Let's think about it from a Standard mana fixing perspective as well as a business perspective. Enemy painlands and allied fetchlands allow for fixing in either color scheme without being overly powerful in a particular color scheme. If they had both been allied or both enemy, then those colors would have had an unfair advantage from a mana-fixing standpoint, making gameplay slanted towards that particular color scheme and limiting the number of viable archetypes. Based on the wide-openness of gameplay these days, I think Wizards is all about preventing mainstay archetypes from dominating gameplay and resulting in a stagnant field. This is also bolstered by their changing rotation, one of the main reasons being to prevent the limited impact of the 3rd set in a block to the viable archetypes and the inevitable stagnation of the board. Adding Zendikar fetchlands to the mix would slant towards enemy colors, which goes against the color scheme designation of the new Broods. This lends itself to us not getting enemy fetches.
Furthermore, consider from a business perspective, that adding the Zendikar fetches does not make sense. Khans of Tarkir block has probably been one of the more profitable blocks in a while, and this is despite it being under the 18 month rotation instead of the 24 month rotation. The introduction of the Onslaught fetches as well as a wedge set, coupled with the exciting change to the rotation structure, fueled the fire of business. When business is hot, do you add in another really hot item to try to drum up more business? Unlikely. You ride the wave, let it die down some, then throw in something to re-up your profits. The Zendikar fetchlands, from a business perspective, probably won't hit the shelves for a few more blocks because, at the end of the day, Wizards is a business interested in making money.
On a side note, what I would like to see is fetch-able dual lands. If we got enemy colored shock lands (or something along that vein), it would benefit both sides of the color scheme by having a second set of dual lands for enemy colored decks and 2 lands that are fetchable by 1 Onslaught fetch for allied colored decks. As good as fetches are for these decks, they'd be twice as good if we had duals that were fetchable.
Let's think about it from a Standard mana fixing perspective as well as a business perspective. Enemy painlands and allied fetchlands allow for fixing in either color scheme without being overly powerful in a particular color scheme. If they had both been allied or both enemy, then those colors would have had an unfair advantage from a mana-fixing standpoint, making gameplay slanted towards that particular color scheme and limiting the number of viable archetypes. Based on the wide-openness of gameplay these days, I think Wizards is all about preventing mainstay archetypes from dominating gameplay and resulting in a stagnant field. This is also bolstered by their changing rotation, one of the main reasons being to prevent the limited impact of the 3rd set in a block to the viable archetypes and the inevitable stagnation of the board. Adding Zendikar fetchlands to the mix would slant towards enemy colors, which goes against the color scheme designation of the new Broods. This lends itself to us not getting enemy fetches.
Furthermore, consider from a business perspective, that adding the Zendikar fetches does not make sense. Khans of Tarkir block has probably been one of the more profitable blocks in a while, and this is despite it being under the 18 month rotation instead of the 24 month rotation. The introduction of the Onslaught fetches as well as a wedge set, coupled with the exciting change to the rotation structure, fueled the fire of business. When business is hot, do you add in another really hot item to try to drum up more business? Unlikely. You ride the wave, let it die down some, then throw in something to re-up your profits. The Zendikar fetchlands, from a business perspective, probably won't hit the shelves for a few more blocks because, at the end of the day, Wizards is a business interested in making money.
On a side note, what I would like to see is fetch-able dual lands. If we got enemy colored shock lands (or something along that vein), it would benefit both sides of the color scheme by having a second set of dual lands for enemy colored decks and 2 lands that are fetchable by 1 Onslaught fetch for allied colored decks. As good as fetches are for these decks, they'd be twice as good if we had duals that were fetchable.
Daniel
I don't disagree with you, but it's important to point out that the cycle of duals in DTK was locked in months before Khans even went on sale. I'm sure there was an inclination that the block would be popular, but they had no definitive way of knowing how well it was going to sell.
This is not a thing. It's just not. Can we get over that yet? They said they would print duals for all 10 guild pairs. They never said they'd be of a single cycle.
Also: Jar, why can't the similarity in language used just be a coincidence? It just sounds nice to word it that way. What's to say the writer would even know off hand that the enemy fetches are in DTK to begin with? Point is it's all speculation with no actual basis.
This is not a thing. It's just not. Can we get over that yet? They said they would print duals for all 10 guild pairs. They never said they'd be of a single cycle.
Also: Jar, why can't the similarity in language used just be a coincidence? It just sounds nice to word it that way. What's to say the writer would even know off hand that the enemy fetches are in DTK to begin with? Point is it's all speculation with no actual basis.
I have a hard time believing the author would be in the dark about the contents of the set. She's writing the storyline that accompanies and is portrayed on the cards. It absolutely could be coincidental; I've never claimed my induction to be factual. It's just another input that leads me to the believe that there are fetches in DTK.
It may even be the case that KTK fetches are printed with new art in DTK, but the enemy fetches make most sense.
Furthermore, consider from a business perspective, that adding the Zendikar fetches does not make sense. Khans of Tarkir block has probably been one of the more profitable blocks in a while, and this is despite it being under the 18 month rotation instead of the 24 month rotation. The introduction of the Onslaught fetches as well as a wedge set, coupled with the exciting change to the rotation structure, fueled the fire of business. When business is hot, do you add in another really hot item to try to drum up more business? Unlikely. You ride the wave, let it die down some, then throw in something to re-up your profits. The Zendikar fetchlands, from a business perspective, probably won't hit the shelves for a few more blocks because, at the end of the day, Wizards is a business interested in making money.
Well your not looking at a lot of factors business wise. Without good lands the set's sales will hurt if the cards inside it do not mesh well, lands are more like a safety net. That safety net hooks players from all backgrounds into wanting to buy the set.
And we all know Khans sold like crazy because of Fetches, Casual EDH players to hardcore spikes had no reason to skip on the set. They knew the set is the starting point for a rotation, and that it has to have solid mana fixing at the rare slot to supplement its part 2 MTG: Origins. It would also be obvious that if ONS fetches were printed again it would hurt sales at this point (I also can not see that happening thanks to them slipping in the rare slot in FRF), but if it is ZEN fetches it can intentionally boost the sales of Modern Masters.
And with your business is hot and riding the wave, they do not seem to do that as much anymore. Look at all the extra Event decks, clash packs, duel decks and now Commander yearly products. In today's economy you have to constantly keep the customer intrigued and willing to buy the product or something else will steal your customer.
We will probably know at PAX if we are seeing ZEN fetches or something else, they want those "Spoiler Events" to be awesome. Regardless at PAX we will see the awesome stuff.
I kind of want to know more about Sorin's role in all of this. He just kind of showed up on tarkir but hasn't really engaged in the story yet. There has to be something there right?
I tend to agree with the idea that narset will be getting a PW card, hopefully with a 1RWU cost
Unless we're speccing for Magic Origins, there's no reason to believe allied painlands will be in DTK. The reason for this being, of course, that some of the lands name specific locations. Brushland, Sulfurous Springs, and Underground River are generic enough, but Adarkar Wastes and Karplusan Forest are very much not.
Enemy fetches are a different story, and there's plenty of potential on either side of that debate. We'll probably find out by mid-week next week whether they're there or not. Seems like something Wizards would want to tell us to get us foaming at the mouth.
White is the LEAST heretical color, not the most. The definition of heretic is "a professed believer who maintains religious opinions contrary to those accepted by his or her church or rejects doctrines prescribed by that church." White is the color of faith and togetherness, which is the opposite of heresy.
I think it is definitely possible that the writer either decided, or was asked, to slip in some vague fetchland-hints if the fetches are in. It is definitely something that they would want to hype.
The allied fetches were the first five cards in KTK. Someone was presumably looking at the standard rotation schedule and looking for the first opportunity to print them after the shockland rotation. It would be very strange at that time if they did not also make a plan for the final five fetchlands, whether that plan involved printing them in "Louie", or leaving them for whatever later set that needs them more.
Some points:
The allied fetchlands have a worse fit with a wedge block than the enemy fetchlands would have had. Of course, the fetchlands were in before there was a wedge theme, but if the whole 10-land cycle was in the block, it would certainly have been possible to swap it around so that the enemy fetchlands were in KTK, and the allies held off until DTK. However, they could also have deemed it more important to get the allied lands out first, to get them into modern, and that this outweighed whatever concerns they may have had about standard. (It's not as if it is hard to play wedge decks atm.)
INN/RTR standard had 20 rare duals. RTR/THS standard had 20 rare duals. THS/M15/KTK standard already have 20 rare duals. Printing more duals now would mean that THS/M15/KTK/DTK/Origins-standard could have as many as 30 rare duals, plus the trilands, gainlands and Mana Confluence. That sounds like a lot of fixing. On the flip side though, when Blood becomes Standard legal, Theros block and M15 would take all the temples, painlands and Mana Confluence with it. If there is no fixing in DTK/Origins, then Standard is left with 5 trilands, 5 fetchlands, the gainlands and whatever Blood brings. It would almost certainly be less than 20 rare duals. Whether or not this makes sense is very hard to predict when we know nothing about Blood yet.
The fixing now in standard is really good, and would improve even further if we get 2 x 5 rare dual land cycles in DTK+Origins. Perhaps to a higher level of fixing than Wotc would want, meaning that they would be reluctant to print more good duals at this time. However, part of the reason the fixing is so good is the existence of the tri-lands (and to a lesser extent the gainlands). These were also likely added to the cardpool only after the wedge-theme was established, meaning that at the time the decision on the fetches would have been taken the fixing would not have seemed as perfect.
About balancing mana-requirements: Unless they decide to go shards-themed in DTK (I believe this theory does not have much support any longer), there is very little chance that they will complete the tri-lands cycle. So presumably it will remain easier to build three-colour decks in wedges rather than shards. This is obviously what they desired, since they want the clans to show up as decks. But it means that they are fine with having lopsided fixing when it fits their vision for a format.
It will be interesting to see what they do to (if anything) to pull standard away from wedge based 3-colour decks from blood and onwards, and whether it will be possible with bombs like Siege Rhino available and the trilands to help cast them.
The allied fetchlands have a worse fit with a wedge block than the enemy fetchlands would have had. Of course, the fetchlands were in before there was a wedge theme, but if the whole 10-land cycle was in the block, it would certainly have been possible to swap it around so that the enemy fetchlands were in KTK, and the allies held off until DTK. However, they could also have deemed it more important to get the allied lands out first, to get them into modern, and that this outweighed whatever concerns they may have had about standard. (It's not as if it is hard to play wedge decks atm.)
This would normally be true, except for the fact that WotC very specifically focused on the allied pair as being the anchor of the wedge, rather than the off color. From a thematic point of view, and this extended to the way they structured the mana costs, they wanted people to pick up on the allied colors more than taking in the enemy pairs of the wedges.
ZEN Fetchands are in and Ally Painlands are in Origins.
Why? Because ZEN Fetchands means the last thrid set of a block will be the best selling ever, after years of suffering underselling third sets to the point of killing them entirely, this is what they want.
Because it adds a comfortable symmetry to the last old-standard.
Because Modern Masters 2 is a $10 product, Modern needs all the publicity it can get, and "cheap perfect mana" is very reassuring for those that are not sure the stuff they'll open in their $40 draft will be something they can play afterwards.
Because Return to Ravnica and Theros block both follow the democratic mana bases direction of NWO.
And because this UR was basically a tourist guide to a new Tarkir where tundras and snowy foothills are now darkened flats and warmed-up forests.
The snowy tundra that in a different time was blanketed in endless white was now only partially covered; large swaths of it were charred black. Dragonfire!
Okay, my hypothesis is not as sexy as others because it does not involve fetchlands. But here it is:
To me, the "snowy tundra" may refer to a Temur-type landscape (three colors) that has lost its blue part, similar to what happened to the clans losing their enemy color. Therefore, this text would hint at a loss of trilands and at the appearance of allied color landscapes, in this case RG.
Also, "dragonfire" is the reasoning behind this transformation, which happens to be exactly the type of dragonbreath of the RG-colored Atarka brood.
Following this logic, I expect the opulence of Sultai landscapes to face decay due to caustic dragonbreath; the Jeskai monasteries become really cold influenced by the Ojutai brood icy breath; and somehow (I do not know how), Mardu lands lose their whiteness through lightning bolts and Abzan lands lose their darkness through searing light.
Putting the flavor aside, I'm expecting a cycle of allied-colored lands, that might be reprints or not.
I don't know, I think Standard was slightly skewed toward enemy colors just before the release of KTK if I recall correctly, with the M15 painlands. So I think it is a possibility that at one given time, we dispose of more lands of one category to work with.
Besides, this might be immediately compensated with Magic Origins, and until then enemy-colored decks would still have Temples, Mana Confluence, Painlands, +1 Life Lands, and Trilands. Allied-colored decks would have Temples, Mana Confluence, Fetchlands, +1 Life Lands Trilands, and this new cycle. Maybe the difference is not that big.
I hope she is only 2 mana we need a playable 2 mana planeswalker RU
This is simply my personal feeling but Walkers are too powerful to be cost at 2 mana, and, even 3 mana in my opinion. Ashiok at 3 is just a nightmare for me to deal with each week at FNM. Also, speaking of nightmares I keep having flashbacks to that horrid Tibalt who was cost at 2.
Yeah with all the "time travel stories are about change" and the flavourtext on the KTK fetches, the one thing that would surprise me the most was if there were somehow no fetchlands in DTK. Something should be there to mirror the dragon bones, whether they be the enemy-fetches or just the allied fetches with updated art and flavour-text.
I hope she is only 2 mana we need a playable 2 mana planeswalker RU
This is simply my personal feeling but Walkers are too powerful to be cost at 2 mana, and, even 3 mana in my opinion. Ashiok at 3 is just a nightmare for me to deal with each week at FNM. Also, speaking of nightmares I keep having flashbacks to that horrid Tibalt who was cost at 2.
Yeah, I got Ashiok out on turn 2 last week (Turn 1: Yavimaya Coast + Elvish Mystic, turn 2 Urborg + Ashiok), and I was able to get my opponent's Siege Rhino out on turn 3. I mean, that kind of thing doesn't happen often, but it isn't so bonkers lucky that one should it expect it rarely happen. Three mana planeswalkers are generally very powerful unless they are just so bad (e.g. Tibalt) that the + ability is more likely to harm than help you. Planeswalkers themselves are inherently so powerful because of the card advantage that they generate that anything less than four CMC has to be few and far between.
I think they'll try to push a Narset planeswalker as much as they can, so I doubt it would be particularly cheap to cast.
I hope she is only 2 mana we need a playable 2 mana planeswalker RU
This is simply my personal feeling but Walkers are too powerful to be cost at 2 mana, and, even 3 mana in my opinion. Ashiok at 3 is just a nightmare for me to deal with each week at FNM. Also, speaking of nightmares I keep having flashbacks to that horrid Tibalt who was cost at 2.
Tibalt was definitely bad, but it also showed that he recently turned into a PW, so he was bound to be new to the whole thing, still enough he is still very bad.
Yeah with all the "time travel stories are about change" and the flavourtext on the KTK fetches, the one thing that would surprise me the most was if there were somehow no fetchlands in DTK. Something should be there to mirror the dragon bones, whether they be the enemy-fetches or just the allied fetches with updated art and flavour-text.
Yeah, this is where I'm at. I expect enemy fetches but would not be surprised at all if they give us alt art allied fetches instead.
I kind of want to know more about Sorin's role in all of this. He just kind of showed up on tarkir but hasn't really engaged in the story yet. There has to be something there right?
I tend to agree with the idea that narset will be getting a PW card, hopefully with a 1RWU cost
He was on a search to find Ugin as Ugin was part of his group that helped trap the Eldrazi the first time. We might get something in story about him now finding the living Ugin and discussing about trapping the Eldrazi again.
We seem to be forgetting how good Domri was at three CMC. Pushing doesn't just mean give her powerful abilities at a high cost. Pushed means she gets powerful abilities at a lower cost. I'm hoping for 4 or less in RU but that's because I wanted Ral Zarek to be good and he wasn't.
Yeah with all the "time travel stories are about change" and the flavourtext on the KTK fetches, the one thing that would surprise me the most was if there were somehow no fetchlands in DTK. Something should be there to mirror the dragon bones, whether they be the enemy-fetches or just the allied fetches with updated art and flavour-text.
What about if the enemy fetches were the alternate, ruined versions of the trilands? Even if not, I'd bet the trilands locations WILL be back as something...
Yeah with all the "time travel stories are about change" and the flavourtext on the KTK fetches, the one thing that would surprise me the most was if there were somehow no fetchlands in DTK. Something should be there to mirror the dragon bones, whether they be the enemy-fetches or just the allied fetches with updated art and flavour-text.
What about if the enemy fetches were the alternate, ruined versions of the trilands? Even if not, I'd bet the trilands locations WILL be back as something...
I like that idea quite a bit. The names would be a bit of a stretch though. Opulent Palace into Verdant Catacombs and Nomad Outpost into Arid Mesa are the only two that would really work.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: UR Blue-Red Control
Modern: UBR Grixis Control UWR Jeskai Control
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Furthermore, consider from a business perspective, that adding the Zendikar fetches does not make sense. Khans of Tarkir block has probably been one of the more profitable blocks in a while, and this is despite it being under the 18 month rotation instead of the 24 month rotation. The introduction of the Onslaught fetches as well as a wedge set, coupled with the exciting change to the rotation structure, fueled the fire of business. When business is hot, do you add in another really hot item to try to drum up more business? Unlikely. You ride the wave, let it die down some, then throw in something to re-up your profits. The Zendikar fetchlands, from a business perspective, probably won't hit the shelves for a few more blocks because, at the end of the day, Wizards is a business interested in making money.
On a side note, what I would like to see is fetch-able dual lands. If we got enemy colored shock lands (or something along that vein), it would benefit both sides of the color scheme by having a second set of dual lands for enemy colored decks and 2 lands that are fetchable by 1 Onslaught fetch for allied colored decks. As good as fetches are for these decks, they'd be twice as good if we had duals that were fetchable.
Daniel
I don't disagree with you, but it's important to point out that the cycle of duals in DTK was locked in months before Khans even went on sale. I'm sure there was an inclination that the block would be popular, but they had no definitive way of knowing how well it was going to sell.
This is not a thing. It's just not. Can we get over that yet? They said they would print duals for all 10 guild pairs. They never said they'd be of a single cycle.
Also: Jar, why can't the similarity in language used just be a coincidence? It just sounds nice to word it that way. What's to say the writer would even know off hand that the enemy fetches are in DTK to begin with? Point is it's all speculation with no actual basis.
I have a hard time believing the author would be in the dark about the contents of the set. She's writing the storyline that accompanies and is portrayed on the cards. It absolutely could be coincidental; I've never claimed my induction to be factual. It's just another input that leads me to the believe that there are fetches in DTK.
It may even be the case that KTK fetches are printed with new art in DTK, but the enemy fetches make most sense.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
Well your not looking at a lot of factors business wise. Without good lands the set's sales will hurt if the cards inside it do not mesh well, lands are more like a safety net. That safety net hooks players from all backgrounds into wanting to buy the set.
And we all know Khans sold like crazy because of Fetches, Casual EDH players to hardcore spikes had no reason to skip on the set. They knew the set is the starting point for a rotation, and that it has to have solid mana fixing at the rare slot to supplement its part 2 MTG: Origins. It would also be obvious that if ONS fetches were printed again it would hurt sales at this point (I also can not see that happening thanks to them slipping in the rare slot in FRF), but if it is ZEN fetches it can intentionally boost the sales of Modern Masters.
And with your business is hot and riding the wave, they do not seem to do that as much anymore. Look at all the extra Event decks, clash packs, duel decks and now Commander yearly products. In today's economy you have to constantly keep the customer intrigued and willing to buy the product or something else will steal your customer.
We will probably know at PAX if we are seeing ZEN fetches or something else, they want those "Spoiler Events" to be awesome. Regardless at PAX we will see the awesome stuff.
Daretti
Ezuri
Captain Sisay (In work)
I tend to agree with the idea that narset will be getting a PW card, hopefully with a 1RWU cost
Enemy fetches are a different story, and there's plenty of potential on either side of that debate. We'll probably find out by mid-week next week whether they're there or not. Seems like something Wizards would want to tell us to get us foaming at the mouth.
WWWA White mage if you ever saw one.WWW
RU
The allied fetches were the first five cards in KTK. Someone was presumably looking at the standard rotation schedule and looking for the first opportunity to print them after the shockland rotation. It would be very strange at that time if they did not also make a plan for the final five fetchlands, whether that plan involved printing them in "Louie", or leaving them for whatever later set that needs them more.
Some points:
The allied fetchlands have a worse fit with a wedge block than the enemy fetchlands would have had. Of course, the fetchlands were in before there was a wedge theme, but if the whole 10-land cycle was in the block, it would certainly have been possible to swap it around so that the enemy fetchlands were in KTK, and the allies held off until DTK. However, they could also have deemed it more important to get the allied lands out first, to get them into modern, and that this outweighed whatever concerns they may have had about standard. (It's not as if it is hard to play wedge decks atm.)
INN/RTR standard had 20 rare duals. RTR/THS standard had 20 rare duals. THS/M15/KTK standard already have 20 rare duals. Printing more duals now would mean that THS/M15/KTK/DTK/Origins-standard could have as many as 30 rare duals, plus the trilands, gainlands and Mana Confluence. That sounds like a lot of fixing. On the flip side though, when Blood becomes Standard legal, Theros block and M15 would take all the temples, painlands and Mana Confluence with it. If there is no fixing in DTK/Origins, then Standard is left with 5 trilands, 5 fetchlands, the gainlands and whatever Blood brings. It would almost certainly be less than 20 rare duals. Whether or not this makes sense is very hard to predict when we know nothing about Blood yet.
The fixing now in standard is really good, and would improve even further if we get 2 x 5 rare dual land cycles in DTK+Origins. Perhaps to a higher level of fixing than Wotc would want, meaning that they would be reluctant to print more good duals at this time. However, part of the reason the fixing is so good is the existence of the tri-lands (and to a lesser extent the gainlands). These were also likely added to the cardpool only after the wedge-theme was established, meaning that at the time the decision on the fetches would have been taken the fixing would not have seemed as perfect.
About balancing mana-requirements: Unless they decide to go shards-themed in DTK (I believe this theory does not have much support any longer), there is very little chance that they will complete the tri-lands cycle. So presumably it will remain easier to build three-colour decks in wedges rather than shards. This is obviously what they desired, since they want the clans to show up as decks. But it means that they are fine with having lopsided fixing when it fits their vision for a format.
It will be interesting to see what they do to (if anything) to pull standard away from wedge based 3-colour decks from blood and onwards, and whether it will be possible with bombs like Siege Rhino available and the trilands to help cast them.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
This would normally be true, except for the fact that WotC very specifically focused on the allied pair as being the anchor of the wedge, rather than the off color. From a thematic point of view, and this extended to the way they structured the mana costs, they wanted people to pick up on the allied colors more than taking in the enemy pairs of the wedges.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Why? Because ZEN Fetchands means the last thrid set of a block will be the best selling ever, after years of suffering underselling third sets to the point of killing them entirely, this is what they want.
Because it adds a comfortable symmetry to the last old-standard.
Because Modern Masters 2 is a $10 product, Modern needs all the publicity it can get, and "cheap perfect mana" is very reassuring for those that are not sure the stuff they'll open in their $40 draft will be something they can play afterwards.
Because Return to Ravnica and Theros block both follow the democratic mana bases direction of NWO.
And because this UR was basically a tourist guide to a new Tarkir where tundras and snowy foothills are now darkened flats and warmed-up forests.
Okay, my hypothesis is not as sexy as others because it does not involve fetchlands. But here it is:
To me, the "snowy tundra" may refer to a Temur-type landscape (three colors) that has lost its blue part, similar to what happened to the clans losing their enemy color. Therefore, this text would hint at a loss of trilands and at the appearance of allied color landscapes, in this case RG.
Also, "dragonfire" is the reasoning behind this transformation, which happens to be exactly the type of dragonbreath of the RG-colored Atarka brood.
Following this logic, I expect the opulence of Sultai landscapes to face decay due to caustic dragonbreath; the Jeskai monasteries become really cold influenced by the Ojutai brood icy breath; and somehow (I do not know how), Mardu lands lose their whiteness through lightning bolts and Abzan lands lose their darkness through searing light.
Putting the flavor aside, I'm expecting a cycle of allied-colored lands, that might be reprints or not.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Besides, this might be immediately compensated with Magic Origins, and until then enemy-colored decks would still have Temples, Mana Confluence, Painlands, +1 Life Lands, and Trilands. Allied-colored decks would have Temples, Mana Confluence, Fetchlands, +1 Life Lands Trilands, and this new cycle. Maybe the difference is not that big.
This is simply my personal feeling but Walkers are too powerful to be cost at 2 mana, and, even 3 mana in my opinion. Ashiok at 3 is just a nightmare for me to deal with each week at FNM. Also, speaking of nightmares I keep having flashbacks to that horrid Tibalt who was cost at 2.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Yeah, I got Ashiok out on turn 2 last week (Turn 1: Yavimaya Coast + Elvish Mystic, turn 2 Urborg + Ashiok), and I was able to get my opponent's Siege Rhino out on turn 3. I mean, that kind of thing doesn't happen often, but it isn't so bonkers lucky that one should it expect it rarely happen. Three mana planeswalkers are generally very powerful unless they are just so bad (e.g. Tibalt) that the + ability is more likely to harm than help you. Planeswalkers themselves are inherently so powerful because of the card advantage that they generate that anything less than four CMC has to be few and far between.
I think they'll try to push a Narset planeswalker as much as they can, so I doubt it would be particularly cheap to cast.
Tibalt was definitely bad, but it also showed that he recently turned into a PW, so he was bound to be new to the whole thing, still enough he is still very bad.
Yeah, this is where I'm at. I expect enemy fetches but would not be surprised at all if they give us alt art allied fetches instead.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
He was on a search to find Ugin as Ugin was part of his group that helped trap the Eldrazi the first time. We might get something in story about him now finding the living Ugin and discussing about trapping the Eldrazi again.
What about if the enemy fetches were the alternate, ruined versions of the trilands? Even if not, I'd bet the trilands locations WILL be back as something...
I like that idea quite a bit. The names would be a bit of a stretch though. Opulent Palace into Verdant Catacombs and Nomad Outpost into Arid Mesa are the only two that would really work.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control