I guess the estimated number of multicoloured cards is way high, and that there should be a fair few more cards per monocolour section.
And/or there's some colourless cards
Even if i go to 40 cards per colour that puts 16 cards between A and Deathbringer in black (of course we're assuming that Deathbringer is the name it could be called Reaper Dragonlord in English)
Here's the thing MaRo's article said Mono colour was too drastic a shift, so there has to be a decent amount of Multi colour cards, until I see the name I'm gonna leave the colour breakdown where it is
Ah, I didn't do the math. Then I guess it is fairly likely that the name is at issue. I still feel 50 multicoloureds are more than will be likely, but agree that you shouldn't change anything until we have something more concrete.
To me, it makes absolutely NO sense for them to reprint the ally color brood leaders in DTK. Just because DTK is ally color themed, does not mean they will do so. It makes more sense for them to print enemy color legendaries, than reprint (even with new mechanics) dragons they printed last set. The khans in different roles, those make sense since they will be ally-colored(maybe) and would have changed simply due to that fact. (The old khans might be enemy colored since, as an example, the dragon bell was known to be white themed in FRF. (Zurgo may be RW or BW in DTK.)
Edit: I think Narset will be a UW or UR planeswalker. She will be the only 'Khan' that isn't reworked in the new set.
To me, it makes absolutely NO sense for them to reprint the ally color brood leaders in DTK. Just because DTK is ally color themed, does not mean they will do so. It makes more sense for them to print enemy color legendaries, than reprint (even with new mechanics) dragons they printed last set. The khans in different roles, those make sense since they will be ally-colored(maybe) and would have changed simply due to that fact. (The old khans might be enemy colored since, as an example, the dragon bell was known to be white themed in FRF. (Zurgo may be RW or BW in DTK.)
Edit: I think Narset will be a UW or UR planeswalker. She will be the only 'Khan' that isn't reworked in the new set.
Except the leaked article pretty much says no to enemy colour legendary dragons.
As to why reprint them? Well we know from the Uncharted realms that they're still alive, also in FRF they were only rare and honestly slightly underpowered so it makes plenty of sense to print them at the full height of their power.
"Deathbringer" is actually a very unlikely translation. The first 2 words are "steal/take away/plunder" and "life", the 3rd word is "dragon" and the 4th word is an archaic aristocratic title whose nearest english translation is probably "Duke" or maybe "liege" (i.e. not someone at the very top, but a "chief henchman" kinda feeling.
I'd translate it as "Lifestealer Dragonliege". Source: I'm Chinese.
Edit: alternative could be "Murderous Dragonliege". It's also possible the second word is just "Dragon" or a made-up word, since I doubt dragons have a clearly defined concept of ranks. Haha.
Lol! Then again, the translation is not always exact. Silumgar, the Drifting Death's Chinese name actually means something like "Silumgar, Dragonlord of Destruction/Annihilation". There is NOTHING about drifting there
Going from Aerie Bowmasters to Stampeding Elk Herd we have 38 cards so I figure a span of 40, But either it has to be more than 40 and/or there's like 10 colourless cards right now I'm going with more than 40, because I think if were to get that many colourless cards we would have seen one today. Getting the real name of Deathbringer Dragonlord would certainly help me to know if I'm right though.
I'm assuming that all the Elder Dragons are going with Dragonlord blank, and that there's at least another 5 gold uncommons outside of the dragons plus i added to spots for planeswalkers (I don't expect Sarkhan to stay mono red most likely Red Green and I don't see Narset as Mono Blue so i make the gold section 22.
As for fetches, unless we go to 10 basics I don't see how there's room. I can't see how any set can just have fixing for enemy pairs when all the multicoloured cards are allied. You need at least 10 spaces for lands (probably 11 because there's usually at least one utility/specialty land in a large set)
As for fetches, unless we go to 10 basics I don't see how there's room. I can't see how any set can just have fixing for enemy pairs when all the multicoloured cards are allied. You need at least 10 spaces for lands (probably 11 because there's usually at least one utility/specialty land in a large set)
With six land slots left does it not suggest 5 fetches + 1 utility?
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As for fetches, unless we go to 10 basics I don't see how there's room. I can't see how any set can just have fixing for enemy pairs when all the multicoloured cards are allied. You need at least 10 spaces for lands (probably 11 because there's usually at least one utility/specialty land in a large set)
With six land slots left does it not suggest 5 fetches + 1 utility?
If you had 5 land slots to fill, common or uncommon lands sounds way more obvious than enemy fetches.
As for fetches, unless we go to 10 basics I don't see how there's room. I can't see how any set can just have fixing for enemy pairs when all the multicoloured cards are allied. You need at least 10 spaces for lands (probably 11 because there's usually at least one utility/specialty land in a large set)
With six land slots left does it not suggest 5 fetches + 1 utility?
If you had 5 land slots to fill, common or uncommon lands sounds way more obvious than enemy fetches.
so think that we dont even have any rare manafixing in the set? that sounds impossible. i for myself would say that we have only 10 standard lands.
With six land slots left does it not suggest 5 fetches + 1 utility?
No because there needs to be some ally colour fixing lands in DTK otherwise limited would be hard.
I can see versions of the charms and the ascendancies especially with the playmat. The problem is We know there are 15 dragons in multi and we don't know but it's a fair assumption that if Sarkahn and Narset will be multi coloured too. It's possible the charms/ascendancies are mono colour now like the unkhans and only drgaons are multi coloured. I'm really surprised they went so high on the monocoloured cards given that Maro said they thought a monocoloured set would be too drastic a change. (maybe there's a lot of off colour activations)
It could very well be more than 6 extra land slots. Nothing is definite on the multi- and artifact sections.
It was mentioned five uncommon manastones. They could be the dual fixing we get. They could also be there just as much for ramping as for fixing, to let people cast their expensive dragons.
Now that the clans are replaced by broods, I'm expecting quite a few cards to start or end with the names of each Elder Dragon. Ojutai this, Silumgar that.
I even expect either an Ascendancy or a Charm for each dragonlord.
I miss the time of the Orb of Insight, where you knew how often a word was in the entire set.
Correct me if am wrong, but the current map is off. If there were 43 cards per mono-color, then the chunks would be 1-43, 44-86, 87-129, 130-172, and 173-215. But we know the Aerie in green is 170. So it can't be 43 per color. Is there some reason you didn't put an even breakdown of cards into each color?
Of course, we could get something like Ugin, which was colorless and card 001.
At 42 cards per color, the chunks are 1-42, 43-84, 85-126, 127-168, and 169-210. This fits the Aerie better. It also puts 5 more cards into the back end, which I like better.
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Considering that an it's allied colored set, I think it will have allied colored mana fixing in the lands and not enemy. The draft is going to be DRK DRK FRF. It needs to have the mana to support allied colors in order for it to draft successfully.
XX of the Spirit Dragon
WB Rare Land - Dragon Tempest (like the Allied Manlands from Worldwake)
WR Rare Land - Dragon Wildfire (like the Allied Manlands from Worldwake)
UR Rare Land - Dragon Cyclone (like the Allied Manlands from Worldwake)
UG Rare Land - Dragon Forest (like the Allied Manlands from Worldwake)
BG Rare Land - Dragon Marsh (like the Allied Manlands from Worldwake)
I still think that we will only get 2 basics each though. We have already seen the alternate mountain and we haven't seen 2 alternates for lands from KTK.
Plains = 1 Abzan (main color) and 1 Mardu (the lost color from Mardu)
Island = 1 Jeskai (main color) and 1 Temur (the lost color from Temur)
Swamp = 1 Sultai (main color) and 1 Abzan (the lost color from Abzan)
Mountain = 1 Mardu (main color) and 1 Jeskai (the lost color from Jeskai)
Forest = 1 Temur (main color) and 1 Sultai (the lost color from Sultai)
I don't see why a large set has to have 15+ lands since it doesn't do anything for draft, limited, or any other format. It keeps the option for 10 dual lands plus the guaranteed XX of the Spirit Dragon card if there are only 10 lands.
Plains = 1 Abzan (main color) and 1 Jeskai (the secondary color from Jeskai)
Island = 1 Jeskai (main color) and 1 Sultai (the secondary color from Sultai)
Swamp = 1 Sultai (main color) and 1 Mardu (the secondary color from Mardu)
Mountain = 1 Mardu (main color) and 1 Temur (the secondary color from Temur)
Forest = 1 Temur (main color) and 1 Abzan (the secondary color from Abzan)
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And/or there's some colourless cards
Even if i go to 40 cards per colour that puts 16 cards between A and Deathbringer in black (of course we're assuming that Deathbringer is the name it could be called Reaper Dragonlord in English)
Here's the thing MaRo's article said Mono colour was too drastic a shift, so there has to be a decent amount of Multi colour cards, until I see the name I'm gonna leave the colour breakdown where it is
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Edit: I think Narset will be a UW or UR planeswalker. She will be the only 'Khan' that isn't reworked in the new set.
Except the leaked article pretty much says no to enemy colour legendary dragons.
As to why reprint them? Well we know from the Uncharted realms that they're still alive, also in FRF they were only rare and honestly slightly underpowered so it makes plenty of sense to print them at the full height of their power.
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Lol! Then again, the translation is not always exact. Silumgar, the Drifting Death's Chinese name actually means something like "Silumgar, Dragonlord of Destruction/Annihilation". There is NOTHING about drifting there
Retired: WUEphara, God of the PolisWU blink | WGerrard CapashenW lifegain | WUB Ertai, the CorruptedWUB combo | WAvacyn, Angel of HopeW
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Stratus Dancer 80 Rare
Sidisi, Undead Vizier 120 Rare
Silumgar Butcher 122 Common
Dragon Tempest 136 Rare
Springing Warbrute 157 Common
Aerie Bowmasters 170 Common
Stampeding Elk Herd 208 Common
Dragonlord Silumgar 220 Mythic
Second this, someone please end the suspense!!!
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Going from Aerie Bowmasters to Stampeding Elk Herd we have 38 cards so I figure a span of 40, But either it has to be more than 40 and/or there's like 10 colourless cards right now I'm going with more than 40, because I think if were to get that many colourless cards we would have seen one today. Getting the real name of Deathbringer Dragonlord would certainly help me to know if I'm right though.
I'm assuming that all the Elder Dragons are going with Dragonlord blank, and that there's at least another 5 gold uncommons outside of the dragons plus i added to spots for planeswalkers (I don't expect Sarkhan to stay mono red most likely Red Green and I don't see Narset as Mono Blue so i make the gold section 22.
As for fetches, unless we go to 10 basics I don't see how there's room. I can't see how any set can just have fixing for enemy pairs when all the multicoloured cards are allied. You need at least 10 spaces for lands (probably 11 because there's usually at least one utility/specialty land in a large set)
I'd say that there will be definitely a third "of the Spirit Dragon" land.
With six land slots left does it not suggest 5 fetches + 1 utility?
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If you had 5 land slots to fill, common or uncommon lands sounds way more obvious than enemy fetches.
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Thanks, as always, for keeping up this thread! Much appreciated!
so think that we dont even have any rare manafixing in the set? that sounds impossible. i for myself would say that we have only 10 standard lands.
I can see versions of the charms and the ascendancies especially with the playmat. The problem is We know there are 15 dragons in multi and we don't know but it's a fair assumption that if Sarkahn and Narset will be multi coloured too. It's possible the charms/ascendancies are mono colour now like the unkhans and only drgaons are multi coloured. I'm really surprised they went so high on the monocoloured cards given that Maro said they thought a monocoloured set would be too drastic a change. (maybe there's a lot of off colour activations)
It was mentioned five uncommon manastones. They could be the dual fixing we get. They could also be there just as much for ramping as for fixing, to let people cast their expensive dragons.
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I even expect either an Ascendancy or a Charm for each dragonlord.
I miss the time of the Orb of Insight, where you knew how often a word was in the entire set.
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Of course, we could get something like Ugin, which was colorless and card 001.
At 42 cards per color, the chunks are 1-42, 43-84, 85-126, 127-168, and 169-210. This fits the Aerie better. It also puts 5 more cards into the back end, which I like better.
As far as the land goes I just hope we get a definite answer soon
XX of the Spirit Dragon
WB Rare Land - Dragon Tempest (like the Allied Manlands from Worldwake)
WR Rare Land - Dragon Wildfire (like the Allied Manlands from Worldwake)
UR Rare Land - Dragon Cyclone (like the Allied Manlands from Worldwake)
UG Rare Land - Dragon Forest (like the Allied Manlands from Worldwake)
BG Rare Land - Dragon Marsh (like the Allied Manlands from Worldwake)
I still think that we will only get 2 basics each though. We have already seen the alternate mountain and we haven't seen 2 alternates for lands from KTK.
For example we had the following in KTK:
Plains = 2 Abzan, 1 Jeskai, 1 Mardu
Island = 2 Jeskai, 1 Sultai, 1 Temur
Swamp = 2 Sultai, 1 Abzan, 1 Mardu
Mountain = 2 Mardu, 1 Jeskai, 1 Temur
Forest = 2 Temur, 1 Abzan, 1 Sultai
We had the following in FRF:
Plains = 1 Abzan (main color) and 1 Mardu (the lost color from Mardu)
Island = 1 Jeskai (main color) and 1 Temur (the lost color from Temur)
Swamp = 1 Sultai (main color) and 1 Abzan (the lost color from Abzan)
Mountain = 1 Mardu (main color) and 1 Jeskai (the lost color from Jeskai)
Forest = 1 Temur (main color) and 1 Sultai (the lost color from Sultai)
I don't see why a large set has to have 15+ lands since it doesn't do anything for draft, limited, or any other format. It keeps the option for 10 dual lands plus the guaranteed XX of the Spirit Dragon card if there are only 10 lands.
Plains = 1 Abzan (main color) and 1 Jeskai (the secondary color from Jeskai)
Island = 1 Jeskai (main color) and 1 Sultai (the secondary color from Sultai)
Swamp = 1 Sultai (main color) and 1 Mardu (the secondary color from Mardu)
Mountain = 1 Mardu (main color) and 1 Temur (the secondary color from Temur)
Forest = 1 Temur (main color) and 1 Abzan (the secondary color from Abzan)