is for EDH.
This is standard playable, for sure, but I was being facetious on how often people will ignorantly claim that a card is "good for EDH" when they clearly don't play it.
Online sarcasm is hard to tell, my apologies.
MTGS egos at their finest.
Thoughts on proxies:
If you made a dragon that was a 6/5 for 6 that gave all your creatures Flying in White/Blue, it wouldn't be useless, but it would feel disappointing. This is kinda like that.
Nicol Bolas is great in Scion of the Ur-Dragon as one of the 99. SAY GOODBYE TO YOUR HAND
Feel free to tell me yours!
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Sig Credit: Pegasus Bishop
Standard: A 6/5 hasty flier is a big deal. Like win games kind of big. People see the secondary abilities as pointless because you are already winning. The point is to cement that win in stone. Locking an opponent out with a threat is better than locking and waiting for your finisher. I for one am putting this in a waste not deck with crux of fate and other dragon bad asses.
Edh: This is still a good general. It's an easier to cast RorixBladewing with upside. Why play this over urabrask? Because it opens up another color. The last ability isn't as irrelevant as you think. There is a guy running around named Sedris and he is a scary dude. Also rats and apostles get shut down too. I look at this much like I looked at anafenza. If the last line of text wasn't there would I still be playing it? Yup. Anafenza's ability is a little less fringe but still a fringe hoser. Same here. I'll probably use her younger self with this in the main for my Edh but I like that it touches on both formats while not overpowering either.
EDH:
Nicol Bolas (Control)
Karrthus, Tyrant of Jund (Dragons)
Doran, the Siege Tower (Treefolk)
I'm not sure that it works with Gravecrawler either. A spell is considered cast after it moves to the stack, amongst other things, so it may not see the card in the graveyard by that point. I can't find a precedent for it though, we may need a ruling either way.
You're correct, at least according to how Pyromancer's Ascension works.
From the Rulings on Gatherer: "If you cast an instant or sorcery spell from your graveyard (due to an ability such as retrace, for example), Pyromancer Ascension's first ability won't trigger unless another card with the same name is in your graveyard."
So it seems that spells cast from the grave don't see themselves in the grave when they are put onto the stack.
Edit: This also makes him useless against Karador's ability and Yawgmoth's Will.
It really wasn't your confusion I was responding to. People still aren't getting that his last ability does NOTHING in singleton formats, and I can assure you few people are probably as disappointed as I am. I was hoping Kolaghan would be my next Commander, and I'm not looking to build around a vanilla beatstick or haste.dec. Looks like I'll go with the FRF Kolaghan or the new Silumgar instead.
FYI your distinction is still super important. I love Unearth and use it rather frequently in casual decks, but I still have to remind myself that it has more in common with cycling than flashback.
EDH:
Nicol Bolas (Control)
Karrthus, Tyrant of Jund (Dragons)
Doran, the Siege Tower (Treefolk)