It seems like Duels will have similar deckbuilding restrictions as the last DotP, where the number of copies you can own of a card depends on its rarity (4 common, 3 uncommon, 2 rare, 1 mythic) which would definitely be a way to keep it away from becoming too much like MTGO.
If they do that, then it might not draw as many people as Wizards hopes to. Those restrictions don't match up with the paper rules. Hearthstone is a new game from the ground up, so their card copy limits are fine.
I dunno, if a was a newer player who learned Magic through Duels, I think being able to play with multiple mythics could be a nice draw to the paper game. And from what I could gather, the way it worked in DotP 2015 is that you couldn't open more than one copy of each mythic or more than two rares, so it's not really teaching you wrong deckbuilding rules, it just controls what you open.
I played DotP 2015 on my iPad, and you're right that after you open the maximum number of copies of a card, the game stops giving you more of it. I guess if the intended audience is just DotP players, then it's fine. But, a totally new player (not a lapsed player returning to MTG) that goes from DotP to paper Magic is in for a surprise over the maximum card copies, and that surprise might drive people away. That doesn't make Wizards any more money.
If there are no singles to purchase or trade for then I kinda don't see how pay-to-win will apply. Perhaps you will be able to buy gold with $$, but that will still only get you a randomized booster pack, so you would have to dump a stupid amount of money into the game (or through legitimate play) in order to inefficiently have 4x the most powerful cards. I don't see how keeping the games 4x rule would be more beginner friendly- if anything it would be better for beginners to not have a big rules shift if they go from Duels to meatspace.
MTG is pay to win? Hmm... so you're saying the most expensive deck ALWAYS wins? I think people need to know what the term Pay To Win means, what it doesn't mean is Pay to Own stuff.
MTG is pay to win? Hmm... so you're saying the most expensive deck ALWAYS wins? I think people need to know what the term Pay To Win means, what it doesn't mean is Pay to Own stuff.
All Trading Card Games are Pay to Win. It's a Pay to Win model.
It is pay to win in the sense that a player with an expensive Tier 1 tuned deck will, as a general rule, wipe the floor with a budget deck and likely with a budget version of the same deck even if he's a worse player in general.
Considering that everyone, including the pros, netdecks and that most people didn't come up with those decks and rather bought them with the intent to win as many games as possible - yes, the game is definitely pay to win.
The pay to win aspect fades away as you move from FNM to intensely competitive play where everyone has the cards they need and the playing field is more or less level. They're still paying for it, but the winning part doesn't come as easy.
In my experience it is exactly the opposite. FNM is the setting where if you know your meta and can put together card synergies well, then you have a good chance at placing well with a rogue brew or a budget version. At upper level competition you really do have to have a meta tuned deck that has been tested thousands of times- and since few non-pros have the time to test that much people choose decks that have been tested by the larger community. Since the deck is known if it is successful then the key cards will be sought out and thus will raise in price on the secondary market.
Meatspace mtg has always been a pay to play game, and you have always been able to get more oomph out of your games with the known power cards that cost more, but the impact of that is often wildly overstated by people who can't judge their own skill level honestly.
It is pay to win in the sense that a player with an expensive Tier 1 tuned deck will, as a general rule, wipe the floor with a budget deck and likely with a budget version of the same deck even if he's a worse player in general.
Considering that everyone, including the pros, netdecks and that most people didn't come up with those decks and rather bought them with the intent to win as many games as possible - yes, the game is definitely pay to win.
The pay to win aspect fades away as you move from FNM to intensely competitive play where everyone has the cards they need and the playing field is more or less level. They're still paying for it, but the winning part doesn't come as easy.
Mono Red Deck in Standard kind of disputes this claim, sir.
Even as an expereienced player i'm looking forward to this. It helps me introducing some friends to MtG and whats better than playing dome sweet limited-ish games for free when you're bored?
If this release follows last year's example then we'll know the release date when the product is actually available. With DotP 2015, Wizards didn't tell anyone anything ahead of time and very little fanfare was made of it when it was released. My best guess is that it will be released on the 15th, between the prerelease and the official release of Origins.
Just downloaded the iOS version on my iPhone and it's pretty fun so far. I kind of hope it takes off as well. I'm not a big fan of MTGO. I heard it doesn't sync up between platforms though...that's a bummer.
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I really really hate that Apple gets games and apps before everyone else. Throwing their money and cool cache to make sure that the platform that has a majority of the market has to wait like drooling peasants. With small developers I get it (I still want my Fallout android game)- I have read that programming for iOS, but with a big roll out like this there is no excuse other than "Apple gave us money so we have to treat iPhone users as if they more deserving".
I really really hate that Apple gets games and apps before everyone else. Throwing their money and cool cache to make sure that the platform that has a majority of the market has to wait like drooling peasants. With small developers I get it (I still want my Fallout android game)- I have read that programming for iOS, but with a big roll out like this there is no excuse other than "Apple gave us money so we have to treat iPhone users as if they more deserving".
I hear that while Andriod is larger, iOS users pay so much more on avg that it more than makes up for it. It likely is also much easier then you only have to test on a few systems.
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I really really hate that Apple gets games and apps before everyone else. Throwing their money and cool cache to make sure that the platform that has a majority of the market has to wait like drooling peasants. With small developers I get it (I still want my Fallout android game)- I have read that programming for iOS, but with a big roll out like this there is no excuse other than "Apple gave us money so we have to treat iPhone users as if they more deserving".
It's highly unlikely that apple paid money for a timed exclusive on Duels. Duels is an insignificant speck to Apple. Apple often makes marketing deals (like "we will put your game on our front page for a week") but they don't need to pay companies money to get games earlier. If you think "there is no excuse other than" apple money, you need to consider other possibilities.
Instead, it's probably more likely some combination of these reasons:
This version was ready sooner
They are targeting the tablet market over pc/console and want it to be seen as a "tablet game"
They think tablet version appeals better to their "new player" intended market for Duels
They think iPad is a better fit for the new F2P style of the app and want to launch there first to encourage people to try it there
The console versions are going through cert slowly and they wanted to launch PC and consoles at the same time but had some other deal to meet for iPad
The android version was unsuccessful in past years
The studio developing this version doesn't have much expertise in android and relies on an outside contractor (who needs a close-to-final version of the game before they can start)
Wizards doesn't see the one week difference to be a big deal for iPad vs pc/consoles
There is truth to that, and I get it with smaller games, but with a large game devoper they can work in parallel and roll out at the same time. It happens all the time. No, this is apple paying developers to make iOS seem like the cutting edge of mobil tech.
I can't decide if I will get this for my ps4 (much more comfortable playing experience), or my Android tablet (portability). Using a touch screen interface seems more natural with card games, but sitting in a lazyboy and yelling at a large TV sounds like a blast.
There is truth to that, and I get it with smaller games, but with a large game devoper they can work in parallel and roll out at the same time. It happens all the time. No, this is apple paying developers to make iOS seem like the cutting edge of mobil tech.
Keep that tinfoil on your head, friend. This is all on Wizards/Stainless/etc.
I can't decide if I will get this for my ps4 (much more comfortable playing experience), or my Android tablet (portability). Using a touch screen interface seems more natural with card games, but sitting in a lazyboy and yelling at a large TV sounds like a blast.
There is apparently no Android version forthcoming. Yep, I'm dumbfounded too.
As somebody who works in the mobile game industry it's not surprising to me that there was no release date. They probably submitted it to Apple weeks ago and have been going back and forth trying to get it approved in the app store.
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I played DotP 2015 on my iPad, and you're right that after you open the maximum number of copies of a card, the game stops giving you more of it. I guess if the intended audience is just DotP players, then it's fine. But, a totally new player (not a lapsed player returning to MTG) that goes from DotP to paper Magic is in for a surprise over the maximum card copies, and that surprise might drive people away. That doesn't make Wizards any more money.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Except limited, which is Win to Pay!
All Trading Card Games are Pay to Win. It's a Pay to Win model.
Meatspace mtg has always been a pay to play game, and you have always been able to get more oomph out of your games with the known power cards that cost more, but the impact of that is often wildly overstated by people who can't judge their own skill level honestly.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Mono Red Deck in Standard kind of disputes this claim, sir.
If this release follows last year's example then we'll know the release date when the product is actually available. With DotP 2015, Wizards didn't tell anyone anything ahead of time and very little fanfare was made of it when it was released. My best guess is that it will be released on the 15th, between the prerelease and the official release of Origins.
July 15th
Podcast
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
(dont have an iphone)
I hear that while Andriod is larger, iOS users pay so much more on avg that it more than makes up for it. It likely is also much easier then you only have to test on a few systems.
It's highly unlikely that apple paid money for a timed exclusive on Duels. Duels is an insignificant speck to Apple. Apple often makes marketing deals (like "we will put your game on our front page for a week") but they don't need to pay companies money to get games earlier. If you think "there is no excuse other than" apple money, you need to consider other possibilities.
Instead, it's probably more likely some combination of these reasons:
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Keep that tinfoil on your head, friend. This is all on Wizards/Stainless/etc.
There is apparently no Android version forthcoming. Yep, I'm dumbfounded too.