They have cards from very old sets as well as the newest sets. None of the cards will be taken away from the game.
They have cards from the newest sets only, and none of the cards are taken away from the game.
They have the cards from the newest sets only, and when an expansion is released, cards may or may not be taken away depending on the type of expansion.
If they had to have a limited number of cards in the game, they might make this game a digital version of standard, and this game might start out with Khans of Tarkir block cards and Magic Origins.
If cards are taken away from the game, I wonder how players are compensated?
I don't see them taking cards away since I saw the statement yesterday that the set will be free to play, cards can be earned through play or purchased if you so choose. In other words, any card that is available in the game is available via playing enough games and earning enough "gold," or by paying actual money to purchase digital cards. I'm pretty sure if they had people paying for cards and then after a rotation they took those cards away that people paid for, there would be a giant internet riot.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
In the previous DOTP games, the card pool is limited, and every time a new release comes out, the card pool is reset. In this game, there will be one game released, and from here on out, it will be expansions all the way. There will be no new game coming out. If this game must have a certain total amount of cards in the game, how would they remove cards to make room for new cards without ripping off the customer? I don't know if WOTC wants this game to have an indefinite increasing card pool, if that were true, it would be Magic Online with prettier graphics and on consoles.
A feature I would like to see is precon battle. It is a game mode where you are only allowed to use preconstructed decks that you aren't allowed to edit. I'd also like to see a feature where you can redeem physical MTG products into the game. You redeem a code you find in a booster pack, you get a booster pack in the game. You redeem an intro pack, you get the exact deck in the game. The intro pack you redeem can be used to enhance one of your existing deck, it can be enhanced itself, or it can be used in the precon battle, but the deck will be in its original form.
An ever-increasing cardpool wouldn't necessarily be "magic online" because it wouldn't have to release nearly as many cards. It can take just the highlights from newer sets and mix them in with magic's huge library of older cards however they want, at a slower release schedule than paper. As grindable F2P it will almost certainly lack trading and probably tournaments as well.
If Origins goes in that direction, it could be seen as a tentative move into Hearthstone's turf. They can stick to a slower release schedule, simpler cards, lower monetary investment, flashier effects, accessible UI, etc., all things that have made HS (as well as the DotP series) vastly more successful than MTGO's aborted attempt to replicate paper. Then it can serve both as a gateway to the "real MTG" for people that want to take it either more "seriously" or at least socially, as well as an ongoing revenue stream from more casual or lapsed players, or just something people mess around with a bit on the weekdays while waiting for their weekly paper get-togethers.
Hearthstone's success is likely what prompted them to change their formula, but I'd rather they take inspiration from Pokémon TCGO's model. Partly to allow trading, but mostly for the idea of codes found in physical products that let you redeem them for the same product in digital form. That would be a great way to use the digital game to promote the paper one.
An ever-increasing cardpool wouldn't necessarily be "magic online" because it wouldn't have to release nearly as many cards. It can take just the highlights from newer sets and mix them in with magic's huge library of older cards however they want, at a slower release schedule than paper. As grindable F2P it will almost certainly lack trading and probably tournaments as well.
If Origins goes in that direction, it could be seen as a tentative move into Hearthstone's turf. They can stick to a slower release schedule, simpler cards, lower monetary investment, flashier effects, accessible UI, etc., all things that have made HS (as well as the DotP series) vastly more successful than MTGO's aborted attempt to replicate paper. Then it can serve both as a gateway to the "real MTG" for people that want to take it either more "seriously" or at least socially, as well as an ongoing revenue stream from more casual or lapsed players, or just something people mess around with a bit on the weekdays while waiting for their weekly paper get-togethers.
This seems like the most accurate version of what's in store for this game. Well said, Foxbat.
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
I don't think they will go for the releasing partial sets as compared to paper magic. The exception to this is something like a Legacy Masters set which is going to be highlights anyway.
It seems like Duels will have similar deckbuilding restrictions as the last DotP, where the number of copies you can own of a card depends on its rarity (4 common, 3 uncommon, 2 rare, 1 mythic) which would definitely be a way to keep it away from becoming too much like MTGO.
I don't know, about. it's probably a good thing MTGO comes with an explicit "this game costs you money" warning on the front door. It's not like buying into magic does cost you at least a starter deck of some sorts.
I'm hoping Duel's won't be hearthstone like pay for packs, I look at Duel's as a marketing tool for the wider game, it should be leading you to spend money on Paper and MTGO magic not creating it's on ecosystem.
It clearly will be "pay for packs" in one way or another (as seen in screen-shots), but I don't care as long as you can readily get them through playing as well. What I don't want to ever see in it is trading or the selling of singles. I sold out my MTGO account in part because I grew weary of keeping up with that kind of thing in paper and MTGO. I think the old Duels was definitely a marketing tool for the larger game, but I think (hope) they are evolving it into something larger with this new game.
It is possible from the picture that owning rares might be limited, though the picture could just show that rares are just harder to come by (as is typical when cracking packs). The picture also clearly shows uncommons at x4, so that for sure will not be limited- Juggernaut is the only x3, unless my old eyes deceive me.
Will this game be released on the PC?
Probably
Will this game be released on mobile devices?
Definitely
Will this game be released on Sony's consoles?
Nope
Will this game be released on Xbox 360?
Probably not
I think it is still too soon to abandon the previous generation consoles. I know I don't own a PS4 or Xbone.
We're going on two years for energy expense you know was coming ages ago?
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Current Decks GGo Elf YourselfG WThat Cat Has A Knife!W BUGWhip your assBUG
It is possible from the picture that owning rares might be limited, though the picture could just show that rares are just harder to come by (as is typical when cracking packs). The picture also clearly shows uncommons at x4, so that for sure will not be limited- Juggernaut is the only x3, unless my old eyes deceive me.
Juggernaut is the only uncommon, and the buddy lands are the only rares on this screenshot. The numbers could only be a coincidence, but that's unlikely since they already did something similar last game.
I personally like this restriction because it forces you to build more synergistic decks instead of going for raw power. Plus, I wouldn't be a true limited player if I didn't enjoy playing with bad commons and uncommons!
This seems like a great way to beat bad magic players for no reason..and nothing else. I can't see it taking off to any meaningful degree because of MTGO.
Juggernaut is the only uncommon, and the buddy lands are the only rares on this screenshot. The numbers could only be a coincidence, but that's unlikely since they already did something similar last game.
I personally like this restriction because it forces you to build more synergistic decks instead of going for raw power. Plus, I wouldn't be a true limited player if I didn't enjoy playing with bad commons and uncommons!
I have no problem with it most of the time, but it would be nice (if I had the good fortune to have the cards) to be able to recreate decks I have in paper in order to test or just learn the deck better. I know that is more MTGO territory, but MTGO is a garbage nightmare sandwich.
I personally like this restriction because it forces you to build more synergistic decks instead of going for raw power. Plus, I wouldn't be a true limited player if I didn't enjoy playing with bad commons and uncommons!
I agree, I only wish they applied that same restriction to the decks that the AI opponents use when you play through the single player campaign.
I'd also like to see them impliment modes similar to limited events. Beside it being a good way to teach a player how to build a well rounded deck, it also would help new players make the transition from the playing DotP series to playing at their LGS.
I personally like this restriction because it forces you to build more synergistic decks instead of going for raw power. Plus, I wouldn't be a true limited player if I didn't enjoy playing with bad commons and uncommons!
I agree, I only wish they applied that same restriction to the decks that the AI opponents use when you play through the single player campaign.
I'd also like to see them impliment modes similar to limited events. Beside it being a good way to teach a player how to build a well rounded deck, it also would help new players make the transition from the playing DotP series to playing at their LGS.
I'm hoping the new "evolving platform" model for duels (instead of the old "new game every year") helps allow for these sorts of things. Losing features year-over-year and limited new features has been been a bummer.
It seems like Duels will have similar deckbuilding restrictions as the last DotP, where the number of copies you can own of a card depends on its rarity (4 common, 3 uncommon, 2 rare, 1 mythic) which would definitely be a way to keep it away from becoming too much like MTGO.
If they do that, then it might not draw as many people as Wizards hopes to. Those restrictions don't match up with the paper rules. Hearthstone is a new game from the ground up, so their card copy limits are fine.
I think Magic Online is free to set up an account for it, right? But you have to buy the cards afterwards.
Nope, you have to pay for an account.
I believe you can create your account for free and play in a certain trial mode. You just have to pay to activate it. Though it is possible this has changed over the years. I just remembering downloading and creating an account, playing with some phantom bad decks in special queues. Then years later activating the account.
It seems like Duels will have similar deckbuilding restrictions as the last DotP, where the number of copies you can own of a card depends on its rarity (4 common, 3 uncommon, 2 rare, 1 mythic) which would definitely be a way to keep it away from becoming too much like MTGO.
If they do that, then it might not draw as many people as Wizards hopes to. Those restrictions don't match up with the paper rules. Hearthstone is a new game from the ground up, so their card copy limits are fine.
I dunno, if a was a newer player who learned Magic through Duels, I think being able to play with multiple mythics could be a nice draw to the paper game. And from what I could gather, the way it worked in DotP 2015 is that you couldn't open more than one copy of each mythic or more than two rares, so it's not really teaching you wrong deckbuilding rules, it just controls what you open.
It seems like Duels will have similar deckbuilding restrictions as the last DotP, where the number of copies you can own of a card depends on its rarity (4 common, 3 uncommon, 2 rare, 1 mythic) which would definitely be a way to keep it away from becoming too much like MTGO.
If they do that, then it might not draw as many people as Wizards hopes to. Those restrictions don't match up with the paper rules. Hearthstone is a new game from the ground up, so their card copy limits are fine.
I dunno, if a was a newer player who learned Magic through Duels, I think being able to play with multiple mythics could be a nice draw to the paper game. And from what I could gather, the way it worked in DotP 2015 is that you couldn't open more than one copy of each mythic or more than two rares, so it's not really teaching you wrong deckbuilding rules, it just controls what you open.
Yep all the packs are predetermined I believe. When you unlock all the packs you end up with the same exact collection everyone who unlocked all the packs has.
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They have cards from very old sets as well as the newest sets. None of the cards will be taken away from the game.
They have cards from the newest sets only, and none of the cards are taken away from the game.
They have the cards from the newest sets only, and when an expansion is released, cards may or may not be taken away depending on the type of expansion.
If they had to have a limited number of cards in the game, they might make this game a digital version of standard, and this game might start out with Khans of Tarkir block cards and Magic Origins.
If cards are taken away from the game, I wonder how players are compensated?
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
A feature I would like to see is precon battle. It is a game mode where you are only allowed to use preconstructed decks that you aren't allowed to edit. I'd also like to see a feature where you can redeem physical MTG products into the game. You redeem a code you find in a booster pack, you get a booster pack in the game. You redeem an intro pack, you get the exact deck in the game. The intro pack you redeem can be used to enhance one of your existing deck, it can be enhanced itself, or it can be used in the precon battle, but the deck will be in its original form.
If Origins goes in that direction, it could be seen as a tentative move into Hearthstone's turf. They can stick to a slower release schedule, simpler cards, lower monetary investment, flashier effects, accessible UI, etc., all things that have made HS (as well as the DotP series) vastly more successful than MTGO's aborted attempt to replicate paper. Then it can serve both as a gateway to the "real MTG" for people that want to take it either more "seriously" or at least socially, as well as an ongoing revenue stream from more casual or lapsed players, or just something people mess around with a bit on the weekdays while waiting for their weekly paper get-togethers.
This seems like the most accurate version of what's in store for this game. Well said, Foxbat.
Feel free to tell me yours!
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
http://tmsearch.uspto.gov/bin/gate.exe?f=tess&state=4804:a8g5gr.1.1
http://www.magicspoiler.com/wp-content/uploads/2015/03/Magic-Duels-Origins-2.png
It seems like Duels will have similar deckbuilding restrictions as the last DotP, where the number of copies you can own of a card depends on its rarity (4 common, 3 uncommon, 2 rare, 1 mythic) which would definitely be a way to keep it away from becoming too much like MTGO.
I'm hoping Duel's won't be hearthstone like pay for packs, I look at Duel's as a marketing tool for the wider game, it should be leading you to spend money on Paper and MTGO magic not creating it's on ecosystem.
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It is possible from the picture that owning rares might be limited, though the picture could just show that rares are just harder to come by (as is typical when cracking packs). The picture also clearly shows uncommons at x4, so that for sure will not be limited- Juggernaut is the only x3, unless my old eyes deceive me.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
GGo Elf YourselfG
WThat Cat Has A Knife!W
BUGWhip your assBUG
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
I personally like this restriction because it forces you to build more synergistic decks instead of going for raw power. Plus, I wouldn't be a true limited player if I didn't enjoy playing with bad commons and uncommons!
It will indeed come to PS4, but later than XBONE, Steam and iPhone tablets.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
I agree, I only wish they applied that same restriction to the decks that the AI opponents use when you play through the single player campaign.
I'd also like to see them impliment modes similar to limited events. Beside it being a good way to teach a player how to build a well rounded deck, it also would help new players make the transition from the playing DotP series to playing at their LGS.
I'm hoping the new "evolving platform" model for duels (instead of the old "new game every year") helps allow for these sorts of things. Losing features year-over-year and limited new features has been been a bummer.
If they do that, then it might not draw as many people as Wizards hopes to. Those restrictions don't match up with the paper rules. Hearthstone is a new game from the ground up, so their card copy limits are fine.
I believe you can create your account for free and play in a certain trial mode. You just have to pay to activate it. Though it is possible this has changed over the years. I just remembering downloading and creating an account, playing with some phantom bad decks in special queues. Then years later activating the account.
You don't need an account to play the trial mode
Yep all the packs are predetermined I believe. When you unlock all the packs you end up with the same exact collection everyone who unlocked all the packs has.