I just got this message: "Thanks for playing (game)! here's 400 coins!" I don't see any coins in my bank... Thanks for the tease I guess. Anyone else see this?
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
If my creature gets blocked by 2 creatures, I get to choose the "damage order" by clicking one of them (the creatures are shown as a "card pile") but no matter which card in the pile I click on first, it seems to always damage the creature first that was on top of the pile before I made my decision.
I tried both clicking and dragging, but none worked so far.
The system is stupid. Regardless of which card you click, it always takes the card on top. You have to click the arrow to change which card is on top.
I just got this message: "Thanks for playing (game)! here's 400 coins!" I don't see any coins in my bank... Thanks for the tease I guess. Anyone else see this?
They said it can take an hour to give them to you, but it took longer for me. They should be on their way.
I just got this message: "Thanks for playing (game)! here's 400 coins!" I don't see any coins in my bank... Thanks for the tease I guess. Anyone else see this?
Hey guys. The Archetype quests I know have to be played with a deck that the game helps you build but do I have to play another player or can I go versus AI? Thanks.
I just got this message: "Thanks for playing (game)! here's 400 coins!" I don't see any coins in my bank... Thanks for the tease I guess. Anyone else see this?
This is to apologize for recent server issues. The message is going out before the actual reward, which will be rolled out soon.
If my creature gets blocked by 2 creatures, I get to choose the "damage order" by clicking one of them (the creatures are shown as a "card pile") but no matter which card in the pile I click on first, it seems to always damage the creature first that was on top of the pile before I made my decision.
I tried both clicking and dragging, but none worked so far.
The system is stupid. Regardless of which card you click, it always takes the card on top. You have to click the arrow to change which card is on top.
I believe your mouse scroll wheel works, as well. With a controller, the left stick cycles through them.
I have a few questions, sorry if they have been adressed in the previous pages, but I'd be happy if someone could help me out:
1-For the quests of the type "win 4 duels with the UR archetype", you cannot build your own UR deck with deck creation. You have to use the deck wizard, corresct?
2-In the deck wizard, is there a way to influence what six cards are suggested in each "step"? I find it kinda funny that they remind me in the hints before I start deckbuilding that "removal is key", but that the wizard then never gives me the option to include any removal spells.
3-On a similar note, is there a way to add a new card you open in a booster to an existing deck built with the wizard? The only way I found was to keep adding and removing cards in the different steps hoping for the card I wanted to show up as an option for inclusion. So instead of doing the straight 1-for-1 swap I wanted, I ended up also swapping out two other cards that I would have preferred not to make.
The only thing I've seen affect which cards the wizard suggests is mana cost. It seems to have a particular mana curve it wants you to stick to, so if you pick a bunch of low cost cards it suggests more higher cost cards and vice versa. Doesn't seem to affect the card types it suggests, though.
New "feature" of the day discovered. If you are completing a quest, like the one where you have to do damage outside of combat, you get no progress toward the quest if you concede the match. I needed JUST 1 MORE DAMAGE for that quest, sacked a goblin arsonist asap, conceded, then got no progress. Next time I spammed pass turn until the AI eventually killed me. Y tho
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
I only know this because I locked him out of the game at 1 health with Kothophed, soul hoarder on the board. I just wanted to see how many rares/mythics the deck had since I had already seen so many. I made it about 40 cards in before accidentally killing him with a flying creature. I have to imagine he had even more rares that I didn't see. I've never seen a deck with this many rares yet. I'm wondering(tinfoil hat ON) if their decks get better as your collection grows. I'm also curious about the "foil" effect where opponents rip foil versions of cards of the top to ruin your day.
Private Mod Note
():
Rollback Post to RevisionRollBack
My favorite flavor text: Time of Heroes
Feel free to tell me yours!
I have a few questions, sorry if they have been adressed in the previous pages, but I'd be happy if someone could help me out:
1-For the quests of the type "win 4 duels with the UR archetype", you cannot build your own UR deck with deck creation. You have to use the deck wizard, corresct?
Correct, however according to the FAQ for the game, it's something they intend to change (allowing you to complete those quests with a custom deck)
I have a few questions, sorry if they have been adressed in the previous pages, but I'd be happy if someone could help me out:
1-For the quests of the type "win 4 duels with the UR archetype", you cannot build your own UR deck with deck creation. You have to use the deck wizard, corresct?
Correct, however according to the FAQ for the game, it's something they intend to change (allowing you to complete those quests with a custom deck)
Gosh, I seriously hope so, the deck advisor is terribly bad.
"You don't have any elves in your deck, may I recommend Dwynen's Elite?"
"You're playing red-white aggro? I don't think burn spells are a good idea, here, have some Nimbus Wings."
I suppose it's nice to have for newbes, but you shouldn't be forced to use it to complete quests...
Does anybody know how to properly assign combat damage when there is a double-block ?
No matter what card I click on first, it seems completely random which creature get's "its fill" of damage before damage is distributed to the other creature.
I use the arrow keys to do it. It took me a while to figure it out, but I kept trying because it was always blocking unfavorably.
Now can anyone tell me how to choose which mana I use to cast a spell? The game always thinks I want to use Rogue's Passage to pay for the costs.
No game, I was going to use that to make my renown creature unblockable...
Now can anyone tell me how to choose which mana I use to cast a spell? The game always thinks I want to use Rogue's Passage to pay for the costs.
No game, I was going to use that to make my renown creature unblockable...
It's Ctrl for me, but you could check the game settings, to see if it's different.
Maybe I am misunderstanding how activated abilities work, but I have TWICE now lost a game because I could not sacrifice my Inferno Fist in response to my opponent targeting the enchanted creature with a kill spell. It had literally lost me the game. The worst one had him at 2 life, he drew a lifelinker and stabilized while I was in top deck mode and conceded once he got to 12+ life. Ridiculous. Can that ability not resolve at instant speed? Or is this just some goof in the software?
[quote from="cfusionpm »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/598188-magic-duels-origins-on-pc-xbone-ps4-ios-full-f2p?comment=322"]Maybe I am misunderstanding how activated abilities work, but I have TWICE now lost a game because I could not sacrifice my Inferno Fist in response to my opponent targeting the enchanted creature with a kill spell.
That must be a bug because mine works fine at instant speed
I have been having trouble with abilities as well, mostly failing to sac bottle gnomes or use my Murklurker. The bottle gnomes thing is particularly getting on my nerves. I want to block then sac it but that keeps not happening.
One potentially problematic thing was I telling time in response to a play to find a counterspell... I hit a counterspell with it and their thing resolved before I could cast it.
All the cards moving around animations seem to be eating up all the timer.
I thought it was just me being bad at using the game since I have only just started and I don't quite get the stop time function yet, I hope I get better at managing the timer. luckily it didn't end up mattering (I milled out my opponents)
On a more positive note the game does simulate just starting a magic collection quite well actually.. some gives you a bunch of junk cards you open a few packs and try to build a deck with what you have haha. Since i like this kind of thing, basically sealed, I have no problem playing with under powered cards. Although I am bit saltly not being able to open a suppression bonds to use all my heilod's pilgrims with such synergy I want to play with but can't :(, your deck starts off a little frustratingly bad but you do your best with what you have (I love my mill and reanimate my opponents bombs deck)
He targeted my creature, I paused time, tried to activate the sac to kill him, would not let me select the ability on the enchantment. Fubar. :/
Are you sure you are actually clicked on the enchantment and not the creature? Mine works for me, but I have to point the cursor away from the cards to actually highlight the enchantment.
For a while I kept forgetting to click the pause button to do stuff like that which is infuriating.
He targeted my creature, I paused time, tried to activate the sac to kill him, would not let me select the ability on the enchantment. Fubar. :/
Are you sure you are actually clicked on the enchantment and not the creature? Mine works for me, but I have to point the cursor away from the cards to actually highlight the enchantment.
For a while I kept forgetting to click the pause button to do stuff like that which is infuriating.
Yep. Had it selected, then clicked to bring it to big picture and there was no red box around the ability to click. Who knows why. I had red mana available and was paused in time.
Feel free to tell me yours!
They said it can take an hour to give them to you, but it took longer for me. They should be on their way.
Same here, dunno much about it.
This is to apologize for recent server issues. The message is going out before the actual reward, which will be rolled out soon.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
1-For the quests of the type "win 4 duels with the UR archetype", you cannot build your own UR deck with deck creation. You have to use the deck wizard, corresct?
2-In the deck wizard, is there a way to influence what six cards are suggested in each "step"? I find it kinda funny that they remind me in the hints before I start deckbuilding that "removal is key", but that the wizard then never gives me the option to include any removal spells.
3-On a similar note, is there a way to add a new card you open in a booster to an existing deck built with the wizard? The only way I found was to keep adding and removing cards in the different steps hoping for the card I wanted to show up as an option for inclusion. So instead of doing the straight 1-for-1 swap I wanted, I ended up also swapping out two other cards that I would have preferred not to make.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Haven't had that problem. I did have one hang trying to enter a duel with my friend, but we tried again and it worked.
Feel free to tell me yours!
Jace
Nissa
Liliana
Titan of erebos
Disciple of the ring
Alhammarret
Gaea's revenge
Displacement wave
Gilt-leaf winnower
Kothophed
Outland colossus
X3 Soulblade Djinn O.o
Talent of the telepath (which he whiffed completely on the spell mastery mode lol)
I only know this because I locked him out of the game at 1 health with Kothophed, soul hoarder on the board. I just wanted to see how many rares/mythics the deck had since I had already seen so many. I made it about 40 cards in before accidentally killing him with a flying creature. I have to imagine he had even more rares that I didn't see. I've never seen a deck with this many rares yet. I'm wondering(tinfoil hat ON) if their decks get better as your collection grows. I'm also curious about the "foil" effect where opponents rip foil versions of cards of the top to ruin your day.
Feel free to tell me yours!
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Gosh, I seriously hope so, the deck advisor is terribly bad.
"You don't have any elves in your deck, may I recommend Dwynen's Elite?"
"You're playing red-white aggro? I don't think burn spells are a good idea, here, have some Nimbus Wings."
I suppose it's nice to have for newbes, but you shouldn't be forced to use it to complete quests...
I use the arrow keys to do it. It took me a while to figure it out, but I kept trying because it was always blocking unfavorably.
Now can anyone tell me how to choose which mana I use to cast a spell? The game always thinks I want to use Rogue's Passage to pay for the costs.
No game, I was going to use that to make my renown creature unblockable...
It's Ctrl for me, but you could check the game settings, to see if it's different.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
That must be a bug because mine works fine at instant speed
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
One potentially problematic thing was I telling time in response to a play to find a counterspell... I hit a counterspell with it and their thing resolved before I could cast it.
All the cards moving around animations seem to be eating up all the timer.
I thought it was just me being bad at using the game since I have only just started and I don't quite get the stop time function yet, I hope I get better at managing the timer. luckily it didn't end up mattering (I milled out my opponents)
On a more positive note the game does simulate just starting a magic collection quite well actually.. some gives you a bunch of junk cards you open a few packs and try to build a deck with what you have haha. Since i like this kind of thing, basically sealed, I have no problem playing with under powered cards. Although I am bit saltly not being able to open a suppression bonds to use all my heilod's pilgrims with such synergy I want to play with but can't :(, your deck starts off a little frustratingly bad but you do your best with what you have (I love my mill and reanimate my opponents bombs deck)
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Are you sure you are actually clicked on the enchantment and not the creature? Mine works for me, but I have to point the cursor away from the cards to actually highlight the enchantment.
For a while I kept forgetting to click the pause button to do stuff like that which is infuriating.
Yep. Had it selected, then clicked to bring it to big picture and there was no red box around the ability to click. Who knows why. I had red mana available and was paused in time.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate